A Journey Through Space – Teacher Notes Mission: To create a musical journey through space. Learning Objectives To be able to compose music with a structure to represent a journey (programme music.) To be able to choose sounds and use their voices to create space effects To be able to layer sounds to use a different effect. The PowerPoint and notes here will take you through a complete Rondo composition, however you can dip in and out of the composition. You might just want to create one of the adventures for example and create Alien Conversation Compositions which would be standalone compositions rather than part of a bigger composition. There are opportunities for using voices, and body percussion as well as whatever instruments you have available, if you have access to a tablet or ICT, you will be able to record your compositions or have fun with some of the voice changers that you can download. The composition will use one of the following structures: Ternary Form A First section B A Contrasting middle section Repeat of the first section Rondo Form A First section B A C A Contrasting section Repeat first section Different contrasting section Repeat first section Represents a spaceship flying through space The spaceship has an adventure The spaceship flies off again Represents a spaceship flying through space The spaceship has an adventure The spaceship flies off again The spaceship has another adventure The spaceship flies off again A countdown could form an introduction. This composition could be done in a number of different ways e.g. 1) As a class with everyone playing the space theme and different groups taking on adventures – the Rondo form could be extended to take this into account. 2) In groups, coming up with their own spaceship theme and adventures. Warm ups There are four warm ups at the beginning of the powerpoint. Select them as appropriate for the part of the power point you are using. Magic Finger LO: For pupils to be able to follow directions and make appropriate sounds according to the directions. Ask the pupils to hum or sing a note and as you move your finger up or down they need to respond by moving their voices up or down in pitch. You can vary the speed and range of the pitch. You could also dot your finger around so that they have to make shorter sounds or suddenly jump in pitch. You can ask a member of the class to take over the magic finger. Space Beam LO: For pupils to follow direction and understand that they can vary the amount of instruments sounds playing at once. (Texture.) Make sure each pupil has a sound or an instrument, this could be body percussion, vocal sounds or different sounds on an instrument. Your arms are the beam and those pupils within the beam need to play. (Extend your arms in a V, and vary the size of the V. Experiment to everyone playing to just a narrow beam with a few. You can also ask a member of the class to take over the beam. Extension: Separate the class into different sound groups e.g. those with vocal sounds, those with hitting sounds. Space Switch LO: For pupils to learn to multi-task and to play one sound whilst concentrating ready to replicate another one. This can be done with movements e.g. clicking, stamping, clapping, tapping, waving, sound effects. Composing the Space Theme LO: To create music that represents a space ship flying. There are many different ways of creating the space ship depending on the resources you have available. This could be vocal or using instruments. Example: There is an audio example of a space theme. This consists of 4 parts: 1) A repeated C in the piano 2) A held on C in the bass 3) Cymbals on a fast rhythm 4) A very slow violin note going gradually upwards. It has been put together with parts 1, 2 and 3 starting, then two repeats with all four parts before finishing with the violin part. If you are using tuned instruments then the pentatonic scale is a good place to start: CDE GA If not, layer the rhythms with any instruments or sounds that you have. The rhythms are: Play the rhythms first to the class and get them to repeat them back to you, once you are sure that they are secure then ask them either to find different pitches or sounds to play on the rhythms. Then decide on a structure as above. The “What went Well” and “Even Better If” sections allow you to do some evaluation of the work. This could be play it through and then make improvements and then play it through again. Or record the composition and then listen to it back, discuss the “What went well” and “Even better if” sections and then act upon the even better if. Extension Pupils could compose their own rhythms or melodies – extending to 8 bar ostinatos (repeated patterns.) Use of chords if they have learn them on their instruments. Use of a drone – 2 notes C to G. The Adventures The pupils will almost certainly come up with a wide variety of adventures, just some of the more common ones are listed here. If you are confident, then there is no reason why the pupils can’t compose their own adventures with your guidance. However here are some suggestions for the most popular ones. Conversation with Aliens This is very easy to do and makes excellent use of the voice if you do not have many resources. If you have access to an Ipad or tablet there are some excellent programmes that you can download to change your voice. (Garageband has an alien voice changer for example.) Start with planning sections on the PowerPoint as this will give you some starting points for their compositions. Encourage use of the voice, e.g. changing the pitch, or different sounds for the voices. This could be done in pairs. The example The example uses questions in English, with then a mixture of sounds for answers. The Alien voice has been modified on using Garageband on an IPad. Some of the questions have layered voices in the answers so more than one person has answered. This could be done very effectively. This example assumes that the Aliens have an automatic translator and can understand us. Spaceship Battle To create a space ship battle in space generally needs either sound effects or lots of rhythms. The example uses call and response rhythms to show firing and a space ship being hit. It also layers rhythms to show that the two space ships are firing at each other at once. There are the layers to start with then two call and response sections before ending with both space ships firing at each other, before it fades out. Ask pupils to come up with a rhythm and then respond to it. Make sure that they stick to the same number of beats. Each one has four beats to play with – they don’t have to use them all. This will make the sections more effective. Landing on a foreign planet This is an opportunity for pupils to create a soundscape. What noises are they going to hear? The sounds then need to be layered together. You could put the pupils in groups e.g. some come up with bird sounds, weather sounds, talking, trees. You could easily use the Space Beam warm up to help with putting the soundscape together. This suits body percussion and vocal sounds, although you can experiment with creating lots of different sounds on instruments if you wanted to. The example has lots of different sounds that are layered together and ends with the same sounds that it started with. You could structure this as a walk through a different planet and what would they hear on their walk. Evaluation Sections Throughout the composition, there are opportunities for the pupils to evaluate their own work – what went well and even better if. This works best if done before the end of the session so the pupils have some time to act upon their “even better ifs”. On each evaluation slide there are the elements that should be included so encourage the pupils to use these in their feedback to each other. Differentiation There are a number of ways to differentiate the tasks: Ask a pupil to be the conductor in a warm up. With the rhythms ask them to extend to 8 beats or longer or give one of the easier rhythms at the top. Ask pupils to layer their sounds in groups. Modify the space ship theme when it returns e.g. slow it down if it is damaged after a battle. Adding repeated sections in the structure of each adventure rather than just a beginning, middle or end.
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