SELF REFEREED MINI-FOOTBALL RULES Before the match 1. Players 1.1 Who ? Members of CSIT unions, observer members and members of international confederations which having signed a cooperation agreement with the CSIT, can participate. The organising Union can invite non-affiliated CSIT federations and company sports teams to participate in CSIT Championships or the CSIT World Sport Games. More than one team by Union can participate. If there are too many teams in the championship, only one team from each union will be allowed to participate. Professional players who take part in national championships cannot participate in CSIT Championships. 1.2 How many ? 11 persons maximum (9 players, 1 coach, 1 head of delegation). 5 players on the field including the goal-keeper. Players have to be 16 or older. Subsitutions are unlimited and can be made at any time without stopping the game. 1.3 How ? Shirts with same colours and numeroted, and 2 balls size 4 (futsal ball). Wearing dangerous objects (watches, bracelets, etc;) and screwed cleats is prohibited. Not wearing shin guards can not be an obstacle for the player to enter the field. Sel-refereed Mini-Football – Rules 1/5 Allowed shoes : Forbidden shoes : 2. FIELD 2.1 Size : A field with handball size (around 40x20m) with lateral goals (3x2m). 2.2 Surface : Synthetic or grass. 2.3 Zones : Substitutes are along the line (nobody behind the goal line). A player can come out anywhere in the field. 3. DURATION 3.1 Duration : 2 periods of 20 minutes (15 minutes for women) without additional time. 3.2 Start and finish: Teams agree on the ball, the field, and stand ready till general signal. At full time, game finishes when the ball goes out of the field. On a foul ball doesn't cross the line, so the free kick is played. 3.3 Time : 15 minutes after kick off the absent team is declared forfeited. 3.4 Frequency : Each team will play at least 4 matches during the championship but no more than 2 matches per day. The Match 4. GAME 4.1 Start of the game : Kick-off : in the middle. The ball can be given in all directions. Throw in : with foot, stopped ball near the location where the ball goes out. On kick-off, throw in, corner kick or free kick : opponents 6m to the ball (still). The kicker can't touch the ball again before another player touches it. On kick-off or throw in : a goal can't be scored directly. If this is the case, a goal clearance is played. International de Football Autoarbitré à 7 – Rules 2/5 4.2 Goalkeeper : Can catch the ball by hand in its surface area ; must play quickly. He can not release the ball and then catch it by hand again. He can't touch the ball with his hands when he receives a pass from a teammate (all types of passes). He plays goal clearance with hands, opponents outside the area. The ball doesn't have to go out of the area to be involved, but if the goalkeeper puts it on the ground, he can't touch it again, even with foot. 4.3 Score : The system by which the competitions will be carried out is chosen depending on the number of the participating teams. In case of championship or group-phase, the system of points is as follows : - Won: 3 points - Draw: 2 points - Defeat: 1 point - Forfeited / Defeat by penalty : 0 point (score 0-5) - Penalty for 2 teams : 0 point (0-0 score) In the case of draw, particular goals difference. In the case of draw between 3 teams, goal difference in the matches is taken into account. In case of new draw, the best general goals difference, and then the best attack. 5. FOULS A match can be played without foul. 5.1 Free kick : Direct, at the place of the foul (the kicker can choose the pass to a teammate) to : - Common fouls - Getting voluntarily before the goalkeeper, even on place-kick. - Tackle (player lying or rolling on the ground to clear the ball), near opponent. We play standing. The goalkeeper is a player like the others, therefore tackle is prohibited too. This type of interception is allowed only when the player is alone with no player nearby (for example, player preventing the ball out). In the surface area, we play a penalty. 5.2 Offside : There is no offside in self-refereed mini-football. 5.3 Evocative law : A running game can be interrupted by the organization if external conditions of the match do not correspond to the spirit (hostilities against a team of a player). Some fouls or events may result after the game, reframing, player exclusion or downgrading team : foul in last defender position, systematic repetition of fouls or tackles, even if they are reported or the opponent plays the advantage. 6. SELF-REFEREEING 6.1 Application : Self-refereeing is "auto-arbitrage" in French. It comes from Greek "autos" which means "oneself". It isn't the solution but the problem that should be solved by all the players. Only players on the field regulate the match ; a substitute or the coach are not involved in the selfrefereeing ; except when he plays and is near the action. Sel-refereed Mini-Football – Rules 3/5 General case Difficult appreciation ? Ball goes out A lot of people on the action Situation is clear Hand > No discussion > I point out that I was the last person to touch the ball Hand is evident Player who made foul refutes. > No discussion In penalty area or not ? Really disagreed ? Out of the line ? 2 players touched the ball at the same time ? > Ball goes to a defending team > Teams have to reach an > Players nearby decide. If agreement in 2 minutes necessary, by compromise (ex : we can decide to play a free kick in the penalty area). > The action can be "put aside" Player asks an evident foul Foul > No discussion Advantage Nobody announces Player who "foul". The game made the foul continues. announces Player asks "foul" ; a teammate "foul" or "hand" ; continues to play and announces We can't Opponent plays "advantage". penalize the and announces original foul when the team « advantage ». loses the ball. > Advantage is played in every case Immediate announcement Defenders stopped > Playable advantage > Not playable advantage > Without agreement, we usually give the ball to a defending team > Common convention : teams that regain the possesion of the ball, give it to the opponents... 6.2 Tolerance level : it is not the same for each team. Rough contacts are regulated by the principle that players don't do what they don't want to be done by the opponents. If necessary, regulation is recalibrated by each team leader, first of all in his own team. Especially, when a player is insincere in evaluating his fouls (Never or hardly admits made fouls / often or easily requests fouls). The team can use the temporary exit that temporarily penalizes an irregular behavior. In practice, the player is substituted. It can be used at the same time by both teams. Teams can “put aside” an action in the case of disagreement. This episode may not be important at the end of the match. If this action becomes important, it is processed as a dispute. 6.3 Watcher : It checks the application of self-refereeing. The watcher is not a decision maker, but he can be a reminder of the rules. During the game if the teams fail to reach a decision, after 1 minute, the watcher reminds that that they must find an agreement or a compromise. After 1 minute again, the game must resume, otherwise both teams lose the match by penalty. Just like teams, watchers are empowered to supervise with the next schedule : - 3 points: no fault or a minor one, it doesn't request imaginary fouls - 2 points: too many fouls and / or unjustified objections International de Football Autoarbitré à 7 – Rules 4/5 - 1 point: specific problem (rudeness, dishonesty ...) and / or too many fouls - 0 points: global problem with self-refereeing, full responsibility for the dispute The frame of spirit is validated after each game. 7. Spirit 7.1 Convention: Unlike sports with a judge or a referee, self-refereeing is a concept where each player understands that the game is the issue. Deceit or simulation, even well done, can not be used. Making minor or no fouls, regulated by self-refereeing, is a key to a successful match. The spirit of all games contributes to the interest of the activity. 7.2 Before the tournament : The CSIT presents self-refereeing and its values to the teams and ensures its understanding by everybody. 7.3 During the match : a team that leaves the field, if the atmosphere is deteriorating, is not automatically penalized. Spirit of the game General case If recurrence Failure to the game (example : deliberately hide the goalkeeper, defender refuses to step back to 6m, repeated loss of time) Regulate or find agreement Raise the dispute Big failure (example : tackle, repeated fouls, fouls in last defender position) Misconducts and unsporting behaviour Temporary exit and / or raise the dispute (for example, if violence or at the end of the game) Temporary exit and raise the dispute Leave the field and raise the dispute 7.4 After : The match only gives a score. The spirit validates the game. After the match, if a drift or a problem occurred, a dispute is raised and processed by the special commission. During the tournament, due to the pace of matches, the rating of watchers defines the atmosphere. If a drift signal is raised, the team can be reframed with the coach and the head of delegation before sanction. A group of representatives is created to deal with these abuses or disputes. Sel-refereed Mini-Football – Rules 5/5
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