North Carolina Testing Program EOG Reading Grade 8 Sample Items Word games can be played with large or small groups of family, friends, or classmates. Most games have simple rules and are fun to play. The next time you find yourself with a group of people who need something fun to do, why not suggest playing “No! No!” or “Taboo” and see what happens. Read the selection then answer the questions that follow. NO! NO! by Merilyn Simonds Mohr • Number: two or more players • Equipment: none • Description: a somewhat complicated but hilarious rhyming word game • Complexity: best for older kids and adults Anyone eavesdropping on this game will think that the players have gone completely, collectively bonkers. It takes some mental agility, but even young kids can play once they get the hang of it. The Object of the Game: To answer the previous definition with the proper rhyme; to add a definition for your own rhyming word. The Play: One player thinks of a word, then adds a definition for a word that rhymes with it. The next player identifies the word for the previous definition, then adds a definition for another word that rhymes. Players who cannot figure out the word for the previous definition or who cannot add one of their own drop out. The last person to add a rhyme to the chain wins. For example, the first person starts with, “Top, what happens when you let something go.” The next person says, “No! No! You mean Drop, what you use to clean the floor.” “No! No! You mean Mop, jumping on one foot.” “No! No! You mean, Hop, to hit someone.” “No! No! You mean, Bop, a soft drink.” “No! No! You mean Pop, to trade for something else.” And so on. Taboo by Merilyn Simonds Mohr • Other Names: Poison Letter • Number: any number of players • Equipment: none; can be played anywhere • Description: a question-and-answer avoidance game that strains the brain • Complexity: players must be able to spell quite well If played with people of various ages and abilities, gauge the questions to the level of the player who must respond. Played competitively, a slight hesitation is enough to bump a player out of the game, but some degree of tolerance is usually applied among Page 1 friends. Even adults can sometimes take a while to figure out a taboo-free reply. The Object of the Game: To answer the question without using the taboo, or poison letter. The Play: Players take turns asking the questions. The person who is It decides which letter of the alphabet is forbidden, or taboo. He then poses a question to each player in turn, asking anything at all that comes to mind but trying to formulate the question so that the player will find it difficult to avoid the taboo letter. The players, for their part, must answer the question honestly, without using the Published January 2004. May reproduce for instructional and educational purposes only, not for personal or financial gain. North Carolina Testing Program forbidden letter in any word. They cannot answer with a simple Yes or No. If an answer borders on the ridiculous, the rest of the players decide whether it is admissible. For instance, the person who is It decides that for this round, R will be taboo. He asks the first player, “Have you ever been in a race?” “No, I don’t like to be that active.” He asks the next, “How is your mother?” “She is fine now that I am going to school.” EOG Reading Grade 8 Sample Items “Who was it that the big bad wolf ate?” “He ate a little female child who had a hooded cloak dyed the hue of poppies.” Finally, he asks, “What do trains travel on?” The player hesitates, trying to think of a reply that does not use railroad, rail, or track. She waits too long and has to drop out of the game. The last person in the game is It in the next round. “No! No!” and “Taboo” from The Games Treasury by Merilyn Simonds Mohr. Text copyright © 1993 by Merilyn Simonds Mohr. Reprinted by permission of Houghton Mifflin Company. All rights reserved. 1. The selection describes “No! No!” as “a somewhat complicated but hilarious rhyming word game.” Why is “No! No!” described as being hilarious? A Page 2 The game is based on making up nonsense words. B Winning the game depends on creating silly poems. C A player’s definition never matches the answer given first. D Players who cannot think of rhyming words yell “No! No!” 2. Which of the following would most likely help someone be a better “No! No!” player? A knowing a lot about poetry B being a funny person C being good in school D having a good vocabulary Published January 2004. May reproduce for instructional and educational purposes only, not for personal or financial gain. North Carolina Testing Program 3. Which is the best conclusion that can be drawn from the information in the first paragraph of “Taboo”? A B C D 4. Page 3 EOG Reading Grade 8 Sample Items 5. The rules of the game can be adapted in a number of interesting ways. The relationships among players will affect how the game is played. The spirit of friendship is important for succeeding in this game. The key to winning the game is to speak slowly and confidently. Which of the following statements about “Taboo” is true? A It is important to answer quickly and honestly. B It is important to answer slowly and carefully. C It is important to answer quickly and in one word. D It is important to answer creatively and humorously. 6. Which of the following would a good “Taboo” player be most likely to win? A a debate B an essay contest C a poetry contest D a spelling bee Which of the following is true for “Taboo” but not for “No! No!”? A Players must be good spellers. B Players must have mental agility. C The game can be played anywhere. D The game requires no equipment. End of Set In compliance with federal law, including the provisions of Title IX of the Education Amendments of 1972, the Department of Public Instruction does not discriminate on the basis of race, sex, religion, color, national or ethnic origin, age, disability, or military service in its policies, programs, activities, admissions or employment. Published January 2004. May reproduce for instructional and educational purposes only, not for personal or financial gain. Answers to Grade 8 Reading Comprehension Sample Items Passage Title Question Number Correct Answer Category Thinking Skill Objective Number NO! NO! / Taboo 1 C Interpretation Analyzing 2.01 NO! NO! / Taboo 2 D Connections Generating 2.01 NO! NO! / Taboo 3 B Interpretation Integrating 4.02 NO! NO! / Taboo 4 A Interpretation Analyzing 2.01 NO! NO! / Taboo 5 D Connections Generating 2.01 NO! NO! / Taboo 6 A Connections Organizing 2.01 Tuesday, January 13, 2004 Page 1 of 1
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