Unit 1.5 We are storytellers Producing a talking book 1 About this unit Software: Microsoft PowerPoint®/2Create A Story/IWB software Apps: Keynote/Explain Everything/Voice Memo Hardware: Computers/tablets, MP3 recorders/microphones Outcome: A talking book UNIT SUMMARY In this unit, the children create a talking book that they can share with others. CURRICULUM LINKS Computing PoS Use technology purposefully to create, organise, store, manipulate and retrieve digital content. Recognise common uses of information technology beyond school. Use technology safely and respectfully. Suggested subject links The unit could be used to make a talking book about a topic in any curriculum area. English: Children need to speak with clear diction and use appropriate intonation when reading and reciting text. Music: Children use sounds expressively to illustrate a story. PSHE: Children could consider how talking books improve the lives of people with particular disabilities. TRANSLATING THE COMPUTING PoS The pupils’ talking books are one form of digital content. Creating them involves organising a number of different audio components. The pupils will need to store and retrieve the digital files for their books using the school computers or network. This unit helps them to learn more about how this works and how to use this effectively. Talking books, and digital audio more generally, are an important use of information technology, both within and beyond school, with particular relevance to visually impaired users, young 52 children who are learning to read, and for people who are travelling. Pupils need to be aware of copyright material, and show appropriate respect for the owners of intellectual property when using technology. LEARNING EXPECTATIONS This unit will enable the children to: use sound recording equipment to record sounds develop skills in saving and storing sounds on the computer develop collaboration skills as they work together in a group understand how a talking book differs from a paper-based book talk about and reflect on their use of ICT share recordings with an audience. The assessment guidance on page 60 will help you to decide whether the children have met these expectations. VARIATIONS TO TRY This work could be effectively combined with Unit 1.3, by adding audio recordings to the illustrations the pupils create for their traditional tales. The children could produce a podcast about a historical event or person (link with Unit 2.4). The children could create commentary for a selection of paintings or drawings, which could be uploaded onto the school website or learning platform along with the related artwork. The children could create a short radio play, using appropriate sound effects. The children could record music, or compose music on the computer, for their book. Some children may wish to read out the text of published books, or even their own stories, rather than using the story templates supplied. 2 Getting ready THINGS TO DO Read the Core steps sections of Running the task. Choose which software/tools are most accessible/ appropriate for use with your class. Download your chosen software/tools (see Useful links below) and spend some time familiarising yourself with them. Watch the Software in 60 seconds walkthrough. Think about the individuals and groups you have in your class. Could you use any of the Extensions on pages 54–59 to extend your more able children? Could you use any of the suggestions in Inclusion (see below) to support children with specific needs, e.g. SEN or EAL? Have you considered how a Teaching Assistant will support you and the children, if one is available? Ensure you have sufficient computers/laptops/ tablets and audio recorders booked in advance. Ensure that you have amended the story CD-ROM RESOURCES Software in 60 seconds – PowerPoint Unit poster – Tips for recording a talking book Three story templates Sound effects Pupil self-assessment information E-SAFETY The children’s performances may be uploaded to the learning platform or class blog. Uploading to external websites should only be allowed if this is in accordance with school policy and any relevant permissions are obtained. Where children are reading others’ stories, be aware of copyright and take care to observe any associated conditions. INCLUSION Consider giving children who find reading difficult a shorter part to read and provide additional support. Alternatively, they could explain what happens in the story in their own words. EAL pupils might like to record multilingual stories in their mother tongue, or Google Translate could be used to translate books for them (http://translate.google.com). Talking books provide an opportunity to address accessibility by considering how those with visual impairment or those learning to read can enjoy books. templates, if required, and have access to them for Step 2 of Running the task. Connect microphones to computers and laptops (if not built in) prior to recording in Step 3 of Running the task, and check that the recording volume is set at an appropriate level. Think carefully about how you will organise classes for this work. The pupils will need a relatively quiet environment in which to record, so this might work well with a ‘carousel’ of other activities rather than as part of a timetabled computing lesson. THINGS YOU NEED Relevant exemplification downloaded from the web (see Useful links below) Hardware/other resources MP3 recorders Microphones Sound effects (see the CD-ROM) Resources with which the children can create sound effects, including musical instruments WWW USEFUL LINKS Software and tools Microsoft PowerPoint® is part of Microsoft’s Office suite: http://office.microsoft.com/en-gb/ powerpoint. 2Create A Story is commercial, proprietary software from 2Simple: www.2simple. com/2createastory. Your IWB software (typically SMART Notebook or ActivInspire) could be used and is likely to be licensed for use on all computers in the school. See http://smarttech.com/gb/Support/ Browse+Support/Download+Software and www.prometheanworld.com/gb/english/education/ products/classroom-software/activinspire. Online tutorials Introduction to PowerPoint: http://office.microsoft. com/en-gb/powerpoint-help/video-start-usingpowerpoint-VA103981631.aspx. User guide for 2Create A Story: http://support.2simpleweb.com/public/docs/ userguides/2Create%20A%20Story.pdf. Information and ideas Free audio tracks of children’s stories: http://storynory.com/archives/fairy-tales. Creative Commons licensed sound clips (www.freesound.org/browse) and backing music (www.jamendo.com/en). 53 54 Examples of audio books/radio drama, e.g. www.bbc.co.uk/podcasts/series/cr www.bbc.co.uk/learning/schoolradio/ podcasts www.booksshouldbefree.com/genre/ Children POSSIBLE OUTCOME FOR THIS STEP: WWW Sound effects RESOURCES Step 1: Listening to audio books Play the recording again, this time asking the pupils to supply sound effects at the appropriate points. If time permits, rehearse this further. As a class, listen to some of the sound effects provided on the CD-ROM. Ask the children to think about how they could produce their own sound effects to go with the sound clip they’ve heard. Provide (or improvise) some equipment that the pupils can use to make sound effects. Ask the children if they can think of some sound effects that, if added, would make the story more exciting or engaging, e.g. clapping, stamping, laughing, sneezing, etc. Encourage pupils to listen to audio books or podcasts with their parents or carers, perhaps adding sound effects of their own. HOME The children could begin to use the MP3 recorders to record the sound effects that they produce or make. Show them how to record and play back a recording, and then re-record it if they feel they want to improve or change the sound in any way. SCHOOL Extensions Hardware: Computers/tablets, MP3 recorders/microphones As a class, listen to a sound clip of a well-known book or story being read out loud (see Resources). Discuss how the storyteller uses his or her voice to make the story come alive. How would the excerpt be different if more people were involved? Ask the pupils to compare listening to the audio book with reading the book themselves. In what ways is the audio book better? How is it worse? Also ask the pupils to compare listening to the audio book with watching a film or TV programme. Some pupils might have watched a film or TV adaptation of a book they know, and could draw on their experience. Core steps Apps: Keynote/Explain Everything/Voice Memo Running the task – We are storytellers Software: Microsoft PowerPoint®/2Create A Story/IWB software Outcome: A talking book 3 55 POSSIBLE OUTCOME FOR THIS STEP: Story templates RESOURCES Step 2: Planning an audio book Encourage the children to keep rehearsing their performance so that they are word perfect for the recording. They should give one another constructive feedback on their performance and help one another to improve. The pupils should practise reading the story again, this time adding live sound effects at the appropriate points. Do the pupils find it hard to tell if the story is working? Can they explain why? Do they find it confusing having to do both reading and sound effects at the same time? Can they think of any way in which they could separate these two aspects? Ask pupils to think creatively about how they could create the different sound effects they’ve identified. Encourage them to experiment with the different apparatus and instruments that are available. The children should practise reading their part of the story. Explain to the children that they are going to work in groups to create their own talking version of the story. Once the children are split into groups, assign each child (or allow each child to choose) a part of the story to read. Read the story to the children and ask them to think about which characters could be speaking and which sound effects could be added. Ask the pupils to write a list of all the sound effects they could use. Ask them to think about what the characters might sound like. How can the personality of each character best be conveyed? Look at the three story templates provided on the CD-ROM. As a class, or in groups, choose one of them to read, or use another story of your own or the pupils’ choice. Encourage pupils to ask their parents or carers to help them practise their part. HOME Some pupils might like to record the story again, using audio recorders or software to review their performance. SCHOOL 56 POSSIBLE OUTCOME FOR THIS STEP: If time permits, the pupils could record one another talking about their experience of school. These recordings could be uploaded to the class blog, subject to the usual permissions. Ask the class to practise using the recorder to record and review sound effects, and to record and review each other speaking (individually or in dialogue). What do they think about the sound quality? Is the recorder easy to use? Can they think of any occasions when using something like this would be useful in other lessons? Show the pupils how they can review their recordings and delete any that they consider unsatisfactory. Encourage them to discuss the technical merits of their recordings. Do they find there’s a ‘good’ distance to keep the microphone from their mouth when speaking? Is there a ‘good’ volume at which to speak? Introduce the pupils to the audio recorders they’ll be using (portable devices, microphones plugged in or connected to a computer with audio recording software, or the voice recorder app on their tablets). Allow them some time to explore the recorders, and ask them to share what they’ve learned with the class. Correct any misconceptions that arise. Demonstrate how the pupils should use the recorder to record and review audio. Ask the pupils to think of different ways to get information into a computer. Encourage them to list as many ways as they can in addition to the keyboard and mouse. Guide the pupils to thinking of inputting sound using a microphone. Ask them to think of ways in which the computer can output information, again guiding them to thinking of the speakers or headphones. Explain that when computers store audio, they store it as long sequences of numbers on their computer drives. Step 3: Practising with the microphone/audio recorder Core steps If pupils have access to audio recorders at home (such as their parents’ or carers’ mobile phones), they could practise using them, perhaps interviewing their parents or carers about their school life, or vice versa. HOME Some pupils might like to experiment with more advanced audio editing software, such as Audacity® (free, open source software). SCHOOL Extensions 57 Additional sound effects from the National Education Network: http://gallery.nen.gov.uk/ gallery14723-.html Freesound: www.freesound.org POSSIBLE OUTCOME FOR THIS STEP: WWW Story templates Sound effects Software in 60 seconds – PowerPoint RESOURCES Step 4: Recording sound effects Show pupils how to import their sound effects to a PowerPoint (or other) presentation, using this as a convenient way to organise the clips. Pupils should label their clips and ensure they are organised onto individual slides of the presentation in the right order. The children could explore the sound effects available from the National Education Network or on Freesound (see Resources). Discuss the issue of copyright and that any sounds used should be licenced for pupils’ use. Show the pupils how they can play back their audio clips. What do they think about the sound quality? Are there any clips that need to be re-recorded? Demonstrate how audio recordings can be saved to the computer. Remind the children that they’ll need to be able to find these files later, so they need to know where they are in the computer’s folder system. Remind children that their audio is stored on the computer as a long sequence of numbers. Working in groups, the children use their audio recorders to capture each sound effect in turn as a separate clip. They review each of these, and re-record any where the quality is not sufficient. The children will need a relatively quiet environment, so it may be advisable for them to work one group at a time. Other groups could explore the sound effects provided on the CD-ROM while they are waiting for their turn to record sound effects, or this could be part of a ‘carousel’ of activities, with children working in a quiet area of the school. The pupils should look through their list of sound effects and their ideas for how to create each one. This step might work best with a small group of pupils working in a quiet part of the school, rather than as part of a whole-class computing lesson. If pupils have access to audio recorders at home, including those on smartphones or tablets, they could record further examples of sound effects. HOME Encourage pupils to explore clip art, or perhaps even the web, for images to which they can attach their sound clips. Show them how to do this in the presentation software. Remind pupils that they should use Creative Commons licensed images, or similar, where possible. SCHOOL 58 POSSIBLE OUTCOME FOR THIS STEP: Software in 60 seconds – PowerPoint Story templates RESOURCES Step 5: Recording the story The children should save their presentation onto the computer or the network with a new filename. Again, spend time showing them where they have saved their work. The children should review their recordings. Were all their words clearly audible? Is there anything they’d like to improve? Provide time for them to re-record any audio they need to. Each child should record themselves reading their part of the story, including any sound effects they have created – these can be played back as they record their dialogue. The children may need to work one group at a time in order to keep the background noise down to an acceptable level when recording. Remind the children to speak clearly into the microphone, but not to shout. Show the children how to record directly into the story template using a microphone connected to the computer (see the Software in 60 seconds walkthrough on the CD-ROM). Explain that programs like PowerPoint (or other presentation software) are useful for organising many different types of information, but these will still be stored as long sequences of numbers on the computer. The pupils should spend some time rehearsing their part in the story script to be recorded. Remind them that it’s OK if they’re not perfect first time as it’s easy to re-record when using the computer. The children should open the work they’ve done so far on the computer. Remind them that their work was saved as a file on the computer drive or the school network. Is it just as they remember it? As with Step 4, this step might work best with a small group of pupils working in a quiet part of the school, rather than as part of a whole-class computing lesson. Core steps Pupils and/or their parents or carers could use similar software or other audio recorders at home to record storybooks or other stories. HOME It’s possible to sequence sound effects to play at particular points in the story using custom animations in PowerPoint. Some children might like to experiment with this. SCHOOL Extensions 59 POSSIBLE OUTCOME FOR THIS STEP: Step 6: Reviewing work Use a closing plenary for the pupils to review what they’ve learned in the unit as a whole. Discuss the differences between their audio books and traditional printed books. Remind pupils that some readers might find the audio format much more accessible. Emphasise that these two formats are different ways of storing and presenting the same information. Can the pupils think of other ways that this information, i.e. the story, could be presented (e.g. a film, a cartoon)? Ask the pupils to compare these different ways of telling a story. What are the advantages and disadvantages of each? Which of these can be stored on a computer? Remind the pupils that in each case the story is stored as a sequence of numbers. Provide an opportunity for the pupils to compare their audio books with the ones they listened to at the beginning of the unit. What were the most noticeable differences? Can they think of how the sound effects might have been produced in the audio books that they listened to? Could they have used these techniques themselves? Working on the IWB, the class should review all the audio books together. Each group should share their feedback on each book, including suggestions for improvement. Group members can discuss the different approaches they took to recording sound effects. Remind pupils that their work is stored as sequences of numbers on the computer drive or network server. Show them how to retrieve one another’s work from the school network or the computer drive, and to play back other presentations. Provide time for the pupils, working in groups, to listen to all the other story presentations. Ask them to write down (or record) at least two things they like and one thing that could be improved for each audio book (‘two stars and a wish’). The pupils could play their group’s audio book to their parents or carers, getting feedback from them on what they’ve done. HOME The pupils’ presentations, or just the audio from them, could be uploaded to the school website or class blog for others to hear and respond to, subject to appropriate permissions and the school’s policies. SCHOOL 4 Assessment guidance Use this page to assess the children’s computing knowledge and skills. You may wish to use these statements in conjunction with the badges provided on the CD-ROM or community site and/or with your own school policy for assessing work. LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 ALL CHILDREN SHOULD BE ABLE TO: Plan and rehearse the sound effects needed in an audio book Plan and rehearse the dialogue needed in an audio book Record sound effects using a digital audio recorder (or software) Record dialogue directly to a computer Be able to retrieve previously saved work MOST CHILDREN WILL BE ABLE TO: Review and improve sound effect recordings LOGICAL THINKER 1 Review and improve dialogue recordings LOGICAL THINKER 1 PROGRAMMER 1 Organise sound effect recordings Give constructive feedback to other pupils CONTENT CREATOR 1 Compare audio books with printed books CONTENT CREATOR 1 E-SAFETY 1 SOME CHILDREN WILL BE ABLE TO: Record high quality sound effects using a digital audio recorder or software LOGICAL THINKER 1 PROGRAMMER 1 LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 CONTENT CREATOR 1 Use technology purposefully to createBEYOND SCHOOL E-SAFETY 1 SEARCHER digital content LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 CONTENT CREATOR 1 Use technology purposefully to createBEYOND SCHOOL E-SAFETY 1 SEARCHER digital content LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 CONTENT CREATOR 1 Use technology purposefully to createBEYOND SCHOOL E-SAFETY 1 SEARCHER and store digital content CONTENT CREATOR 1 Use technology purposefully to create BEYOND SCHOOL E-SAFETY 1 SEARCHER and store digital content LOGICAL THINKER 1 CONTENT CREATOR 1 COMMUNICATOR E-SAFETY 1 PROGRAMMER 1 Retrieve digital content SEARCHER PROBLEM SOLVER 1 BEYOND SCHOOL LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 BADGE LOGICAL THINKER 1 CONTENT CREATOR 1 COMMUNICATOR CONTENT CREATOR 1 PROBLEM SOLVER 1 CONTENT CREATOR 1 E-SAFETY 1 COMPUTING PoS REFERENCE Use technology purposefully to organise E-SAFETY 1 SEARCHER BEYOND SCHOOL and retrieve digital content PROGRAMMER 1 Use technology purposefully to organise E-SAFETY 1 SEARCHER BEYOND SCHOOL digital content Use technology respectfully SEARCHER BEYOND SCHOOL PROGRAMMER PROBLEM SOLVER 1 Recognise common uses 1of information technology beyond school LOGICAL THINKER 1 BEYOND SCHOOL COMMUNICATOR LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 LOGICAL THINKER 1 COMMUNICATOR PROGRAMMER 1 PROBLEM SOLVER 1 CONTENT CREATOR 1 PROBLEM SOLVER 1 Use technology purposefully to createBEYOND SCHOOL E-SAFETY 1 SEARCHER and store digital content Record high quality dialogue directly to a computer CONTENT CREATOR 1 Use technology purposefully to createBEYOND SCHOOL E-SAFETY 1 SEARCHER and store digital content Combine sound effects with dialogue in their recordings CONTENT CREATOR 1 Use technology purposefully to E-SAFETY 1 SEARCHER manipulate digital content Appreciate how audio recordings E-SAFETY are stored CONTENT CREATOR 1 1 on a computer BEYOND SCHOOL BEYOND SCHOOL Recognise common uses of information technology beyond school PROGRESSION The following units will allow your children to develop their knowledge and skills further. Unit 1.6 – We are celebrating Unit 2.3 – We are photographers 60 PROBLEM SOLVER 1 Use technology purposefully to organise E-SAFETY 1 SEARCHER BEYOND SCHOOL and retrieve digital content 5 Classroom ideas Practical suggestions to bring this unit alive! DISPLAYS AND ACTIVITIES The children could learn more about the work of the Royal National Institute of Blind People (RNIB) and the importance of talking books for the blind (www.rnib.org.uk). The children could find out how talking books and radio dramas are created, and the different roles people play in this process. The children could explore the importance of oral storytelling in the past, and how this was used to pass stories on from generation to generation. The children could learn more about Grimms’ fairy tales, which the Brothers Grimm recorded by inviting storytellers to their home and transcribing what they heard. The children could explore the importance of oral storytelling in other cultures, e.g. Alaskan Native storytelling has been passed down through generations by means of oral presentation. The children could help to create a storytelling area, with MP3 recorders available for them to record themselves reading a book. The children could record themselves retelling a story they have previously heard. WWW WEBLINKS British Library sound archive of children’s games and songs: http://sounds.bl.uk/Oral-history/Opiecollection-of-children-s-games-and-songs-. www.marblehead.net/foley provides a short tutorial on how movie sound effects are created by Foley artists. Examples of further information on podcasting in schools include www.thegrid.org.uk/learning/ ict/technologies/web2.0/podcast and www. radioanywhere.co.uk/stations.php. VISITS The children could visit their local library to talk to a librarian about how many talking books they have, what sort of books they are, and who uses them. Invite someone from the RNIB, or a similar organisation, to talk about the production of talking books for the blind, and why they are useful. The children could visit (or host a visit from) the local radio station: www.bbc.co.uk/radio/stations. BOOKS For children Briggs, R. The Snowman Sound Book. (Puffin, 2011) Brooks, F. Goldilocks and the Three Bears: With Sounds (Usborne First Fairytales). (Usborne Publishing Ltd, 2009) Donaldson, J. What The Ladybird Heard Sound Book. (Macmillan Children’s Books, 2011) For teachers Anniss, M. Find Your Talent: Make a podcast! (Franklin Watts, 2014) Kinnaird, M. Sounds Like a Good Idea: Using Audio Technology in the Classroom. (Network Continuum Education, 2008) Richardson, W. Blogs, Wikis, Podcasts, and Other Powerful Web Tools for the Classroom. (Corwin, 2010) 6 Taking it further When you’ve finished, you might want to extend the project in the following ways. Ask the children to look out for audio books being used outside of school. The children could record interviews with local residents, family and friends as part of a topic on their local environment or recent history. Provide further opportunities for children to practise listening to and creating sound clips. For instance, you could play sound effects in class (e.g. applause) when someone has completed a task well. The children might like to experiment with the text-to-speech facility built in to modern operating systems as an accessibility feature, or through web-based tools such as Voki (www.voki.com). The children should consider how the computer uses grapheme–phoneme correspondence to work out how to pronounce text. Consider setting up a regular class or school podcast for pupils to share their audio work with a wider audience, perhaps through iTunes. 61
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