Introduction: RS3 Tutorial 4 Cross Tunnel Welcome to RS3. This tutorial demonstrates how to model a typical cross tunnel between two twin tunnels using the model shown above. The model uses typical tunnel dimensions and is based on the Mont Cénis tunnel in Savoie, France. The finished product of this tutorial can be found in the Tutorial 04 Cross Tunnel.rs3dmodel file. All tutorial files installed with RS3 can be accessed by selecting File Recent Tutorials folder from the RS3 main menu. CONTENTS Introduction: RS3 Tutorial 4 Cross Tunnel ........ 1 Step 6: Adding Stress Loading ........................ 8 Step 1: Starting the Model ............................... 2 Applying Field Stress To The Model ............ 8 Creating A Blank Document ......................... 2 Step 7: Setting Boundary Conditions ............... 8 Step 2: Editing The Project Settings................. 2 Adding Model Restraints .............................. 8 Configuring The Units................................... 2 Step 8: Meshing .............................................. 9 Other Options ............................................... 2 Configuring And Calculating Mesh ............... 9 Step 3: Defining The Materials ......................... 3 Step 9: Computing Results .............................. 9 Defining Material Properties ......................... 3 Compute ...................................................... 9 Step 4: Creating Geometry .............................. 3 Step 10: Interpreting Results ......................... 10 Creating The External Box ........................... 3 Displaying The Results .............................. 10 Step 5: Excavating ........................................... 3 Total Displacement .................................... 11 Creating The Twin Tunnel Excavations ........ 3 Creating The Cross Tunnel Profile ............... 4 Orienting The Cross Tunnel Profile .............. 5 Extruding The Cross Tunnel ......................... 6 Cleaning Up The Geometry .......................... 6 Dividing All Geometry ................................... 7 Tutorial Key Concepts Excavation of diagonal cross tunnel profile Gravity field stress Tutorial 4: RS3 1 Step 1: Starting the Model CRE ATING A BLANK DOCUMENT New Project Start RS3 by selecting Programs Rocscience RS3 2.0 RS3 from the Windows start menu. RS3 opens to a blank screen, which allows you to create a new model by pressing the [New Project] button. If the RS3 application window is not already maximized, maximize it now such that the full screen space is available for use. First, save as Tutorial 04 Cross Tunnel.rs3dmodel: File Save. Save Step 2: Editing the Project Settings CONFIGURING THE UNITS Project Settings The Project Settings dialog is used to configure the main analysis parameters for your RS3 model. Open the dialog through File Project Settings. This will open the dialog on the first tab: [Units], and set Units = Metric, stress as MPa. Project Settings: Units OTHER OPTIONS Next, select the [Groundwater] tab. Project Settings: Ground water Enter Method = None. Do not change any other settings. Select [OK] to close the dialog. Go to File Project Summary and enter Cross Tunnel as the Project Title. Select [OK] to close the dialog. Tutorial 4: RS3 2 Step 3: Defining the Materials DEFINING MATERIAL PROPERTIES Under the same tab (Geology or Excavations) you can assign the materials and properties of our model through Materials Define Materials. Define Materials Enter the following properties for “Material 1” in the [Strength] tab. Material 1 Properties: Strength Enter Name = Rock, Initial Element Loading = Field Stress & Body Force, then [OK]. Step 4: Creating Geometry CRE ATING THE EXTERNAL BOX Ensure the Geology tab is selected from the workflow at the top of the screen. Select: Geometry Create External Box. A Create External dialog will open, enter First Corner (x, y, z) = (0, 0, 0), Second Corner (x, y, z) = (90, 62, -60), and Auto-Expand by = 0, then press [OK]. Create External Step 5: Excavating CRE ATING THE TWIN TUNNEL EXCAV ATIONS Select the Excavations tab from the workflow at the top of the screen. We will now design the surface and underground excavations. Create Cylinder To make the underground excavation, select: Geometry 3D Primitive Geometry Cylinder. Tutorial 4: RS3 3 Set the Axis Start Point (x, y, z) = (30, 63, -30), End point = (30, -1, -30), Radius = 4, and Subdivisions = 30, then press [OK]. Create Cylinder Create the second tunnel by selecting Geometry 3D Primitive Geometry Cylinder. Create Cylinder Set the Axis Start Point (x, y, z) = (60, 63, -30), End point = (60, -1, -30), Radius = 4, and Subdivisions = 30, then press [OK]. CRE ATING THE CROSS TUNNEL PROFILE Tunnel Profiler Lastly, create the connecting tunnel, select Geometry RS Tools Tunnel Profile. The Tunnel Profiler dialog should open. Within the dialog, select the [Square Cavern] for tunnel shape. Set the Horizontal Center = 45, Vertical Center = 30, Radius = 1, Overall Height to Corners = 2, Width = 2, then press [OK]. Tunnel Profiler Create Polygon from Polyline This then created a polyline in the shape of the tunnel profile, so we must convert it to a filled shape, select “Square Cavern Tunnel Profile” in the visibility pane, then press: Geometry Draw Tools Create Polygon from Polyline. A Create Polygons dialog will appear with “Square Cavern Tunnel Profile” listed, press [Create Polygons]. This will transform to “Polygon 0” in the visibility pane. Tutorial 4: RS3 4 ORIENTING THE CROSS TUNNEL PROFILE The Tunnel Profiler created the tunnel oriented with the base along the x-axis, but we want it to have its base on the y-axis. Rotate Geometry In the Visibility Pane, select “Polygon 0”, then rotate it by selecting Geometry Transform Rotate. We want to rotate the created tunnel around the z-axis about its center. To do so, enter the following in the dialog: Rotate Geometry Enter Fix (x, y, z) = (45, 30, 0), Axis: (x, y, z) = (0, 0, 1), Angle = 90 Degrees, [OK]. The Tunnel Profiler created the tunnel on XY plane, but in this case, we want it on the XZ plane, so we must rotate it. Rotate Geometry In the Visibility Pane, select “Polygon 0_prime”, then rotate it by selecting Geometry Transform Rotate. We want to rotate the created tunnel around the y-axis about the origin. We want it to end between the twin tunnels, and to do so, it must be rotated about a specific point referenced to origin. To do so, enter the following in the dialog: Enter Fix (x, y, z) = (30, 30, -15), Axis: (x, y, z) = (0, 1, 0), Angle = 90 Degrees, [OK]. Rotate Geometry Lastly we want the cross tunnel to be on an angle, so in the Visibility Pane, select “Polygon 0_prime_prime”, then rotate it by selecting Geometry Transform Rotate. We want to rotate it in plan view, so enter Fix (x, y, z) = (45, 30, -30), Axis: (x, y, z) = (0, 0, 1), Angle = 20 Degrees, [OK]. Tutorial 4: RS3 5 EXTRUDING THE CROSS TUNNEL Now we must extrude the excavated area and define the boundaries. Extrude Geometry Select “Polygon 0_prime_prime_prime” to indicate the object to be extruded, then extrude by selecting Geometry Extrude/Sweep/Loft Tools Extrude. Enter the following and press [OK] to create the excavated tunnel. Extrude Geometry Enter Offset = -15, Depth = 30, press [OK]. CLE ANING UP THE GEOMETRY Copy Geometry Note In order to get rid of the extra cross tunnel pieces inside the twin tunnels, we need a copy of both tunnels to subtract from the cross tunnel. The Subtract Boolean operation eliminates the Splitter body (the copied twin tunnels) and keeps the remaining Volume to Split (the cross tunnel). Select the twin tunnels in the visibility pane, and select: Geometry Copy Geometry, keeping all defaults except Spacing = 0, (the Total Copies = 2) press [OK]. Tutorial 4: RS3 6 Copy Entity Your visibility pane should now have the following entities: Subtract Subtract Next, select one copy of the left tunnel and the cross tunnel in the visibility pane to cut the excess left end of the cross tunnel by pressing: Geometry 3D Boolean Subtract. The left tunnel should be the splitter, and the cross tunnel the volume to split. Repeat this process with one copy of the right tunnel and the newly cut-into cross tunnel. Geometry 3D Boolean Subtract. Set the right tunnel as the splitter, and the cross tunnel as the volume to split. Now the cross tunnel should fit perfectly to the curves of the twin tunnels where they intersect. The visibility pane should now have one of everything: 1 external box, 1 left twin tunnel, 1 right twin tunnel, and 1 cross tunnel. DIVIDING ALL GEOMETRY Divide All Geometry Make sure all three tunnels when selected in the visibility pane have the role Excavation in the properties pane. Now we can cut into the external box with the surface load spot and excavations: Geometry 3D Boolean Divide All Geometry. Select all excavation bodies in the visibility pane, and in the properties pane change their Applied Property = No Material. Your model should now look like the following. Tutorial 4: RS3 7 Current State of Model Step 6: Adding Stress Loading APPLYING FIELD STRESS TO THE MODEL Next, go to the Loads tab. This tab allows you to edit the loading conditions. Select: Loading Field Stress. Field Stress Field Stress Enter Field Stress Type = Gravity, the rest should be default (check screenshot), [OK]. Step 7: Setting Boundary Conditions ADDING MODEL RESTRAINTS Move to the Restraints tab to assign restraints to the external boundary of the model. Auto Restrain (Surface) RS3 has a built in “Auto Restrain” tool for use on underground models. Select: Restraints Auto Restrain (Surface). This completes the construction of the model (in terms of geometry). Tutorial 4: RS3 8 Step 8: Meshing CONFIGURING AND CALCULATING MESH Mesh Settings Next, move to the Mesh tab. Here we may specify the mesh type and discretization density for our model. For this tutorial, we will use a 10-node finite element mesh type. This is not the default mesh parameter so we will need to customize the mesh: Mesh Mesh Settings. The Mesh Settings dialog appears. This dialog allows you to customize parameters of your mesh. We want to use a graded, 10-noded element mesh. Mesh Settings Enter Element Type = 10-Noded Tetrahedra, Mesh Gradation = Graded, [OK]. Mesh Then mesh the model: Mesh Mesh. The model with the generated mesh should look like the one below. Model with completed mesh Step 9: Computing Results COMPUTE Save Next, move to the Compute tab. From this tab we can compute the results of our model. First, save the model: File Save. Use the Save As dialog to save the file. Next, you need to save the compute file: File Save Compute File. You are now ready to compute the results. Compute Select: Compute Compute. Tutorial 4: RS3 9 Compute Engine Step 10: Interpreting Results DISPLAYING THE RESULTS Next, move to the Results tab. From this tab we can analyze the results of our model. First, refresh the results: Interpret Refresh Results. Refresh Results On the top right corner of the Results tab, you should see two drop down menus: Note The “Element” drop down menu allows you to view the results for solids, bolts, and liners. For this tutorial we can only view results for Solids. Excavation Contour We will analyze a number of different “Data Type” results. Let’s turn on the exterior contours so we can see some results: Interpret Show Excavation Contour. We also want to define a plan that goes through the slanted cross tunnel. First we must define a plane, Interpret XY Plane. In the Create Plane dialog, enter: Plane Origin (x, y, z) = (45, 30, -30), Plane Normal (x, y, z) = (-0.342, 0.939, 0), then press [OK]. XY Plane Tutorial 4: RS3 10 Create Plane TOTAL DISPLACEMENT In the top right corner of the Results tab, ensure Element = Solids, and change data type = Total Displacement: The Total Displacement results are shown below. Solids Total Displ Other results are available to view as well. Thank you, this concludes the tutorial. Tutorial 4: RS3 11
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