MODS Rules Quiz Draft 20 Questions. Minimum 80% (16 correct) to pass. No time limit, estimated time 5-10 minutes This test is ‘open book’ – feel free to find the answers in the rulebook before answering! http://www.upa.org/ultimate/rules/11th (online) http://www.upa.org/files/11th_ed_Final_3_6_07.pdf (printable) Section 1: True/False (10 questions, randomly selected from 20) 1. A player catching the disc whose first point of contact is on the sideline is out-of-bounds. True False (Reference: IX.A: “The perimeter lines are not part of the playing field and are out-of-bounds.” IX.C: “A player contacting the out-of-bounds area is out-of-bounds.”) 2. A strip call cannot be contested. True False (Reference: XVI.B: “A player called for an infraction may contest that call if that player believes the infraction did not occur.”) 3. A defender is running 5 meters behind a receiver when they are obstructed by another offensive player. Can they call pick? True False (Reference: XVI.I.1.: “A pick occurs whenever an offensive player moves in a manner that causes a defensive player guarding (II.G) an offensive player to be obstructed by another player. Obstruction may result from contact with, or the need to avoid, the obstructing player.” Also: II.G: “Guarding: A defender is guarding an offensive player when they are within three meters of that offensive player and are reacting to that offensive player.” As the defender is more than 3 meters away, they are not considered ‘guarding’ and the obstruction is by rule not a pick.) 4. When a dispute arises over whether a receiver was in- or out-of bounds on a catch, or whether or not the disc touched the ground prior to the catch, it is automatically the receiver’s call. True False (Reference: XV.E: “If it is unclear whether a catch was made before the disc contacted the ground (grass is considered part of the ground), or whether a player’s first point of ground contact after catching the disc was in- or out-of-bounds or in or out of the end zone, the player with the best perspective makes the call.” Best perspective is defined as: II.A: “Best perspective: The most complete view available by a player that includes the relative positions of the disc, ground, players, and line markers involved in a play. On an unlined field, this may require sighting from one field marker to another.” 5. Accidental contact is not a foul. True False (Reference: II.E: “Foul: Non-incidental contact between opposing players (see II.H for a definition of incidental contact). In general, the player initiating the contact has committed the foul.” Also note in the Preface:”It is assumed that no player will intentionally violate the rules; thus there are no harsh penalties for inadvertent infractions, but rather a method for resuming play in a manner that simulates what most likely would have occurred absent the infraction.”) 6. Generally speaking a foul occurs when there is contact that affects the outcome of the play, even if that contact is unintentional. True False (Reference: II.E: “Foul: Non-incidental contact between opposing players (see II.H for a definition of incidental contact). In general, the player initiating the contact has committed the foul.” Also: II.H: Incidental contact: Contact between opposing players that does not affect continued play.) 7. If a player catches the disc on the ground and then fakes a throw from their knees, they cannot stand up or it is a travel. True False (Reference: XVI.J.2.a): “If a non-standing player loses contact with the pivot spot in order to stand up, it is not a travel, provided the new pivot is established at the same location.”) 8. It is not a foul if there is contact affecting the play, but the defender was ‘going for the disc’. True False (Reference: II.E: “ Foul: Non-incidental contact between opposing players (see II.H for a definition of incidental contact). In general, the player initiating the contact has committed the foul.” There is no exception for ‘going for the disc’.) 9. A player may reach over top of another player to catch or block a disc, as long as they do not cause contact or impede the opposing player from reaching up. True False (Reference: XVI.H.3.b)(3): “The Principle of Verticality: All players have the right to enter the air space immediately above their torso to make a play on a thrown disc. If nonincidental contact occurs in the airspace immediately above a player before the outcome of the play is determined (e.g., before possession is gained or an incomplete pass is effected), it is a foul on the player entering the vertical space of the other player.” If there is no contact, there is no foul.) 10. Players cannot score by running in to the end zone with the disc. True False (Reference: XI.B: “If after receiving a pass outside the end zone, a player comes to a stop contacting the end zone, that player must carry the disc back to, and put it into play at, the closest spot on the goal line.”) 11. Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. True False (Reference: I.B (Spirit of the Game) – direct quote from the rule.) 12. If the disc is caught by an offensive and defensive player at the exact same time, the offence retains possession. True False (Reference: XV.D: “D. If offensive and defensive players catch the disc simultaneously, the offense retains possession.”) 13. Significantly colliding into a stationary opponent, is always a foul, even if it does not affect the play. True False (Reference: XVI.H.4: “Reckless disregard for the safety of fellow players or other dangerously aggressive behavior (such as significantly colliding into a stationary opponent), regardless of whether or when the disc arrives or when contact occurs is considered dangerous play and is treated as a foul. This rule is not superseded by any other rule.) 14. Competitive play is discouraged by Spirit of the Game. True False (Reference: I.B: “Spirit of the Game: Ultimate relies upon a spirit of sportsmanship that places the responsibility for fair play on the player. Highly competitive play is encouraged, but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play.”) 15. An offensive player can commit a foul. True False (Reference: II.E. “Foul: Non-incidental contact between opposing players (see II.H for a definition of incidental contact). In general, the player initiating the contact has committed the foul. This applies to players on both offence and defense) 16. If a player catches a pass with one foot on the ground in the end zone and one outside the end zone on the playing field proper, they have scored a point. True False (Reference: XI.A: “A. A goal is scored when an in-bounds player catches any legal pass in the end zone of attack, and retains possession of the disc throughout all ground contact related to the catch. 1. To be considered in the end zone after gaining possession of the disc in accordance with II.O.2 and XV.E, the player’s first point of ground contact must be completely in the end zone.” Note in the described situation the player has two points of contact, and one is not within the end zone.) 17. A player entirely within the end zone jumps up to catch a pass. On ground contact, the player loses possession of the disc. The player has scored a point as they have caught a pass and landed with the first point of contact in the end zone. True False (Reference: XI.A: “A goal is scored when an in-bounds player catches any legal pass in the end zone of attack, and retains possession of the disc throughout all ground contact related to the catch.” 18. It is illegal for a receiver to use their body position to ‘box out’ a defender before making a catch. True False (Reference: XVI.H.3.c) Blocking Fouls: (1) “When the disc is in the air a player may not move in a manner solely to prevent an opponent from taking an unoccupied path to the disc and any resulting nonincidental contact is a foul on the blocking player which is treated like a receiving foul (XVI.H.3.b).” Note the word ‘solely’ – if the player is also moving in order to catch (or conversely, to defend) the disc, the rule is not violated. If they move to prevent the other player from taking a path to the disc and make no attempt to play the disc, non-incidental contact is a foul.) 19. It is legal to throw a pass while the thrower is on their knees or stomach. True False (Reference: XVI.J “The thrower must establish a pivot at the appropriate spot on the field and keep all or part of the pivot in contact with that spot until the throw is released.” However note a pivot may be any part of the body: II.M: “Pivot: The particular part of the body in continuous contact with a single spot on the field during a thrower’s possession once the thrower has come to a stop or has attempted a throw or fake.” Note also the thrower is allowed to stand up even if they have faked a throw: XVI.J.2.a): “If a non-standing player loses contact with the pivot spot in order to stand up, it is not a travel, provided the new pivot is established at the same location.”) 20. If the disc is warped, the player with the disc can call an equipment timeout to replace the disc. True False (Reference: Equipment timeouts are now called technical timeouts in the 11th edition. However they cannot be called for warped discs: VI.D “Technical Time-out: A technical time-out may be called for illegal equipment, a dangerous condition, or a broken disc. 1. Any player recognizing a condition that endangers other players may call a technical time-out during play. The thrower may call a technical time-out during play to replace a cracked, torn, deeply gouged, creased, or punctured disc; a warped, wet or dirty disc does not qualify.”) Section 2: multiple choice. (10 questions, randomly selected from 20) 21. A receiver catches a huck while running at full speed toward the end zone. They come to a stop as quickly as possible which takes them 5 steps. They are now just outside the end zone. How does play continue? a) The receiver has traveled by taking more than three steps and this may be called by any defender b) The receiver must take the disc back to where they initially caught it, and tap the disc to the ground before continuing, or it is a travel. c) There is no travel as long as they stopped as quickly as possible. The receiver can continue play from where they are. d) The receiver must take the disc back to where their third step was, and tap the disc to the ground before continuing, or it is a travel. (Reference: XV.B: “After catching a pass, a player is required to come to a stop as quickly as possible and establish a pivot.” No rule indicates they should go back to any other location on the field, unless they have run into the end zone (see XI.B)) 22. Team 1 pulls to Team 2. The disc lands on the field 5 m in front of the end zone, rolls, and comes to a rest in the end zone. Where does team 2 put the disc into play? a) Where it lies. b) On the goal line, straight up from where to came to rest. c) Where it landed. d) At the brick mark (18 metres/20 yards outside the end zone). (Reference: VIII.B.6: “If the pull hits the ground or an out-of-bounds area untouched, it is put into play as follows: a) If the disc initially hits and remains in-bounds, it is put into play where it comes to rest or is stopped (XVI.E).”) 23. A disc is caught near the sideline and a player on the defense calls “check feet”. How is the play then resolved? a) Play stops and it is determined whether the play was in or out. The player with best perspective makes the call. b) The receiver is out and it is a turnover. c) Play continues without stoppage but the receiver must call themselves in or out; they cannot make a legal pass before doing so. d) The receiver is not obligated to do anything, “Check feet” is not a call. (Reference: “Check feet” is nowhere mentioned in the rules nor is there equivalent wording to this effect. If a defender believes the receiver is out they should simply call “out” or “out-ofbounds”. In the case “check feet” is called, players may take an extra look to ensure they are in-bounds but (particularly if they already know they are in) are not obligated to acknowledge the call or take any other action. Of course, any player that notices they did in fact catch the disc out-of-bounds should call themselves out and concede the turnover. If there is any disagreement the determination should be made by the player with best perspective (see II.A and XV.E) Play stops and is restarted with a check once the disagreement is resolved (see XIX.D)) 24. A huck is thrown up the sideline from near the offence’s own end zone. The disc heads out-of-bounds at midfield. 20 meters beyond this, a defender standing out-of-bounds swats at the disc to defend it but it bounces out of their hands and back into the field of play. A receiver for the offence catches it inbounds just outside the end zone of attack. How is play resolved? a) The disc is still in play with the receiver in possession. b) The disc became out-of-bounds when it went out over the sideline, and the defense puts it into play at on the sideline mid-field where it first went out. c) The disc became out-of-bounds when the out-of-bounds defender touched it, and the defense puts it into play on the sideline nearest where the defender touched it. d) The defense has the choice between b) and c). (Reference: IX.E: “A disc becomes out-of-bounds when it first contacts the out-of-bounds area, contacts an out-of-bounds offensive player, or is caught by an out-of-bounds defensive player.” None of these occurred in the above situation (the defender would have had to catch the disc to make it out-of-bounds).) 25. Before the game starts, Team A and Team B flip discs; Team A wins and elects to receive to start the game. Team B elects to start in the west end zone. Thus in the second half: a) Team B will receive starting in the west end zone b) Team B will receive starting in the east end zone c) Team B will pull starting in the east end zone d) The teams choose again but team B gets the first choice. (Reference: VIII.A: “Start of the game: 1. Representatives of the two teams fairly determine which team chooses to a) receive or throw the initial pull; or b) which end zone they wish to initially defend. 2. The other team gets the remaining choice. 3. The second half begins with a reversal of the initial choices.” 26. An intentional foul is: a) OK, but only in competitive play. b) The only type of foul that can be called. c) Contrary to the Spirit of the Game, and to be avoided by all players. d) Justified when it is in retaliation for another foul. (Reference: Preface: “In Ultimate, an intentional infraction is considered cheating and a gross offense against the spirit of sportsmanship.” and I.B (Spirit of the Game) “Such actions as taunting opposing players, dangerous aggression, belligerent intimidation, intentional infractions, or other “win-at-all-costs” behavior are contrary to the spirit of the game and must be avoided by all players.” 27. In which situations must a thrower offer the disc to the marker for a check, requiring a tap by the marker for play to continue? (assume for these that there is a marker near enough for the thrower to offer a check) a) After a call that stops play, such as a foul, violation, or timeout. b) Any time the disc is put into play other than where it was picked up or caught, such as on a brick call, or a turnover where this disc is brought in from out-of-bounds. c) After any turnover. d) All of the above. (Reference: VIII.D: “Check: 1. When play stops, each player must come to a stop as quickly as possible. … 3. When the situation is resolved, the player determined to be in possession offers the disc to the marker for a check. a) The marker restarts play by touching the disc in the thrower’s possession.” For situations described in (b) only a touch to the ground is required and this is not considered a check. (see II.R.2 and XIII.B)) 28. As a thrower releases a pass, their throwing arm is contacted by the marker and they call “foul”; the pass is incomplete. The marker disagrees with the call and contests. The marker had reached a count of 8 by the time the disc was thrown. How is play resolved? a) Through an extended argument. b) The turnover stands as the call was contested. c) The thrower gets the disc back, the marker checks the disc back in and resumes the count at 6. d) The thrower gets the disc back, the marker checks the disc back in and resumes the count at 8. (Reference: XIV.A.5: “5. If a stall count is interrupted by a call, the thrower and marker are responsible for agreeing on the correct count before the check. The count reached is the last number fully uttered by the marker before the call. The count is resumed with the word “stalling” followed by the number listed below: … a)(3) Contested foul or violation: Count reached plus 1, or 6 if over 5” 29. On a pull, when can a team call “brick” and put the disc into play at the brick mark (18 metres/20 yards out)? a) When the disc lands out the back of the end zone. b) When the disc goes out-of-bounds in the end zone (either at the back or side) c) Any time the disc lands out-of-bounds before being contacted by a player. d) Any time the disc lands out-of-bounds or is caught by an out-ofbounds player. (Reference: VII.B.6: “6. If the pull hits the ground or an out-of-bounds area untouched, it is put into play as follows: … d) If the disc initially hits an out-of-bounds area, the receiving team may put the disc into play: … (2) after signaling for a brick or middle by fully extending one hand overhead and calling “brick” or “middle” before gaining possession of the disc, either at (a) the brick mark closest to the end zone that the receiving team is defending if “brick” was called, or (b) the spot on the long axis of the playing field proper nearest to the spot determined by IX.H if “middle” was called.”) 30. When a novice player commits an infraction out of sincere ignorance of the rules, it should be common practice to: a) Yell at them. b) Stop play and explain the infraction. c) File an incident report. d) Remove them from the game until they learn the rules. (Reference: XIX.E: “E. If a novice player commits an infraction out of sincere ignorance of the rules, it should be common practice to stop play and explain the infraction.”) 31. When should you contest a call that is made against you? a) When the call results in an unfavorable outcome for your team. b) When you disagree that the infraction called actually occurred. c) When you are unsure what the rule is on the call. d) All of the above. (Reference: XVI.B “A player called for an infraction may contest that call if that player believes the infraction did not occur.”) 32. A marker is defending the thrower closely. Immediately after the thrower reaches a stall count of 4, the thrower calls ‘disc space’. Which of the following describes proper resolution of the call? a) Play stops. After a check, play is resumed with the stall at 5 if contested, or 1 if uncontested. b) Play continues unaffected, ‘disc space’ is not a real call. c) Play continues, but the marker must step back and continue the stall count at 5. d) Play continues, but the marker must step back and continue the stall count at 3. (Reference: XIV.B: “Marking Violations: … 5. Fast count, double team, disc space, and vision blocking are marking violations. … 7. When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count with the number last uttered before the call minus one (e.g. “stalling one…two.. ‘fast count’ ..one…two…”).”) 33. After a turnover, a player on the team becoming offence walks up to the disc and stands over it while they call out a play. A defender within three meters of the disc may: a) Call “disc in” and start the stall count immediately. b) Call “delay of game”, and if the offensive player does not pick up the disc within two seconds, call “disc in” and start the stall count. c) The defender cannot initiate a stall count unless they start and complete a pre-stall of ten seconds. d) The defender cannot start stalling until the offensive player picks up the disc. (Reference: XIII.A.5: “If an offensive player unnecessarily delays putting the disc into play in violation of rule XIX.B, a defender within three meters of the spot the disc is to be put into play may issue a delay of game warning instead of calling a violation. If the behavior in violation of rule XIX.B is not immediately stopped, the marker may initiate and continue a stall count, regardless of the actions of the offense. In order to invoke this rule, after announcing “delay of game,” the marker must give the offense two seconds to react to the warning, and then announce “disc in” before initiating the stall count.”) 34. Which of the following is correct with respect to when a marker may start a stall count on a receiver: a) The marker may start the count as soon as the receiver has caught the pass, and the marker is within 3 meters of the receiver, regardless of the receiver’s position. b) If the receiver’s momentum caries them out-of-bounds, the marker may not start the count until the receiver returns in-bounds. c) If the receiver lays out or falls down to make the catch, the marker may not start the count until the receiver stands up. d) Both (b) and (c) – the receiver must be standing with a pivot inbounds before the marker can start the stall. (Reference: XIV.A.2.: “Only the marker (II.K) may initiate or continue a stall count, and may do so anytime a thrower has possession of a disc that is live or in play. However, directly after a turnover or when putting the pull into play the stall may not be initiated before a pivot is established, unless delay of game or pre-stall rules (XIII.A.3, XIII.A.4, XIII.A.5 or VI.B.5.d) apply.” See also II.K for definition of marker and II.R for the definitions of “live” and “in play”. The disc is live in (b) and in play in (c), and neither is after a turnover or pull.) 35. A pick is called while the thrower has possession. The thrower did not hear the pick call and subsequently throws and completes a pass to a receiver well removed from the pick (the pick did not affect the outcome of the pass). The second player did not hear the pick call and throws and completes a pass to another receiver, standing in the end zone of attack. What is the correct outcome? a) The score stands as play was unaffected by the pick. b) The play was dead after the completion of the first pass. The disc goes back to the first thrower and play is restarted with a check. c) The play was dead after the completion of the first pass. The disc remains with the receiver that caught that pass, and play is restarted with a check. d) The score stands, but only if the second receiver was uninvolved in the original pick call. (Reference: [Apologies in advance for the wordiness of the continuation rule] XVI.C: “Any time an infraction is called, the continuation rule applies. Continuation Rule: Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. For the purpose of the continuation rule, an uncontested stall that occurs after another call is treated the same as an incomplete pass. Play then either stops or continues according to the following conditions: … 2. For calls made by a non-thrower: … b) If the team that committed the infraction has possession: (1) If the infraction affected the play (XVI.C.3), play stops and the disc reverts to the thrower unless the specific rule says otherwise. (2) If the infraction did not affect the play, play stops and the result of the play stands.” Also: XVI.C.3: “An infraction affected the play if an infracted player determines that the outcome of the specific play (from the time of the infraction until play stops) may have been meaningfully different absent the infraction.” The rule indicates play stops after the outcome of the first pass is determined (any subsequent passes do not count). Since the pick did not affect the play, the result stands (the receiver keeps the disc) and play is restarted with a check.) 36. A team is playing zone with a three-person cup (one marker and two others). Which of the following is a double team? a) In addition to the marker, one of the others in the cup comes within 3 meters of the thrower’s pivot. b) The thrower steps out so their non-pivot foot is within 3 meters of a member of the cup other than the marker. c) Another offensive player ‘crashes’ the cup and one of the nonmarkers in the cup follow them within 3 meters of the thrower. d) All of the above. (Reference: XIV.B.2: “Double-team: If a defensive player other than the marker is within three meters of any pivot of the thrower without also being within three meters of and guarding (II.G) another offensive player, it is a double team. However, merely running across this area is not a double team.” Note that the three meter radius is defined around the thrower’s pivot, so (b) is not a double team. In (c), since the defender is following the crashing player, they are considered to be guarding them and it is not a double-team.) 37. Which of the following are ‘marking violations’? a) Fast count, straddling, and vertical space. b) Fast count, hard count, and roughing the passer. c) Fast count, double team, disc space, and vision blocking. d) Any violation or foul committed by the marker. (Reference: XIV.B: “Marking Violations: … 5. Fast count, double team, disc space, and vision blocking are marking violations.) 38. A pick is called while the thrower has possession. The thrower did not hear the pick call and subsequently throws and completes a pass to the player whose defender was picked (the pick prevented the defender from making a play on the pass). The second player did not hear the pick call and throws another pass, which is incomplete. What is the correct outcome? a) The turnover stands and there is no stoppage, players should call ‘play on’. b) The play was dead after the completion of the first pass. The disc goes back to the first thrower and play is restarted with a check. c) The play was dead after the completion of the first pass. The disc remains with the receiver that caught that pass. d) The turnover stands but there is a stoppage of play. A player on defense (now on offence) picks up the disc where it landed and play restarts with a check. (Reference: [Apologies in advance for the wordiness of the continuation rule] XVI.C: “Any time an infraction is called, the continuation rule applies. Continuation Rule: Play stops when the thrower in possession acknowledges that an infraction has been called. If a call is made when the disc is in the air or the thrower is in the act of throwing, or if the thrower fails to acknowledge the call and subsequently attempts a pass, play continues until the outcome of that pass is determined. For the purpose of the continuation rule, an uncontested stall that occurs after another call is treated the same as an incomplete pass. Play then either stops or continues according to the following conditions: … 2. For calls made by a non-thrower: … b) If the team that committed the infraction has possession: (1) If the infraction affected the play (XVI.C.3), play stops and the disc reverts to the thrower unless the specific rule says otherwise. (2) If the infraction did not affect the play, play stops and the result of the play stands.” Also: XVI.C.3: “An infraction affected the play if an infracted player determines that the outcome of the specific play (from the time of the infraction until play stops) may have been meaningfully different absent the infraction.” The rule indicates play stops after the outcome of the first pass is determined (any subsequent passes do not count). Since the pick did not affect the play, the result stands (the receiver keeps the disc) and play is restarted with a check.) 39. Certain violations such as ‘fast count’ are categorized as ‘marking violations’. Which of the following statements is/are true about marking violations? a) Any time a marking violation occurs, the thrower may call the violation by name; the defense corrects the violation if necessary and the marker resumes the count at one less than the count last uttered. b) Any time a marking violation occurs play stops. Play resumes after a check, with the count at one if uncontested, or the count reached plus one (or 6 if over 5) if contested. c) If after a marking violation call there is a second or subsequent marking violation on the same count, the thrower may call ‘violation’ and play stops. Play resumes after a check, with the count at one if uncontested, or the count reached plus one (or 6 if over 5) if contested. d) Both (a) and (c) are true. (Reference: XIV. B.: “Marking Violations: … 7. When a marking violation is called, play does not stop. The violation must be corrected before the marker can resume the stall count with the number last uttered before the call minus one (e.g. “stalling one…two.. ‘fast count’ ..one…two…”). If the marker resumes the stall count before correcting a marking violation, it is another instance of the original marking violation, which may be called by the thrower. 8. If a marker commits a marking violation after being called for a marking violation during the same stall count (XIV.A.1) but before the thrower is in the act of throwing, the thrower may choose to either call another marking violation or to treat the marking violation as a general defensive violation (XVI). To treat it as a general violation, the thrower must call “violation.”) 40. Which of the following describes a ‘disc space’ violation? a) The marker’s torso is within a disc diameter (27 cm) of the thrower’s torso. b) A line between the marker’s hands or feet intersects or comes within a disc diameter (27 cm) of the thrower’s torso or pivot. c) The marker touches the thrower (except when solely due to the actions of the thrower). d) All of the above. (Reference: XIV.B.3: “Disc-space: If a line between any two points on the marker touches the thrower or is less than one disc diameter away from the torso or pivot of the thrower, it is a disc space violation. However, if this situation is caused solely by movement of the thrower, it is not a violation.” Note this includes each of the three situations described: a) A line with an endpoint on the marker’s torso is within a disc space of the thrower’s torso. b) A line between the marker’s hands or feet is within a disc space of the thrower’s torso (“wrapping”) or pivot (“straddling”). c) A line with an endpoint at the point where the marker is contacting the thrower, by definition, contacts the thrower. Note in this case if the contact is non-incidental, the thrower can either call disc space or foul at their discretion.) 41. Which of the following statements regarding the pull is false? a) If the offence touches the pull before it lands, and does not catch the disc, it is a turnover and the pulling team takes possession. b) The pulling team is allowed to knock down the disc before it lands. c) If the disc lands and rolls, members of either team may stop the rolling disc as long as they do not advance it in any direction. d) If the receiving team touches but fails to stop the disc after it has landed, and it rolls out the end zone, it is put in play at the side or end line in the end zone where it rolled out. (Reference: VIII.B.5: “A player on the throwing team may not touch the pull in the air before a member of the receiving team touches it. If this violation occurs, the receiving team may request a re-pull immediately.”) 42. A thrower has the disc and is stalled by the marker (i.e. the marker reaches a count of ten), just before releasing a pass which falls incomplete. The thrower does not contest the stall. How is the disc put into play? a) The disc returns to the point from which it was thrown. The marker takes the disc and the former thrower checks it into play. b) The disc returns to the point from which it was thrown. The marker takes the disc, places it on the ground, taps it and calls “in play”. Any member of their team may then pick up the disc. c) The play is treated as an incomplete pass, and any player on the team that is now offence may pick it up and immediately put it into play. d) either (a) or (b), at the marker’s discretion. (Reference: XIV.A.3: “If the thrower has not released the disc at the first utterance of the word “ten,” it is a turnover. The marker loudly announces “stall” and play stops. A stall is not a violation and rule XVI.C does not apply. a) The marker calling the stall takes possession of the disc where the stall occurred and then may either: (1) place the disc on the ground and after acknowledgment by the defense, touch the disc and loudly announce “in play” or (2) retain possession and have the former thrower restart play with a check.” Note the continuation rule (XVI.C) does not apply, so answer (c) is incorrect.) 43. A team is playing zone defense with a 3-player cup, 3 mids, and a deep. In which of the following situations could a defender legitimately call pick? a) A defender playing mid is guarding a cutter in their area of the field; as the cutter moves the defender follows but has to stop to avoid another cutter in the way. b) The cup is set up on a handler, who throws to another handler. The cup moves over to the second handler but the player marking in the cup is obstructed from taking a direct path by the handler who just released the pass. c) Both (a) and (b). d) Neither. Picks cannot be called in a zone. (Reference: XVI.I.1.: “A pick occurs whenever an offensive player moves in a manner that causes a defensive player guarding (II.G) an offensive player to be obstructed by another player. Obstruction may result from contact with, or the need to avoid, the obstructing player.” Also: II.G: “Guarding: A defender is guarding an offensive player when they are within three meters of that offensive player and are reacting to that offensive player.” In (a), the defender is guarding the cutter so a pick may be called if they are obstructed due to the motion of an offensive player. A defender may be guarding an individual offensive player at any one time while playing a zone, so pick rules still apply. In (b), the marker was not guarding the second handler and cannot claim to be picked.) 44. An experienced player is guarding a new player. The pass is thrown to the new player; the experienced player tried to defend the pass but accidentally knocks the other player’s arm before the disc arrives, preventing them from making the catch. The new player does not call foul. The experienced player should: a) Call foul on themselves. b) Say nothing, even though it’s a foul it’s the new player’s fault for not knowing the rules. c) Tell the new player that was a foul and the new player can call that if they agree. d) Say nothing, as it was incidental contact and not a foul. (Reference: XIX.A: “If an infraction is committed and not called, the player committing the infraction should inform the infracted player or team of the infraction. Note while it should be common behavior to inform other players when you have fouled them, actively calling foul on yourself is in fact against the rules: XVI.A: “An infraction may only be called by a player on the infracted team who recognizes that it has occurred, unless specified differently elsewhere.” This prevents players from stopping play due to their own infraction, when in some cases it may be to the infracted team’s advantage for the infraction to go uncalled (e.g. a thrower may ignore a marking foul when they have a receiver open, and a foul call would stop play and prevent the pass).)
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