www.sciencemag.org/cgi/content/full/321/5897/1849/DC1 Supporting Online Material for Understanding Overbidding: Using the Neural Circuitry of Reward to Design Economic Auctions Mauricio R. Delgado, Andrew Schotter, Erkut Y. Ozbay, Elizabeth A. Phelps* *To whom correspondence should be addressed. E-mail: [email protected] Published 26 September 2008, Science 320, 1849 (2008) DOI: 10.1126/science.1158860 This PDF file includes Materials and Methods SOM Text Figs. S1 to S3 Tables S1 to S7 References Supporting Online Material METHODS Participants Twenty-two right-handed volunteers answered a posted advertisement and were recruited to participate in this study. Five participants were excluded; two for excessive motion, two due to scanner malfunction, and one who reported misunderstanding the task instructions. The remaining 17 participants (8M, 9F; age: M = 23.77, SD = 3.38) were included in the final analysis. All participants gave informed consent according to the Institutional Review Board at New York University. Procedure Participants were instructed they would be playing two types of games, a two-person auction and a lottery. In the auction game, at the start of each trial participants were given a randomly drawn value for the fictitious good being sold. These random values were drawn from a finite set with equal probability. Participants were told that they were bidding against a male confederate whom they knew was a confederate and using an unknown, but predetermined strategy (the Nash equilibrium strategy). They met the confederate before the imaging session and both the confederate and participant listened to the instructions together before being separated to play the game. In the lottery, after receiving a value for their good, the participant was assigned a bid and was asked whether or not he or she wanted to play a game of chance against a computer. In the lottery game the probability that the participant won, and hence received a payoff, was exactly equal to the probability that they would win with the same bid in the auction given the bidding strategy of the confederate. Both auction and lottery games used two treatments. In one, participants were paid in money, while in the other they received points. Participants were told that they would keep the monetary gains accumulated in a randomly selected monetary reward block (1 out of 4 possible blocks). They would also get the points gained in randomly selected points block (1 out of 4 possible blocks), which could earn them a spot in an anonymous “top 10 players list” to be disseminated at the conclusion of the study. This design aimed to investigate the utility of winning or losing as a function of type of social competition (human vs. computer) and type of incentive (money vs. points). In the auction game, participants were faced with four values for the fictitious good sold (6, 8, 10, 12) and could place only one of four different bids (2, 5, 7, 8) during a decision phase. The auction used the first price rule in which the participant who submitted the highest bid wins and has to pay a price equal to his or her winning bid. As previously stated, they were also told that the opponent would play with an unknown fixed-strategy throughout, which was bidding according to the following equilibrium bid function: (value:equil bid – 6:2, 8:5, 10:7, 12:8). In other words, the equilibrium bid strategy prescribes that when a bidder received a value of 12, he or she bid 8, when the value of 10 is received the bid should be 7, and so on. A pair of bidding strategies is an equilibrium if, given the strategy used by one’s opponent, no subject wishes to deviate from his or her prescribed bidding strategy. We determined the equilibrium bid strategy for the auction by demonstrating that if both participants use this strategy, and posit that their opponent is also using it, then neither will wish to deviate since they could not make more money by doing so. This was done by calculating for each possible value the expected payoff for each potential bid, and verifying that the equilibrium bid yields the highest expected payoff. Given this, the strategy, is, by definition, a Nash equilibrium. Importantly, in each trial the value generated for the participant and the opponent (or lottery) was randomly generated. Participants knew only their own value in each round and, in terms of feedback, participants found out if they won the auction (payoff = “value” – “bid”) or lost the auction (did not have the high bid, payoff = 0) in the outcome phase of each trial. They were not told what their opponent’s bid was. In case of identical bids, ties were broken at random, thus a tie was never indicated as a potential outcome. Importantly, a loss did not signify a monetary or points loss per se, but merely not winning the auction. In the lottery game, participants were presented with the same values (6, 8, 10, 12) and were assigned a bid (2, 5, 7, 8). They were given the option to play or not play the lottery. On most trials, the assigned bid was lower than the value, but at times the bid could exceed the good’s value, thereby causing a loss if the subjects won the lottery. Such catch trials occurred once during a scanning session to ensure that participants paid attention to the assigned values and bids. During this game, participants assigned bids were matched against independent goods 2 and bids generated by the computer. As in the auction game, the opponent (in this case a computer) played a fixed equilibrium strategy. During the outcome phase, the participant found out if they won or lost the lottery (based on the value of their assigned bid and the computer’s bid). The actual lottery trial distribution and how it matched with subjects actual bids are presented in Table S1. There were four total types of trials (money auction and lottery, points auction and lottery) presented 26 times per experimental session and blocked into 8 fMRI runs of 13 trials each (4 alternating rounds of money and points incentive each). The values 6,8,10 and 12 were presented 6 or 7 times each per type of trial. A single trial lasted 30 seconds, with 4 seconds for each decision, followed by a 12 second inter-stimulus interval, and each outcome displayed for 2 seconds, followed by a 12 second inter-trial interval. Behavioral measures such as reaction time and choice (i.e., bid) were collected, along with post-experimental ratings. The post-experimental questions probed participants’ interest in the auction and lottery games as well as their overall interest in social competition (i.e., beating a human vs. a computer). For example, on a Likert scale (1-7, 7 being very important), the following question was posed: “With respect to your opponent, how important to you was it that you were "beating" a human being in the auctions versus "beating" a computer in the lotteries? An indirect measure of risk aversion was also acquired via the Holt-Laury procedure, a series of gambles assessing participants’ risk preferences (1). Finally, neuroimaging data was collected throughout the experiment, with analysis focusing on the outcome phase, when participants received positive (“win”) or negative (“loss”) feedback about their auction or lottery decision. fMRI Acquisition and Analysis A 3T Siemens Allegra head-only scanner and a Siemens standard head coil were used for data acquisition. Anatomical images were acquired using a T1-weighted protocol (256 x 256 matrix, 176 1-mm sagittal slices). Functional images were acquired using a single-shot gradient echo EPI sequence (TR = 2000 ms, TE = 20 ms, FOV = 192 cm, flip angle = 75°, bandwith = 4340 Hz/px, echo spacing = 0.29 ms). Thirty-five contiguous oblique-axial slices (3 x 3 x 3 mm voxels) parallel to the AC-PC line were obtained. Analysis of imaging data was conducted using Brain Voyageur software (Brain Innovation, Maastricht, The Netherlands). Functional imaging data preprocessing included motion correction (using a threshold of 2.5 mm or less), slice scan 3 time correction (using sinc interpolation), spatial smoothing using a three-dimensional Gaussian filter (4-mm FWHM), and voxel-wise linear detrending and high-pass filtering of frequencies (3 cycles per time course). Structural and functional data of each participant were transformed to standard Talairach stereotaxic space (2). A random-effects general linear model (GLM) analysis was conducted during the outcome phase including each condition (money auction, money lottery, point auction, point lottery) and associated outcome (“win” and “loss” feedback) as predictors. The motion parameters in the x, y, z direction were also included as predictors of no interest. The primary contrast of interest was “win” x “loss” (p < 0.001, cluster threshold of 3 mm3 contiguous voxels) which explored regions associated with feedback and outcome processing during both auction and lottery games. For each region of interest (ROI) defined by this contrast, mean beta weights for each predictor were then extracted for further analysis. Specifically, two 2-way repeated measures ANOVA were conducted separately for win and loss outcomes respectively. The two within-subjects factors were type of social competition (auction or lottery) and type of incentive (money or points). Finally, pending a significant main effect of type of social competition, posthoc t-tests probed differences between auction and lottery trials for trials that resulted in a “win” or a “loss” separately. SOM TEXT: SUPPLEMENTARY RESULTS Behavioral Results Behavioral results in the neuroimaging experiment included subjective data, reaction time and choice data, which measured bidding behavior by participants. The subjective ratings data (post-questionnaires) suggested that participants were more interested in playing the auction than the lottery (t(16) = 3.41, p < 0.005), and they were more interested in playing for money than for points (t(16) = 3.27, p < 0.005). Surprisingly, they showed no differences when rating their feelings upon winning an auction compared to winning a lottery (t(16) = 1.10, p = 0.29), despite reporting that it was more important to beat a human versus a computer opponent (t(16) = 7.38, p < 0.0001). This pattern of results with respect to competition was mirrored by the reaction time data during the decision phase (see Table S2). Reaction time was influenced by the type of social competition (F(1, 16) =29.51, p < 0.0001), as participants took longer during auction trials, but not type of incentive (F(1, 16) =0.48, p = 0.51). 4 During the auction decision phase, participants were asked to place a bid. Data from individual’s choices demonstrated that participants overbid according to the prescribed equilibrium, as suggested by a comparison of the number of trials (percentage of choices) where participants overbid with the number of trials where their bid matched equilibrium (t(16) = 3.04, p < 0.008). This was observed irrespective if the incentive was money (t(16) = 3.30, p < 0.005) or points (t(16) = 2.40, p < 0.03), and exacerbated by considering a comparison of overbid trials with all other trials (bids at or below equilibrium, t(16) = 4.03, p < 0.001). The breakdown of choice behavior during auction trials, by specific values is given in Table S3. Finally, there were no significant correlations between individuals’ scores during the Holt-Laury risk aversion scale and their bidding strategy, in support of the idea that risk aversion is not a necessary condition for overbidding. An exploratory analysis was also conducted to examine any gender effects in the bidding data (9F/8M participants). Using gender as a between-subjects variable and bidding strategy and incentive as within-subjects variables, we found no effect of gender (F(1,15)=1.56, p=0.23) or interaction with bidding strategy (F(1,15)=0.52, p=0.48) or incentive (F(1,15)=0.35, p=0.56). These results are deemed exploratory, however, as a larger sample is necessary to truly access gender differences in a competitive auction environment. Neuroimaging Results & Discussion A contrast of all wins vs. loss trials was conducted to identify functional ROI’s for further analysis (see Table S4). Mean beta weights extracted from all ROIs were then input into two separate ANOVAs for win and loss outcomes separately. Only the striatum ROIs displayed significant results from these analyses, with voxels located in the ventral portion of the striatum and extending into the caudate nucleus, thus referred to as the ventral caudate nucleus. Within the right ventral caudate nucleus ROI, a main effect of incentive (F(1, 16) = 9.67, p < 0.01) was observed during win trials, driven primarily by a larger response to monetary compared to points rewards (t(16) = 3.11, p < 0.01), but no main effect of social competition (F(1, 16) = 0.36, p = 0.55) or interaction (F(1, 16) = 0.04, p = 0.85) was seen. Instead, differences between auction and lottery trials were apparent only in the context of losses (F(1, 16) = 5.29, p < 0.05). Of particular interest, post-hoc t-tests showed that mean beta weights for win trials during the auction game (irrespective of incentive) were not significantly different from the lottery game 5 (t(16) = -0.60, p = 0.55). In contrast, mean beta weights for losses led to a more pronounced decrease from baseline during auction compared to lottery trials (t(16) = -2.30, p < 0.05). No main effect of incentive (F(1, 16) = 0.22, p = 0.64) or interaction with social competition (F(1, 16) = 0.01, p = 0.91) were observed during loss trials. Interestingly, differential responses between win and losses, previously reported in the ventral caudate nucleus (see 5 for review), were observed during both auction (t(16) = 5.80, p < 0.0001) and lottery (t(16) = 2.30, p < 0.05) trials when the incentive was monetary. When points served as the incentive, however, a trend was observed during auction trials (t(16) = 2.01, p = 0.06), but no significant differences were observed during lottery trials (t(16) = 0.50, p = 0.63), highlighting the main effects previously discussed (Figure S1). The left ventral caudate nucleus ROI were similar to the right striatum ROI as a main effect of incentive (F(1, 16) = 5.05, p < 0.05) was observed during win trials, but no main effect of social competition (F(1, 16) = 0.06, p = 0.80) or interaction (F(1, 16) = 0.08, p = 0.79) was observed. Instead, differences between auction and lottery trials were apparent only in the context of losses (F(1, 16) = 6.06, p < 0.05). Of particular interest, post-hoc t-tests showed that mean beta weights for win trials during the auction game (irrespective of incentive) were not significantly different from the lottery game (t(16) = -0.80, p = 0.25). In contrast, mean beta weights for losses led to a more pronounced decrease from baseline during auction compared to lottery trials (t(16) = -2.46, p < 0.05). No main effect of incentive (F(1, 16) = 0.02, p = 0.91) or interaction with social competition (F(1, 16) = 0.39, p = 0.54) were observed during loss trials. Similar to the right ventral caudate nucleus, responses between win and losses were observed during both auction (t(16) = 5.20, p < 0.0001) and lottery (t(16) = 3.48, p < 0.005) trials when the incentive was monetary. When points served as the incentive, however, a trend was observed during auction trials (t(16) = 1.93, p = 0.07), but no significant differences were observed during lottery trials (t(16) = 1.01, p = 0.33). Thus, the main finding during the outcome phase was activation of the striatum bilaterally, with manipulations of type of social competition solely with respect to losses. One interpretation of these findings is that the striatum could be coding for reward and punishment values of a decision, here symbolized by a win or a loss (3-5). An alternative interpretation is that the dynamic nature of the auction game leads to learning and updating, and decisions (i.e., amount to bid) may change with respect to the previous experience or your beliefs regarding 6 your opponent. This interpretation is further supported by the vast array of data that link the striatum with prediction error signals during affective learning (for review see 3, 9). More likely, activation in the striatum in this specific design could be integrating both these ideas and representing reward-action values, or coding for the value of the selected action (either the auction bid or decision to play the lottery), with the purpose of teaching the system to optimize future decisions (3-9). It is also notable that the right and left striatum were the only ROIs identified in the outcome contrast that also showed a modulation with respect to competition. While prefrontal cortical regions (observed only at lower thresholds in this experiment) have been involved in outcome processing (10) and error monitoring (11), the striatum has been linked with modulation of outcomes with respect to social (12-14) and incentive (15-19) factors. The observed results in the striatum are consistent even when controlling for value. The current design contains both low (6, 8) and high (10, 12) values, which could potentially influence the overall result (e.g., correlation between losses and low values being responsible for auction observations). Using low and high values as regressors of interest during the feedback phase, we contrasted overall Win x Loss (High Win + Low Win > High Loss + Low Loss) to identify regions of interest that show differential responses to positive and negative outcomes during the experiment (p < 0.001, 3 contiguous voxels). The main ROIs identified by this contrast were the right (x, y, z = 10, 10, 0) and left (x, y, z = -9, 10, 1) striatum, once again at the level of the ventral caudate nucleus. We extracted beta weights for predictors as a function of competition (auction, lottery) and value (high, low), as well as outcome (win, low). We then input the mean beta weights for the “loss” trials separately into a repeated measures ANOVA and probed for a main effect of competition, while hypothesizing that no main effect of value or interaction with competition would occur during these loss trials, potentially suggesting a lack of correlation between loss trials and expected value (high and low values). We performed the same ANOVA with the “win” trials separately for comparison purposes. Consistent with our previously reported results in the right striatum, we observed a main effect of competition during losses (F(1,15)= 7.42, p < 0.05) that was not observed during wins (F(1,16)=1.03, p=0.33). No significant results were found for main effect of value either during losses (F(1,15)=3.84, p=0.07) or wins (F(1,16)=0.01, p=0.92). No interaction was observed 7 during losses (F(1,15)=0.05, p=0.83) or win trials (F(1,16)=3.75, p=0.07). Similar, but slightly weaker, results were observed in the left striatum, with a main effect of competition during losses (F(1,15)=3.80, p=0.07), that was not observed during wins (F(1,16)=0.12, p=0.73). No main effect of value or interaction with competition was observed. Thus, the main finding that striatum signal during losses is more significant during a socially competitive game such as the auction is replicated when extra predictors of value are included. An exploratory analysis was also conducted to examine any gender effects in the bidding data (9F/8M participants). Using gender as a between-subjects variable and mean beta weights from the striatum ROIs, we observed no main effect of gender for either right (F(1,15)=0.92, p=0.35) or left striatum (F(1,15)=0.35, p=0.56), and no interactions with incentive (money, points), feedback (win, loss) or type of competition (auction, lottery) separately in either ROI. These results are deemed exploratory as a larger sample is necessary to truly access gender differences in a competitive auction environment. Finally, another exploratory analysis was conducted during the decision phase using a random-effects general linear model (GLM) analysis with each condition (money auction, money lottery, point auction, point lottery) as predictors (Table S5). Statistical maps were generated contrasting Auction versus Lottery predictors, irrespective of incentive (p < 0.001, 3 contiguous voxels). Notably, the left lateral inferior parietal cortex (BA 40; x, y, z= -44, -41, 40) showed the largest response during auction decisions (Figure S2). Mean beta weights from this region showed a graded response based first on social competition (i.e., auction), then incentive (i.e., money), in accordance with primate studies that suggest this area is involved in processing the subjective desirability of an action (20). These results are deemed exploratory because the task was not designed to optimally compare auction and lottery trials during the decision phase when different cognitive and emotional factors may be interacting. Methods and Additional Results for Behavioral Study Participants: A computerized recruitment program enlisted the participation of 120 volunteers for this study. All participants were undergraduate students at New York University. They were randomly assigned to a condition. The number of participants in Loss-Frame, BonusFrame and Baseline treatments were 52, 46, 22 respectively. No subject participated in more than one session. Participants were paid a $7 participation fee in addition to their profits in the 8 experiment. Experimental dollars were used with the conversion rate: 1 USD = 60 experimental dollars. All participants gave informed consent. Procedure: The experiment was conducted at the New York University Center for Experimental Social Science (C.E.S.S.). The experiment involved 3 sessions called the Baseline, Bonus-Frame and Loss-Frame treatments. In each session one of the three treatments was administered. Participants were seated in isolated terminals and the relevant instructions were given. The experiment was administered by using MultiStage, a generalized program developed for running economic experiments. In each condition, participants engaged in a two bidder auction with a random opponent for 30 rounds. The Baseline was a typical first price auction: A private valuation of the fictitious good for each subject was drawn uniformly and independently between 0 and 100 experimental dollars, rounded to the cents. Participants knew their own valuation and the distribution of his opponent, and were asked to submit a bid. The participant who had submitted the highest bid in his group won the fictitious good. The payoff was equal to the value minus bid for the winner and zero for the loser. The Loss-Frame auction was identical to the Baseline except that subjects were told that "at the beginning of each round you will be given a sum of 15 experimental dollars which are yours to keep if you win the auction. This will be your initial endowment. If you lose the auction, you will have to give this initial endowment of experimental dollars back. Only the person who wins will be able to keep them. In other words, your payoff in this auction will be equal to your value minus your bid plus your initial endowment of 15 experimental dollars if you win the auction and zero if you lose since by losing you must give back your initial endowment". The Bonus-Frame auction was again identical to the Baseline except they were told that: "... the payoffs for the auction you engage in will differ slightly from what is described above since in addition to receiving your value minus your bid if you win, you will also be given an additional sum of 15 experimental dollars. Only the winner will receive this sum so if you lose your payoff is zero". Note that in both of the non-baseline treatments, only the winners get additional 15 experimental dollars; the only difference between these treatments is the way it is framed. Hence, independent of the form of the utility function, in equilibrium, bid functions should be the same. 9 More precisely, in the risk neutral Nash equilibrium of the two non-baseline treatments, subjects should bid what they bid in the baseline plus 15 experimental dollars. Supplementary Behavioral Results & Discussion Results for the behavioral study are presented in the main manuscript. Here, we present additional analysis and statistics that corroborate the findings on an individual level. Supplementary table 6 presents Kolmogorov-Smirnov statistics for the equality of the distributions for individual bid/value ratio in the loss and bonus treatments (Table S6). Estimations at the individual level (α and β) of the bid functions (b(v) = α + βv) are also presented for each of the three treatments in the behavioral study: loss, bonus and baseline (Table S7). The cumulative distribution function for individual-by-individual α and β values are observed in Figure S3. Supp Figure 3 shows that the distribution of betas in the baseline treatment is above the distributions of betas both in loss and bonus treatments. Moreover, for the high betas the distribution of betas in the loss treatment is below the distributions of betas in the bonus treatment. Such a difference is not observed in the distribution of alphas in the loss and bonus treatments. These individual results are in line with the pooled data. By using one-sample t-test, we found that individually estimated betas are not significantly different from the beta estimates of the pooled data (in loss treatment t=0.2028 with p=0.8402 and in bonus treatment t=-0.0353 with p=0.9720). Finally, one question addressed by this study of interest to economics and with respect to auction designs is how one can design an auction that maximizes the revenue of the auctioneer. Such an auction design is called “optimal” by economists. Our behavioral study motivated by our fMRI data shows that individuals increase their bids when the design of the auction emphasizes losses. Hence, higher revenues are obtained in an auction when loss stakes are high. From a mechanism design perspective, however, optimal auction must take into account the behavioral differences of the bidders who may fear potential losses. 10 Experimental Instructions for fMRI study You are about to engage in an experiment in decision-making. Various research foundations have provided money to fund this project and if you make good decisions you may be able to make a significant amount of money that will be paid to you when the experiment is over. The experiment will be divided up into eight blocks of thirteen trials per block. Thus, there are a total of 104 trials. During the experiment you will engage in two types of tasks – an auction and a lottery. These auctions and lotteries will be mixed randomly throughout the blocks, so that you will play both games in each block, but with no specific pattern of order. You will be playing for two types of incentives: points – where we will tell you how you rank with other participants that performed the task; and money – where accumulated winnings are yours to keep. As you arrive in the lab you will be paired with another person who will engage in the experiment with you. He or she will interact with you via a computer while you are in the fMRI machine and your payoffs will depend on the decision both you and your cohort make. However, it is important to note that this person is not a naïve subject like yourself, but a confederate who works for us and has helped design the experiment. He or she will be playing against you throughout the experiment, and will also be paid in the same way as you, but also will be playing with a strategy that he or she has been coached on. While we are not going to divulge the nature of this strategy to you at this time, you should know that it will remain consistent throughout the experiment. In addition to the confederate, you will also meet the fMRI technician, who will be helping us run through the experiment. The Auction When playing the auction game, you will be bidding against your experimental cohort to buy one unit of a fictitious good. The good will have one of four values: $12, $10, $8 or $6. Which value you get will be randomly determined with equal probability so that there is a ¼ chance that your value will be $12, a ¼ chance that it will be 10, etc etc. The same will be true for your experimental cohort—he or she will have a good valued at $12, $10, $8, and $6 with equal probability. Note that while you will be told the value of your good at the beginning of the trial, you will not be told the value of your cohort’s good. The same is true for your cohort; they will not know the value of your good. It is also important to note that your cohort will be bidding with a pre-determined strategy that will be consistent throughout the auction trials. We have instructed him/her about this strategy, but it will remain unknown to you. This strategy is part of the experiment. Once you are told your value and your cohort is told his or hers, each of you will have the opportunity to bid for the good. When bidding, you will be restricted to choose one of four possible bids: $2, $5, $7, or $8. The rules of the auction are simple: the person placing the highest bid wins the good, and pays a price equal to his or her bid. The payoffs for winning are: Payoff from winning = (Value – bid); Payoff for losing is $0. 11 So for example, say that in the first trial you receive a value for the good equal to $12 and you make a bid of $7, while your cohort receives a value of $8 and makes a bid of $2. Because you have placed the higher bid ($7 > $2) you will win the good and will have to pay $7. Your payoff will therefore be $12-$7 = $5. Your cohort, on the other hand, will receive a payoff of $0. So what happens if both of you place the same bid? There is a tie, and in this case the computer will “flip a coin” and to determine who wins. Obviously, the probability of you winning a tie is equal to that of the probability of your cohort winning the tie (1/2). If you win the tie you will get the normal payoff (equal to your value minus your bid). If you lose, you will get nothing. Note that there is the possibility of overbidding. If you enter a bid greater than your value, you run the risk of losing money. If you win that bid, you will lose the difference between your bid and the value of the good. For example, if you overbid $8 for a good of value $6, you will lose $2 ($8 - $6 = $2). When trial 1 of an auction block is over, we will proceed to trial 2. In this trial, you will again receive a good of random value and be asked to make a bid. The random value you get in this trial is completely independent of the one you received in trial 1; and once again, each value has an equal probability (1/4) of occurring. So, no matter what value you got last trial, there is an equal probability that you will receive one of the four possible values this trial. The exact same thing is true for your cohort. As we have explained, it is important to remember that your opponent in the auctions is a confederate who has participated in the designing of this experiment, and thus, is not naïve to it. Further, he or she will be playing with a fixed consistent strategy throughout the experiment, but will most definitely be getting paid for their efforts, and thus will be motivated to play the game. Entering your bids: At the beginning of any round your computer monitor will show you your value by stating: “The good is worth $__. Bid $2, $5, $7, $8.” You will be given a hand held instrument with four buttons on it. Each button will be associated with one of the four possible bids so that if you want to bid $5 you will push the $5 button while if you want to bid $7 you will push the $7 button, etc. After the value appears on the screen, you will have four seconds to make your bid. Failure to make a bid in the allotted time will result in an automatic loss. In between auction questions, there will be a relatively long delay of about 10 seconds before the next auction question appears. After both you and your cohort have made your bids, the computer will compare them, calculate your earnings, and show both of you the outcome. If you have won the computer will display: “High bid. Payoff = $__” If you have lost, the computer will display: “Low bid. Payoff = $0.” 12 The Lottery Experiment Only you, the subject in the fMRI machine, will participate in the lottery trials. Your cohort who plays in the auction experiment will not be involved. Because of this, during the lottery trials, you will not be bidding against a live human subject as you were in the auction trials; instead, you will be playing against the computer. Unlike the auction trials, in each lottery trial, instead of being given just a value you will be given a value-bid pair. Both the value and the associated bid will be random. So, for example, if the value you get is $12, then your associated bid could be $8, $7, $5 or $2 with equal probability (1/4). Once you are given your value and associated bid, you will have the option of whether to play or not. The computer on the other hand, will be bidding against you with the same strategy as your human opponent uses in the auctions. It will randomly generate a value for itself in the same way that it generates your value, and then according to its pre-determined strategy, it will bid. Since both your human and computer opponents use the same strategy to bid, the probability that you will win should be the same in the lotteries and the auctions. Your payoff in the lottery trials will be the same as it was in the auction trials. If you win, then your payoff is Payoff = (Value – bid); if you lose, your payoff is $0. Note that there is no monetary penalty for losing in the lottery. For each lottery trial you will be given a value-bid pair. Your only decision is whether or not you want to play. A lottery trial will be set up as follows: “Lottery: The good is worth $__. Your bid = $__. Press 1—play. Press 2—not play.” However, just like with the auction trials, there is always the possibility of an overbid. Since the computer is randomly assigning you your bid, it is possible that the assigned bid will be an overbid. As such, it is very important that you read the bid and the value closely. While you are welcome to choose to play with an overbid, you should realize that if you win the lottery, you will lose the difference between the bid and the value. Overall setup of experiment The experiment will be divided up into eight blocks (sections), each of which will consist of thirteen trials (questions). Thus, there will be a total of 104 questions throughout the experiment. There will be no particular ordering of the questions; all blocks will contain a randomized mixture of both auctions and lotteries, with the numbers presented also being randomly determined. However, there will be a division with respect to the eight blocks: that of incentive. In this experiment, besides playing for monetary gain (as we have thus far discussed), you will also be playing for points. These trials will be run in exactly the same manner as the dollar games described above, but there will be no dollar payoffs to you as a result of your bids. Instead, we 13 will add up your points and tell you how you rank with respect to other subjects who have participated in the study. Thus, if you do well in these point blocks, you will rank highly in comparison to the other subjects. Specifically, four of the eight blocks will be played for points, and four will be played for money. Incentives will alternate from block to block. Before each block begins (there are eight blocks), you will be told whether the block will be a point block or a monetary block. Within that block of thirteen trials, all trials will be for either money or points; there is no mixing of incentives within blocks. When you are finished with the experiment, we will choose one of your dollar blocks (including both auction and lottery rounds) at random and pay you the amount of money you earned in that block. At the culmination of the entire experiment—i.e., when all of our subjects have completed it—we will also compile a high score list, which will be sent out to you via email. No names will be used in the rankings for confidentiality purposes, but by using your subject number, you will be able to see how you rank compared to the other participants. 14 Supplemental References 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. C. A. Holt, S. K. Laury, American Economic Review 92, 1644 (2002). J. Talairach, P. Tournoux, Co-planar stereotaxic atlas of the human brain : an approach to medical cerebral imaging (G. Thieme;Thieme Medical Publishers, Stuttgart;New York, 1988). P. R. Montague, B. King-Casas, J. D. Cohen, Annu Rev Neurosci 29, 417 (2006). P. Montague, G. Berns, Neuron 36, 265 (2002). M. R. Delgado, Ann N Y Acad Sci 1104, 70 (2007). B. W. Balleine, S. B. Ostlund, Ann N Y Acad Sci 1104, 147 (2007). K. Samejima, Y. Ueda, K. Doya, M. Kimura, Science 310, 1337 (2005). K. Samejima, K. Doya, Ann N Y Acad Sci 1104, 213 (2007). J. P. O'Doherty, Curr Opin Neurobiol 14, 769 (2004). B. Knutson, G. W. Fong, S. M. Bennett, C. M. Adams, D. Hommer, Neuroimage 18, 263 (2003). M. Ullsperger, D. Y. von Cramon, Nat Neurosci 7, 1173 (2004). M. R. Delgado, R. H. Frank, E. A. Phelps, Nat Neurosci 8, 1611 (2005). D. J. de Quervain et al., Science 305, 1254 (2004). B. King-Casas et al., Science 308, 78 (2005). M. R. Delgado, L. E. Nystrom, C. Fissell, D. C. Noll, J. A. Fiez, J Neurophysiol 84, 3072 (2000). S. Nieuwenhuis et al., Neuroimage 25, 1302 (2005). H. C. Breiter, I. Aharon, D. Kahneman, A. Dale, P. Shizgal, Neuron 30, 619 (2001). E. Tricomi, M. R. Delgado, B. D. McCandliss, J. L. McClelland, J. A. Fiez, J Cogn Neurosci 18, 1029 (2006). M. R. Delgado, V. A. Stenger, J. A. Fiez, Cereb Cortex 14, 1022 (2004). M. C. Dorris, P. W. Glimcher, Neuron 44, 365 (2004). 15 Table S1. Distribution of bids for both Lottery and Auction trials. Lottery bids were assigned, while Auction bids were averaged across participants. Bids are horizontal (2, 5, 7, 8) while values are vertical (6, 8, 10, 12). Bids were matched as closely as possible between lottery and auction trials as depicted by the total number of bids across values. Lottery Bids (assigned) 6 8 10 12 Total 2 16.67% 14.29% 0% 8.33% 9.82% 5 83.33% 35.71% 35.71% 16.67% 42.86% 7 0% 50% 21.43% 41.67% 28.28% 8 0% 0% 42.86% 33.33% 19.05% Auction Bids (averaged across participants) 6 8 10 12 Total 2 22.20% 13.07% 7.40% 2.55% 11.31% 5 75.21% 37.35% 15.76% 10.65% 34.74% 7 0.43% 46.72% 33.98% 25.96% 26.77% 16 8 2.13% 2.87% 42.86% 60.84% 27.18% Table S2. Descriptive reaction time data from neuroimaging experiment. Times are in milliseconds. Reaction Time (milliseconds) Auction Lottery Money Points Mean 2150 1834 1981 2002 Median 2130 1872 1977 1971 St.Dev. 279 332 293 284 Table S3. Equilibrium and overbid decisions during the fMRI auction game for each individual value per incentive. Totals reflect the average for values 6, 8 and 10, as no overbidding is possible when the value is 12. MONEY Value Equilibrium 6 16% 8 32% 10 37% 12 63% Total (6-10) 28% POINTS Overbid 84% 66% 44% 65% Equilibrium 20% 44% 35% 57% 33% Overbid 80% 49% 42% 57% Table S4. Outcome Phase contrast of Win x Loss trials, p < 0.001. Outcome Phase: Win vs. Loss Trials Brain Region Left superior occipital gyrus Right ventral striatum: caudate nucleus Left ventral striatum: caudate nucleus Left fusiform gyrus Left fusiform gyrus Brodman's Area (BA) BA 19 BA 37/21 BA 37 17 Talairach Coordinates (x,y,z ) (-26, -64, 30) (10, 2, 1) (-9, 5, -1) (-44, -49, -7) (-39, -57, -13) Number of Voxels 122 83 116 83 177 ROI p < value 0.0006 0.0005 0.0005 0.0006 0.0004 Table S5. Decision Phase contrast of Auction x Lottery trials, p < 0.001. Decision Phase: Auction vs. Lottery Auction > Lottery Brain Region Right precuneus Left inferior parietal lobe Right precuneus Lottery > Auction Right paracentral lobe Right cuneus Left inferior frontal gyrus Left middle temporal gyrus Right middle occipital gyrus Right inferior frontal gyrus Left cuneus Left lingual gyrus Right superior temporal gyrus Right lingual gyrus Left cuneus Left middle temporal gyrus Left medial frontal gyrus Right lingual gyrus Right fusiform gyrus Right Hippocampus Left middle temporal gyrus Left parahippocampal gyrus Right middle temporal gyrus Brodman's Area (BA) BA 7 BA 40 BA 19 Talairach Coordinates (x, y, z) (6, -65, 44) (-44, -41, 40) (11, -73, 39) Number of Voxels 160 218 92 ROI p < value (11, -32, 48) (11, -89, 28) (-54, 17, 19) (-51, -59, 18) (21, -90, 15) (52, 28, 13) (-16, -91, 12) (-7, -60, 9) (61, -39, 8) (8, -71, 7) (-8, -94, 6) (-56, -33, 3) (-9, 48, 2) (2, -81, -7) (27, -43, -8) (32, -21, -8) (-37, -24, -10) (-26, -28, -12) (48, -34, -12) 130 375 627 528 2072 207 2253 1065 451 1856 897 3160 125 1686 567 117 150 617 136 0.0005 0.0005 0.0005 0.0004 0.0004 0.0005 0.0003 0.0005 0.0005 0.0004 0.0005 0.0004 0.0005 0.0004 0.0004 0.0004 0.0005 0.0004 0.0005 BA 4 BA 19 BA 45 BA 39 BA 19 BA 45 BA 18 BA 30, 19 BA 22, 42 BA 17 BA 17 BA 21 BA 10 BA 18 BA 37 BA 20/21 BA 35 BA 20 0.0005 0.0006 0.0005 Table S6. Kolmogorov-Smirnov statistics for the equality of the distributions of individual-byindividual bid value ratio averages in the loss and bonus treatments in the behavioral study. K-S Statistic P value Reject Equality of Distributions? Bid/Value 0.2918 0.019 YES 18 Table S7. Individual-by-individual estimations (α and β) of the bid functions (b(v) = α + βv) for each of the three treatments in the behavioral study: loss, bonus and baseline. Loss α β 9.919141 0.6479847 4.720401 0.6425769 14.95177 0.6473061 8.148945 0.9641106 17.63813 0.4087365 7.325954 0.7507925 14.72235 0.8849755 6.917519 0.7920502 18.83097 0.6927926 8.468124 0.5642198 18.32981 0.7693515 12.69093 0.9632519 7.595222 0.7155383 6.197822 0.9452072 21.23432 0.4812441 22.24826 0.656263 10.56555 1.005955 10.35742 0.8323147 18.48169 0.7480905 9.021985 0.6235372 15.82074 0.6446262 12.84547 0.4226389 10.3741 0.7347557 21.10602 0.5209144 6.136736 0.7966224 17.89721 0.5584491 15.51911 0.776598 9.581149 0.6908863 -1.247954 0.9111353 4.728478 0.9539073 11.4787 0.7855934 12.13583 0.6088027 -0.872467 0.8703968 16.75871 0.5643411 -4.406765 0.8812832 2.696669 0.7804496 18.37303 0.5550862 13.12433 0.7067662 21.17476 0.5167618 13.47376 0.7989588 1.699087 0.7628618 Bonus Α β 8.652137 0.4758416 7.756369 1.005251 10.64434 0.8079708 -19.33583 1.001413 20.93126 0.7132936 19.9902 0.6453473 12.76921 0.6008256 14.64525 0.4805113 4.658813 0.715584 16.64266 0.7201985 20.35244 0.4683794 16.05134 0.4665202 15.0093 0.7219506 12.05498 0.5537742 -2.301492 0.9736962 14.38764 0.7139722 16.8656700 0.6810258 12.21917 0.9728449 12.19666 0.537016 22.59074 0.3449986 5.812759 0.9077426 1.935698 0.8682723 14.88523 0.6940362 12.95929 0.4956494 16.50712 0.6911757 10.4353 0.8954579 17.15828 0.4451198 12.25263 0.6905911 13.63616 0.576942 0.5594087 0.6823685 1.856223 0.8733236 14.58249 0.5937087 13.04895 0.8741735 15.86708 0.4109571 0.7437788 0.6992694 12.69809 1.000863 19.68753 0.6536439 -4.206955 0.6404166 5.355051 0.8823126 0.0699811 0.6933685 3.279988 0.7634166 19 Baseline Β 0.5083711 0.5631919 0.4366957 0.5288461 0.5736948 0.6551092 0.5504933 0.6920061 0.6911667 0.71785 0.6353496 0.592185 0.6428888 0.6742655 0.4825259 0.7822831 0.6805169 0.5003907 0.5136719 0.5756223 0.760932 0.7212702 19.52405 6.364241 9.942049 0.8217906 4.951505 8.221475 21.74656 9.997553 10.20036 15.72456 6.445052 0.8152677 0.8610829 1.017873 0.9195056 0.8521507 0.8606224 0.5287596 0.6498664 0.9578538 0.7382101 0.6364328 -0.0637984 5.899172 17.54107 1.903102 -2.762338 0.8487893 0.9323578 0.6277891 0.7372607 0.7503069 20 Figure S1 Right ventral caudate nucleus: Outcome Phase Parameter Estimates (% signal change) 0.5 LOTTERY AUCTION 0.4 0.3 0.2 Type of Outcome 0.1 WIN LOSS 0 -0.1 -0.2 -0.3 -0.4 Money Points Money Points Supplementary Figure 1: BOLD response in the right ventral caudate nucleus during the outcome phase and broken down by type of social competition (Auction, Lottery), type of incentive (Money, Points) and type of feedback (Win, Loss). 21 Figure S2 -8.00 Parameter Estimates (% signal change) Left inferior parietal cortex: Decision Phase -4.40 -4.01 8.00 4.40 4.01 t(16) 0.9 0.8 0.7 Type of Incentive 0.6 0.5 MONEY 0.4 POINTS 0.3 0.2 0.1 0 AUCTION p < 0.001 LOTTERY Supplementary Figure 2: BOLD response in the inferior parietal cortex (BA 40) to Auction vs. Lottery trials in the Decision phase. 22 Figure S3 Cumulative Distribution Functions for Estimated α for Each Subject Percentage of Subject whose Alpha Estimate is Lower than the Corresponding α 1.20 1.00 0.80 Loss Bonus 0.60 0.40 0.20 0.00 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 α values Cumulative Distribution Functions for Estimated β for Each Subject Percentage of Subject whose Beta Estimate is Lower than the Corresponding β 1.000 0.900 0.800 0.700 0.600 Loss Bonus 0.500 Baseline 0.400 0.300 0.200 0.100 0.000 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1 1.05 β values Supplementary Figure 3: Cumulative distribution function for individual-by-individual estimated α and β values (b(v) = α + βv) in each treatment in the behavioral study: loss, bonus, baseline 23
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