New Scenario for KASSERINE The Battle of Kasserine Pass BY VANCE von BORRIES Historical Summary Early on the morning of 19 February 1943 General Erwin Rommel received his orders from Comando Supremo: while von Arnim conducted holding attacks in the north, Rommel would form Group Rommel, take charge of 10th and 21st Panzer Divisions and Kampfgruppe DAK, and strike toward Thala and from there to Le Kef. Even though he still had some choices, Rommel was enraged that he had no clear acceptance of his plan of a greater strategic enveloping movement through Tebessa to Bone in Algeria. Knowing that the opportunity of surprise would soon pass, he decided nevertheless to move at once on Thala. Rommel sent a message to von Arnim requesting armored units be placed formally under his control, but von Arnim again refused; he claimed, untruthfully, that many tanks were under repair. Regardless, Rommel ordered an operation, Operation Tidal Wave (Sturmflut), of two general attacks: 21st Panzer (Col. Hildebrandt) to push through Sbiba and then on to Ksour. At the same time, Kampfgruppe DAK (Gen. Buelowius) would capture Kasserine Pass, 25 miles southeast of Sbiba. In the meantime, 10th Panzer (Gen. Baron von Broich) was to concentrate at Sbeitla, ready to support the success of either 21st Panzer or Kampfgruppe DAK. British 1st Army commander, Lt.-Gen. K.A.N. Anderson, deployed his troops to hold Tebessa, Thala, the Sbiba Pass, and all main exits westwards into Algeria from Tunisia. At Kasserine Pass a scratch force was deployed under command of Lt-Col. A.T.W. Moore consisting of Moore's 19th Combat Engineer Regiment, 1st Battalion/ 26th RCT, 33rd Field Artillery Battalion, 805th Tank Destroyer Battalion, and minor units, with a battalion of US 39th RCT on the way. By patching and intermingling of units Anderson strove to meet the coming onslaught. The cost was a blurred command structure, confused responsibilities, and a deluge of adjustments. These virtually overwhelmed US II Corps commander Lt-Gen. Lloyd R. Fredendall's HQ recently removed from its rock-hewn safety near Tebessa to an advance post at Kouif. Alerted by the recon activities, Fredendall telephoned Col. Stark (commander, US 26th RCT): "I want you to go to Kasserine Pass right away and pull a Stonewall Jackson. Take over up there." Stark was amazed: "You mean tonight General?" "Yes, immediately; stop in my CP on the way up." Through fog and swamping rain, Stark finally relieved Moore at 0730 on the 19th. Kasserine pass (at about 2000ft) was dominated on the right by Djebel Semmama (4,447ft) and on the left by the highest peak in Tunisia, Djebel Chambi (5,064ft). A metalled road from Kasserine, some five miles away, bisected the pass, emerging on the northwestern side to cross the huge basin of scrub, cactus and low outcrops of rock whose clay soils became gluey in wet weather, known as the Bled Foussana, to go northwards to Thala. A southern unmetalled branch ran off from a fork just east of the narrows to Djebel el Hamra where a trail led towards Tebessa. The main road crossed the Hatab River, during dry weather no more than a stream in the bed of the pass, on a bridge that Moore's engineers had already destroyed. A belt of 3000 anti-personnel and antitank mines was laid hastily across both roads shortly after they forked, and demolitions in the narrows of the pass were planned to stop enemy armor at the eastern end, which Moore planned to discourage still further by using his artillery. Much of the 26th Infantry was astride the road to Thala while his engineers, who had no combat experience, blocked the minor road. In all, less than 2,000 infantry held a thin line astride the two roads for a total front of about three miles covering the exit from the pass, the heights on both sides being defended only by patrols. When leading troops of Aufklarungsabteilung 33 (Reconnaissance Battalion 33) from Kampfgruppe DAK first appeared, not all defensive measures had been completed and the general plan, to compress the attackers into a narrow channel and destroy them there, was not understood by many of Moore's troops. So green were the engineers that their first sight of the enemy, on the afternoon of 18 February, set some off in panic to the rear from where some were rounded up and returned to their posts, but as morale sank others simply vanished in the fog and rain that night. At 0800 on the 19th Aufk. 33 attempted a surprise breakthrough, but the defenders were alert. Stark's undermanned defences held. Next, Buelowius committed in a late morning attack Oberst Menton's two battalions of Panzer Grenadier Regiment Afrika, one to the Thala (or right) side of the pass and the other to the Tebessa (or left) side, both supported by 88mm guns. On the right the two companies of his second battalion were detailed to gain the dominating heights. Led by Oberleutnants Schmidt and Buchholz, these veterans scaled soaring cliff faces and ridges, skillfully avoiding American artillery and small arms fire. Far below, however, Menton had underestimated both the Americans and the particular demands of mountain warfare by confining the main body of his troops to the bed of the pass, where they came under effective American artillery fire. His attack collapsed along the Wadi Zebbeus. Just after noon Buelowius added tanks of I/ 8 Pz.Rgt but still could not make progress. Before visiting 21st Panzer at Sbiba, Rommel stopped at Buelowius' HQ at Kasserine at 1300 hours. He ordered Buelowius to put in an outflanking attack and undoubtedly pressed the urgency of the attack. Buelowius assured Rommel he would have the pass before the end of the day. At about 1520 a force of infantry and tanks attacked, ran into minefields on their northern approach, and were then hit by shells, anti-tank rounds and machine-gun fire. Another effort failed when American engineers fought back and knocked out five tanks. Now Buelowius switched to infiltration tactics. Beginning at about 1530 hours small groups worked their way from the heights along both sides of the pass and cut behind defensive positions. By around dusk they had encircled and captured about 100 Americans defending the Thala road. One US engineer company broke and fled. One of the three rifle companies of 1/26 Infantry was cut off and the battalion command post was surrounded thereby putting the other two companies out of command control. By midnight the situation was entirely fluid, some troops were holding out, others were fleeing, and many were missing. Meanwhile on the 19th, Kesselring arrived at von Arnim's HQ to find out exactly what had happened, suspecting that 10th Panzer had not been released, which of course would limit Rommel's scope of operations. Rejecting von Arnim's alternative proposals for an attack on Le Kef he radioed urgently to Rommel, ordering him to disregard Comando Supremo and make for the important nerve center of Tebessa, declaring it could be by-passed in an enveloping attack. Late that afternoon Rommel decided to quit the attacks on Sbiba and resume the offensive the next morning at Kasserine Pass and he would send 10th Panzer to help. At dusk he set off to find 10th Panzer. Hearing the sounds of the Kasserine battle from 35 miles away at Thala, Brigadier C.A.L. Dunphie, 26th Armoured Brigade, hurried to see Stark who seemed confident that the German attack could be held. Dunphie was alarmed at what he took to be the imminent breakdown of Stark's defenses and told Anderson that a counter-attack should be mounted but, with few reserves other than two poorly armed regiments of tanks, Anderson instead sent his New Designer's Scenario: The Battle of Kasserine Pass Brigadier General Staff, Colin McNabb to review the situation. But McNabb would not release Dunphie's brigade to the pass as it was then the only reserve to block the way to Le Kef and the situation seemed quiet enough. Knowing nothing of the true situation, there seemed to McNabb no cause for immediate alarm. By contrast, Fredendall had already sent Stark the 3rd Battalion, 6th Armored Infantry. It arrived between 0100 and 0300 hours of the 20th. From 26th Armoured a smaller force was sent, a detachment commanded by Lt-Col. A.C. Gore, appropriately called 'Gore Force.' It arrived to take up a position towards the pass that same night. Its advance party, a squadron of 56 Reconnaissance Regiment, reported the road to Kasserine as full of retreating Americans and their transport. Stark had thought the combined group, 3/ 6 Armored Infantry and Gore Force, would suffice to restore the situation in a counter-attack. Dunphie was reluctant to commit to action. Regardless, an attack was set for 1100 hours but Gore Force, along with some US tanks and tank destroyers, advanced early to attack, Major Beilby in charge, and without the 3/ 6th, but ran straight into a German attack. Beilby was wounded soon in this action but he moved from tank to tank as his force engaged German armor. British coordination broke down and the attack failed. The 3 / 6th nevertheless attacked alone and successfully up into Djebel Semmama gaining those heights. Believing he had 10th Panzer under way behind him, Rommel returned to his HQ at Feriana on the 19th at 1900 hours. He had instructed Buelowius to break through the pass that night and then punch left along the Tebessa road, but this had not been accomplished. In the mist and dampness of the morning of the 20th at 0730, he went forward into the pass to see for himself what had to be done. Two miles before the entrance Rommel found Menton who reported the Americans still held the high ground. Annoyed at finding an assault commander directing from the rear, Rommel took Menton with him right into the pass and set up new headquarters there. Under Rommel's orders, Menton's Panzer Grenadiers along with Italians of the excellent 5 Bersaglieri Rgt. (Centauro Division) attacked fiercely at 0830 hours under cover of a large artillery barrage. For the first time, Americans heard the terrifying howl of German Nebelwerfers, multi-barreled rocket launchers capable of firing six heavy high explosive shells in 90 seconds. When von Broich arrived at 1030 at Rommel's HQ at the Hatab River bridge, Rommel was furious that none of 10th Panzer accompanied him. Rommel ordered von Broich to fetch his troops himself. But the US Engineers on the Tebessa side of the pass were already in serious trouble; by noon Germans were overrunning Moore's HQ. With Kesselring now at Rommel's HQ Rommel renewed the attack that afternoon with all his infantry and artillery and many of his tanks. This proved decisive. By 1630 Rommel sensed the Allies were withdrawing and ordered all available troops through the pass. Increasing pressure from the just now arriving two battalions of 10th Panzer, now committed behind the DAK and Bersaglieri troops, unhinged the Americans causing the defense to fall to pieces. The remaining engineer companies broke and ran. At the head of 1st Battalion, 8th Panzer Regiment, Hauptmann Hans-Gunter Stotten broke through the pass towards Tebessa. At about 1830 hours Gore Force took up defensive position with their left flank against the mountains of the Thala side of the pass. With anti-tank guns and infantry dug-in, the mixed Valentine and Crusader tank force retired from one hull-down position to the next, engaging infantry and heavy self-propelled anti-tank guns from Kampfgruppe DAK. One by one the British tanks were destroyed, the valiant Major Beilby dying in one, and all anti-tank guns were lost. The artillery was not lost but by nightfall Gore Force was finished. Cut off on Djebel Semmama were Stark's infantry and 3/ 6 Armored Infantry, the latter losing its armored personnel carriers in the German advance. These units had to break up and infiltrate back to Allied lines near Thala. Ironically, the Germans made immediate use of the captured halftracks to transport American POWs to the rear. The shattered remains of Stark Force had already broken off and got away in small groups towards Djebel el Hamra. By nightfall (1915 hours) even Stark's HQ was about to be overrun. Even though lacking combat experience, Stark's troops, infantry, engineers, and gunners, had managed to hold Rommel's veterans for 2 days but, after losses of around 500 men, they had had enough. With Kasserine Pass firmly in German hands, the situation was critical, would Rommel now make for Tebessa or Thala? 15.7 Scenario #7: The Battle of Kasserine Pass For this new scenario use all Kasserine rules, charts and tables, as appropriate, unless an exception is provided below. 15.71 Scenario Information. a. Use only the map provided here within C3i Magazine, Nr.15. Map scale is about 0.35 miles (0.56 km) to the hex. Design Note: Kasserine Pass is narrow. The scale had to change to show it properly and to get close enough to the action to make it interesting. With the change in ground scale unit scale also changes to reflect the way the battle was fought, and this likewise forces a time scale change. b. There are eight turns; use the Turn Record Track shown on the Set Up Card. c. Use historical weather as shown on the Turn Record Track. Ignore Lingering Mud rules for nonmotorized units. d. Supply Sources 1. Axis: Hex 2304 2. Allied: Hexes 1010, 1012, and 1316. e. A bridge is present at hexside 1112/ 1213 even though it appears that only a trail crosses the wadi at this point. The Battle of Kasserine Pass: C3i Module for KASSERINE 15.72 Scenario Set Up. a. Both players use the Set Up information provided on the Set Up Card provided with this scenario. b. Place Allied units first. c. Minefields. From the regular pool of minefield markers delete four (+1) minefields and one (+2) minefield. Of the remaining nine, draw five randomly and place them, unknown to either player, on the hexes indicated. Neither player can construct additional minefields. Note: The additional combat units provided with this scenario are used only here; they are not intended as replacements for units in regular play. Some units from regular play are also used. Design Note: We are able to reuse some old unit counters mainly because so many units were split historically into smaller groups. If we then adjust how units are defined, we can realize savings. A good example would be US 33 Field Artillery Battalion. Because only two batteries were present at first at Kasserine we can use the regular game unit for these and then show the third battery as a separate counter when it arrived later. 15.73 Additional Special Restrictions. a. Terminology 1. Armored means any unit represented by a vehicle silhouette. Armored units are subject to mountain movement restrictions [see 15.73g], all minefield effects, and shaded box results. 2. Armor means any armored unit with red Attack Strength. Only armor units qualify for Combined Arms Bonus. b. Treat all US units as of the same Formation as the Stark HQ. Design Note: All these US units were reassigned by US II Corps HQ to be under command of Col. Stark. He did not command the British units coming to his aid, but could request certain actions. c. Artillery Unit Range. For this scenario regular range for an artillery unit is double what is printed on the unit counter. Extended range is up to triple the printed range. When any artillery unit is included in a Coordination check that is firing at extended range, add two (+2) to the die roll for that Coordination check, cumulative with other effects. Design Note: Since most artillery units are from regular play and map scale has changed, artillery range must also change. In some cases range would be even greater, but the generally poor weather conditions limited observation. d. Command Range. Increase to six hexes. e. Strongpoints. The Axis player cannot construct strongpoints. The Allied player is limited to five strongpoint markers. f. Night Turns. 1. Add plus two (+2) to ground unit Combat Coordination checks when attackers occupy more than one hex. 2. Add plus two (+2) to all artillery Combat Coordination checks. 3. All Disrupted units are subject to ER check to recover. g. Mountains 1. Additional Combat Restrictions. No armored, motorcycle, or reconnaissance unit can attack a mountain hex through a non-road hexside. 2. Additional Movement Restrictions. No armor, motorcycle, reconnaissance, or orange-circle MA unit can enter a mountain hex through a non-road hexside whether by movement, advance after combat, or retreat. 3. A motorized infantry unit can enter and exit mountain hexes through non-road hexsides using movement, advance after combat, or retreat but it must stop immediately as soon as it crosses a non-road mountain hexside. Design Note: Dj. Chambi was quite rocky and this made movement particularly difficult; Dj. Semmama was similar although it had some plateau-like areas. This combines to make these mountains more restrictive to movement at this scale. h. Halftrack Transport units. Both players have one halftrack transport unit (Allied: T/ 6, Axis: T / K10). It is a regular combat unit in all respects but has the additional capability of transporting other specific units. The US unit can transport at one time any number of the following three units: G/ 6, H/ 6, or 1/6; the Axis unit can transport only the 4/ K10 unit; no it is transported, but its Efficiency rating applies when on the transport and conducting Combat Refusal, Reaction Movement, or Overrun. The transport unit can pick up the transported unit at any time during the turn; it then moves the unit with the remainder of its movement allowance. The transported unit behaves as the transport unit at all times while it is transported. Design Note: Normally, we would skip such a fine distinction of units, but two situations make this piece necessary. First, it was quite unrealistic to send halftracks up mountainsides, but the infantry in those halftracks could do it, and indeed did do it. Because the infantry did dismount, their halftracks became vulnerable to capture and this did in fact happen. Dismounted US infantry was cut off on the mountain, Dj. Semmama, and in the end had to break up into small parties and infiltrate back to Allied lines; in game terms, the unit was destroyed even though the personnel were still under arms and would soon reform. 15.74 Victory Conditions. a. The Axis player wins if by the end of the scenario he has exited at least five units off the map at hexes 1010, 1012, or 1316, or any combination of these hexes. This total is increased by one unit for every Allied unit occupying a main or minor road hex used as Supply Road for any number of exited units. b. The Allied player wins if the Axis player fails to achieve his victory conditions. 15.75 Designer's Notes Originally, this scenario was built along with the regular game just to try out Assault combat conditions and some other rules. Benefiting from occasional development then, it grew into an interesting scenario on its own. The problem was the considerable change in ground scale caused it to be very inconsistent with the regular game and this is what caused it to be omitted from the original game box. This scenario remains an orphan, but with the great interest in the regular game, it is appropriate for inclusion here. Let me take this opportunity to thank Tony Curtis for reviewing this scenario.
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