Analogies and Mental Simulations in Learning for Really New Products (RNPs): Is a Picture Always Worth a Thousand Words? The Impact of Presentation Formats in Consumers’ Early Evaluation of Really New Products (RNPs) Research Presentation Veronica Wong Professor of Marketing, Kent Business School STRUCTURE OF PRESENTATION • • • • • • Background Objectives Conceptual Model and Hypotheses Methodology Key Findings Implications and Future research RNP RESEARCH: WHY IMPORTANT? • RNPs “create, or at least substantially expand a category rather than reallocate shares within an existing one” (Marketing Science Institute, 1994) They lead to major shifts in market shares (Lehmann, 1997) • Without Really New Products (RNPs) market shares ultimately drop off (PLC concept) • BUT 40% to 90% of new products fail (Cierpicki et al., 2000) • Issues: - Consumers’ difficulty in understanding RNPs (Gregan-Paxton et al., 2002) - Burden placed on consumer to learn about product benefits (Gourville, 2005) - Analogies and mental simulation useful framing strategies to deal with uncertainty - May differ for RNPs and vary with types of RNP - Impact of presentation format (words vs pictures) and RNP type on comprehension of and attitude to, the product RECENT EXAMPLES OF SUCCESSFUL REALLY NEW PRODUCTS (RNPs) EXAMPLES OF REALLY NEW PRODUCTS (RNPs) THAT FAILED OR STRUGGLED IN THE MARKETPLACE TIVO SEGWAY SCOOTER KEY RESEARCH OBJECTIVES • Determine which a. learning strategy (analogy vs. mental simulation) and b. presentation format (words vs. pictures) are more effective in enhancing product comprehension and attitude to the product for RNPs. • Examine these impacts for each type of RNP: utilitarian vs, hedonic vs hybrid KEY RESEARCH CONTRIBUTIONS • Extend prior work in a. Consumer responses to RNPs (Feiereisen, Wong, Broderick, 2008) b. Congruity theory (Johar and Sirgy, 1991) c. Rhetorical works (McQuarrie and Phillips, 2005) d. Resource-matching perspective (Arnand and Sternthal, 1990) • Linkages to underdeveloped research on ‘hybrid’ new products (Leclerc, Schmitt, and Dubé-Rioux, 1989) and broader stream of utilitarian and hedonic products (Gll, 2008) • Provide guidance on communicating benefits of RNPs Categorization vs Analogy • Theoretical boundary between the two concepts are blurred • Distinct processes involved • Categorization paradigm based on organizing new stimulus in memory - useful for transfer of beliefs among similar products (Gregan-Paxton & John, 1997) • Analogical transfer paradigm relies on use of knowledge structure to enable new learning about novel stimulus (Lehmann, 1994) CONCEPTUAL BASES ►Analogical learning: Structure mapping theory – mapping of knowledge from one familiar domain onto an unfamiliar, unknown domain (Gentner, 1989) • Information from a familiar domain (base) is used to understand a new domain (target) • 3 stages: 1) Access 2) Mapping 3) Transfer E.g.: analogy between a PDA and a secretary • Common relations are essential but physical similarities are not (the base and the target do not look alike) http://www.apple.com/ipod/nike/ ANALOGY WITH WORDS ANALOGY WITH PICTURES CONCEPTUAL BASES ►Mental simulation - defined as the imitative mental representation of some event or series of events (Taylor et al., American Psychologist, Vol 53, 1998) • Form of cognitive processing in which visual information is represented in working memory (MacInnis and Price, 1987): ‘‘thinking in pictures’’ • Helps deal with knowledge development (Sujan et al. 1997) and uncertainty (Taylor et al. 1998) • Mental simulations for RNPs likely to stimulate understanding of the RNP fit with existing usage habits (Taylor et al. 1998) • Provide “experience value” (Kahneman and Tversky 1984) when product trial is impossible http://www.samsung.com MENTAL SIMULATION WITH WORDS MENTAL SIMULATION WITH PICTURES CONCEPTUAL BASES ►Analogy vs. mental simulation • Analogies “go beyond the given information” (Fishbein and Ajzen 1975) : risk of misconceptions (Spiro et al., 1989) • Mental simulation in preference measurement exercise for RNPs enabled respondents to develop more accurate estimate of the product’s utility than analogies (Hoeffler, 2003) ►Pictorials vs. words • Pictorials: Implicit, various interpretations (Sperber and Wilson 1986). • Words: Explicit, one main interpretation TYPES OF REALLY NEW PRODUCTS • Utilitarian - possesses functional, instrumental, and practical benefits (Batra and Ahtola, 1990) • Hedonic - possesses aesthetic, experiential, and enjoymentrelated benefits (Bahtra and Ahtola, 1990) • Hybrid - possesses both utilitarian and hedonic characteristics (Leclerc, Schmitt, and Dubé-Rioux, 1989) CONCEPTUAL MODEL HYPOTHESES for RNP LEARNING [1] Hypothesis 1 relating to analogy and comprehension • Analogical learning reliance on inferences (Fishbein and Ajzen, 1975) • Analogical transfer are guesses open to inaccurate representation of target (Gentner, 1989) • Run risk of misinforming (Hoeffler, 2003) • Syntactic properties of words vs pictures differ (Messaris, 1997) • Higher risk of erroneous inferences due to wider range of inferences induced by pictures (McQuarrie and Philips, 2005) • Comprehension calls for extensive cognitive thinking independent of RNP type • Cognitive load increased by visual analogy (humans as “cognitive miser” (Fiske and Taylor, 1991) and reliance on shared knowledge between sender and receiver H1: When the framing strategy is an analogy, the use of words triggers higher product comprehension than the use of pictures for H1 (a): Utilitarian product; H1 (b): Hedonic product; H1 (c): Hybrid product HYPOTHESES for RNP LEARNING [2] Hypothesis 2 relating to analogy and attitude to RNP • • • • • • • • • Analogies as rhetorical figures enhance attitudes via indirect persuasion (McQuarrie and Philips, 2005) Indirect persuasion relies on spontaneous generation of inferences (holds well for welldeveloped knowledge structure) Indirect persuasion effective due to self-generated implicit claim, by nature more accessible and less subject to counter-arguing (Lee and Olshavsky, 1995) Demanding cognitive process hinders indirect persuasive effect Understanding new product benefits relies on elaboration of relational information Analogical incongruity more effortful to solve using pictures by nature implicit (Lehmann, 1994) Estimation of personal usefulness of new benefits influences development of positive attitudes Relational mapping-demands on consumer resources to process persuasive message greater for pictorial analogies (Roehm and Stemthal, 2001), and Difficulties in conducting relational mapping reduces development of positive attitude H2: When the framing strategy is an analogy, the use of words triggers a more positive attitude to the product than use of pictures for H2 (a): Utilitarian product; H2 (b): Hedonic Product; H2 (c): Hybrid product HYPOTHESES for RNP LEARNING [3] Hypothesis 3 relating to mental simulation and comprehension of utilitarian and hedonic RNPs • • • Mental simulation does not rely on inferences, but on mental representation Congruity theory for ad appeal-product type may apply (Sirgy, 1982) - Self-congruity refers to match between product image characteristics and self-concept (hedonic appeals) - Functional congruity refers to match between perceived and desired product functional characteristics (utilitarian appeals) Words regarded more ‘utilitarian’ than pictures -Cultural norms (language, hence, use of words equated with rationality, Polanyi and Prosch, 1976) - Hemispheral lateralization theory (semantic data activate rational left cerebral hemisphere leading to perceived heightened utility, Hansen, 1981) - Pictures regarded more aesthetic and hedonic than words (Polanyi and Prosch, 1976) H3: (a): When framing strategy is a mental simulation, use of words will trigger a higher product comprehension than the use of pictures for a utilitarian product (b): When framing strategy is a mental simulation, use of pictures will trigger a higher product comprehension than the use of words for a hedonic product HYPOTHESES for RNP LEARNING [4] Hypotheses relating to mental simulation and attitude to utilitarian and hedonic RNPs • Deep comprehension of self-relevant product consequences enhances post-exposure attitude (Levels of subjective comprehension [LSC] model, Mick, 1992) • Mental simulation help consumers understand product attributebenefit link by merging new product with existing usage pattern (Taylor et al., 1998) • Cultural norm – words more “utilitarian”; pictures more “hedonic” • Hemispheral lateralization- words increase perception of heightened utility; pictures regarded more hedonic than words H4: (a): When the framing strategy is a mental simulation, use of words will trigger a more positive attitude to the product than the use of pictures for a utilitarian product (b): When the framing strategy is a mental simulation, use of pictures will trigger a more positive attitude to the product than the use of words for a hedonic product HYPOTHESES for RNP LEARNING [5] Hypotheses relating to mental simulation and attitude to hybrid RNP • Duality of utilitarian and hedonic characteristics • Congruity effect operates between: - use of words and utilitarian product characteristics - use of pictures and hedonic product characteristics H5: (a): When the framing strategy is a mental simulation, there will be no significant difference in product comprehension when conveyed with words vs with pictures for a hybrid product (b): When the framing strategy is a mental simulation, there will be no significant difference in attitude to the product when conveyed with words vs with pictures for a hybrid product HYPOTHESES for RNP LEARNING • H1: When framing strategy is an analogy, use of words triggers higher product comprehension than use of pictures for H1 (a): Utilitarian product; H1 (b): Hedonic product; H1 (c): Hybrid product • H2:When framing strategy is an analogy, use of words triggers a more positive attitude to the product than use of pictures for H2 (a): Utilitarain product; H2 (b): Hedonic Product; H2 (c): Hybrid product • H3: (a): When framing strategy is a mental simulation, use of words will trigger a higher product comprehension than the use of pictures for a utilitarian product (b): When framing strategy is a mental simulation, use of pictures will trigger a higher product comprehension than the use of words for a hedonic product • H4: (a): When the framing strategy is a mental simulation, use of words will trigger a more positive attitude to the product than the use of pictures for a utilitarian product (b):When the framing strategy is a mental simulation, use of pictures will trigger a more positive attitude to the product than the use of words for a hedonic product • H5: (a): When the framing strategy is a mental simulation, there will be no significant difference in product comprehension when conveyed with words vs with pictures for a hybrid product (b): When the framing strategy is a mental simulation, there will be no significant difference in attitude to the product when conveyed with words vs with pictures for a hybrid product METHODOLOGY: MEASURES ► Product comprehension - Subjective comprehension 6 items (adapted from Moreau et al., 2001 and Hoeffler, 2003) α= 0.911 I found the product description: (i) Difficult to understand/ Easy to understand; (ii) Confusing/ Straightforward (7-point scale) Please indicate the extent to which you agree with the following statements (1= strongly disagree; 7=strongly agree) (iii) After reading the advert, I have a very strong understanding of how this product works. (iv) After reading the advert, I would be able to use the product. (v) After reading the advert, I understand the main features of this product (vi) After reading the advert, I understand the main benefits of this product - Open-ended question (Gregan-Paxton et al., 2002) ‘A friend of yours has just come to you and said “Hey I just heard about this new product. I don't understand what it is. Can you explain it to me?" Please describe the product as you would if you were speaking to your confused friend’ METHODOLOGY: MEASURES ► Attitude to Product - 4 items (adapted from Moreau et al., 2001) α= 0.972 How would you describe your attitude toward the product? (i) Bad/ Good (ii) Unfavourable/ Favourable (iii) Dislike/ Like (iv) Negative/ Positive (7 point scale) - Open-ended question (Gregan-Paxton et al., 2002): ‘Please write down any thoughts, perceptions and opinions you might have concerning the product that was just presented’. METHODOLOGY: SELECTED PRODUCTS 3 RNPs chosen: • Video Glasses: a head set which gives the impression to the viewer to be watching videos downloaded on a mobile on a large screen (analogical base: cinema projector) • Intelligent Oven: an oven which also works as a fridge and can be programmed remotely to start cooking (analogical base: cook) • Digipen: a pen which transforms handwritten notes into electronic documents (analogical base: secretary) METHODOLOGY: RNP SELECTION CRITERIA AND PROCESS • From a large range a RNPs identified in high-tech consumer magazines and websites 5 RNPs were selected as they all had appropriate analogue bases • From these 5 RNPs, 2 RNPs were removed from the research due to 1/ excessive familiarity, 2/ difficulty to understand the analogy (issues identified in a pre-test involving 53 respondents) • All technological and consumer innovations • Products qualified as RNP - required "both the consumer and the organization to think differently in producing and using the new product" (Lehmann 1994) • Each RNP pertaining to new product type ascertained (pre-test, N=15) METHODOLOGY: PRE-TEST1a TO ASCERTAIN ALIGNMENT WITH RNP TYPE • • • • • 15 respondents interviewed to ascertain selected products pertained to RNP type identified (100% agreement) Additional 37 respondents rated each of the 3 RNPs as follows: - Utilitarian: effective/ineffective; unhelpful/helpful; not functional/ functional;’ not useful/useful; impractical/practical; met a goal/did not meet a goal (Voss, Spangenberg and Grohmann, 2003) - Hedonic: product was not fun/fun; dull/not exciting; not delightful/ delightful; unenjoyable/enjoyable; not appealing to the sense/appealing to the sense; not pleasant/pleasant ( adapted from Voss et al., 2003) Utilitarian = Meanutilitarian> Meanhedonic (Digipen: M.utilpen=5.50; M.hedopen=4.25; t=4.258, df=33, p=0.000) Hedonic = Meanhedonic > Meanutilitarian (Video glasses: M.utilglasses=4.09; M.hedoglasses=5.28; t=-4.935, df=34, p=0.000) Hybrid = Insignificant difference bet. Meanhedonic and Meanutilitarian (Intelligent oven: M.utiloven=5.20; M.hedooven=4.97; t=0.692, df=36, p=0.493) STIMULI DEVELOPMENT • • • • • • • 18 stimuli developed (6 for each RNP) Size of the elements held constant for each condition across products: ensure effects on consumers’ responses to stimuli due to the learning process either in the text or in the picture and not to the size of these elements (Rosbergen, Pieters and Wedel, 1997). Similar number of words across products for each condition Stimulate imagery: - instructions to imagine (Babin and Burns, 1992) - consumer presented as ‘you” in MS condition, vs “the owner” in analogy to limit amount of imagery (Escales and Luce, 2003) Fictitious brand name - equal appropriateness to all products Same argument conveyed using words vs. pictures Pictures in visual conditions extracted from http://www.tmio.com/, http://www.logitech.com/, http://www.agence-revolutions.com/ orange_lunettes_video_mobile_revolutions.html) METHODOLOGY: Stimuli Verbal mental simulation: Hedonic product Verbal analogy: Hedonic product METHODOLOGY: Stimuli Visual mental simulation: Hedonic product Visual analogy:Hedonic product METHODOLOGY: STIMULI Visual no analogy/no mental simulation Hybrid product Verbal no analogy/no mental simulation Hybrid product METHODOLOGY: STIMULI Verbal mental simulation: Utilitarian product Verbal analogy: Utilitarian product JUSTIFICATION OF ANALOGIES • Only analogies from far domains as opposed to near domains (Ait El Houssi et al., 2005) • Example: analogy between digipen and a ballpoint pen (near domain) vs. analogy between digipen and a secretary (far-domain) • Pre-test to check that all analogical bases were familiar to the respondents and that the analogies were easy to understand. No significant differences were found across products. METHODOLOGY: PRE-TEST1b – FAMILIARITY WITH RNPS AND ANALOG BASE - Pre Test 1 (N=53)* Video glasses Intelligent oven Digipen Sign. Limited familiarity with product 2.68 2.22 2.92 p>0.05 High familiarity with base domain 4.78 5.66 5.08 p>0.05 Similar ability to understand analogy across products 4.12 4.71 4.92 p>0.05 *On a 7-point scale PRE-TEST 2: JUSTIFICATION OF BASE DOMAINS & WORDS VS PICTURES MANIPULATION • Panel of 10 marketing expert-judges asked to describe picture in visual analogy to ascertain that the analogical base was easy to identify - Pictures of analog base domains used in visual analogies easily identifiable and viewed positively (100% agreement) • Judges given the assignment of conveying message of pictorial element into words: aim is to increase visual-verbal similarity • Judges answered the following questions: - Whether the pictorial element conveyed the same message as the text (3 items). - Attractiveness of the advert (4 items) - Easy to understand, easy to relate to, meaningful, informative (1 item each) - Feelings toward the pictorial element (3 items) • Feedback solicited to improve similarity between message conveyed in words and pictures PRE-TEST 2: RESULTS CONFIRMING VALIDITY OF WORDS VS PICTURES MANIPULAITON • Similarity of message conveyed in mental simulation conditions rated highly: (M.video glasses=5.9; M.digipen=5.5; M.intelligent oven=5.6, p>0.05) • Similarity of message conveyed in analogy conditions rated highly: (M.video glasses=5.1; M.digipen=4.9; M.intelligent oven=5.0, p>0.05) • Difference across conditions statistically insignificant METHODOLOGY: PARTICIPANTS & DATA COLLECTION • 853 participants from UK university • 40.8% male and 59.2% Female, aged from 18 to 56 years old • 3 within-subjects (framing: mental simulation vs analogy vs no analogy/no mental simulation) X 2 betweensubjects (presentation format: words vs pictures) X 3 between-subjects (RNP type: utilitarian vs hedonic vs hybrid) design • Online instrument • RNP type and advert type presented in balanced order reducing carry-over effects TABLE 1 DESCRIPTIVE STATISTICS: PRODUCT COMPREHENSION Visual Mental Simulation Visual Analogy No Verbal analogy/no Mental mental Simulation simulation Verbal Analogy No analogy/no mental simulation Mean (SD) Mean (SD) Mean (SD) Mean (SD) Mean (SD) Mean (SD) Digipen 4.39(1.54) (Utilitarian) 3.01(1.72) 2.69(1.30) 5.08(1.050 5.21(1.15) 4.76(1.17) Video Glasses (Hedonic) 4.44(1.33) 3.00(1.35) 4.33(1.57) 4.28(1.40) 4.38(1.21) 4.56(1.13) Intelligent Oven (Hybrid) 4.05(1.46) 3.46(1.50) 4.01(1.43) 4.69(1.12) 4.39(1.30) 4.92(1.13) TABLE 2 DESCRIPTIVE STATISTICS: PRODUCT ATTITUDE Visual Mental Simulation Visual Analogy No analogy/ no mental simulation Verbal Mental Simulation Visual Analogy No analogy/ no mental simulation Mean (SD) Mean (SD) Mean (SD) Mean (SD) Mean (SD) Mean (SD) Digipen (Utilitarian) 4.48(1.66) 3.58(1.75) 3.48(1.40) 4.84(1.74) 4.77(1.58) 4.27(1.60) Video Glasses (Hedonic) 4.80(1.53) 3.61(1.49) 4.66(1.63) 3.56(1.68) 3.87(1.60) 3.91(1.81) Intelligent Oven (Hybrid) 3.65(1.56) 3.19(1.60) 3.97(1.64) 3.74(1.63) 3.29(1.93) 4.08(1.85) TABLE 3 ANOVA RESULTS Product Comprehension F p Product Attitude Partial η2 F p Partial η2 Presentation Format x Framing Strategy x Product Type Presentation x Framing 34.592 p<0.001 0.051 8.247 p<0.001 0.013 Utilitarian product Framing 34.824 p<0.001 0.089 13.899 p<0.001 0.037 Presentation 275.856 p<0.001 0.278 40.318 p<0.001 0.053 Framing x Presentation 24.533 p<0.001 0.064 4.002 p<0.05 0.011 Hedonic product Framing 24.271 p<0.001 0.062 8.382 p<0.001 0.022 Presentation 21.464 p<0.001 0.028 21.424 p<0.001 0.028 Framing x Presentation 21.516 p<0.001 0.055 13.676 p<0.001 0.036 Hybrid product Framing 10.014 p<0.001 0.026 11.178 p<0.001 0.030 Presentation 70.333 p<0.001 0.087 0.649 p>0.05 0.001 Framing x Presentation 0.941 p>0.05 0.003 0.002 p>0.05 0.000 PRODUCT COMPREHENSION for EACH PRESENTATION FORMAT/FRAMING STRATEGY COMBINATION (UTILITARIAN PRODUCT: DIGIPEN) 5.5 5 Mental Simulation 4.5 Analogy 4 No Analogy/ No Mental Simulation 3.5 3 2.5 Visual Verbal H 1a: Comprehension: analogy: words> pictures (utilitarian). Supported (p<0.001). H 3a: Comprehension: mental simulation: words>pictures (utilitarian). Supported (p<0.001). PRODUCT COMPREHENSION for EACH PRESENTATION FORMAT/FRAMING STRATEGY COMBINATION (HEDONIC PRODUCT: VIDEOGLASSES) 5 4.5 Mental Simulation 4 Analogy 3.5 No Analogy/ No Mental Simulation 3 2.5 Visual Verbal H 1b: Comprehension: analogy: words> pictures (hedonic). Supported (p<.001). H 3b: Comprehension: mental simulation: pictures> words (hedonic). Rejected (p>.05). PRODUCT ATTITUDE FOR EACH PRESENTATION FORMAT/FRAMING STRATEGY COMBINATION (UTILITARIAN PRODUCT:DIGIPEN) 5 4.8 4.6 4.4 mental simulation 4.2 analogy 4 3.8 no analogy/ no mental simulation 3.6 3.4 3.2 3 visual verbal H 2a: Attitude: analogy: words> pictures (utilitarian). Supported (p<.001) H 4a: Attitude: mental simulation: words> pictures (utilitarian). Marginally reject, p<0.077 PRODUCT ATTITUDE for EACH PRESENTATION FORMAT/ FRAMING STRATEGY COMBINAITON (HEDONIC PRODUCT:VIDEO GLASSES) 5 4.8 4.6 4.4 mental simulation 4.2 analogy 4 3.8 no analogy/ no mental simulation 3.6 3.4 3.2 3 visual verbal H 2b: Attitude: analogy: words> pictures (hedonic). Rejected (p=.159). H 4b: Attitude: mental simulation: pictures> words (hedonic). Supported (p>.001). PRODUCT COMPREHENSION for EACH PRESENTATION FORMAT/FRAMING STRATEGY COMBINATION (HYBRID PRODUCT: INTELLIGENT OVEN) 5.5 5 Mental Simulation 4.5 Analogy 4 No Analogy/ No Mental Simulation 3.5 3 2.5 Visual Verbal H1c: Comprehension: analogy: words>pictures (hybrid). Supported (p<.001). H5a: Comprehension: mental simulation: words=pictures (hybrid). Not supported; instead words>pictures (p<.001). PRODUCT ATTITUDE for EACH PRESENTATION FORMAT/FRAMING STRATEGY COMBINATION (HYBRID PRODUCT: INTELLIGENT OVEN) 4.2 4 mental simulation 3.8 analogy 3.6 no analogy/ no mental simulation 3.4 3.2 3 visual verbal H 2c: Attitude: analogy: words> pictures (hybrid). Not Supported (p=.583). H 5b: Attitude: mental simulation: words=pictures. Supported (p=.643). SUMMARY RESULTS Hypothesis Outcome Comprehension: analogy: words> pictures (utilitarian) 1a √ Comprehension: analogy: words> pictures (hedonic) 1b √ Comprehension: analogy: words> pictures (hybrid) 1c √ Attitude: analogy: words> pictures (utilitarian) 2a √ Attitude: analogy: words> pictures (hedonic) 2b × Attitude: analogy: words> pictures (hybrid) 2c × Comprehension: mental simulation: words>pictures (utilitarian) 3a √ Comprehension: mental simulation: pictures> words (hedonic) 3b × (pic=w) Attitude: mental simulation: words> pictures (utilitarian) 4a √ (marginal) Attitude: mental simulation: pictures> words (hedonic) 4b √ Comprehension: mental simulation: words=pictures (hybrid) 5a × (w>pic) Attitude: mental simulation: words=pictures (hybrid) 5b √ SUMMARY: MOST EFFECTIVE COMBINATION OF LEARNING STRATEGIES AND PRESENTAITON FORMATS PER RNP TYPE AND OUTCOME Digipen (Utilitarian) Intelligent Oven (Hybrid) Video glasses (Hedonic) Product Verbal mental Comprehension simulation & Verbal analogy Verbal mental simulation* & Verbal analogy Visual mental simulation* = Verbal mental simulation* or Verbal analogy Attitude to Product Verbal mental simulation & Visual mental simulation Visual mental simulation Verbal mental simulation & Verbal analogy followed by Visual mental simulation KEY CONTRIBUTIONS • Match framing strategies and presentation formats to RNP type • For analogies, words more effective than pictures in increasing product comprehension, regardless of RNP type, but words only effective in enhancing attitude to utilitarian RNP. • Prior work focused solely on verbal mental simulation. This work confirms role of words in mental simulation for increasing product comprehension across RNP types, but also provides new evidence for visual mental simulations in enhancing comprehension of hedonic RNPs, and attitude towards all RNP types. • For a given framing strategy, triple congruity exists between presentation format, product type and dependent variable • Deeper understanding of consumer responses to HYBRID RNP THEORETICAL IMPLICATIONS • Power of framing (learning) strategies such as analogy and mental simulation differ in preparing consumers’ cognitive resources for new product acceptance • Words generate meaning (cognitive response) • Pictures activate cognitive and affective responses • 4-way congruity between category of new product, framing strategy, presentation format and communication response (i.e., cognition, affective) MANAGERIAL IMPLICATIONS • Align presentation format and message frame to RNP and desired response - hedonic: visual mental simulation - utilitarian: verbal analogy and verbal mental simulation - hybrid: verbal and visual mental simulation • Visual analogies inappropriate for RNPs regardless the type • Opportunity to influence consumers’ evaluation of RNPs with marketing communications: facilitate better product introductions/ improve new product success rates STUDY LIMITATIONS • Experimental setting - limits generalization beyond study sample • Differences related to consumer demographics may exist - may not be as severe due to large sample size • Stimuli not ‘purely’ visual (verbal) – but mix of words and pictures increases external validity FUTURE RESEARCH • How consumers use of different visual images to learn about, and form preferences (e.g., others-related vs selfrelated visualization [Dahl & Hoeffler, 2004]) • Moderating role of RNP type in relationship between visualization (self-related vs others-related) strategy and product evaluation outcomes • Examine strategies to improve effectiveness of analogies (e.g., use of experiential vs rational analogies for hedonic vs utilitarian RNPs respectivley) A Picture paints a thousand words……… Or Why paint when one WORD says it all? Analogies and Mental Simulations in Learning for Really New Products (RNPs): Is a Picture Always Worth a Thousand Words? The Impact of Presentation Formats in Consumers’ Early Evaluation of Really New Products (RNPs) Research Presentation Veronica Wong Professor of Marketing, Kent Business School Journal of Product Innovation Management (forthcoming 2013) with S. Feiereisen, Cass Business School, A. J. Broderick, Salford Business School Thank you.
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