Method of evaluating metal textures by the sound symbolism of onomatopoeia Junya Yoshino† Akira Yakata‡ Yuichiro Shimizu† Masaharu Haginoya∗ † Graduate School of Informatics and Engineering, The University of Electro-Communications ‡ Faculty of Electro-Communications, The University of Electro-Communications ∗ Calsonic Kansei Corporation [email protected] Abstract In recent years many products, including many electric appliances, are starting to be made of imitation metals, which are lighter in weight and lower in cost than real metals. However, imitation metals can sometimes look and feel cheaper. This study proposes that differences in mimetic and onomatopoeia associated with imitation and real metals can be used in metal texture design to make imitation materials look and feel more like real materials. Japanese is a language known to have a large number of mimetic and onomatopoeia for expressing textures. For example, such words expressing a sense of smoothness often use the consonant /s/ in their first syllable, as in “sara-sara”. We conducted psychological experiments where participants were asked to look at a pair of imitation and real materials without touching them and respond with onomatopoeia that they felt were associated with them. Participants responded significantly more onomatopetic words for real materials than for imitation materials. Furthermore, we analyzed ono-matopoeia obtained from both real metals and imitation metals using a system that quantifies the phonological information of onomatopoeia. A comparison of the onomatopoeia evoked by real metals and those evoked by imitation metals revealed differences in the affective features of the two types of metals. Keywords: Metal Texture Design, Real Metal, Imitation, Onomatopoeia 1 Introduction In recent years, many products, including electric appliances and car interiors, are increasingly made of imitation metals, which are lighter in weight and lower in cost than real metals. While Maki Sakamoto† at first glance imitation metals may appear similar to real metals, they can sometimes look and feel cheaper. In product development, the field of metal texture design aims to make imitation metals look as similar to real metals as possible. However, the reason why imitation materials often feel different from real metals even if given the same texture design remains a mystery, and it is still unclear what kinds of design are effective to make such textures more realistic. Humans can infer the properties of materials through the five senses; namely, vision, touch, smell, taste, and hearing. The present paper focuses on vision. Many studies have investigated how humans interpret visual input to, for example, estimate the properties of surfaces, how to differentiate peaches and nectarines, or how to tell the difference between unfinished and polished wood [1] , [2]. There are many visual attributes that help us to distinguish different surface materials, such as lightness, color, and texture. For example, [1] pointed out that one of the basic characteristics of image statistics, surface perception —the distribution of luminance values in an image, or the “skew”—is highly correlated with subjective judgments of gloss and lightness. However, while such findings reported by previous studies have focused mainly on material perceptions through experiments using pictures, there is still little research on the emotional or sensuous perceptions of texture. [3] was one such study that focused on the emotional perception of metal textures in an attempt to analyze the features of human texture perception. However, the stimuli used in their experiment were, nonetheless, images of textures. To pursue a new method of capturing the emotional and sensuous aspects of material per- ception, this study focuses on onomatopoeia as sound expressions that can symbolize various textures. The existence of synesthetic associations between sounds and sensory experiences, known as sound symbolism, has been demonstrated [4], [5]. It is also known that a sensorysound correspondence can be found not only in words referring to visual shapes, such as in the examples “mal/mil” and “buba/kiki” for describing round and sharp shapes, respectively, as noted in the landmark studies of [5] and [6], but also in words referring to tactile, smell, and taste sensations [7], [8] . Japanese is known to have a large number of onomatopoeia; for example, [9] describes the sound symbolic associations between the phonemes of Japanese onomatopoeia and their particular meanings, as shown in Table 1. [8], [10] investigated the sound symbolic associations between the phonemes of Japanese onomatopoeia for expressing tactile sensations and the subjective evaluations of comfort/discomfort for touched objects. For example, onomatopoeia ex-pressing a sense of smoothness often use the consonant /s/ in their first syllable, as in “sarasara” while those expressing roughness often use /z/ in their first syllable, as in “zara-zara” However, no study has attempted to use onomatopoeia to explore visual differences between real and imitative materials with similar texture designs. The purpose of this study is therefore to investigate the effectiveness of onomatopoeia in the visual measurement of metal textures and explore the possibility that differences in the onomatopoeia associated with imitation and real metals can be used for metal texture design with the aim of making imitation materials look and feel more like real materials. A previous study by [11] on the texture of lacquer found that expert participants evaluated the characteristics of materials more accurately than non-experts. Therefore, we first chose 20 experts to be participants in our experiment; specifically, they were 18 men and two women who had worked for over 5 years in professions dealing with metal surface design. Then we chose 30 non-experts (18 men and 12 women ) to comprise a comparison group. The experiment was per-formed using a box set up with a light color temperature of 5500 K, and in which a pair of real and imitation metals was placed, as shown in Figure 1. Figure 1. Experimental setup The experimental stimuli were 15 pairs of real metals and imitation metal-like materials with the same surface texture designs shown in Figure 2. In Figure 2, the material shown in the right side of each image is the imitation, and the material on the left side is the real metal. However, the placement of the materials was randomized for each participant. The experimental stimuli were made by Calsonic Kansei Corporation, Saitama prefecture, Japan. 2 Experiment 2.1 Materials and design In this experiment, we aimed to compare the numbers and types of onomatopoeia associated with real metals with those associated with imitation metals. [8], [10] notes that onomatopoeia is effective in understanding the sensibilities of human texture perception, such as likes or dislikes and comfort or discomfort; thus we hypothesize that real metals are more easily associated with onomatopoeia than metal-like materials, namely imitation metals. Figure 2. Examples of experimental stimuli Table 1. Examples of sound symbolic associations between Japanese phonemes and meanings /i/ /a/ Vowel line, extended in a straight line flat, spreading, large surface 2.2 Procedure Participants were given instructions on the procedure and a brief description of onomatopoeia, along with some examples of Japanese onomatopoeic expressions that are typically used to describe things other than metal (so there would be no influence on the actual experiment). Participants were asked to sit in front of the box with their forehead placed on the board attached to the top of the box, as shown in Figure 3. Then, they were asked to observe a pair of objects consisting of one real metal and one imitation metal-like material, and then provide as many onomatopoeic expressions they could associate with the objects as they could during a 20-second period of response time. The participants were instructed not to touch the materials, because touching can reveal non-visual differences between real and imitation metals. Figure 3. Image of experimental trial 2.3 Results The average number of onomatopoeia obtained in response to the real metal stimuli was 1.50 (1.36 from the experts and 1.59 from the nonexperts), while the average number of onomatopoeia obtained in response to the imitation metal stimuli was 1.07 (0.94 from the experts and 1.16 from the non-experts). We conducted a t-test (two-tailed, 5% confidence level) to ex- /h/ /s/ Consonant softness, weakness smoothness, serenity, tranquility amine whether there was a significant difference between the average numbers of onomatopoeia for the real metals and the imitations. A two-tailed t-test (both sides, 5% confidence level) revealed a significant difference between the two averages: t(49)=8.87, p < .01 (total), t(19)=6.61, p < .01 (experts) and t(29)=6.28, p < .01 (non-experts). This result suggests that real metals were more easily associated with onomatopoeia than imitation metal-like materials. This result further suggests that even if two objects have the same surface design, real metals are more easily associated with emotional texture perceptions and thereby more easily evoke a variety of onomatopoeia, which are presumed to be directly associated with both intuitive and emotional perception. Furthermore, we compared the types of onomatopoeia obtained from the non-experts with those obtained from the experts. We regarded the word given most frequently by each group of participants to describe each material as the representative word for the material for that group. Table 2 shows the representative onomatopoeia obtained for each material. Tactile onomatopoeia such as “zara-zara” (describing a rough texture) were obtained from non-experts more than from experts, while experts responded with more visual-oriented onomatopoeia such as “teka-teka”, which expresses brightness. Therefore, we conducted a statistical analysis to determine whether tactile onomatopoeia were more frequently provided by non-experts than experts. Results of the analysis showed that tactile onomatopoeia were provided by non-experts significantly more frequently than by experts: χ 2(1,N=75)=16.835, p < .01. This result suggests that while metal texture design experts tend to focus on the visual design or qualities of metal surfaces, non-experts —that is, lay persons —tend to perceive material properties through experiences closer to the sense of touch rather than vision. Table 2. Representative onomatopoeia associated with each material for each participant type Design 1 2 Non-experts real metal imitation zara-zara tsuru-tsuru boko-boko tsuru-tsuru Experts real metal imitation une-une sara-sara gira-gira teka-teka kira-kira sara-sara gira-gira 3 Analysis by New Evaluation Method 3.1 Method overview We analyzed the information expressed by the onomatopoeia given in Table 2 using a method that estimates the texture feelings expressed by onomatopoeia based on their phonological characteristics. We designed an onomatopoeic image estimation model that quantifies images evoked by onomatopoeia by calculating a linear sum of the phoneme evocations (i.e., perceptions) using the following equation (1). Ŷ = X1 + X2 + · · · + X12 + X13 + Const. (1) Here, Ŷ represents the estimation of perceptions of 43 measurement scales for a given onomatopoeia. X1-X13 represent the perceptions of the respective phonemes, and Const. represents constant terms. To obtain the phoneme perception data, we applied the onomatopoeia image data from our experiment to our model, and calculated the perceptions of each phoneme using a class I mathematical quantification theory. This theory is a kind of multiple regression analysis using the dummy variable. We conducted a psychological experiment to create the phoneme perception data. Participants were asked to evaluate their subjective impressions of 312 onomatopoeia (six groups of 52 words) against 43 pairs of adjectives in 7-point semantic differential (SD) scales. Onomatopoeic stimuli were randomly displayed on a computer screen for each participant as shown in Figure 4. In total, 78 Japanese undergraduates aged 20 to 24 (51 males and 27 females, divided into six groups of 13) participated in the experiment. Results of the experiment included 174,408 evaluations (312 words × 43 scales × 13 participants). We then calculated the average evaluated values for the onomatopoeic perception data Figure 4. Image of experimental trial across the participants (312 words × 43 scales). We then applied the onomatopoeic perception data to our model and calculated the perception values of each phoneme by making use of a class I mathematical quantification theory. For example, the expression “fuwa-fuwa” made by repeating /fuwa/, is composed of the first syllable /fu/ (/f/ + /u/) and the second syllable /wa/ (/w/ + /a/). Therefore, the image of “fuwa-fuwa” for the “hard/soft” scale is estimated by the following equation. Because the evaluated values are based on 7-points scales, the estimated value 6.28 suggests that “fuwa-fuwa” is strongly associated with an image of softness. Ŷ = /h/ + /u/ + /w/ + /a/ +repetition + Const. = 0.29 + 0.55 + 0.71 + 0.07 +0.23 + 4.43 = 6.28 To evaluate the accuracy of our model, we compared the perception values estimated by our model with the real values for the 312 onomatopoeic stimuli obtained from our participants in experiment. (Hereafter, we refer to the former as “estimated values” and the latter as “real values”.) We calculated the multiple correlation coefficients between the estimated values and the real values for the 43 scales. Results showed that for 33 scales, the multiple correlation coefficient values were in the range of 0.8 to 0.9, while for the other 10 scales the values were 0.9 or higher. We thus considered our model sufficiently valid for estimating human onomatopoeic perceptions. and the newly created imitation sample (placed on the opposite side not occupied by the original imitation), as shown in Figure 5. Participants were asked to answer which object on the sides seemed closer to the real metal object in the middle. We conducted this procedure for imitations with depths of 0.2 mm, 0.4 mm, and 0.6 mm. 3.2 Analysis results Using our method, we calculated the information expressed by onomatopoeia words such as those shown in Table 2, all of which were obtained in the psychological experiments described in Section 2 for the 43 scales. Table 3 shows examples of the output by our method. We analyzed the difference between the evaluation values of onomatopoeia words obtained from real metals and imitations of each design included in the experiment. We calculated the absolute value of each scale and found that texture perceptions between the real metals and their imitations were the most different for the following evaluation scales: [smooth/rough], [heavy/light], [clean/dirty], and [wet/dry]. 3.3 Second Evaluative Experiment Because our findings revealed that one of the most different scales between the real and imitation metal perceptions was [smooth/rough], we conducted another experiment focusing on Design 6, which had been evaluated differently on the scale of [smooth/rough]. Our method had estimated that humans would evaluate the real metal as being rougher than the imitation, even when the texture design was the same. Namely, Design 6 features geometrical pattern of 0.2 mm in depth for both the real and imitation metal stimuli. Therefore, to make the imitation metal stimulus look more similar to the real metal stimulus, we increased the roughness of the imitation metal by increasing the depths of the geometrical pattern to 0.6 mm and 0.4 mm. (The design itself was created by Calsonic Kansei Corporation.) We conducted an experiment using the real Design 6 metal and the newly created, rougher imitation metal. The procedure of the experiment was the same as that described in Section 2.2. Participants were asked to sit in front of the box with their forehead placed on the board attached to the top of the box, and asked to compare among a sample of the real metal (placed in the middle), the original imitation sample (placed to either the right or left side), Figure 5. Image of experimental trial 3.4 Evaluation results Results showed that all participants responded that the new metal-like material with a depth of 0.6 mm seemed most similar to the real metal. This result indicates that by comparing results of the experimental outputs between onomatopoeia associated with real metals and those with metallike materials, we can better understand how to create imitation metals to look more like real metals by modifying their texture design as indicated by the experimental analysis. 4 Conclusion This study suggests that differences in onomatopoeia associated with real and imitation metals can be used in metal texture design to create imitation materials that look and feel more like real materials. Through psychological experiments in which participants were asked to visually evaluate a pair of imitation and real materials without touching them and respond with onomatopoeia associated with such materials, we showed that real materials were significantly more easily associated with more onomatopoeia than were imitation materials. This result indicates that even if imitation metals have similar surface designs as real metals, real metals are still more easily associated with emotional Table 3. Examples of output from our system Non-experts(style 1) Real metal(R) scales(1 ←:→ 7) zara-zara warm:cold 4.76 wet: dry 5.15 smooth:rough 4.90 texture perceptions and as such more easily evoke onomatopoeia, which have been found to be directly associated with intuitive and emotional perception. This finding suggests that such differences in onomatopoeia associated with imitation and real metals can be used to inform metal texture design to make imitation materials look and feel more like real materials, while also providing useful insights to metal texture design experts. Furthermore, we analyzed onomatopoeia obtained from responses to observing real and imitation metals using a method that quantifies onomatopoeic phonetic (phoneme) information. A comparison of outputs between the onomatopoeia evoked in response to real metals and those evoked in response to imitation metals revealed a difference in the affective features of the two types of metals. Based on these differences, we created new metal-like materials. After testing these new materials, we confirmed that we succeeded in making metal-like materials that were perceived as being more similar to their real metal counterparts. In our future work, we plan to apply this method to various other materials, such as pearl, glass, and stone. Acknowledgment This work was supported by Grant-in-Aid for Scientific Research on Innovative Areas ”Shitsukan” (No. 23135510) from MEXT, Japan References [1] I. Motoyoshi, S. Nishida, L. Sharan, and E. H. Adelson. Image statistics and the perception of surface qualities. Nature, 447:206–209, 2007. [2] D. E. Ho, K. Imai, K. Gray, and E. A. Stuart. 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