1 Fun with Lean Games and activities designed to teach Lean concepts October 28, 2016 Hilary Bauman Continuous Improvement Specialist Wisconsin Lean Government Program 2 October 28, 2016 Course objectives • Learn how interactive activities can be good teaching tools • Take part in various activities designed to teach Lean concepts • Be able to lead simple Lean activities with a group • Understand the Lean concepts being taught by each activity • Leave with instructions and resources for group activities that demonstrate Lean concepts 3 October 28, 2016 Why use games and activities? • Activities allow everyone to participate, while also allowing you to identify potential leaders within your team. • Activities often simulate real processes and allow people to “play” without consequence. • People learn best by doing. Activities make those involved active rather than passive participants. • Simulations drive home key Lean concepts and get people thinking about waste after they return to their desks. 4 October 28, 2016 The penny game Concepts: teamwork, flow, batching, customer satisfaction 5 October 28, 2016 What you will need • • • • 4-8 people per team 20 pennies per team A watch or clock with a second hand Paper and pencil for recording times 6 October 28, 2016 How it works • Each team should designate a timer, a customer and at least two processors. • The first processor should be given 20 pennies, all with heads up. • The timer should be ready to start timing the process from start to finish. 7 October 28, 2016 Next • In the first round, use batch sizes of 20. • The first processor must turn each coin over before moving it to the next processor. Processors must use their left hand to do this. Coins may not be moved to the next processor until all 20 are flipped over. • Continue this process until all processors have completed their task and the coins are finally given to the customer at the end. Record the lead time. 8 October 28, 2016 Next • In the next round, reduce the batch size to five pennies. This change alone should significantly reduce the time it takes for the pennies to reach the customer. Record the time. • In subsequent rounds, make more improvements, including a “kaizen” to use both hands in flipping, and reducing batch sizes even further. • Times should reflect the improvements. 9 October 28, 2016 Variations • Variations can be made to this simple game, including using different value coins and having them processed in a particular order. • The customer can also tell the team in which order they prefer to receive their coins, or whether they’d like them heads up or down, for example. 10 October 28, 2016 Key points made by activity 1. Reducing batch size should reduce lead time. Strive for one-piece flow in a process. 2. Using both hands results in more efficient work, demonstrating using staff skills to their full potential. 3. Customers should ultimately dictate how the process works. Source: http://www.leansimulations.org/2010/11/penny-game.html 11 October 28, 2016 Lean team fun tip #1 If you’re having a full day meeting: • Have it off-site in a place that encourages creative thinking. Get away from the office. • Ask each team member to bring an ingredient or two for a pot luck. Tacos, chili or sub sandwiches are some candidates and make good lunches. And no one needs to bring too much. • Start with an ice breaker. It might sound cheesy, but it helps team members to get to know one another. 12 October 28, 2016 Tennis ball game Concepts: waste, process improvement techniques and creative thinking 13 October 28, 2016 What you will need • • • • 5-8 people per team 3 tennis balls per team A watch or clock with a second hand Paper and pencil for recording times 14 October 28, 2016 How it works 1. The team should first form a circle facing each other. 2. The team should start with one tennis ball. 3. The ball must be tossed from one player to another, but only to a player who has not yet touched it. 4. Continue until the last team member has the ball. 5. This is your established process. 15 October 28, 2016 Next 1. Use three tennis balls and send them through the process in the exact order established in the first round. 2. Time the process from start to finish and record the time. 3. A dropped ball is a defect. The process must start over from the beginning if a ball is dropped. 16 October 28, 2016 Next 1. Tell each team to significantly reduce the time it takes for three balls to go through the process. 2. Allow a minute or two for the teams to discuss and make changes to their process. Do not offer suggestions. 3. Send three balls through again, timing the process. 4. See if there are further changes that can be made to improve the time even further in another round if there is time. 17 October 28, 2016 Key points made by activity 1. The teams will likely come up with ways to significantly improve the process without being told specifically how to improve it. 2. The process will likely be improved by reducing waste. 3. It’s vitally important for those who work with a process to be directly involved in making improvements to it. Source: http://leaninsider.productivitypress.com/2008/12/tennis-ball-exercise.html 18 October 28, 2016 Domestic Lean Goddess video Concept: Lean wastes Other videos address 5S and PDSA 19 October 28, 2016 Peanut butter and jelly game Concepts: error-proofing, clearly documenting processes 20 October 28, 2016 What you need • Teams of 4-5 people, with one acting as the facilitator • Loaf of bread • Plate • Knife • Jar of peanut butter • Jar of jelly • Paper and pencils for notes 21 October 28, 2016 How it works • Set up the supplies in the front of the room. • Divide participants into groups of 4-5. The facilitator for each group should leave the room. • Have each group prepare, write down and submit the process for making a peanut butter and jelly sandwich. • The facilitator will follow the instructions strictly as written. For example, if the instructions say to put the peanut butter onto the bread, the jar should just be laid on the bread. • Debrief. 22 October 28, 2016 Variations • Instead of using a peanut butter and jelly sandwich as the process, use another simple process like making a paper airplane or a snowflake. • Send the facilitator out of the room and instruct each team to make a snowflake or airplane, creating written directions. When the facilitator returns, he or she must follow the directions exactly, with no clarification allowed. The variation in end products can be hilarious! 23 October 28, 2016 Key points learned • A process is only as good as its design. • Result of a process can be dramatically altered by just one or two steps. • If we want to change the results of a process, we need to change the process itself. • Clear documentation of processes is important. Source: National Quality Center Game Guide, 2006 24 October 28, 2016 Lean team fun tip #2 • Take photos of your team at work and a group picture that includes all of you. • Use the photos in your communications and reportout. • Keep the photos as a remembrance of the experience of working together on your project. 25 October 28, 2016 My Lean team 26 October 28, 2016 5S Numbers Game Concepts: 5S (sort, set in order, shine, standardize, sustain) 27 October 28, 2016 What you need • • • • Numbers sheets for each person Pen or pencil for each person Clock or watch with second hand for timing Flip chart for recording October 28, 2016 How it works The current state of our workplace • Use a pen or pencil to strike out the numbers 1 to 49 in the correct sequence. • You will have 30 seconds to complete this task. • When time has been called, each person will call out the highest number crossed out. Those numbers will be recorded on a flip chart. October 28, 2016 October 28, 2016 Discuss • How do you feel about your score? • What appeared to get in the way of achieving a higher score? October 28, 2016 5S Step 1 • Our initial analysis indicated that numbers 50 through 90 are not essential to our daily tasks. They have been removed from the work area. • Repeat the strike out task again on the following page. • The same rules apply: strike out the numbers in the correct sequence. You will have 30 seconds to complete this task. • Record highest number reached. October 28, 2016 October 28, 2016 Discuss • How do you feel about your score this time? • What appeared to get in the way of achieving a higher score? October 28, 2016 5S Step 2 Set in Order • We have installed some racks on the job site using a 3 x 3 grid. • We have organized the numbers so that they are in a sequential order in the racks. • Strike out numbers 1 to 49. You will have 30 seconds to complete this task. • Record highest numbers reached. October 28, 2016 October 28, 2016 Discuss • How do you feel about your score this time? • What appeared to get in the way of achieving a higher score? October 28, 2016 5S Step 4 Standardize • Our analysis indicated that we needed a more organized racking system, so we have reorganized the numbers in a more standardized way. • Strike out the numbers from 1 to 49 in sequential order. You will have 30 seconds to complete this task. • Record the highest number reached. October 28, 2016 October 28, 2016 Discuss • How do you feel about your score this time? • What appeared to get in the way of achieving a higher score? October 28, 2016 5S and identifying quality issues • We have recently learned that two of our numbers are missing! • You have 30 seconds to identify the two missing numbers. • Record how long it took to find them. October 28, 2016 October 28, 2016 This time … with 5S implemented • Find the two missing numbers. • You will have 30 seconds to complete this task. • Record the time it takes to find them. October 28, 2016 44 October 28, 2016 Key points learned • Work is more efficient when tools are organized and standardized. • It is easier to work in an organized workspace. • A disorganized space can be overwhelming. • 5S techniques can apply to various real and virtual spaces. Source: www.superteams.com 45 October 28, 2016 Who’s here? Concepts: collecting and displaying data 46 October 28, 2016 What you need • Teams of 3-5 • Chart paper and markers 47 October 28, 2016 How it works • If your team is unfamiliar with graphs and charts, you may want to start with an introduction. • Teams should be chosen from people “most like themselves” (do not define this for them). • Within the team, develop a question that could characterize the entire room and be displayed graphically (see examples) or provide each group with a random question. • Do not use any questions that may be too personal. 48 October 28, 2016 How it works • Each team should graphically represent themselves, and then the same information from other teams. • Discuss. Were the teams truly “most like themselves” or were they not? How were differences displayed? • Which team did the best job of displaying data and why? 49 October 28, 2016 Key points learned • The game is simple and straightforward but forces teams to think of data that can be graphically displayed. • Participants must think of the best way to display data so that it can be understood. • Groups learn that they are not always as alike (or as different) as they might think. 50 October 28, 2016 TRIZ Concepts: Creative thinking, 1-2-4-ALL 51 October 28, 2016 What you need • Groups of 2-4 people • Paper and a pencil for recording 52 October 28, 2016 How it works • In groups of 2-4, identify a process that needs fixing (fictional or real). • Take 10 minutes to: ▫ Identify an unwanted result for the process ▫ Make a list of all you can do to make sure you achieve this unwanted result • Identify things on the list that are already being done. • Share with the larger group. 53 October 28, 2016 Things to keep in mind • TRIZ should be approached with a spirit of fun; don’t be afraid to laugh or suggest ideas you think might be outrageous. • TRIZ should be about stopping existing behaviors, not starting new ones. • Ask: “What must we stop doing to make progress on our goals?” • TRIZ is about clearing space for innovation. 54 October 28, 2016 Variations • Start with individuals, then have them work in groups of two, then four, then everyone together (1-2-4-ALL). This will encourage the more hesitant participants to engage (especially in the 1-2 portion). • Create action steps from the behaviors identified that will be stopped. 55 October 28, 2016 Benefits of TRIZ • Speak the unspeakable in a safe way • Make space for innovation • Lay groundwork for creativity by doing hard work in a fun way • Can be used before or in place of visioning sessions • Build trust by acting together to remove barriers liberatingstructures.com 56 October 28, 2016 Activities summary Activity Concepts Tennis ball game Waste, creative improvements for processes Penny game Batching, flow, teamwork, customer satisfaction Domestic Lean Goddess video Identifying Lean wastes Peanut butter and jelly game Clearly documenting processes 5S numbers game 5S (sort, set in order, shine, standardize, sustain) (If time) Who’s here? Collecting and displaying data (If time) TRIZ Creative thinking, 1-2-4-ALL 57 October 28, 2016 Open discussion and questions 58 October 28, 2016 Other resources • • • • Domestic Lean Goddess video series National Quality Center Game Guide Big Book of Six Sigma Training Games Lean Simulations 59 October 28, 2016 For more information: Hilary Bauman Continuous Improvement Specialist Wisconsin Lean Government Program 101 East Wilson Street, 9th Floor Madison, WI 53703 (608) 266-0195 [email protected] https://Lean.wi.gov
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