Skills: Solving problems about outcomes and probabilities using game spinners Teaching Taking a Spin Students compare, contrast, and analyze three different game spinners. Tasks Tier 1 Differentiated Activities for Teaching Key Math Skills: Grades 4-6 © Lee & Miller, Scholastic Teaching Resources Below Level Find possible outcomes. X Conduct a probability experiment with spinners. X Display results in a frequency table. X Solve problems about outcomes or probabilities. X Design spinners that reflect given probabilities. Tier 2 On Level Tier 3 Above Level X X X X X X Explain solution strategies in writing. X Find the probability of two or more independent events. X Getting Started See the tips below for introducing the lesson. Make copies of the student data sheet (page 64) and the appropriate leveled activity sheet for each group of learners (pages 65–67). Access prior knowledge by discussing chance and outcomes in familiar games and terms used for probability, such as likely, unlikely, certain, possible, and impossible. Tier 1 • Find the Outcomes: Define outcome. Discuss what makes an outcome more or less likely, and what equally likely outcomes are. Discuss some impossible outcomes for these spinners and why the outcomes are equally likely for Spinners A and B. • Do an Experiment: Clarify the details of the experiment. Have students work in pairs or small groups. You might provide ready-made spinners like Spinners A and B for each team. Review using tally marks. Point out that the “Frequency” column will show the total of the tallies for each sum. • Summarize the Results: Talk about outcomes before students summarize the results. Tier 2 • Find the Outcomes: Review outcomes and what makes outcomes equally, more, or less likely. Discuss outcomes that are impossible and certain. Help students make lists or tree diagrams to solve items 3–4. • Find the Probability: Define probability as favorable outcomes (numerator of fraction) out of all possible outcomes (denominator). • Design a Spinner: You may have students work in pairs. They should use a straightedge to draw the sections of their spinners. Encourage them to use a protractor to draw sectors at correct degree measures or guide students to use visual reasoning to estimate the sizes of the sectors. Tier 3 • Find the Probability: Define probability as favorable outcomes (numerator of fraction) out of all possible outcomes (denominator). Use probability notation, such as: P(3) = probability of spinning a 3; P(even number) = probability of spinning an even number. Review inequality symbols. In items 5–9, students find the probability of two or more independent (mutually exclusive) events. Explain that one outcome does not affect another, such as spinning a spinner and picking a card. • Write About It: Discuss why there are a total of 48 ways to reach all possible sums. [4 x 3 x 4] • Design Spinners: You may have students work in pairs. Encourage them to use protractors to find the exact degree measures of the sectors. Have students compare their spinners and explain their strategies. 63 Name Skills: Date Take a Spin: Solving problems about outcomes and probabilities using game spinners Data Sheet Differentiated Activities for Teaching Key Math Skills: Grades 4-6 © Lee & Miller, Scholastic Teaching Resources Chauncey Spinnaker does not like to spin his wheels. He hates to spin out of control. He likes to spin tall tales and he really likes taking a spin on his skateboard. Best of all, he loves to make spinners and play games with them. His nickname at school is Dr. Chance. Here are three spinners Chauncey made. He will use them at his school’s annual Math Games Day. Spinner A Spinner B 1 2 4 3 1 3 Spinner C 4 4 1 3 2 64 2 Name Taking a Spin: Date Activity Sheet Spin the Spinners Differentiated Activities for Teaching Key Math Skills: Grades 4-6 © Lee & Miller, Scholastic Teaching Resources Each spin of a spinner is an experiment. Each possible result of an experiment is called an outcome. Solve these problems. 1. You spin Spinner A. What are all the possible outcomes? 2. Are all outcomes equally likely for Spinner A? Explain. 3. If you spin Spinner B, which is not a possible outcome: 1, 2, 3, or 4? Why? 4. What are all the possible outcomes when you spin Spinner C? Are all these outcomes equally likely? Why? 5. If you win a game when you get the most 3s in 10 spins, would you want to use Spinner A, Spinner B, or Spinner C? Why? Explain your thinking. Do an Experiment Suppose you spin both Spinners A and B and add the two numbers you get. List all the possible sums here. Sum Tally Frequency Now guess which sum you will spin the most often in 25 spins. Guess: Write each sum you listed above in the Sum column of the table to the right. Using separate paper and materials, make spinners like Spinners A and B. Then spin Spinner A and Spinner B for a total of 25 times each. Tally the sum you get each time you spin the two spinners. Fill in the Frequency column with the total for each sum after you finish all 50 spins. Summarize the Results On separate paper, summarize. Use these questions as a guide: Which sum did you get most often? Which sum did you get least often? How did the results of the experiment compare with your guess? 65 Name Taking a Spin: Date Activity Sheet Spin the Spinners Differentiated Activities for Teaching Key Math Skills: Grades 4-6 © Lee & Miller, Scholastic Teaching Resources Each spin of a spinner is an experiment. Each possible result of an experiment is called an outcome. Solve these problems. 1. You spin Spinner A. List all the possible outcomes. Are all outcomes equally likely? Explain. 2. You spin Spinners A and B and add the two numbers. What are all the possible sums? Which sum would you expect to get most often in 25 spins? Why? 3. If you spin all the spinners and add the three numbers you get, what sums are possible? (Hint: Make a diagram or list.) 4. Use your diagram or list from item 3. Which sum do you think would come up most often? Least often? Why? Find the Probability 5. You spin Spinner A. What is the probability of spinning a 1? a 4? a number less than 4? 6. You spin Spinner B. What is the probability of spinning an odd number? an even number? 7. Use Spinner B. What is the probability of spinning a 5? Why? 8. Which spinner gives the least probability of spinning a 3? Why? Design a Spinner Make the spinner described below in the empty circle. 44 Make 3 sections. 44 Label them R, Y, and G. 44 Make the probability of spinning R = ½. 44 Make the probability of spinning Y = ¼. 44 Make the probability of spinning G = ¼. 44 Draw the pointer. 66 Spinner Name Taking a Spin: Date Activity Sheet Find the Probability Differentiated Activities for Teaching Key Math Skills: Grades 4-6 © Lee & Miller, Scholastic Teaching Resources Each spin of a spinner is an experiment. Each possible result of an experiment is called an outcome. Solve these problems. 1. You spin Spinner A. What is P(3)? What is P(even number)? 2. You spin Spinner B. What is P(odd number)? What is P(even number)? 3. For which spinner is P(4) = 0? 4. You spin Spinner C. What is P(<2)? 5. You spin Spinners A and B. What is the probability of spinning (1, 3)? 6. You spin Spinners A and B. What is the probability of spinning (2, odd number)? 7. You spin Spinners B and C. What is the probability of spinning (1, 1)? 8. You spin Spinners A and C. What is the probability of spinning (4, 1)? What is P(<3)? Of spinning (1, 4)? 9. You spin Spinners A, B, and C. What is the probability of spinning (1, 1, 1)? Of spinning (4, 4, 4)? Write About It 44 What if you spin all 3 spinners and add the 3 numbers you get? 44 What is P(sum of 3)? 44 What is P(sum of 7)? 44 Explain how you determined your answer. Design Spinners Use a compass and straightedge to sketch the spinners described. Use a separate page. Spinner 1 has 4 sections. The probability of spinning one of the sections is 3 times that of spinning any other section. Spinners 2 and 3 have different numbers of sections. But for each spinner, the probability of spinning 1, 2, or 3 = 1/3. 67 Answer Key Taking a Spin Differentiated Activities for Teaching Key Math Skills: Grades 4-6 © Lee & Miller, Scholastic Teaching Resources Tier 1, page 65: Spin the Spinners: 1. 1, 2, 3, and 4; 2. Yes, because all the sections are the same size 3. 4 because 4 is not one of the choices included on the spinner. 4. 1, 2, 3, or 4; No because the sections are different sizes and 4 appears twice 5. B; The section for 3 is a greater part of its spinner than in the other spinners; Do an Experiment: 2, 3, 4, 5, 6, 7; Answers will vary. Check student tables; Summarize the Results: Answers will vary. Tier 2, page 66: Spin the Spinners: 1. 1, 2, 3, 4; Yes, because all the sections are the same size; 2. 2, 3, 4, 5, 6, 7; The sum that could be the result of the greatest number of spins is 4 or 5 3. 3, 4, 5, 6, 7, 8, 9, 10, 11 4. Answers will vary; There are 10 ways to get a sum of 7 and 1 way for sums of 3 and 11. Find the Probability: 5. 1 ⁄4; 1 ⁄4; 3 ⁄4 6. 2 ⁄ 3; 1 ⁄ 3 7. 0; 5 is an impossible outcome 8. Spinner C, P(3) = 1 ⁄8; Design a Spinner: Check student spinners. The spinner should be divided in half. One half is labeled R and the other half is equally dived into Y and G sections. The order of sectors doesn’t matter. Tier 3, page 67: Spin the Spinners: 1. 1 ⁄4; 1 ⁄ 2 2. 2 ⁄ 3; 1 ⁄ 3 3. Spinner B 4. 1 ⁄ 2; 5/8 5. 1 ⁄4 x 1 ⁄ 3 = 1 ⁄12 6. 1 ⁄4 x 2 ⁄ 3 = 2 ⁄12 or 1 ⁄6 7. 1 ⁄ 3 x 1 ⁄ 2 = 1 ⁄6 8. 1 ⁄4 x 1 ⁄ 2 = 1 ⁄8; 1 ⁄4 x 1 ⁄4 = 1 ⁄16 9. 1 ⁄4 x 1 ⁄ 3 x 1 ⁄ 2 = 1 ⁄ 24; 0; Write About It: 1 ⁄48; 10 ⁄48 or 5 ⁄ 2 4. Check student explanations; Design Spinners: Check student spinners. The Spinner 1 should be divided in half, with one half subdivided into thirds. Sample answer for Spinners 2 and 3: one spinner has 3 sections of equal size and sections labeled 1, 2, and 3; the other has 6 sections of equal size with two 1s, two 2s, and two 3s. 80
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