MODS Rules Quiz Draft 20 Questions. Minimum 80% (16 correct) to

MODS Rules Quiz
Draft
20 Questions. Minimum 80% (16 correct) to pass.
No time limit, estimated time 5-10 minutes
This test is ‘open book’ – feel free to find the answers in the rulebook
before answering!
http://www.upa.org/ultimate/rules/11th (online)
http://www.upa.org/files/11th_ed_Final_3_6_07.pdf (printable)
Section 1: True/False
(10 questions, randomly selected from 20)
1. A player catching the disc whose first point of contact is on the
sideline is out-of-bounds.
True
False
(Reference:
IX.A: “The perimeter lines are not part of the playing field and are out-of-bounds.”
IX.C: “A player contacting the out-of-bounds area is out-of-bounds.”)
2. A strip call cannot be contested.
True
False
(Reference:
XVI.B: “A player called for an infraction may contest that call if that player believes
the infraction did not occur.”)
3. A defender is running 5 meters behind a receiver when they are
obstructed by another offensive player. Can they call pick?
True
False
(Reference:
XVI.I.1.: “A pick occurs whenever an offensive player moves in a manner that causes
a defensive player guarding (II.G) an offensive player to be obstructed by another
player. Obstruction may result from contact with, or the need to avoid, the
obstructing player.”
Also:
II.G: “Guarding: A defender is guarding an offensive player when they are within
three meters of that offensive player and are reacting to that offensive player.”
As the defender is more than 3 meters away, they are not considered ‘guarding’ and
the obstruction is by rule not a pick.)
4. When a dispute arises over whether a receiver was in- or out-of
bounds on a catch, or whether or not the disc touched the ground prior
to the catch, it is automatically the receiver’s call.
True
False
(Reference:
XV.E: “If it is unclear whether a catch was made before the disc contacted the
ground (grass is considered part of the ground), or whether a player’s first point of
ground contact after catching the disc was in- or out-of-bounds or in or out of the
end zone, the player with the best perspective makes the call.”
Best perspective is defined as:
II.A: “Best perspective: The most complete view available by a player that includes
the relative positions of the disc, ground, players, and line markers involved in a
play. On an unlined field, this may require sighting from one field marker to
another.”
5. Accidental contact is not a foul.
True
False
(Reference:
II.E: “Foul: Non-incidental contact between opposing players (see II.H for a
definition of incidental contact). In general, the player initiating the contact has
committed the foul.”
Also note in the Preface:”It is assumed that no player will
intentionally violate the rules; thus there are no harsh penalties for inadvertent
infractions, but rather a method for resuming play in a manner that simulates what
most likely would have occurred absent the infraction.”)
6. Generally speaking a foul occurs when there is contact that affects
the outcome of the play, even if that contact is unintentional.
True
False
(Reference:
II.E: “Foul: Non-incidental contact between opposing players (see II.H for a
definition of incidental contact). In general, the player initiating the contact has
committed the foul.”
Also:
II.H: Incidental contact: Contact between opposing players that does not affect
continued play.)
7. If a player catches the disc on the ground and then fakes a throw
from their knees, they cannot stand up or it is a travel.
True
False
(Reference:
XVI.J.2.a): “If a non-standing player loses contact with the pivot spot in order to
stand up, it is not a travel, provided the new pivot is established at the same
location.”)
8. It is not a foul if there is contact affecting the play, but the defender
was ‘going for the disc’.
True
False
(Reference:
II.E: “ Foul: Non-incidental contact between opposing players (see II.H for a
definition of incidental contact). In general, the player initiating the contact has
committed the foul.”
There is no exception for ‘going for the disc’.)
9. A player may reach over top of another player to catch or block a
disc, as long as they do not cause contact or impede the opposing
player from reaching up.
True
False
(Reference:
XVI.H.3.b)(3): “The Principle of Verticality: All players have the right to enter the air
space immediately above their torso to make a play on a thrown disc. If nonincidental contact occurs in the airspace immediately above a player before
the outcome of the play is determined (e.g., before possession is gained or an
incomplete pass is effected), it is a foul on the player entering the vertical space of
the other player.”
If there is no contact, there is no foul.)
10. Players cannot score by running in to the end zone with the disc.
True
False
(Reference:
XI.B: “If after receiving a pass outside the end zone, a player comes to a stop
contacting the end zone, that player must carry the disc back to, and put it into play
at, the closest spot on the goal line.”)
11. Ultimate relies upon a spirit of sportsmanship that places the
responsibility for fair play on the player.
True
False
(Reference:
I.B (Spirit of the Game) – direct quote from the rule.)
12. If the disc is caught by an offensive and defensive player at the
exact same time, the offence retains possession.
True
False
(Reference:
XV.D: “D. If offensive and defensive players catch the disc simultaneously, the
offense retains possession.”)
13. Significantly colliding into a stationary opponent, is always a foul,
even if it does not affect the play.
True
False
(Reference:
XVI.H.4: “Reckless disregard for the safety of fellow players or other dangerously
aggressive behavior (such as significantly colliding into a stationary opponent),
regardless of whether or when the disc arrives or when contact occurs is considered
dangerous play and is treated as a foul. This rule is not superseded by any
other rule.)
14. Competitive play is discouraged by Spirit of the Game.
True
False
(Reference:
I.B: “Spirit of the Game: Ultimate relies upon a spirit of sportsmanship that places
the responsibility for fair play on the player. Highly competitive play is
encouraged, but never at the expense of mutual respect among competitors,
adherence to the agreed upon rules, or the basic joy of play.”)
15. An offensive player can commit a foul.
True
False
(Reference:
II.E. “Foul: Non-incidental contact between opposing players (see II.H for a definition
of incidental contact). In general, the player initiating the contact has committed the
foul.
This applies to players on both offence and defense)
16. If a player catches a pass with one foot on the ground in the end
zone and one outside the end zone on the playing field proper, they
have scored a point.
True
False
(Reference:
XI.A: “A. A goal is scored when an in-bounds player catches any legal pass in the
end zone of attack, and retains possession of the disc throughout all ground contact
related to the catch.
1. To be considered in the end zone after gaining possession of the disc in
accordance with II.O.2 and XV.E, the player’s first point of ground contact must be
completely in the end zone.”
Note in the described situation the player has two points of contact, and one is not
within the end zone.)
17. A player entirely within the end zone jumps up to catch a pass.
On ground contact, the player loses possession of the disc. The player
has scored a point as they have caught a pass and landed with the
first point of contact in the end zone.
True
False
(Reference:
XI.A: “A goal is scored when an in-bounds player catches any legal pass in the end
zone of attack, and retains possession of the disc throughout all ground
contact related to the catch.”
18. It is illegal for a receiver to use their body position to ‘box out’ a
defender before making a catch.
True
False
(Reference:
XVI.H.3.c) Blocking Fouls:
(1) “When the disc is in the air a player may not move in a manner solely to prevent
an opponent from taking an unoccupied path to the disc and any resulting nonincidental contact is a foul on the
blocking player which is treated like a receiving foul (XVI.H.3.b).”
Note the word ‘solely’ – if the player is also moving in order to catch (or conversely,
to defend) the disc, the rule is not violated. If they move to prevent the other player
from taking a path to the disc and make no attempt to play the disc, non-incidental
contact is a foul.)
19. It is legal to throw a pass while the thrower is on their knees or
stomach.
True
False
(Reference:
XVI.J “The thrower must establish a pivot at the appropriate spot on the field and
keep all or part of the pivot in contact with that spot until the throw is released.”
However note a pivot may be any part of the body:
II.M: “Pivot: The particular part of the body in continuous contact with a single spot
on the field during a thrower’s possession once the thrower has come to a stop or
has attempted a throw or fake.”
Note also the thrower is allowed to stand up even if they have faked a throw:
XVI.J.2.a): “If a non-standing player loses contact with the pivot spot in order to
stand up, it is not a travel, provided the new pivot is established at the same
location.”)
20. If the disc is warped, the player with the disc can call an
equipment timeout to replace the disc.
True
False
(Reference:
Equipment timeouts are now called technical timeouts in the 11th edition. However
they cannot be called for warped discs:
VI.D “Technical Time-out: A technical time-out may be called for illegal equipment, a
dangerous condition, or a broken disc.
1. Any player recognizing a condition that endangers other players may call a
technical time-out during play. The thrower may call a technical time-out during play
to replace a cracked, torn, deeply gouged, creased, or punctured disc; a warped,
wet or dirty disc does not qualify.”)
Section 2: multiple choice.
(10 questions, randomly selected from 20)
21. A receiver catches a huck while running at full speed toward the
end zone. They come to a stop as quickly as possible which takes
them 5 steps. They are now just outside the end zone. How does play
continue?
a) The receiver has traveled by taking more than three steps and this
may be called by any defender
b) The receiver must take the disc back to where they initially caught
it, and tap the disc to the ground before continuing, or it is a travel.
c) There is no travel as long as they stopped as quickly as possible.
The receiver can continue play from where they are.
d) The receiver must take the disc back to where their third step was,
and tap the disc to the ground before continuing, or it is a travel.
(Reference:
XV.B: “After catching a pass, a player is required to come to a stop as quickly as
possible and establish a pivot.”
No rule indicates they should go back to any other location on the field, unless they
have run into the end zone (see XI.B))
22. Team 1 pulls to Team 2. The disc lands on the field 5 m in front
of the end zone, rolls, and comes to a rest in the end zone. Where
does team 2 put the disc into play?
a) Where it lies.
b) On the goal line, straight up from where to came to rest.
c) Where it landed.
d) At the brick mark (18 metres/20 yards outside the end zone).
(Reference:
VIII.B.6: “If the pull hits the ground or an out-of-bounds area untouched, it is put
into play as follows:
a) If the disc initially hits and remains in-bounds, it is put into play where it comes to
rest or is stopped
(XVI.E).”)
23. A disc is caught near the sideline and a player on the defense calls
“check feet”. How is the play then resolved?
a) Play stops and it is determined whether the play was in or out. The
player with best perspective makes the call.
b) The receiver is out and it is a turnover.
c) Play continues without stoppage but the receiver must call
themselves in or out; they cannot make a legal pass before doing so.
d) The receiver is not obligated to do anything, “Check feet” is not a
call.
(Reference:
“Check feet” is nowhere mentioned in the rules nor is there equivalent wording to
this effect.
If a defender believes the receiver is out they should simply call “out” or “out-ofbounds”.
In the case “check feet” is called, players may take an extra look to ensure they are
in-bounds but (particularly if they already know they are in) are not obligated to
acknowledge the call or take any other action. Of course, any player that notices
they did in fact catch the disc out-of-bounds should call themselves out and concede
the turnover.
If there is any disagreement the determination should be made by the player with
best perspective (see II.A and XV.E) Play stops and is restarted with a check once
the disagreement is resolved (see XIX.D))
24. A huck is thrown up the sideline from near the offence’s own end
zone. The disc heads out-of-bounds at midfield. 20 meters beyond
this, a defender standing out-of-bounds swats at the disc to defend it
but it bounces out of their hands and back into the field of play. A
receiver for the offence catches it inbounds just outside the end zone
of attack. How is play resolved?
a) The disc is still in play with the receiver in possession.
b) The disc became out-of-bounds when it went out over the sideline,
and the defense puts it into play at on the sideline mid-field where it
first went out.
c) The disc became out-of-bounds when the out-of-bounds defender
touched it, and the defense puts it into play on the sideline nearest
where the defender touched it.
d) The defense has the choice between b) and c).
(Reference:
IX.E: “A disc becomes out-of-bounds when it first contacts the out-of-bounds area,
contacts an out-of-bounds offensive player, or is caught by an out-of-bounds
defensive player.”
None of these occurred in the above situation (the defender would have had to catch
the disc to make it out-of-bounds).)
25. Before the game starts, Team A and Team B flip discs; Team A
wins and elects to receive to start the game. Team B elects to start in
the west end zone. Thus in the second half:
a) Team B will receive starting in the west end zone
b) Team B will receive starting in the east end zone
c) Team B will pull starting in the east end zone
d) The teams choose again but team B gets the first choice.
(Reference:
VIII.A: “Start of the game:
1. Representatives of the two teams fairly determine which team chooses to
a) receive or throw the initial pull; or
b) which end zone they wish to initially defend.
2. The other team gets the remaining choice.
3. The second half begins with a reversal of the initial choices.”
26. An intentional foul is:
a) OK, but only in competitive play.
b) The only type of foul that can be called.
c) Contrary to the Spirit of the Game, and to be avoided by all players.
d) Justified when it is in retaliation for another foul.
(Reference:
Preface: “In Ultimate, an intentional infraction is considered cheating and a gross
offense against the spirit of sportsmanship.”
and
I.B (Spirit of the Game) “Such actions as taunting opposing players, dangerous
aggression, belligerent intimidation, intentional infractions, or other “win-at-all-costs”
behavior are contrary to the spirit of the game and must be avoided by all players.”
27. In which situations must a thrower offer the disc to the marker for
a check, requiring a tap by the marker for play to continue? (assume
for these that there is a marker near enough for the thrower to offer a
check)
a) After a call that stops play, such as a foul, violation, or timeout.
b) Any time the disc is put into play other than where it was picked up
or caught, such as on a brick call, or a turnover where this disc is
brought in from out-of-bounds.
c) After any turnover.
d) All of the above.
(Reference:
VIII.D: “Check:
1. When play stops, each player must come to a stop as quickly as possible.
…
3. When the situation is resolved, the player determined to be in possession offers
the disc to the marker for
a check.
a) The marker restarts play by touching the disc in the thrower’s possession.”
For situations described in (b) only a touch to the ground is required and this is not
considered a check. (see II.R.2 and XIII.B))
28. As a thrower releases a pass, their throwing arm is contacted by
the marker and they call “foul”; the pass is incomplete. The marker
disagrees with the call and contests. The marker had reached a count
of 8 by the time the disc was thrown. How is play resolved?
a) Through an extended argument.
b) The turnover stands as the call was contested.
c) The thrower gets the disc back, the marker checks the disc back in
and resumes the count at 6.
d) The thrower gets the disc back, the marker checks the disc back in
and resumes the count at 8.
(Reference:
XIV.A.5: “5. If a stall count is interrupted by a call, the thrower and marker are
responsible for agreeing on the correct count before the check. The count reached is
the last number fully uttered by the marker before the call. The count is resumed
with the word “stalling” followed by the number listed below:
…
a)(3) Contested foul or violation: Count reached plus 1, or 6 if over 5”
29. On a pull, when can a team call “brick” and put the disc into play
at the brick mark (18 metres/20 yards out)?
a) When the disc lands out the back of the end zone.
b) When the disc goes out-of-bounds in the end zone (either at the
back or side)
c) Any time the disc lands out-of-bounds before being contacted by a
player.
d) Any time the disc lands out-of-bounds or is caught by an out-ofbounds player.
(Reference:
VII.B.6: “6. If the pull hits the ground or an out-of-bounds area untouched, it is put
into play as follows:
…
d) If the disc initially hits an out-of-bounds area, the receiving team may put the disc
into play:
…
(2) after signaling for a brick or middle by fully extending one hand overhead and
calling “brick” or “middle” before gaining possession of the disc, either at
(a) the brick mark closest to the end zone that the receiving team is defending if
“brick” was called, or
(b) the spot on the long axis of the playing field proper nearest to the spot
determined by IX.H if “middle” was called.”)
30. When a novice player commits an infraction out of sincere
ignorance of the rules, it should be common practice to:
a) Yell at them.
b) Stop play and explain the infraction.
c) File an incident report.
d) Remove them from the game until they learn the rules.
(Reference:
XIX.E: “E. If a novice player commits an infraction out of sincere ignorance of the
rules, it should be common practice to stop play and explain the infraction.”)
31. When should you contest a call that is made against you?
a) When the call results in an unfavorable outcome for your team.
b) When you disagree that the infraction called actually occurred.
c) When you are unsure what the rule is on the call.
d) All of the above.
(Reference:
XVI.B “A player called for an infraction may contest that call if that player believes
the infraction did not occur.”)
32. A marker is defending the thrower closely. Immediately after the
thrower reaches a stall count of 4, the thrower calls ‘disc space’.
Which of the following describes proper resolution of the call?
a) Play stops. After a check, play is resumed with the stall at 5 if
contested, or 1 if uncontested.
b) Play continues unaffected, ‘disc space’ is not a real call.
c) Play continues, but the marker must step back and continue the
stall count at 5.
d) Play continues, but the marker must step back and continue the
stall count at 3.
(Reference:
XIV.B: “Marking Violations:
…
5. Fast count, double team, disc space, and vision blocking are marking violations.
…
7. When a marking violation is called, play does not stop. The violation must be
corrected before the marker can resume the stall count with the number last uttered
before the call minus one (e.g. “stalling
one…two.. ‘fast count’ ..one…two…”).”)
33. After a turnover, a player on the team becoming offence walks up
to the disc and stands over it while they call out a play. A defender
within three meters of the disc may:
a) Call “disc in” and start the stall count immediately.
b) Call “delay of game”, and if the offensive player does not pick up
the disc within two seconds, call “disc in” and start the stall count.
c) The defender cannot initiate a stall count unless they start and
complete a pre-stall of ten seconds.
d) The defender cannot start stalling until the offensive player picks up
the disc.
(Reference:
XIII.A.5: “If an offensive player unnecessarily delays putting the disc into play in
violation of rule XIX.B, a defender within three meters of the spot the disc is to be
put into play may issue a delay of game warning instead of calling a violation. If the
behavior in violation of rule XIX.B is not immediately stopped, the marker may
initiate and continue a stall count, regardless of the actions of the offense. In order
to invoke this rule, after announcing “delay of game,” the marker must give the
offense two seconds to react to the warning, and then announce “disc in” before
initiating the stall count.”)
34. Which of the following is correct with respect to when a marker
may start a stall count on a receiver:
a) The marker may start the count as soon as the receiver has caught
the pass, and the marker is within 3 meters of the receiver, regardless
of the receiver’s position.
b) If the receiver’s momentum caries them out-of-bounds, the marker
may not start the count until the receiver returns in-bounds.
c) If the receiver lays out or falls down to make the catch, the marker
may not start the count until the receiver stands up.
d) Both (b) and (c) – the receiver must be standing with a pivot inbounds before the marker can start the stall.
(Reference:
XIV.A.2.: “Only the marker (II.K) may initiate or continue a stall count, and may do
so anytime a thrower has possession of a disc that is live or in play. However,
directly after a turnover or when putting the pull into play the stall may not be
initiated before a pivot is established, unless delay of game or pre-stall rules
(XIII.A.3, XIII.A.4, XIII.A.5 or VI.B.5.d) apply.”
See also II.K for definition of marker and II.R for the definitions of “live” and “in
play”.
The disc is live in (b) and in play in (c), and neither is after a turnover or pull.)
35. A pick is called while the thrower has possession. The thrower did
not hear the pick call and subsequently throws and completes a pass
to a receiver well removed from the pick (the pick did not affect the
outcome of the pass). The second player did not hear the pick call and
throws and completes a pass to another receiver, standing in the end
zone of attack. What is the correct outcome?
a) The score stands as play was unaffected by the pick.
b) The play was dead after the completion of the first pass. The disc
goes back to the first thrower and play is restarted with a check.
c) The play was dead after the completion of the first pass. The disc
remains with the receiver that caught that pass, and play is restarted
with a check.
d) The score stands, but only if the second receiver was uninvolved in
the original pick call.
(Reference:
[Apologies in advance for the wordiness of the continuation rule]
XVI.C: “Any time an infraction is called, the continuation rule applies.
Continuation Rule: Play stops when the thrower in possession acknowledges that an
infraction has been called. If a call is made when the disc is in the air or the thrower
is in the act of throwing, or if the thrower fails to acknowledge the call and
subsequently attempts a pass, play continues until the outcome of that pass is
determined. For the purpose of the continuation rule, an uncontested stall that
occurs after another call is treated the same as an incomplete pass. Play then either
stops or continues according to the following conditions:
…
2. For calls made by a non-thrower:
…
b) If the team that committed the infraction has possession:
(1) If the infraction affected the play (XVI.C.3), play stops and the disc reverts to the
thrower unless the specific rule says otherwise.
(2) If the infraction did not affect the play, play stops and the result of the play
stands.”
Also:
XVI.C.3: “An infraction affected the play if an infracted player determines that the
outcome of the specific play (from the time of the infraction until play stops) may
have been meaningfully different absent the infraction.”
The rule indicates play stops after the outcome of the first pass is determined (any
subsequent passes do not count). Since the pick did not affect the play, the result
stands (the receiver keeps the disc) and play is restarted with a check.)
36. A team is playing zone with a three-person cup (one marker and
two others). Which of the following is a double team?
a) In addition to the marker, one of the others in the cup comes within
3 meters of the thrower’s pivot.
b) The thrower steps out so their non-pivot foot is within 3 meters of a
member of the cup other than the marker.
c) Another offensive player ‘crashes’ the cup and one of the nonmarkers in the cup follow them within 3 meters of the thrower.
d) All of the above.
(Reference:
XIV.B.2: “Double-team: If a defensive player other than the marker is within three
meters of any pivot of the thrower without also being within three meters of and
guarding (II.G) another offensive player, it is a double team. However, merely
running across this area is not a double team.”
Note that the three meter radius is defined around the thrower’s pivot, so (b) is not a
double team. In (c), since the defender is following the crashing player, they are
considered to be guarding them and it is not a double-team.)
37. Which of the following are ‘marking violations’?
a) Fast count, straddling, and vertical space.
b) Fast count, hard count, and roughing the passer.
c) Fast count, double team, disc space, and vision blocking.
d) Any violation or foul committed by the marker.
(Reference:
XIV.B: “Marking Violations:
…
5. Fast count, double team, disc space, and vision blocking are marking violations.)
38. A pick is called while the thrower has possession. The thrower did
not hear the pick call and subsequently throws and completes a pass
to the player whose defender was picked (the pick prevented the
defender from making a play on the pass). The second player did not
hear the pick call and throws another pass, which is incomplete. What
is the correct outcome?
a) The turnover stands and there is no stoppage, players should call
‘play on’.
b) The play was dead after the completion of the first pass. The disc
goes back to the first thrower and play is restarted with a check.
c) The play was dead after the completion of the first pass. The disc
remains with the receiver that caught that pass.
d) The turnover stands but there is a stoppage of play. A player on
defense (now on offence) picks up the disc where it landed and play
restarts with a check.
(Reference:
[Apologies in advance for the wordiness of the continuation rule]
XVI.C: “Any time an infraction is called, the continuation rule applies.
Continuation Rule: Play stops when the thrower in possession acknowledges that an
infraction has been called. If a call is made when the disc is in the air or the thrower
is in the act of throwing, or if the thrower fails to acknowledge the call and
subsequently attempts a pass, play continues until the outcome of that pass is
determined. For the purpose of the continuation rule, an uncontested stall that
occurs after another call is treated the same as an incomplete pass. Play then either
stops or continues according to the following conditions:
…
2. For calls made by a non-thrower:
…
b) If the team that committed the infraction has possession:
(1) If the infraction affected the play (XVI.C.3), play stops and the disc reverts to the
thrower unless the specific rule says otherwise.
(2) If the infraction did not affect the play, play stops and the result of the play
stands.”
Also:
XVI.C.3: “An infraction affected the play if an infracted player determines that the
outcome of the specific play (from the time of the infraction until play stops) may
have been meaningfully different absent the infraction.”
The rule indicates play stops after the outcome of the first pass is determined (any
subsequent passes do not count). Since the pick did not affect the play, the result
stands (the receiver keeps the disc) and play is restarted with a check.)
39. Certain violations such as ‘fast count’ are categorized as ‘marking
violations’. Which of the following statements is/are true about
marking violations?
a) Any time a marking violation occurs, the thrower may call the
violation by name; the defense corrects the violation if necessary and
the marker resumes the count at one less than the count last uttered.
b) Any time a marking violation occurs play stops. Play resumes after
a check, with the count at one if uncontested, or the count reached
plus one (or 6 if over 5) if contested.
c) If after a marking violation call there is a second or subsequent
marking violation on the same count, the thrower may call ‘violation’
and play stops. Play resumes after a check, with the count at one if
uncontested, or the count reached plus one (or 6 if over 5) if
contested.
d) Both (a) and (c) are true.
(Reference:
XIV. B.: “Marking Violations:
…
7. When a marking violation is called, play does not stop. The violation must be
corrected before the marker can resume the stall count with the number last uttered
before the call minus one (e.g. “stalling one…two.. ‘fast count’ ..one…two…”).
If the marker resumes the stall count before correcting a marking violation, it is
another instance of the original marking violation, which may be called by the
thrower.
8. If a marker commits a marking violation after being called for a marking violation
during the same stall count (XIV.A.1) but before the thrower is in the act of
throwing, the thrower may choose to either call another marking violation or to treat
the marking violation as a general defensive violation (XVI). To treat it as a general
violation, the thrower must call “violation.”)
40. Which of the following describes a ‘disc space’ violation?
a) The marker’s torso is within a disc diameter (27 cm) of the
thrower’s torso.
b) A line between the marker’s hands or feet intersects or comes
within a disc diameter (27 cm) of the thrower’s torso or pivot.
c) The marker touches the thrower (except when solely due to the
actions of the thrower).
d) All of the above.
(Reference:
XIV.B.3: “Disc-space: If a line between any two points on the marker touches the
thrower or is less than one disc diameter away from the torso or pivot of the
thrower, it is a disc space violation. However, if this situation is caused solely by
movement of the thrower, it is not a violation.”
Note this includes each of the three situations described:
a) A line with an endpoint on the marker’s torso is within a disc space of the
thrower’s torso.
b) A line between the marker’s hands or feet is within a disc space of the thrower’s
torso (“wrapping”) or pivot (“straddling”).
c) A line with an endpoint at the point where the marker is contacting the thrower,
by definition, contacts the thrower. Note in this case if the contact is non-incidental,
the thrower can either call disc space or foul at their discretion.)
41. Which of the following statements regarding the pull is false?
a) If the offence touches the pull before it lands, and does not catch
the disc, it is a turnover and the pulling team takes possession.
b) The pulling team is allowed to knock down the disc before it lands.
c) If the disc lands and rolls, members of either team may stop the
rolling disc as long as they do not advance it in any direction.
d) If the receiving team touches but fails to stop the disc after it has
landed, and it rolls out the end zone, it is put in play at the side or end
line in the end zone where it rolled out.
(Reference:
VIII.B.5: “A player on the throwing team may not touch the pull in the air before a
member of the receiving team touches it. If this violation occurs, the receiving team
may request a re-pull immediately.”)
42. A thrower has the disc and is stalled by the marker (i.e. the
marker reaches a count of ten), just before releasing a pass which falls
incomplete. The thrower does not contest the stall. How is the disc
put into play?
a) The disc returns to the point from which it was thrown. The marker
takes the disc and the former thrower checks it into play.
b) The disc returns to the point from which it was thrown. The marker
takes the disc, places it on the ground, taps it and calls “in play”. Any
member of their team may then pick up the disc.
c) The play is treated as an incomplete pass, and any player on the
team that is now offence may pick it up and immediately put it into
play.
d) either (a) or (b), at the marker’s discretion.
(Reference:
XIV.A.3: “If the thrower has not released the disc at the first utterance of the word
“ten,” it is a turnover. The marker loudly announces “stall” and play stops. A stall is
not a violation and rule XVI.C does not apply.
a) The marker calling the stall takes possession of the disc where the stall occurred
and then may either:
(1) place the disc on the ground and after acknowledgment by the defense, touch
the disc and loudly announce “in play” or
(2) retain possession and have the former thrower restart play with a check.”
Note the continuation rule (XVI.C) does not apply, so answer (c) is incorrect.)
43. A team is playing zone defense with a 3-player cup, 3 mids, and a
deep. In which of the following situations could a defender
legitimately call pick?
a) A defender playing mid is guarding a cutter in their area of the
field; as the cutter moves the defender follows but has to stop to avoid
another cutter in the way.
b) The cup is set up on a handler, who throws to another handler. The
cup moves over to the second handler but the player marking in the
cup is obstructed from taking a direct path by the handler who just
released the pass.
c) Both (a) and (b).
d) Neither. Picks cannot be called in a zone.
(Reference:
XVI.I.1.: “A pick occurs whenever an offensive player moves in a manner that causes
a defensive player guarding (II.G) an offensive player to be obstructed by another
player. Obstruction may result from contact with, or the need to avoid, the
obstructing player.”
Also:
II.G: “Guarding: A defender is guarding an offensive player when they are within
three meters of that offensive player and are reacting to that offensive player.”
In (a), the defender is guarding the cutter so a pick may be called if they are
obstructed due to the motion of an offensive player. A defender may be guarding an
individual offensive player at any one time while playing a zone, so pick rules still
apply.
In (b), the marker was not guarding the second handler and cannot claim to be
picked.)
44. An experienced player is guarding a new player. The pass is
thrown to the new player; the experienced player tried to defend the
pass but accidentally knocks the other player’s arm before the disc
arrives, preventing them from making the catch. The new player does
not call foul. The experienced player should:
a) Call foul on themselves.
b) Say nothing, even though it’s a foul it’s the new player’s fault for
not knowing the rules.
c) Tell the new player that was a foul and the new player can call that
if they agree.
d) Say nothing, as it was incidental contact and not a foul.
(Reference:
XIX.A: “If an infraction is committed and not called, the player committing the
infraction should inform the infracted player or team of the infraction.
Note while it should be common behavior to inform other players when you have
fouled them, actively calling foul on yourself is in fact against the rules:
XVI.A: “An infraction may only be called by a player on the infracted team who
recognizes that it has occurred, unless specified differently elsewhere.”
This prevents players from stopping play due to their own infraction, when in some
cases it may be to the infracted team’s advantage for the infraction to go uncalled
(e.g. a thrower may ignore a marking foul when they have a receiver open, and a
foul call would stop play and prevent the pass).)