So how do we add up a bunch of vectors going all different directions? (Vector Walk Lab) Easy: Find the resultant (also known as the displacement): The shortest distance between two points is just a straight line, and that's your resultant vector (displacement) This is the same method as adding up the horizontal and vertical components of our vector trip: Horizontal: = Vertical: = Place our components tip to tail: Draw our resulating vector (the Displacement Vector) and we are done! R (We could do this with numbers too!) Draw our resulating vector (the Displacement Vector) and we are done! 25 m 10 m 15 m R 12 m 8 m Draw our resulating vector (the Displacement Vector) and we are done! 18 m 25 m 10 m 15 m R 12 m 8 m 22 m Draw our resulating vector (the Displacement Vector) and we are done! 18 m 25 m 10 m Pythagorean Thorem: 15 m (18 m)2 + (22 m)2 = c2 324 m2 + 484 m2 = c2 12 m 808 m2 = c2 8 m 2 √808 m = c c ≅ 28 m 28 m 22 m Great Mr. S, but what do we do when they are not right angles? Huh??? a + b I would suggest you take notes like this: VECTOR ADDITION: Co p y of d ia go na l v ec to r Method 1: Parallelogram method: Copy of horizontal vector 1) Redraw: 2) Translate: 3) Resolve: Given: R CHECK IT: Do tips match tips? Do tails match tails? (1) Method 1: Parallelogram method: Method 1: Parallelogram method: Tip to tail Co py o f d ia go na l v ec to r Method 1: Parallelogram method: Copy of horizontal vector Copy and slide each piece over to make a parallelogram ec to r Method 1: Parallelogram method: Co py o f d ia go na l v R Copy of horizontal vector Draw the resulting vector from the 2 'tails' to the 2 'tips' ec to f d ia go na l v R Co py o Always check to see if vector tips are together and vector tails are together after you draw your resultant!!! r Method 1: Parallelogram method: Copy of horizontal vector Draw the resulting vector from the 2 'tails' to the 2 'tips' 1) Redraw: 2) Translate: 3) Resolve: Given: R CHECK IT: Do tips match tips? TiptoTail: Do tails match tails? I would suggest you take notes like this: VECTOR ADDITION: Method 2: Component method: 1) Draw perpendicular lines: 2) Use lines and vectors to make boxes: 3) Draw the COMPONENTS of the vectors (x and y that is): a by ay ax b bx ax, bx = Horizontal Components ay, by = Vertical Components 4) Add the 'x' and 'y' components: ay R Ry by bx ax (2) Rx Method 2: Component Method: a b 1) Draw perpendicular lines: a b 2) Use lines and vectors to make boxes: a b 3) Draw the COMPONENTS of the vectors (x and y that is): a ay ax ax, bx = Horizontal Components ay, by = Vertical Components by b bx 4) Add the 'x' and 'y' components: ay ax ax, bx = Horizontal Components ay, by = Vertical Components by bx So lets do it: ay by bx ax So lets do it: So lets do it: Ry Rx Components placed tip to tail to find the resultant: Ry Rx Components placed tip to tail to find the resultant: R Rx Ry And we're done!!! a + b = R
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