Objectives To review addition of positive and negative integers; and to introduce subtraction of positive and negative integers. 1 materials Teaching the Lesson Key Activities Students discuss and practice subtraction of positive and negative integers, and review addition of such numbers, in the context of an accounting problem. Students play the Credits/Debits Game (Advanced Version). Key Concepts and Skills • Compare integers. [Number and Numeration Goal 6] • Add and subtract signed numbers. [Operations and Computation Goal 2] • Describe rules for patterns and use them to solve problems. [Patterns, Functions, and Algebra Goal 1] Ongoing Assessment: Informing Instruction See page 881. 2 Student Reference Book, p. 239 Study Link 11 5 Game Master (Math Masters, p. 469) Transparency (Math Masters, p. 321; optional) 1 penny per partnership per partnership: deck of number cards (from the Everything Math Deck, if available) slate number line (optional) materials Ongoing Learning & Practice Students summarize the Gram & Ounce Museum. Students practice and maintain skills through Math Boxes and Study Link activities. Math Journal 2, pp. 303 and 304 Study Link Master (Math Masters, p. 333) Ongoing Assessment: Recognizing Student Achievement Use journal page 304. [Geometry Goal 3] 3 materials Differentiation Options READINESS Students use a number line to subtract positive and negative numbers. EXTRA PRACTICE Students practice adding and subtracting positive and negative numbers. Additional Information Advance Preparation For the optional Readiness activity in Part 3, use masking tape to create a life-size number line (–10 to 10) on the floor. 878 Unit 11 3-D Shapes, Weight, Volume, and Capacity 5-Minute Math, pp. 100 and 189 masking tape See Advance Preparation Technology Assessment Management System Math Boxes, Problem 2 See the iTLG. Getting Started Mental Math and Reflexes Math Message Pose problems involving the addition of positive and negative numbers. Suggestions: On a sheet of paper, list any shortcuts that you use when you add credits and debits (positive and negative numbers). 7 9 2 4 (5) 1 6 (8) 2 20 (30) 10 70 (50) 20 10 (90) 80 1 1 1 () 2 4 4 1 1 2 – 3 (3) 3 2 1 2 1 () , or 8 2 8 4 Study Link 11 5 Follow-Up Have volunteers write number models on the board to show how they calculated the volume of each figure. 1 Teaching the Lesson Math Message Follow-Up WHOLE-CLASS DISCUSSION Ask students to share any shortcuts they devised for adding positive and negative numbers the last time they used credits and debits. For example: When two positive numbers are added, the result is “more positive.” When two negative numbers are added, the result is “more negative.” When a positive and a negative number are added, the result is the difference of the two addends (ignoring the signs); the sign in the answer is that of whichever addend is “bigger.” Teaching Master Name LESSON 10 6 Using Credits and Debits to WHOLE-CLASS ACTIVITY Date Time Ledger Transaction Start End/Start of Next Transaction Change Practice Subtraction of Positive and Negative Numbers (Math Masters, p. 321) Links to the Future Addition and subtraction of signed numbers is a Grade 5 Goal. Tell students that in this lesson they will pretend to be accountants, as they did in Lesson 10-6. They record what happens as they help start a business and keep track of the “bottom line” by posting credits and debits. –10 – 9 – 8 – 7 – 6 – 5 – 4 – 3 – 2 –1 0 1 2 3 4 5 6 7 8 9 10 Math Masters, p. 321 Lesson 11 6 879 Student Page Inform students that this is a new business, and there are some kinks in the accounting system; sometimes the credits or debits are not reported correctly. The subtraction of positive and negative numbers can be understood as the taking away or subtracting from the bottom line what were considered to be credits or debits. Games Credits/Debits Game (Advanced Version) Materials 1 complete deck of number cards 1 penny 1 Credits/Debits Game (Advanced Version) Record Sheet for each player (Math Masters, p. 469) Players 2 Skill Addition and subtraction of positive and negative numbers Object of the game To have more money after adding and subtracting credits and debits. When a debit (negative number) is taken away or subtracted, the result is an increase in the bottom line. Each player uses one Record Sheet. Directions 1. Shuffle the deck and lay it number-side down between the players. When a credit (positive number) is taken away or subtracted, the result is a decrease in the bottom line. 2. The black-numbered cards are the “credits,” and the blue- or red-numbered cards are the “debits.” 3. The heads side of the coin tells you to add a credit or debit to the bottom line. The tails side of the coin tells you to subtract a credit or debit from the bottom line. 10 4. Each player begins with a bottom line of $10. 5. Players take turns. On your turn, do the following: 10 ♦ Flip the coin. This tells you whether to add or subtract. ♦ Draw a card. The card tells you what amount in dollars (positive or negative) to add or subtract from your bottom line. Red or blue numbers are negative numbers. Black numbers are positive numbers. ♦ Record the results in your table. 2 2 6. Scoring is the same as in the Credits/Debits Game. Examples Max has a “Start” balance of $5. His coin lands heads up Remind students that you are labeling credits with “” and debits with “–” to help keep track of them as positive or negative numbers. When credits and debits come in, the class will figure out the bottom line as you post transactions on an overhead transparency of Math Masters, page 321. Following is a suggested series of transactions. Entries in black would be reported to the class; entries in color are appropriate student responses. and he records in the “Addition or Subtraction” column. He draws a red 9 and records $9 in the “Credit or Debit” column. Max adds: $5 ($9) $4. He records $4 in the “End” balance column and also in the “Start” column on the next line. Beth has a “Start” balance of $20. Her coin lands tails up, which means subtract. She draws a black 2 ($2). She subtracts: $20 ($2) $22. Her “End” balance is $22. Student Reference Book, p. 239 Start Change End, and next start New business. Start at $0. $0 $0 $0 Credit (payment) of $8 comes in. $0 add $8 $8 Credit of $3 $8 add $3 $11 Debit of $4 $11 add $4 $7 Credit of $3 was an error. Adjust account. $7 subtract $3 $4 Debit of $6 $4 add $6 –$2 Credit of $5 –$2 add $5 $3 Debit of $4 was an error. Adjust account. $3 subtract –$4 $7 Debit of $6 was an error. Adjust account. $7 subtract –$6 $13 Event NOTE Try to consistently use the terms positive and negative for numbers and amounts and add or subtract for operations. It is important to be consistent in subtracting the credits and debits as positive and negative numbers when there is an error. Game Master Name Date Time Credits/Debits Game (Advanced Version) Record Sheets 1 2 4 3 Game 1 239 Start Change Addition or Subtraction Credit or Debit End, and next start 1 2 3 Playing the Credits/Debits Game 4 5 6 PARTNER ACTIVITY (Advanced Version) 7 8 9 (Student Reference Book, p. 239; Math Masters, p. 469) 10 Game 2 Start Change Addition or Subtraction Credit or Debit Have students read the rules for the Credits/Debits Game (Advanced Version) on page 239 of the Student Reference Book. Play one round as a class to be sure that students understand how the game is played. Have students record their steps on Math Masters, page 469. End, and next start 1 2 3 4 5 6 7 8 9 10 469 Math Masters, p. 469 880 Unit 11 3-D Shapes, Weight, Volume, and Capacity Student Page ELL Adjusting the Activity Date Time LESSON Gram and Ounce Museum 11 6 Encourage students to use a class number line to assist in subtracting the debits and credits. 140 1. a. What was the heaviest item in the class Gram and Ounce Museum? b. How much did it weigh? grams Answers vary. ounces 2. a. What was the lightest item in the class Gram and Ounce Museum? A U D I T O R Y K I N E S T H E T I C T A C T I L E V I S U A L b. How much did it weigh? grams Answers vary. ounces Complete. 6,000 mg 3,000 g 7. 2.9 g 2,900 mg 96 oz 9. 6 lb 56 oz 11. 3.5 lb Ongoing Assessment: Informing Instruction Watch for students who are beginning to devise shortcuts for finding answers. For example, some students may notice that subtracting a negative number is the same as adding a positive number. Do not expect students to explain these strategies; explanations will evolve over time as students acquire experience manipulating positive and negative numbers. 3. 6 g 4. 5. 3 kg 6. 8. 10. 12. 7 g 7,000 mg 8 kg 8,000 g 4.5 kg 4,500 g 9 lb 144 oz 8 T 16,000 lb Use the Rules of Thumb below to solve Problems 13–15. Write number models to show how you estimated. Rules of Thumb 1 kilogram equals about 2.2 pounds 1 ounce equals about 30 grams Sample answers: 13. A video camera weighs about 120 grams. About how many ounces is that? 120 30 4 Number model: 4 oz 14. A baby weighs about 3.5 kilograms at birth. About how many pounds is that? 3.5 2.2 7.7 Number model: 7.7 lb 15. An African elephant weighs 11,023 pounds. About how many kilograms is that? Number model: 2 Ongoing Learning & Practice Summarizing the Gram 11,000 2.2 5,000 5,000 kg 303 Math Journal 2, p. 303 PARTNER ACTIVITY & Ounce Museum (Math Journal 2, p. 303) Have partners discuss the Gram & Ounce Museum before completing journal page 303. Math Boxes 11 6 INDEPENDENT ACTIVITY (Math Journal 2, p. 304) Mixed Practice Math Boxes in this lesson are linked with Math Boxes in Lessons 11-2 and 11-4. The skills in Problems 5 and 6 preview Unit 12 content. Student Page Date Time LESSON Math Boxes 11 6 1. The object below has the shape of a Ongoing Assessment: Recognizing Student Achievement Math Boxes Problem 2 2. Which figure below shows the original 1 figure rotated clockwise 2-turn. geometric solid. Name the solid. A Original Use Math Boxes, Problem 2 to assess students’ ability to identify an example of a rotation. Students are making adequate progress if they are able to correctly 1 identify what the figure would look like if it were rotated clockwise 2-turn. Some students may be able to determine the degree of rotation for each figure. A B C cone 101 3. Write a number model to estimate the answer. Then correctly place the decimal point. [Geometry Goal 3] 106 107 4. Insert , , or to make a true number sentence. . 34 b. 89 a. 6 32.9 1 9 7 4 Number model: 6 30 180 c. . b. 3 2 9 98.7 3 Number model: 99 3 33 d. e. 5. Round 8.99 to the nearest tenth. Circle the best answer. 9 99 2.99 2.9 2 a. 1 4 18 9 1 3 1 4 6 60 6. It takes 2 cups of flour to make about A. 8.0 20 medium-size peanut butter cookies. How many cups of flour will you need to make about B. 9.0 a. 40 cookies? C. 9.1 b. 60 cookies? D. 8.09 c. 50 cookies? d. 740 cookies? 4 6 5 74 cups cups cups 182 183 cups 47 304 Math Journal 2, p. 304 Lesson 11 6 881 Study Link Master Name Date STUDY LINK Study Link 11 6 Time (Math Masters, p. 333) Add or subtract. 1. 3. 5. 7. 9. 110 2. 14 (6) 4. 15 6. 12 7 40 (70) 8 14 15 (1) 70 60 (130) 8 15. Home Connection Students add and subtract positive and negative integers and compare and order positive and negative numbers. 10 (5) 19 Write two addition problems with an answer of 30. 13. 6 60 18 2 (20) Answers vary. 8. 30 6 8 7 (2) 27 (16) 26 (14) 07 8 Answers vary. Write or to make a true number sentence. 11. 8 12 20 Write two subtraction problems with an answer of 8. 10. INDEPENDENT ACTIVITY Positive and Negative Numbers 11 6 30 12. 11 14. 18 (8) 16. 9 (11) 3 Differentiation Options 13 (5) 18 0 (20) List the numbers in order from least to greatest. 30 17. 6, 8, 14, 0.7, 5.6, 2.5 30 6 14 2.5 0.7 5.6 least 18. 8 greatest 3 24 0.02, 5, 7, 4, 0.46, 6 7 24 6 3 5 0.02 0.46 least 4 greatest Practice 19. 21. 2,652 632 ÷ 4 34 º 78 158 20. 22. 44,114 746 / 7 Math Masters, p. 333 46 º 959 4 106 R4, or 106 7 SMALL-GROUP ACTIVITY READINESS Using a Number Line to 5–15 Min Subtract Positive and Negative Numbers To explore subtraction of positive and negative numbers using a number line model, have students act out subtraction problems by walking on a life-size number line from –10 to 10. The first number tells students where to start. The operation sign – means face toward the negative end of the number line. If the second number is negative, then walk backward. Otherwise, walk forward. The second number tells how many steps to walk. The number where the student stops is the answer. Example: 2 (3) Start at 2. Face toward the negative end of the number line. Walk forward 3 steps. You are now at 5. So 2 (3) 5. 2 (3) Start at 2. Face negative 5 4 3 2 1 882 Unit 11 3-D Shapes, Weight, Volume, and Capacity Walk forward 3 steps. 0 1 2 3 Example: 5 (2) Start at 5. Face toward the negative end of the number line. Walk backward 2 steps. You are now at 7. So 5 (2) 7. 5 (2) Start at 5. 1 0 Face negative. 1 2 3 Walk backward 2 steps. 4 5 6 7 Suggestions: ● –2 – (–3) ? (Start at –2. Face in the negative direction. Walk backward 3 steps. End up at 1.) ● 4 – (–5) ? (Start at 4. Face in the negative direction. Walk backward 5 steps. End up at 9.) EXTRA PRACTICE 5-Minute Math SMALL-GROUP ACTIVITY 5–15 Min To offer students more experience with adding and subtracting positive and negative numbers, see 5-Minute Math, pages 100 and 189. Lesson 11 6 883
© Copyright 2026 Paperzz