Color Mixer Scenario – SMALLab Teacher Guide Grade Levels: K - 12 Learning Goals: Learn how the primary colors mix together as emitted additive colors. Learn how to work collaboratively to understand the interactions of additive colors. Duration: One day Additional Materials: none How is this embodied and/or socio-collaborative? The height of the wands corresponds to the magnitude of a hue or color. Students raise the wands up and down for R, G, B color in Level 1, then must work together to mix and create secondary colors in Level 2. As the game becomes more challenging in Level 3, the height of the wand maps to the intensity of the color, higher = more. It is socio-collaborative because one student cannot mix all three colors, three must work together in a time constraint to create the final product in the center. Success requires communication. Common Core Standards: Science: PS4 Waves and their Applications in Technologies for Information Transfer - PS4B Electromagnetic Radiation Crosscutting Concepts: Patterns; Cause and effect: Mechanism and explanation; Scale, proportion, and quantity. Mathematics: 3,4,5 Number and Operations-Fractions; 3.4.5 Measurement and Data; 3,4,5,6,7,8, HS Modeling-formulating a problem, computing interpreting and validating a model. Electromagnetic spectrum and visible light, the relationship of wavelength to color. Section Introduction Action Familiarize students with the tracking system and interface. Teacher “Today we are going to work together to make the primary colors mix together in an additive manner. The colors are mixed in this central target area, which I will call the mixing area.” Pick three students to stand in the interactive space. Each wand is related to a color: red, green & blue. “Now raise your wands up and down to learn what your color is. One at a time you should hold your wand up high. You can see in the mixing area what your color is.” SMALLab Learning, LLC http://smallablearning.com 1 Have the students call out what color they represent. Once they determine which color they control, have them stand in the smaller circle that corresponds to their color within the interactive space. The Play-Practice first The large circle in the center is composed of two rings. In the outer ring you see the color that is currently being made by the wands. If all wands are down low, it will be black. Let’s explore what happens as you vary which wand is raised? When all wands are raised, the color is? ( white) In the central target mixing area you see the color that needs to be matched. This represents the RGB additive color model in which red, green, and blue light is added together in various ways to reproduce a spectrum of colors. Level 1 Single Primary Colors Controls: R = reset Space = play Ctrl -I= information Ctrl-C = config panel Switch levels by pressing 1, 2, 3 respectively. In Level 1, single primary colors of red, green or blue will appear in the center spotlight. Players take turns raising and lowering their wands individually to match the target. Your color is either on or off (binary). The central mixing circle expands out and serves as a timer. When the expanding central mixing area hits the outer ring the time to match as elapsed. Here’s what makes it hard! Every time you get a match incorrect the outer ring thickens or expands. This means that the time you have during play to match a central mixing color is decreased. Remember the thicker the outer ring, the less time to match the inner circle. This means your mistakes add up to make the game harder as you progress. Thus, the game can move quite fast, but it is lively and fun and should not be stressful. There are three levels in this game and each one moves up in complexity. The endnote contains more information on additive or emitted colors. Level 1 ends after you get 25 points (correct items). Level 2 ends after 55 more points (80 points cumulative). You can manually switch between levels by pressing [1], [2], and [3] keyboard keys respectively. SMALLab Learning, LLC http://smallablearning.com 2 Level 2 Mixing Colors In level 2, the students must work together to match the color. Three must be active (wands held high) so it is a pairing of colors that makes the central mixed color appear. These mixed colors are called the “secondary colors.” For example, if the central mixing color is yellow, then the green and red wands must be raised simultaneously, while the wand representing blue stays low. Green and Red = yellow Red and Blue = magenta or fuchsia Blue and Green = cyan or aqua Level 3 Levels of Intensity Note: Press Ctrl-C to make adjustments in the configuration panel – Height of the players – Smaller or Taller In Level 3, each wand is linked to activate three levels of intensity corresponding to saturation. This is the intensity of the color. When a wand is held low there is no color. When held at the midpoint it activates moderate color intensity – so you can get a grey color – if all three wands were raised half way. And, when the wands are at the highest level, the colors are at full intensity. This requires some trial and error, but eventually the students will figure it out and have fun cycling through the game. This game has no set end based on points. It stops after the timer has been run out and then resets. Game created by Katie Salen and the Institute of Play in NYC, NY. Here is how “additive color” from projected or emitted surfaces works: The colored pixels do not overlap on the screen, but when viewed from a certain distance, the light from the pixels diffuses to overlap on the retina. The way the human eye and the brain perceive color is taken advantage of here. Results obtained when mixing additive colors are often counterintuitive for people accustomed to the more common “subtractive” system of pigments, dyes, inks and other substances which present color to the eye by reflection rather than emission. In subtractive color systems green is a combination of yellow and blue; however, in additive color, red + green = yellow and no simple combination will yield green. Additive color is a result of the way the human eye detects color, and is not a property of light. A four step flow chart below from Wikipedia helps to show how this works: Light source: Medium wavelengths, or green, and long wavelengths, or red, radiate from two different projectors. Projection screen: Both the medium and long wavelengths reflect off of a spot on the screen. Retina: The medium and long wavelengths activate M and L cones on a spot on the retina. Brain: The brain interprets the equal amounts of medium and long signal as yellow. Last Updated 8/21/12 SMALLab Learning, LLC http://smallablearning.com 3
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