4 the arena - Team Driven

2009 Junior Robotics League
Competition Manual
4 THE ARENA
TABLE OF CONTENTS
4 THE ARENA ................................................................................................................ 2
4.1 OVERVIEW ............................................................................................................... 2
4.2 THE TRACK .............................................................................................................. 2
4.2.1 The Scoring Zone ........................................................................................ 2
4.2.2 Starting Boxes ............................................................................................. 3
4.2.3 Hazards ....................................................................................................... 3
4.2.3 Alliance Zones ............................................................................................. 3
4.3 GAME PIECES.......................................................................................................... 4
4.4 END OF GAME PIECES ........................................................................................... 4
ARENA LAYOUT ............................................................................................................ 5
The Arena
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2009 Junior Robotics League
Competition Manual
4 The Arena
4.1 OVERVIEW
The following sections of this manual describe the field, and the game pieces used in the Team
Driven Robotics Competition. Please be sure to read Sections 4, 5, 6 and 7 to fully comprehend
the game.
4.2 THE TRACK
The game field, known as the “Track,” is an ovular shaped track with a goal on each end. The
track is similar to a race track and the robots must drive around the field to compete.
4.2.1 THE SCORING ZONE
The Scoring Zone is the area on each end of the track that has a high goal and a low
goal. Each Scoring Zone is specific to one alliance. The Scoring Zone is surrounded by
an area that can only be occupied by the other alliance for three seconds. Each scoring
zone is also flanked on each side by a Loading Zone. The Loading Zone is where the
Human Player loads racquet balls onto the field for robot retrieval.
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2009 Junior Robotics League
Competition Manual
4.2.2 STARTING BOXES
On the edge of the field are four Starting Boxes. Each alliance has two starting boxes,
one for each team. The two starting boxes are opposite the other alliances starting
boxes.
4.2.3 HAZARDS
Each straight part of the track is edged by two different types of hazards. One of the
hazards consists of halved tennis balls attached to the floor. The other hazard is a pit
filled with ping pong balls.
4.2.4 ALLIANCE ZONES
The two Alliance Zones are located at either end of the track, opposite the teams scoring
zone. Each Alliance Zone includes is a half circle area in which the teams bring the endgame bonus ball.
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2009 Junior Robotics League
Competition Manual
4.3 GAME PIECES
The game pieces for the competition are unmodified racquet balls that are not team specific.
The autonomous mode game pieces are green racquet balls and are only able to be scored
during autonomous mode.
4.4 END OF GAME PIECES
The end of game pieces are “OBalls” and are located in the “O-ZONE” area of the playing field
and can only be touched by a robot and scored during the end game segment of the match.
The end game segment of the match is the last 30 seconds. “OBalls” can be viewed on the
manufacturer’s website: www.rhinotoys.com.
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2009 Junior Robotics League
Competition Manual
ARENA LAYOUT
STARTING BOX
AUTONOMOUS SCORE LINE
PING PONG HAZARD
HUMAN PLAYER
ZONE
BALL LOADING ZONE
SCORING ZONE
ALLIANCE ZONE
ALLIANCE FINISH LINE
DRIVER ZONE
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“O-ZONE”