➜ Exploring Art Techniques Lesson 4 Grade 8 Visual Arts Critical Learning Guiding Questions •• Art techniques help tell the story in comic strips or pages •• What makes comic art comic? •• How do art techniques help tell a story effectively? Curriculum Expectations Creating and Presenting D1. apply the creative process (see pages 19-22) to produce art works in a variety of traditional two- and three-dimensional forms, as well as multimedia art works, that communicate feelings, ideas, and understandings, using elements, principles, and techniques of visual arts as well as current media technologies 1.2 use a variety of materials, tools, techniques, and technologies to determine solutions to increasingly complex design challenges Learning Goals (Unpacked Expectations) •• Understand effects created by a variety of techniques •• Use these 15 techniques Instructional Components Readiness •• Skimming and scanning •• Art terminology •• Scripting •• Story elements, e.g., character, setting, plot, problem/conflict, theme •• Story structure, e.g., beginning, middle, end (sometimes called 3-Act structure) •• Elements of art: line, shape and form, space, colour, texture, and value •• Principles of design: contrast, repetition and rhythm, variety, emphasis, proportion, balance, unity and harmony, and movement •• Knowledge of value scales when working with pencils and coloured pencils Terminology Materials •• Thumbnail sketches (see Glossary, The •• Exploring Art Techniques handout Arts, Grades 1-8, 2009, p. 206) •• Books, DVDs, and other illustrative examples of comic art techniques •• Elements of Design: line, shape, colour, texture, space, value, form •• Samples of techniques •• Resources on comics, e.g., Scott McCloud •• Principles of Design: movement, (2006) Making Comics (New York: emphasis, contrast Harper Collins, ISBN-10:0-06-078094-0 •• Art Techniques: and ISBN-13: 978-0-06-078094-4) and -- Expressive lines (1994) Understanding Comics (New York: -- Contours (shapes) HarperCollins, ISBN:0-06-097625-X), -- Cross-hatching and/or shading www.scottmccloud.com -- Font (upper and lower case) • • National Association for Comics -- Speech balloons and text boxes Art Educators -- One-point perspective •• Websites for ‘how to draw a cartoon face -- Two-point perspective from the word boy’ : -- Foreshortening perspective http://www.howcast.com/ -- Bird’s eye perspective videos/5456-How-To-Draw-a-Boy-- Worm’s eye perspective Using-the-Word-Boy, -- Transform the word http://www.ehow.co.uk/how -- Character movement _8590917_draw-faces-words.html, -- Panels and gutters http://www.wonderhowto.com/how-- Monochromatic colour to-draw-cartoon-face-from-word-- Signs and symbols boy-084156/ See Glossary, The Arts, Grades 1-8, 2009, pp. 187-207. L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S G R A D E 8 V I S UA L A R T S 1 ➜➜ Exploring Art Techniques Lesson 4 Grade 8 Visual Arts Minds On Whole Class ➔ Creating a Character’s Face Add ‘drawing techniques’ to the ‘What do you need’ list from Lesson 1 as needed. Tell • students that they will experiment with techniques that can help them tell their story, • i.e., share learning goals. (See Differentiated Instruction Assessment Cards, Identifying Learning Goals and Sharing and Clarifying Learning Goals.) Distribute postcard-sized paper to each student. Direct students to print the word ‘boy’ • in lowercase on the paper, leaving space between the letters. Orally provide directions • to transform the word (See websites listed under Materials) into a boy’s face. (See Exploring Art Techniques Handout, #11.) Facilitate a discussion of (1) attributes that make the face comic, e.g., simplified shapes, focusing on select details, exaggeration, • and (2) how a character’s face can help tell a story, e.g., through expression or size (taking • up an entire panel). Action! Individual ➔ Exploring Techniques Students practise drawing thumbnail sketches of other faces from words like ‘girl’ or ‘smile.’ • Prompt individual students to consider application of the discussion, e.g., how to render faces comic, how faces could be used to tell their story. Explicitly encourage exploration/ experimentation by referring to the Creative Process. Review ‘Exploring Art Techniques,’ noting connections with art elements and principles • of design. Use Traffic Light to check understanding. Explain that they completed #11, which they label, e.g., ‘#11 - Character’s face from a word .’ Students skim and scan the • handout, highlighting words and phrases that might need clarification. Add vocabulary and terminology to the Word Wall. Students experiment with remaining 14 strategies. Place 2-3 techniques from ‘Exploring Art Techniques’, examples of each technique, and paper at activity centres. Student groups rotate through centres. They label each page, and fill the page with thumbnail sketches that demonstrate exploration and understanding of that technique. Provide one-on-one or • small-group instruction, as necessary, e.g., on scale values using pencil or crayon. Pause and Ponder QuickTip Templates with starting points and missing pieces may also provide starting points for students who struggle with the blank page. • QuickTip Display ‘How the Elements of Design help to create the Principles of Design’, from Think Literacy SubjectSpecific Examples: Visual Arts, Grades 7-12, p. 13. (1) Model effective feedback. (2) Encourage students to provide similar feedback to one another. (3) Record feedback on the Feedback Log, Lesson 4. The feedback logs in this unit are adapted from Differentiated Instruction Assessment Cards Feedback Logs. Consolidation Whole Class ➔ Debriefing Referring to an example from Our Comic World Wall and ‘How the Elements of Design help to create the Principles of Design,’ discuss how to apply techniques: How can this technique be • used in your/a comic strip/page? How can this technique help tell a story? Summarize learning • in ‘Learned’ column of the K-W-L chart. Do a Gallery Walk in which pairs respond to Critical Analysis Process question prompts: How effectively does the artist select and combine elements to achieve an intended effect in • this work? What works? What doesn’t work and why? Has your point of view shifted from your initial reaction? If so, how has it changed? Is this an important work? Why? Individual ➔ Reflecting Students self-assess progress on the ‘Exploring Art Techniques’ handout. (Leave the right-hand column until Lesson 6.) Students organize their thumbnail sketches, e.g., by folding the handout and placing postcard pages inside, and hand them in. Students self-assess technique exploration and execution on handout. Checkpoint #2 Assess understanding of techniques. Address gaps between teacher and selfassessment. Review art techniques, with individuals • or groups as necessary • (guided practice). Home or Next Lesson Connection Students (1) continue to collect and post comic strips or pages on ‘Our Comic World Wall’ and (2) bring in a newspaper/tabloid • for Lesson 5 activities. L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S G R A D E 8 V I S UA L A R T S 2 ➜➜ Exploring Art Techniques Lesson 4 Grade 8 Visual Arts Instructional Components and Context Skimming and Scanning Skimming and scanning are reading strategies. They differ from ‘normal’ reading and from each other. Skimming is reading rapidly to obtain a general overview or gist, e.g., when previewing a text. When skimming, readers make use of headings, bold face text, and key words. Skimming is inappropriate for complex texts that require careful reading. Scanning is reading rapidly to locate specific details. Effective scanning also depends on using key words and organizational cues, e.g., headings. To scan effectively, readers must know what they’re looking for. T-Charts can be used for a similar purpose. Action! Creative Process The creative process is intended to be followed in a flexible, fluid, and cyclical manner. As students and teachers become increasingly familiar with the creative process, they are able to move deliberately and consciously between the stages and to vary their order as appropriate. For example, students may benefit from exploring and experimenting before planning and focusing; or in some instances, the process may begin with reflecting. Feedback and reflection can happen throughout the process. “Research clearly shows that the exploration and experimentation phase is a critical phase in the creative process. Students should be encouraged to experiment with a wide range of materials, tools, techniques, and conventions and should be given numerous opportunities to explore and manipulate the elements within each art form.” The teacher might highlight a particular stage of the process: Stage of the Process Student Teacher Revising/Refining – s hares preliminary work with peers; invites outside opinions; develops and refines the formal concepts (elements, techniques, conventions, principles, as appropriate for each strand) – r eworks the piece, building on strengths and incorporating feedback – d evelops and modifies initial idea; makes choices, adapts, and shapes – c ontinues to ask questions about meaning and intended audience – c ontinues to provide numerous learning opportunities that are varied, and supports the learning needs and experiences of the students – o bserves and provides descriptive feedback; encourages students to look for alternatives and give reasons for decisions – p rovides time and opportunities for reflection and revision See The Arts, Grades 1-8, pp. 19-22. Traffic Light See Differentiated Instruction Assessment Cards, Assessment, Evaluation and Reporting. Develop this strategy as a classroom routine to obtain information about understanding immediately and efficiently from students. This strategy also helps students develop metacognitive awareness. See the Metacognition Guide. L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S G R A D E 8 V I S UA L A R T S ➜➜ Exploring Art Techniques Lesson 4 Grade 8 Visual Arts Action! Word Wall Build a word wall of key vocabulary and terminology. Add words during the unit. A word wall is an organized array of words important to the topic being studied. To be effective, • word walls must be: • • visible • • accessible • • selective • • incremental, adding only 5–7 words at a time • • explicitly taught. A word wall can serve as: • • a focus for vocabulary building • • a scaffold for conversation and reading and writing activities • • a visual map to show relationships among words. Teachers need to incorporate words regularly into instruction, cue students to use the word wall, and integrate the • word wall into vocabulary building activities. The word wall is an interactive tool that can be maximized by creating laminated word cards that can be moved around, removed, and used. For an arts example, see Think Literacy Subject-Specific Examples: Music, Grades 7-10, pp. 2-7 One way to practise and review concepts is Share One-Get One. Prepare cards with terms or symbols on one side and informal explanations on the other. Each student draws one card. On a signal, students mingle and on a second signal, • meet a partner. One student asks the other the term; the partner responds. The first student either confirms or provides • the answer. Partners reverse roles and exchange cards. Repeat. The Share One-Get One strategy is a low-risk activity that can be used to review terminology and energize students • in 3-4 minutes. Vocabulary Effective vocabulary-building practices include: • • knowing a definition is not synonymous with understanding a word • • building word knowledge incrementally • • limiting words to those essential to the unit and to those students will use during teaching learning activities • • using proper names • • using words in context - students need to hear words used in context and to practise using words themselves • in context about a half-dozen times • • pronounce multi-syllabic words clearly while cueing students to word parts visually so that students both • hear and see words • • associating words with visual symbols and with words students already know • • using color and clustering, e.g., concept maps and mind maps to show connections between words • • gradually building understanding of the multiple meanings of words • • using semantic maps to focus on related words, explanations, what it isn’t, word roots, prefixes and suffixes, • and word history (how it came to mean what it does) Resources for vocabulary building: Allen, Janet (1999). Words, Words, Words: Teaching vocabulary in grades 4-12. Stenhouse. Marzano, R. J. (2004). Building background knowledge for academic achievement: Research on what works in schools. Alexandria, VA: Association for Supervision and Curriculum Development. Assessment for Learning: Teachers can gather information about learning by: • • designing tasks that provide students with a variety of ways to demonstrate their learning; • • observing students as they perform tasks; • • posing questions to help students make their thinking explicit; • • engineering classroom and small-group conversations that encourage students to articulate what they are thinking and further develop their thinking. (Growing Success, 2010, p. 34) L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S G R A D E 8 V I S UA L A R T S ➜➜ Exploring Art Techniques Lesson 4 Grade 8 Visual Arts Action! Feedback “As part of assessment for learning, teachers provide students with descriptive feedback and coaching for improvement. Teachers engage in assessment as learning by helping all students develop their capacity to be independent, autonomous learners who are able to set individual goals, monitor their own progress, determine next steps, and reflect on their thinking and learning.” (Growing Success, 2010, p. 28) Feedback provides students with a description of their learning. The purpose of providing feedback is to reduce • the gap between a student’s current level of knowledge and skills and the learning goals. Descriptive feedback helps students learn by providing them with precise information about what they are doing well, what needs improvement, and what specific steps they can take to improve. According to Davies (2007, p. 2), descriptive feedback “enables the learner to adjust what he or she is doing in order to improve.” Ongoing descriptive feedback linked specifically to the learning goals and success criteria is a powerful tool for improving student learning and is fundamental to building a culture of learning within the classroom. As the teacher provides feedback, and as the student responds to it, the assessment information gathered is used to improve learning as well as instruction. Multiple opportunities for feedback and follow-up are planned during instruction to allow for improvement in learning prior to assessment of learning (evaluation). The focus of the feedback is to encourage students to produce their best work by improving upon their previous work and, at the same time, to teach them the language and skills of assessment, so they are able to assess their own learning and that of their peers.” (Growing Success, 2010, p. 34) Consolidation Our Comic World Wall In this adaptation of a word wall, the teacher and students post examples of illustrated storylines and comic art throughout the unit. These examples are used as points of reference in subsequent lesson activities, e.g., Gallery Walks. This wall is distinct from the Word Wall of key vocabulary and terminology. K-W-L (I Know-I Want to Know-I Learned) The Know-Want to Know-Learned strategy (Ogle, 1986) is linked to the before, during, and after framework. K-W-L is a generative strategy that structures thinking processes. The “Know” column prompts students to activate and inventory prior knowledge. It can be completed individually or collaboratively. The “Want-to-Know” column prompts students to generate inquiry questions that provide a purpose, e.g., for reading, discussion, study. It provides an opportunity to anticipate learning, to focus on inquiry as a habit of mind, and to learn about and practise posing effective questions. Learning about question can be scaffolded, e.g., by working with the categories of Bloom’s taxonomy or by providing question words, question prompts, or a question matrix. These scaffolds could be posted in the classroom as anchor charts. The “Learned” column prompts students to summarize and consolidate their learning. K-W-L’s can be completed individually or collaboratively at various points in the unit. KWL variations include: • • reconfiguring the usual 3-column organizer as a 3-part square, with “Know” across the top and “Want to Know” and “Learned” juxtaposed beneath • • adding columns, e.g., “Future” (“How I will apply this learning in the future”). Link to prior learning by connecting the activity in this lesson to previous use of the K-W-L strategy. Doing so explicitly helps students recognize how the thinking structure in the strategy transfers to other situations, critical aspects of becoming a self-directed and self-regulated learner. The K-W-L strategy reflects key Literacy GAINS parameters, e.g., exposing and evoking students’ thinking in order to respond with appropriate levels of challenge and support. The strategy also supports an inclusive classroom environment and differentiated instruction by permitting a range of access, or entry, points for students along a continuum of difficulty, depending on the questions asked. L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S G R A D E 8 V I S UA L A R T S ➜ Exploring Art Techniques Lesson 4 Grade 8 Visual Arts Consolidation Gallery Walk A Gallery Walk is a flexible strategy for having students respond to a range of texts. In a Gallery Walk, students explore multiple texts posted around the room. Texts can include: print, images, historical and contemporary texts, draft or completed texts, professional or student texts. Often, this activity is cooperative and structured by question prompts that require students to observe, discuss, and reflect. Because students move physically, it can appeal to kinaesthetic learners and provide variety in classroom activity. The activity can be used at various points in the lesson, e.g., as a community builder, a warmup, source of debate, or consolidation activity. The debriefing focuses on key ideas and synthesizing observations, responses, and thinking. To ensure that ‘Our Comic World Wall’ is a rich source of texts encourage students to continue to post examples from their own experience. Reflecting Point out to students that reflecting is one component in the Creative Process. See The Arts, Grades 1-8 (2009), pp. 19-22. See also the Metacognitive Guide and Differentiated Instruction Assessment Cards, Metacognition. Assessment as Learning Teachers engage in assessment as learning by helping all students develop their capacity to be independent, autonomous learners who are able to set individual goals, monitor their own progress, determine next steps, and reflect on their thinking and learning. (Growing Success, p. 28) Students’ interest in learning and their belief that they can learn are critical to their success. After reviewing the impact of testing on students’ motivation to learn, Harlen and Deakin Crick (p. 203) recommended the use of assessment for learning and as learning – including strategies such as sharing learning goals and success criteria, providing feedback in relation to goals, and developing students’ ability to self-assess – as a way of increasing students’ engagement in and commitment to learning. (Growing Success, p. 29) The emphasis on student self-assessment represents a fundamental shift in the teacher-student relationship, placing the primary responsibility for learning with the student. Once students, with the ongoing support • of the teacher, have learned to recognize, describe, and apply success criteria related to particular learning • goals, they can use this information to assess their own and others’ learning. Teachers help students develop their self-assessment skills by modelling the application of success criteria and the provision of descriptive feedback, by planning multiple opportunities for peer assessment and self-assessment, and by providing descriptive feedback to students about the quality of their feedback to peers. (Growing Success, 2010, p. 35) See also the Metacognitive Guide and Differentiated Instruction Assessment Cards, Metacognition. Assessment for Learning Checkpoint Metaphorically, checkpoints occur at borders, where successful passing of an inspection or examination allows one to cross into a new territory. Similarly, at Assessment Checkpoints, teachers ascertain whether students have achieved the necessary standard of knowledge and/or skills to proceed to the next leg of the learning journey, the destination of which is success on the final evaluation. Assessment Checkpoints are examples of Assessment for Learning. “Assessment for learning is the process of seeking and interpreting evidence for use by learners and their teachers to decide where the learners are in their learning, where they need to go, and how best to get there.” (Assessment Reform Group, 2002, p. 2, quoted in Growing Success, p. 32). Assessment Checkpoints should inform instruction, indicate which students need additional practice and support. Guided Practice In the gradual release of responsibility model, guided practice bridges from modelling (I do, you watch) and shared practice (I do, you help) to independent practice (you do, peers and I help as necessary). Often guided practice occurs in small, flexible groupings in which peers help one another apply knowledge and skills that have been explicitly taught. Guided practice can also be used to provide specific, targeted support to specific individuals. See the Strategy Implementation Continuum. L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S G R A D E 8 V I S UA L A R T S ➜ My Comic World Exploring Art Techniques page 1 of 2 Self-Assessment (Lesson 4) Techniques Understand… Explore… I explored… 1. Expressive lines – types of lines: wavy, curly, jagged, dashes, fat, thin, etc. These Fill your page with as many types of lines as you can. often suggest emotion. Repeat each type several times. If a line suggests an emotion or event, record the emotion or event beside the line. 2. Contours (shapes) – contour drawing is another name for drawing an outline. Use different line weights to draw the contours of objects When contour drawing, focus on the edges and the outside of an object. The around you. weight of a line will make the line jump out from the paper if it is dark and thick, or sink into the paper if it is light and thin. Varying the weight is useful for giving the impression of something being closer or further away. ❏ Some effects ❏ Many effects 3. Cross-hatching/shading – parallel line, drawn close together, usually at an angle. ❏ Some effects ❏ Many effects 4. Font – a specific typeface, size, and style of lettering. Draw some objects around you. Add shadows by using cross-hatching, shading, and a combination of crosshatching and shading. Practise different letters in a variety of fonts. Remember to use both lowercase and uppercase letters. ❏ Some effects ❏ Many effects ❏ Some effects ❏ Many effects 5. Speech balloons/text boxes – shapes that surround text in comics to indicate thoughts or spoken words. 6. One-point perspective – drawings that explore space using a horizon line and one vanishing point. (Perspective means that objects which are nearer to us will look larger, while those which are further away will look smaller. In comics perspective can be exaggerated and distorted.) Activity - Put parts of a conversation into speech balloons ❏ Some effects ❏ Many effects with a variety of shapes. Activity - Draw a background using one-point perspective. ❏ Some effects 7. Two-point perspective – drawings that explore space using a horizon line and two vanishing points. Activity - Draw a background using two-point perspective. ❏ Some effects 8. Foreshortening perspective – objects which are closer to us are drawn larger than those further away. Draw a ball as if it is coming towards you. Fill in the background with smaller objects and people to get the idea of depth. ❏ Some effects ❏ Many effects 9. Bird’s eye perspective – view of an object from above, as though the observer were a bird. Draw a scene as though you are a bird flying above. ❏ Some effects ❏ Many effects L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S – G R A D E 8 V I S UA L A R T S ❏ Many effects ❏ Many effects ➜ My Comic World Exploring Art Techniques page 2 of 2 Self-Assessment (Lesson 4) Techniques Understand… Explore… 10. Worm’s eye perspective – view of an object from below, as though the observer were a worm. Draw a scene as though you are lying on the ground looking up. ❏ Some effects ❏ Many effects 11. Character’s face from a word – use a word as a starting point for creating a comic drawing. Print the word “boy” in lowercase. Leave space between the letters. Make the jaw line by connecting the bottom of the letter ”y” to the back stroke of the letter “b”. Make the hair by connecting the top of the letter “b” to the top right of the letter “y”. Use different lines to make different hair. Draw the hairline. Draw eyes, nose, and mouth. Add details like eyebrows. ❏ Some effects ❏ Many effects 12. Character movement – an illusion that characters are moving and coming to life from panel to panel and pose to pose created by moving and distorting basic shapes from which a character is built. Draw a character built from basic shapes. Draw this character in a variety of poses by distorting and moving • the basic shapes. ❏ Some effects ❏ Many effects 13. Panels and gutters – story movement is usually conveyed through varioussized panels, or boxes, in a grid format. These shapes can vary according to the story or message. Gutters are the spaces between the panels. Create a variety of layouts for comic panels and pages by experimenting with different shapes and sizes for panels and different widths and shapes for gutters. ❏ Some effects ❏ Many effects 14. Monochromatic colour – shades, tones, and tints derived from a single colour. Experiment with your pencil to create different values. Experiment with a variety of colours to create monochromatic schemes. ❏ Some effects ❏ Many effects 15. Signs/symbols – graphics that replace text and represent ideas or emotions. Sketch familiar signs/symbols, e.g., flammable, slowmoving vehicle. Create new symbols. Ask yourself: Are these signs/symbols easily recognizable and understood by others? ❏ Some effects ❏ Many effects L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S – G R A D E 8 V I S UA L A R T S I explored… My Comic World Feedback Log, Lesson 4 — Assessment for Learning Checkpoint Techniques 1. Expressive lines Understanding of Art Technique J K L 2. Contours (shapes) 3. Cross hatching and/or shading 4. Lettering/fonts, including lower and upper cases 5. Speech balloons and text boxes 6. One-point perspective 7. Two-point perspective 8. Foreshortening perspective 9. Bird’s-eye perspective 10. Worm’s eye perspective 11. Character’s face from the word “boy” 12. Character movement 13. Panels and gutters for story movement 14. Monochromatic colour 15. Signs and symbols L I T E R AC Y G A I N S T R A N S F O R M I N G I N S T R U C T I O N A L P R A C T I C E S U P P O R T S – G R A D E 8 V I S UA L A R T S Understanding of Comic Rendering J K L Understanding of Effect on Story J K L Feedback Given
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