Aztecs Britons Byzantines Celts Chinese Franks Goths Huns

Version: 10.07.16
Aztecs
Unique Unit: Jaguar Warrior (Anti-infantry
infantry) (Elite: 1000F 500G, 0:45)
Unique Tech: Garland Wars – Infantry +4
Attack (450F 750G, 1:00)
● Villagers carry +5 resources
● All Military units are created 17.6% faster
● Monks +5HP with each Monastery Tech
● Free loom research
Team Bonus: Relics generate +33% Gold
Britons
Unique Unit: Longbowman (Long range
archer) (Elite: 850F 850G, 1:00)
Unique Tech: Yeomen - Foot Archer Range +1;
towers +2 attack (750F 450G, 1:00)
● Town Centers -50% Wood in Castle Age
● Foot archers (not Skirmishers) +1 Range in
Castle Age, +1 Imperial (2 total)
● Shepherds work 25% faster
Team Bonus: Archery Ranges 20% faster
Byzantines
Unique Unit: Cataphract (Anti-infantry cav.)
(Elite: 1600F 800G, 0:50)
Unique Tech: Logistica - Cataphracts 5 AoE
dmg (0.5 blast radius),+6 bonus dmg vs.
Infantry (1000F 600G, 0:50)
● Buildings (except Gates) +10/20/30/40% HP
in Dark/Feudal/Castle/Imperial Age
● Camels, skirmishers, spear-line cost 25%
less
● Fire Ships attack 20% faster
● Town Watch is free
● Advance to Imperial Age costs -33%
Team Bonus: Monks +50% heal speed
Celts
Unique Unit: Woad Raider (fast infantry)
(Elite: 1000F 800G, 0:45)
Unique Tech: Furor Celtica - +50% HP
increase for siege weapons (750F 450G, 0:50)
● Lumberjacks work 15% faster
● Infantry move 15% faster
● Siege weapons fire 25% faster
● Can convert sheep even if enemy units are
next to it.
Team Bonus: Siege Workshops 20% faster
Chinese
Unique Unit: Chu Ko Nu (Fast-firing
Crossbowman) (Elite: 760F 760G*, 0:50)
Unique Tech: Rocketry - Chu Ko Nu +2 attack,
scorpion +4 attack (600F 600G*, 1:00)
● Start: 3 extra villagers, -50 Wood, -200 Food
● Technologies cost -10/15/20% in
Feudal/Castle/Imperial Age (*applied to UT)
● Town Centers support 10 population
● Demolition Ships +50% HP
Team Bonus: Farms provide +45 food
Franks
Unique Unit: Throwing Axeman (Short ranged
infantry) (Elite: 1000F 850G, 0:45)
Unique Tech: Bearded Axe - Throwing
Axeman +1 range (400F 400G, 1:00)
● Castles are 25% cheaper
● Knights +20% HP
● Free farm upgrades (Mill required)
Team Bonus: Knights +2 Line of Sight
Goths
Unique Unit: Huskarl (Anti-archer infantry)
(Elite: 1200F 550G, 0:40)
Castle Age Tech: Anarchy - Create Huskarls at
Barracks (450F 250G, 1:00)
Imperial Age Tech: Perfusion - Barracks work twice
as fast (400F 600G, 0:40)
● Infantry cost -35% starting in Feudal
● Infantry +1 attack vs buildings.
● Villages +5 attack vs. Wild boar
● Hunters carry +15 meat
● +10 to population limit in Imperial Age
Team Bonus: Barracks work 20% faster
Huns
Unique Unit: Tarkan (Medium Cavalry with bonus
against buildings) (Elite: 1000F 500G, 0:45)
Unique Tech: Atheism - Wonder/Relic victory time
+100 years; -50% Spies/Treason cost
(500F 500G, 1:00)
● No houses required, but -100 wood at start
● Cavalry Archers cost -25% in Castle Age,
-30% in Imperial Age
● Trebuchets are +35% more accurate
Team Bonus: Stables are 20% faster
Japanese
Unique Unit: Samura (Anti-unique unit infantry)
(Elite: 950F 875G, 1:00)
Unique Tech: Kataparuto -Trebuchets (un)pack
4x faster, fire 33% faster (750F 400G. 1:00)
● Fishing Ships 2x HP and +2 armor
● Fishing Ships work 5/10/15/20% faster in
Dark/ Feudal/ Castle / Imperial Age
● Lumber/Mining Camps and Mills 50% cheaper
● Infantry attack 33% faster starting in Feudal Age
Team Bonus: Galleys +50% line of sight
Koreans
Unique Unit: War Wagon (High HP; Anti-archer
cavalry archer) (Elite: 1000F 800G, 1:15), Turtle
Ship (Armored Ship) (Elite: 1000F 800G, 1:05)
Unique Tech: Shinkichon - Onager line +1 range
(800F 500G, 1:00)
● Villagers have +3 line of sight
● Stone miners work 20% faster
● Tower researches free (BBT req. Chemistry)
● Towers (except Bombard tower) +1 Range in
Castle Age, +2 in Imperial Age
Team Bonus: Onager line +1 range
Mayans
Unique Unit: Plumed Archer (Fast moving foot
archer) (Elite: 1000W 500F, 0:45)
Unique Tech: El Dorado - Eagle Warrior +40 HP
(750F 450G, 0:50)
● Start game with 1 extra villager, -50 Food.
● Natural resources last 20% longer.
● Archers cost -10/20/30% in
Feudal/Castle/Imperial Age.
Team Bonus: Walls are 50% cheaper.
Mongols
Unique Unit: Mangudai (Fast-shooting cavalry
archer) (Elite: 1100F 675G, 0:50)
Unique Tech: Drill - Siege Workshop units move
50% faster (500F 450G, 1:00)
● Cavalry Archers fire 25% faster.
● Light Cavalry and Hussars have +30% HP.
● Hunters work 50% faster.
Team Bonus: Scout-Line +2 line of sight.
Persians
Unique Unit: War Elephant (Slow but powerful
heavy cavalry) (Elite: 1600F 1200G, 1:15)
Unique Tech: Mahouts - War Elephant +30%
speed (300F 300G, 0:50)
● Start game with +50 wood and food.
● Town Center and Docks have 2x HP.
● Town Centers and Docks operate +10/15/20%
faster in Feudal/Castle/Imperial Age
Team Bonus: Knights +2 attack against archer
units.
Saracens
Unique Unit: Mameluke (Short ranged anti-cavalry
cavalry) (Elite: 600F 500G, 0:50)
Unique Tech: Zealotry – Mameluke, Camel+30 HP
(750F 800G, 0:50)
● Market trade cost is only 5%
● Transport Ships: 2x HP and +5 carry capacity.
● Galleys attack 25% faster.
● Cavalry Archers +4 attack against buildings.
Team Bonus: Foot archers +2 attack vs buildings.
Spanish
Unique Units: Conquistador (Mounted hand
cannoneer) (Elite: 1200F 600G, 1:00),
Missionary (Mounted monk)
Unique Tech: Supremacy - Villagers receive +6
Attack, +2 Armor, +40 HP (400F 250G, 1:00)
● Villagers construct buildings 30% faster.
● Blacksmith upgrades don't cost gold.
● Cannon Galleons have Ballistics, fast missiles
● Hand & Bombard Cannons fire 17.6% faster.
Team Bonus: Trade units generate +33%.
Teutons
Unique Unit: Teutonic Knight (Slow infantry with
heavy melee armor) (Elite: 1200F 600G, 0:50)
Unique Tech: Crenellations – Castle +3 range;
garrisoned infantry fire arrows (600F 400G, 1:00)
● Monks have 2x healing range.
● Towers can garrison +10 Units, +4 max arrows
● Murder Holes is free.
● Farms cost 33% less.
● Town center +1 attack, +5 LOS
Team Bonus: Units resist conversion:
min/max time +1/+2s, conversion chance -50%
Turks
Unique Unit: Janissary (Hand cannoneer) (Elite:
850F 750G, 0:55)
Unique Tech: Artillery - Bombard Towers/Cannons,
Cannon Galleons +2 range (500F 450G, 0:40)
● Gunpowder Units have +25% HP.
● Gunpowder technologies cost 50% less.
● Chemistry is free.
● Gold miners work 15% faster.
● Light Cavalry and Hussar upgrades are free.
Team Bonus: Gunpowder units create 25% faster.
Vikings
Unique Units: Berserk (Regenerating infantry)
(Elite: 1300F 550G, 0:45), Longboat (Warship with
multiple arrow fire) (Elite: 750F 475G, 1:00)
Unique Tech: Berserkergang – Berserks regenerate
2x faster – 1HP/1.5s (500F 850G, 0:40)
● Warships cost 20% less.
● Infantry have +10/15/20% HP in Feudal /
Castle/Imperial Age
● Free Wheelbarrow and Hand Cart
Team Bonus: Docks are 25% cheaper.
Saracens
Persians
Mongols
Japanese
Byzantines
200F 150W
200F 150W
300F 200W
250F 250W
300F 200W
400F 200G
300F 200G
1:15
1:15
1:40
1:10
0:50
0:10
0:50
replaces Scout Cavalry
S
replaces Light Cavalry
S
replaces Knight
S
replaces Cavalier
S
anti-cavalry
S
replaces Camel
S
+10% mounted unit speed (not missionaries) S
+20hp all mounted units (not missionaries) S
+1/+1p cavalry armor
BS
+2 cavalry & infantry atk
BS
III
IV
IV
IV
III
IV
III
II
IV
IV
Light Cavalry
Hussar
Cavalier
Paladin
Camel
Heavy Camel
Husbandry
Bloodlines
Plate Barding
Blast Furnace
Light Cavalry
Hussar
Cavalier
Paladin
Camel
Heavy Camel
Husbandry
Bloodlines
Plate Barding
Blast Furnace
150F 50G
500F 600G
300F 300G
1300F 750G
0:45
0:50
1:40
2:50
325F 360G
250F
150F 100G
350F 200G
275F 225G
2:05
0:50
0:50
1:15
1:40
Elite Skirmisher
Hvy Cav Archer
Crossbowman
Arbalest
Hand Cannoneer
Thumb Ring
Parthian Tactics
Bracer
Ring Archer Armor
250W 160G
900F 500G
125F 75G
350F 300G
0:50
0:50
0:35
0:50
300F 250W
200F 250G
300F 200G
250F 250G
0:45
1:05
0:40
1:10
Eagle Warrior
Elite Eagle W.
Pikeman
Halberdier
2H Swordsman
Champion
Squires
Plate Mail Armor
800F 500G
215F 90G
300F 600G
300F 100G
750F 350G
100F
300F 150G
0:40
0:45
0:50
1:15
1:40
0:40
1:10
Vikings
Gold Shaft Mine
Stone Shaft Mine
Two-Man Saw
Crop Rotation
Treadmill Crane
Sappers
Guilds
Turks
Gold Shaft Mine
Stone Shaft Mine
Two-Man Saw
Crop Rotation
Treadmill Crane
Sappers
Guilds
Teutons
III
III
IV
IV
III
IV
IV
Spanish
MC
MC
LC
Mill
U
C
MK
Mayans
15% faster gold mining (1.32 total)
15% faster stone mining (1.32 total)
10% faster wood cutting (1.59 total)
Farms +175f
Villagers build 20% faster
Villagers +15 atk vs buildings, stone defense
-15% trading fee
Koreans
0:50
0:30
1:15
1:00
0:50
1:10
1:15
0:30
Huns
200F 100W
100F 250W
500F 350W
800F 400W
150F 175W
300F 200W
400F 400G
350F 100G
Goths
Stone Wall
Fortified Wall
Guard Tower
Keep
Bombard Tower
Masonry
Architecture
Hoardings
Heated Shot
Franks
Stone Wall
Fortified Wall
Guard Tower
Keep
Bombard Tower
Masonry
Architecture
Hoardings
Heated Shot
Chinese
II
III
III
IV
IV
III
IV
IV
III
Celts
U
U
U
U
U
U
C
U
Britons
wall
replaces Stone Wall
replaces Watch Tower
replaces Guard Tower
cannon tower
Buildings +10%hp, +armor*
Buildings +10%hp, +armor*
Castles +21% HP
Towers/Castle extra bonus dmg vs ships*
C
C
A
A
A
A
A
A
A
BS
BS
III
Elite Skirmisher
IV
Hvy Cav Archer
III
Crossbowman
IV
Arbalest
IV Hand Cannoneer
III
Thumb Ring
IV
Parthian Tactics
IV
Bracer
IV Ring Archer Armor
Fast Infantry, Meso Civs only
replaces Eagle Warrior
replaces Spearman
replaces Pikeman
replaces Long Swordsman
replaces 2H Swordsman
+10% infantry speed
+1/+2p infantry armor
B
B
B
B
B
B
B
BS
III
IV
III
IV
IV
IV
III
IV
Eagle Warrior
Elite Eagle W.
Pikeman
Halberdier
2H Swordsman
Champion
Squires
Plate Mail Armor
Monk +50%hp
Monks 87.5% faster recharge
Monk +3 conversion range
Monk can convert buildings
Monk can convert Monks
garrisoned units heal x4 faster
converted units die
1 Monk recharges if in group
M
M
M
M
M
M
M
M
III
IV
IV
III
III
III
III
IV
Sanctity
Illumination
Block Printing
Redemption
Atonement
Herbal Medicine
Heresy
Theocracy
Sanctity
Illumination
Block Printing
Redemption
Atonement
Herbal Medicine
Heresy
Theocracy
120G
120G
200G
475G
325G
350G
1000G
200G
1:00
1:05
0:55
0:50
0:40
0:35
1:00
1:15
replaces Scorpion
replaces Ram
anti-infantry, archer
replaces Onager
long range, anti-building
siege +1 range +20% atk
SW
SW
SW
SW
SW
U
IV
IV
IV
IV
IV
IV
Heavy Scorpion
Siege Ram
Onager
Siege Onager
Bombard Cannon
Siege Engineers
Heavy Scorpion
Siege Ram
Onager
Siege Onager
Bombard Cannon
Siege Engineers
1000F 1100W
1000F
800F 500G
1450F 1000G
0:50
1:15
1:15
2:30
600W 500F
0:45
Replaces War Galleys
long range ship
replaces Cannon Galleon
short range, anti-ship
replaces Fire Ship
exploding ship
replaces Demolition Ship
ships -20% wood, +54% creation speed
ships +15% speed, transport +10
D
D
D
D
D
D
D
D
D
IV
IV
IV
III
IV
III
IV
IV
IV
Galleon
Cannon Galleon
E Cannon Galleon
Fire Ship
Fast Fire Ship
Demolition Ship
Heavy Demo Ship
Shipwright
Dry Dock
Galleon
Cannon Galleon
E Cannon Galleon
Fire Ship
Fast Fire Ship
Demolition Ship
Heavy Demo Ship
Shipwright
Dry Dock
400F 315W
400F 500W
525W 500G
1:05
0:50
0:30
280W 250G
0:50
200W 300G
1000F 300G
600F 400G
0:50
1:00
1:00
Description
Age
Buildings, Units &
Technology
Vikings
Turks
Teutons
Spanish
Saracens
Persians
Mongols
Mayans
Koreans
Japanese
Huns
Goths
Franks
Chinese
Celts
Byzantines
Aztec
C
Britons
Infantry
Archers
replaces Skirmisher
replaces Cavalry Archer
replaces Archer
replaces Crossbowman
close range gun unit
100% archer accuracy, faster firing*
CA: +1/+2p armor, bonus atk. vs. Spears*
+1atk & range for arrow atk
+1/+2p archer armor
Building
BT
Monks
Cost
Siege
C
Buildings, Units &
Technology
Ships
Description
Aztec
Age
Buildings
Building
Buildings, Units &
Technology
Economy
Version: 14.04.16
Buildings, Units &
Technology
Cost
BT
*Thumb Ring: Archery units 100% accuracy (for idle targets), Faster firing: Skirmishers none, War Wagon, Cavalry Archer +11%, Chu Ko Nu +20%, all other archery units: 18% faster
*Masonry/Architecture: Buildings, towers (not walls&gates) +10% HP, +1/+1p armor and +3 building armor (does not protect against building dmg from infantry, archers)
*Heated Shot: First arrow of Castles and Towers does increased bonus damage to Camels/Ships: Castles +4,
Watch Tower/Guard Tower/Keep +9/11/13, Bombard Tower +50 bonus damage increase.
C: Missing a tech, but has a similar/better civ bonus Advancing requires 2 new buildings/age (or 1 castle for imp)
Build. Age
Tech
Description
Cost
BT
B.
A.
B
II Man-at-Arms
replaces Militia
100F 40G
0:40
TC
II
B
III Longswordsman
replaces Man-at-Arms
200F 65G
0:45
TC
III
B
II Tracking
Infantry LoS +2, Search Radius +2
75F
0:35
TC
I
BS
II Forging
+2 Atk for Infantry, Cavalry
150F
0:50
TC
II
BS
II Scale Mail Armor
+1/+1p armor for Infantry
100F
0:40
TC
III
BS
II Scale Barding Armor
+1/+1p armor for Cavalry
150F
0:45
LC
II
BS
II Fletching
+1 atk & range for arrow attack
100F 50G
0:30
LC
III
BS
II Padded Archer Armor
+1/+1p archer armor
100F
0:40
Mill
II
BS
III Iron Casting
+2 Atk for Infantry, Cavalry
220F 120G
1:15
Mill
III
BS
III Chain Mail Armor
+1/+1p armor for Infantry
200F 100G
0:55
MC
II
BS
III Chain Barding Armor
+1/+1p armor for Cavalry
250F 150G
1:00
MC
II
BS
III Bodkin Arrow
+1 atk & range for arrow attack
200F 100G
0:35
Mark. II
BS
III Leather Archer Armor
+1/+1p archer armor
150F 150G
0:55
Mark. III
Uni.
III Murder Holes
Towers, BBT, Castles no min range
200F 200S
1:00
Mark. II
Uni.
III Ballistics
Arrow units/build: Better movement aim 300W 175G 1:00
Mark. III
Uni.
IV Chemistry
Archers, Ranged Siege, Build +1 atk
300F 200G
1:40
Castle IV
S.W. IV Capped Ram
replaces Battering Ram
300F
0:50
Castle IV
Mon. III Fervor
Monk with Relic +15% speed
140G
0:50
Dock III
Mon. IV Faith
Conv min/max time +2/+5s, chance -66% 750F 1000G 1:00
Dock III
*Parthian Tactics: Cavalry Archer +1/+2p armor and +4 dmg vs. Spear-line;
Mangudai, Elephant Archer +1/+2p armor and +2 dmg vs. Spear-line;
Feudal Age 500F 2:10 Castle Age 800F 200G 2:40 Imperial Age 1000F 800G 3:10
Tech
Description
Cost
BT
Town Watch
Towers, Build. +4 LoS (Not Walls&Gates)
75F
0:25
Town Patrol
Towers, Build. +4 LoS (Not Walls&Gates)
300F 200G
0:40
Loom
Villagers +15 HP, +1/+2p armor
50G
0:25
Wheelbarrow
Villagers +10% move speed, +25% carry
175F 50W
1:15
Handcart
Villagers +10% move speed, +50% carry
300F 200W
0:55
Double Bit Axe
+20% faster wood cutting (1.2 total)
100F 50W
0:25
Bow Saw
+20% faster wood cutting (1.44 total)
150F 100W
0:50
Horse Collar
Farm food amount +75
75F 75W
0:20
Heavy Plow
Farm food amount +125
125F 125W
0:40
Gold Mining
15% faster gold mining (1.15 total)
100F 75W
0:30
Stone Mining
15% faster stone mining (1.15 total)
100F 75W
0:30
Cartography
Allied Line of Sight
100F 100G
1:00
Caravan
Trade Carts&Cogs +50% Move Speed
200F 200G
0:40
Coinage
20% instead of 30% tribute fee
150F 50G
0:50
Banking
No tribute fee
200F 100G
0:50
Conscription
+33% Mil. Unit Creation Speed
150F 150G
1:00
Spies\Treason
Show enemy LoS \ Flare King Position
200G/vill \400G 0:01
War Galley
replaces Galley
230F 100G
0:50
Careening
Ships +0/+1p armor, transport +5 space 250F 150G
0:50
3
3
5
Castle
15 15
22 25
32 28
0
2
4
All Walls
B2
3
Tow/S. Wall
Build
Monk UU
Siege Ram
Elephant
Cavalry
2
6
0
1
2
3
3
1
1
1
8 0
8 0
10 0
2
3
3*
4*
2
2
10 2
12 3
4
4
1
2
2
3
0
0
0
0
0
0
0
2
0
0
Move
Speed
(tiles/s)
Cost
Build
Time
0.8
1
0.9
0.9
0.9
0.9
0.9
1
1
1
1.1
1.1
1.3
1.05
1.05
1.05
1.05
1
1
1
1
0.65
0.65
0.9
0.9
1.38*
1.38*
0.96
0.96
0.96
0.96
0.96
1.4
1.4
0.96
0.96
0.96
50F
0:25
100W 50G 0:51
60F 20G
0:21
60F 20G
0:21
60F 20G
0:21
60F 20G
0:21
60F 20G
0:21
35F 25W 0:22
35F 25W 0:22
35F 25W 0:22
20F 50G
20F 50G
0:35
20F 50G
0:20
65F 25G
0:16
65F 25G
0:16
52F 26G* 0:16
52F 26G* 0:16
60F 30G 0:17*
60F 30G 0:17*
60F 30G
0:09
60F 30G
0:09
85F 40G
0:12
85F 40G
0:12
55F 25G
0:17
55F 25G
0:17
65F 25G
0:10
65F 25G
0:10
25W 45G 0:35
25W 45G 0:27
25W 45G 0:27
25F 35W 0:22
25F 35W 0:22
40W 70G 0:34
40W 70G 0:27
45F 50G
0:34
40W 35G 0:19
40W 35G 0:13
1.3
1.3
0.96
0.96
0.96
0.96
1.45
1.45
1.2
1.2
1.2
1.2
1.45
1.45
1.4
1.4
0.7
1.1
60F 70G
0:24
60F 70G
0:24
60F 55G 0:17*
60F 55G 0:20*
35W 40G 0:19
35W 40G 0:19
55W 65G 0:26
55W 65G 0:26
37W 37G* 0:16
32W 32G* 0:16
110W 60G 0:25
110W 60G 0:25
55F 60G
0:22
55F 60G
0:22
55F 85G
0:23
55F 85G
0:23
100G
0:51
100G
0:51
2 extra arrows for a normal Chu Ko Nu, 4 for Elite
16P
2.9
18P
2.9
17 P 3.45
22 P 3.45
6P
2
7P
2
6P
1.68*
8P
1.68*
5P
1.9
5P
1.9
9P
2.5
9P
2.5
5M
2
7M
2
7M
2
10 M
2
Conv: 5-12s
Conv: 5-12s
6
6
8
8
6*
8*
4
4
4
5
4
5
4
5
3
3
9
7
65
70
50
50
70
80
95
95
80
90
100
100
0.28 55
0.28 70
0.28 44*
0
50*
0.35 35
0.35 40
0.7
60
0
60
0.35 50
0.35 65
0.7 150
0.7 200
100
120
100 0.42 65
100 0
80
30
30
1
2
2
2
1
1
2
2
2
0
0
3
5
0
0
5
5
0
0
5
9
10
18
9
12
Con. Build: 16-27s
Heal Range: 4
Heal Rate: 1HP/0.4s
Con. Build: 16-27s
Heal Range: 4
Heal Rate: 1HP/0.8s
Castle
All Walls
B2
Tow/S. Wall
Build
Monk UU
Siege Ram
Elephant
Cavalry
Cav Archer
Archers
Infantry
Eagles Spear
Att.
M/P
M/P
Fire Ra. Acc
Delay HP
Armor Attack Rate LoS (%)
(in s)
4
6
2
3
Camel/Ship
Unit
4
25
7
70
4M
2
4
40
0
6M
2
4
45
2
9M
2
4
60
4
11 M
2
5
60
6
13 M
2
5
70
6
3M
3
4
45 7
1
4M
3
4
55 11
1
6M
3
4
60 16
1
4M
2
6
50 0
7M
2
6
50 1
9M
2
6
60 2
9M
2
3
55*
2
14 M
2
5
72*
3
10 M
2
3
60
2 6
12 M
2
5
70
3 10
10 M
2
3
50
10 2
12 M
2
5
75
10 2
8M
1.43* 4
60
2
12M 1.43* 5
80
3
12 M
2
3
70
4
17 M
2
5
100
4
7M
2
3 100 0.84 50
1
8M
2
4 100 0.56 60
2
8M
2
3
65
2
13 M
2
5
80
3
4P
2
4
80 0.35 30
3
5P
2
5
85 0.35 35
3
6P
2
5
90 0.35 40
3
2P
3
1-4 90 0.35 30
3 3
3P
3
1-5 90 0.35 35
3 4 2
6P
2
4
50 0.7
50
2
7P
2
4
50 0.7
60
2
17P
3.45 7
65 0.35 35
10 1
8P/0M 3.6
4
85 0.21 45
2
8P/0M 3.75 4
85 0.21 50
2
3P/0M
2/2
2/2
1/0
2/0
0/0
0/1
0/0
1/0
0/1
0/2
0/3
0/4
0/0
0/0
0/0
1/0
0/0
0/0
Cav Archer
CKN Arrow
Conquistador
Elite Conq
Janissary
Elite Janissary
Longbowman
Elite LBM
Mangudai
Elite Mangudai
Plumed Archer
Elite Plumed
War Wagon
Elite WW
Camel
Heavy Camel
Mameluke {11}
Elite Mam. {11}
Monk
Missionary
3M
Archers
Villager
0/0
Trade Cart
0/0
Militia
0/1
Men at Arms
0/1
Longswordsm.
0/1
2h Swordsm.
0/1
Champion
1/1
Spearman
0/0
Pikeman
0/0
Halberdier
0/0
Eagle Warrior
0/2
Eagle W. (CA+) 0/2
E. Eagle Warrior 0/4
Berserk
0/1
Elite Berserk
2/1
Huskarl
0/6
Elite Huskarl
0/8
Jaguar Warrior 1/0
E. Jaguar W.
2/0
Samurai
1/1
Elite Samurai
1/1
Teutonic Knight 5/2
E. Teutonic K.
10/2
Throwing Axem. 0/0
E. Throwing A.
1/0
Woad Raider
0/1
E. Woad Raider 0/1
Archer
0/0
Crossbowman
0/0
Arbalest
0/0
Skirmisher
0/3
Elite Skirmisher 0/4
Cavalry Archer
0/0
Hvy Cav Arch.
1/0
Hand Cannon.
1/0
Chu ko Nu
0/0
Elite CKN
0/0
Infantry
Att.
M/P
M/P
Fire Ra. Acc
Delay HP
Armor Attack Rate LoS (%)
(in s)
Eagle Spear
Unit
Camel/Ship
Version: 10.07.16
Move
Speed
(tiles/s)
Cost
Build
Time
9
12
8
10
7
10
35
45
60
125
150
200
(Blast Radius: 0.5)
12
12
12
40
50
65
(Blast Radius: 1)
(Blast Rad.: 1.25)
(Blast Rad.: 1.5)
(Blast Radius: 1.5)
(Blast Radius: 2)
12 8 10
12 10 10
7
10
(Can fell trees)
6
6
6
6
2
2
2
2
6
2
3
3
3
0.49 40
6
1
0.49 50
8
2
0.49 80 40 (Blast Radius: 0.5)
20
0.42 150 (Can fell trees, but not efficiently)
50
50
100
100
0
0
0
0
0
0
50
4800
1020
1500
2250
2220
2400
250
1800
3000
2750
4000
60
80
100
120
135
165
50
60
120
140
120
150
130
160
100
100
0
0
200
300
100
100
100
100
100
100
100
100
100
0
0
0
11
7
9
10
40
5
500
0**
2
2
2
900 100
0.65
0.65
0.7
0
0.8
0.8
(Blast Radius: 2.5)
(Blast Radius: 3.5)
3
4
15
15
15
15
40
40
4
4
9
11
0:30
0:30
0:30
0:30
0:30
0:30
0:20
0:20
0:14
0:14
0:31
0:31
0:46
0:46
0:46
0:36
0:36
0:36
6
7
8
220
280
2 2
3 3
200
275
7
8
75W 75G 0:30
75W 75G 0:30
225W 225G 0:56
0.9
0.9
200W 200G 0:50
200W 200G 0:50
5
3
4
4
80F
80F
80F
60F 75G
60F 75G
60F 75G
70F 75G
70F 75G
60F 60G
60F 60G
200F 75G
200F 75G
160W 135G
160W 135G
160W 135G
160W 75G
160W 75G
160W 75G
1.26
1.32
1.45
1.43
1.43
1.43
1.6
1.6
1.35
1.43
1.1
1.1
1.54
1.54
11
8
9
11
Build
Time
200W 200G
80F 20G
650 S
25W 125S
25W 125S
25W 125S
100G 125S
275W 100S
2W
5S
5S
30S
30S
75W
100W 50G
125W
90W 30G
90W 30G
90W 30G
70W 50G
70W 50G
75W 45G
75W 45G
200W 150G
200W 150G
80W 40G*
80W 40G*
0**
0**
0**
(+1/+1 armor per age)
15
15
1.2
1.55
1.5
1.5
1.35
1.35
1.35
1.35
1.35
1.35
1.35
0.6
0.6
0.6
0.6
0.6
0.5
0.5
0.6
Cost
0.05
2
4
200 40
250
60
(Blast Radius: 0.5)
Move
Speed
(tiles/s)
0:50
0:25
3:20
1:20
1:20
1:20
1:20
2:30
0:05
0:8
0:8
0:70
0:70
0:40
0:36
0:46
1:00
0:36
0:36
0:31
0:31
0:36
0:36
0:46
0:46
0:25
0:25
1P
Turtle Ship {8}
6/5
50M
E.Turtle Sh.{11} 8/6 {1} 50M
Castle
All Walls
B2
Tow/S. Wall
Build
Monk Turtle
Siege Ram
Elephant
Cavalry
Cav Archer
Archers
Infantry
UU Spear
Att.
M/P
M/P
Fire Ra. Acc
Delay HP
Armor Attack Rate LoS (%)
(in s)
Camel/Ship
Unit
Castle
3 Extra Arrows per Shot
100
100
100
15
0.25
0.25
10
10
3.34
3.34
2-7
2-7
5-12
4-16
19
4
1-8
1-8
1-8
1-8
1-8
6
2
2
2
6
6
5
6
5
5
6
7
6
6
2.49
2.49
3-13
3-15
6
7
{16}
{24}
{20}
{20}
6P
7P
8P
110 M
140 M
2P/1M
3P/1M
35M
45M
7P
8P
All Walls
0
0
0
10
12P/0M 3.6
16P/0M 3.6
40M
6.5
200P
10
25 M
11P
5P
6P
7P
120P
5P
Tow/S. Wall
0/6
0/7
2/5
1/150
2/8
0/2
8/11
1/7
2/8
3/9
3/9
3/5
2/5
8/10
12/12
6/6
6/6
0/4
0/6
4/8
0/6
0/6
0/8
0/3
0/5
0/6
0/8
0/6
0/8
0/6
0/8
B2
6
6
10
12
Bonus per infantry unit garrisoned
Scorpion
Heavy Scorpion
Bomb. Cannon
Trebuchet
Packed Treb
Petard
Castle** {8}
Watch Tower
Guard Tower
Keep
Bombard Tower
Town Center
Palisade Wall
Stone Wall
Fortified Wall
(Stone) Gate
(Fortified) Gate
Fishing Ship
Trade Cog
Transport Ship
Galley
War Galley
Galleon
Demo. Ship {3}
H Demo Ship{5}
Fire Ship {5}
Fast Fire Sh. {7}
Cannon Galleon
Elt Cannon G.
Longboat
Elite Longboat
Build
Monk Turtle
Siege Ram
Elephant
0
0
0
45
45
60
75
100
120
160
110
150
90
150
450
600
50
60
70
175
200
270
Cavalry
4
6
8
10
4
4
5
4
5
5
7
4
5
3-7 100
3-8 100
3-8 100
3
3
3
Cav Archer
2
2
2
1.9
1.8
1.8
1.9
1.8
1.7
2.1
2.1
2
2
6
6
6
5
5
5
Archers
Scout
0/2
3M
Scout(Feudal+) 0/2
5M
Light Cavalry
0/2
7M
Hussar
0/2
7M
Knight
2/2
10 M
Cavalier
2/2
12 M
Paladin
2/3
14 M
Cataphract {12} 2/1
9M
E. Cataphr. {16} 2/1
12M
Tarkan
1/2
7M
Elite Tarkan
1/3
11 M
War Elephant
1/2
15 M
Elt. War Eleph.
1/3
20 M
Mangonel
0/6
40M
Onager
0/7
50M
Siege Onager
0/8
75M
Batter. Ram [4] -3/180 2 M
Capped Ram [4] -3/190 3M {1}
Siege Ram [6] -3/195 4M {2}
Infantry
Att.
M/P
M/P
Fire Ra. Acc
Delay HP
Armor Attack Rate LoS (%)
(in s)
UU Spear
Unit
Camel/Ship
Version: 28.12.16
Move
Speed
(tiles/s)
Cost
*Civ Bonuses that affect unique units are already factored in (if a bonus is lower in castle age, the lower rate is applied to non-elite units)
**First castle arrow: 11P, +2 vs. Spearmen, no other bonuses; Towers: +5 bonus vs stone defense only for extra arrows.
Build
Time