Journal of Experimental Psychology: Human Perception and Performance 1997, Vol. 23, No. 6, 1764-1782 Copyright 1997 by the American Psychological Association, Inc. 0096-1523/97/$3.00 Perception and Control of Altitude: Splay and Depression Angles Rik Warren John M. Flach Wright State University Armstrong Laboratory, Wright-Patterson Air Force Base Sheila A. Garness, Leigh Kelly, and Terry Stanard Wright State University In 3 experiments altitude control was examined as a function of texture type and forward speed. Four texture types were used: grid (rectangular grid with neutral colored cells); dot (small triangles distributed randomly on the ground surface); splay (rows of colored texture parallel to the direction of motion); and depression (rows of colored texture extending perpendicular to the direction of motion). The first 2 experiments required participants to track a constant altitude. Experiment 3 required participants to descend as low as possible without crashing. Results showed an interaction between texture type and forward speed. At low speeds, there was little difference between performance with the depression and splay textures. However, performance with the depression texture deteriorated with increasing forward speeds. Performance with the splay texture was independent of forward speed. Gibson, Olum, and Rosenblatt (1955) presented one of the first mathematical descriptions of the optical flow field that results from locomotion through a textured environment (in particular, landing an aircraft). From their analysis Gibson et al. concluded that "the motion perspective of a surface like the earth, or a floor or wall, carries information about the direction of one's locomotion (the angle of approach to the surface) as well as a great deal of information about the surface itself" (p. 381). Gibson et al. identified two distinct characteristics of flow in the visual field—pattern and amount. The radial pattern of flow was identified as a primary source of information for the direction of motion relative to a surface. The gradients of "amount" of flow were identified as a cue for the perception of distance to the surface. The analysis of the gradients of amount of flow led John M. Flach, Sheila A. Garness, Leigh Kelly, and Terry Stanard, Department of Psychology, Wright State University; Rik Warren, Armstrong Laboratory, Wright-Patterson Air Force Base, Dayton, Ohio. This research was conducted at the Armstrong Laboratory, Wright-Patterson Air Force Base. Support for this research was provided by the Air Force Office of Scientific Research, Air Force Systems Command, under Grants F49620-92-J-0511 and F4962093-J-0560. Experiment 1 was completed in partial fulfillment of the requirements for a master's degree at Wright State University for Leigh Kelly. Experiment 2 was completed in partial fulfillment of the requirements for a master's degree at Wright State University for Sheila A. Garness. Jeffrey Light contributed to the design and data collection for Experiment 3 as part of his senior honors project in psychology. Walt Johnson gave us important feedback based on an earlier version of this article; the final product is greatly improved as a result. Correspondence concerning this article should be addressed to John M. Flach, Department of Psychology, 309 Oelman Hall, Wright State University, Dayton, Ohio 45435. Electronic mail may be sent via Internet [email protected]. to the following claims about the information available to the observer (O): O's linear velocity (ground speed) is represented in the optical flow-pattern. Subjective velocity is proportional to the overall velocity of the whole pattern, or to the velocity of any part of it, or to its maximal velocity. The perpendicular distance from O to the surface (altitude) is also represented in the optical flow pattern, and so is distance to the surface on the line of locomotion in the case of a landing glide. Both are inversely proportional to its velocity. Ground-speed and altitude are not, however, independently determined by the optical information. A more rapid flow-pattern may indicate either an increase in speed or a decrease in altitude. Length of time before touching down, however, seems to be given by the optical information in a univocal manner (Gibson et al., 1955, p. 382). Twenty years passed before Gibson et al.'s (1955) hypothesis—that geometrical properties of the flow field are the basis for control of locomotion—was tested empirically. R. Warren's (1976) evaluation of observers' ability to identify the direction of motion was one of the early empirical studies to test Gibson et al.'s hypothesis. Since that time a number of empirical investigations have attempted to link human performance to various geometrical properties of flow fields (e.g., Cutting, 1986; Cutting, Springer, Braren, & Johnson, 1992; Larish & Flach, 1990; Owen & Warren, 1987; Owen, Warren, Jensen, Mangold, & Hettinger, 1981; Royden, Banks, & Crowell, 1992; W. H. Warren & Hannon, 1988, 1990; W. H. Warren, Mestre, Blackwell, & Morris, 1991; W. H. Warren, Morris, & Kalish, 1988). The experiments presented here continue this program of searching for empirical links between geometric properties of flow fields and the control of locomotion. In particular, we focus on two geometrical properties of flow fields—splay angle and depression angle—and the role that these properties might play in the regulation of altitude. In the following sections, we first define splay angle and depression angle. Then we review the previous empirical work. Finally, we report a series of empirical studies designed to test a 1764 ALTITUDE CONTROL 1765 hypothesis suggested by Flach, Hagen, and Larish (1992) to account for apparently disparate findings in the literature. Geometric Analysis The first step in an analysis of the geometric properties of a flow field is to identify the surface texture elements that "carry" the flow. For example, Gibson et al.'s (1955) analysis assumed points as the texture elements. Demon's (1980) research on judgment of driving speed (edge rate) is an example in which the significant texture elements were edges. In the present analysis, the texture elements are edges. "Of course, there is a mapping from points to edges and from edges to points. In fact, it may well be that the distinction between points and edges has far greater implications for the geometrical analysis than for perception. However, some aspects of flow are more easily visualized and modeled as properties of points, whereas others are more easily visualized as properties of edges. Splay and depression angles are most easily visualized as properties of edges. Splay angle is a property of edges parallel to the direction of motion. Depression angle is a property of edges perpendicular to the direction of motion. Splay Angle Optical splay angle was identified as a source of information for altitude by R. Warren (1982). R. Warren cited Biggs (1966), who noted that when an observer maintains a constant distance from an edge on the ground plane (e.g., the curb of the road), despite shifting optical positions of the individual points composing the edge, the optical position of the edge is invariant. For an edge parallel to the direction of motion, the invariant optical position can be defined in terms of the angle at the vanishing point formed by the edge and a reference line perpendicular to the horizon along the ground trace of forward motion, as shown in Figure 1. This angle is defined by the equation = tan" where S is the splay angle, Yg is the lateral displacement of the line from the perpendicular, and z is the altitude (eyeheight) of the observer. The equation describes the projection of the ground texture onto the frontal plane for an observer moving parallel to the ground. For rectilinear motion over a flat ground plane, splay angle is constant when altitude is constant. The rate of change in splay angle with respect to change in observer position is specified by the following equation (dotted variables are used to specify temporal derivatives): cos 5 sin 5 + |— cos2 5. z The first term, —(z/z) cos S sin S, indexes change in splay angle as a function of changes in altitude (z). The negative Figure 1. Texture lines extending to the horizon parallel to the forward direction of motion provide information for altitude in the form of splay angle. Splay angle is the angle between the texture line and the motion path at the convergence point on the horizon. As an observer moves from high altitudes (ZO to lower altitudes (ZJ, the splay angle increases as the texture lines fan out (pivot at the convergence point) toward the horizon. Yg = lateral distance from the observer to the edge. sign indicates that as altitude decreases, splay angle increases, and vice versa. The term -(z/z) specifies fractional change in altitude, or change in altitude scaled in eyeheights. This term indicates that the relation between change in altitude and change in splay angle depends on the initial altitude. At high altitudes (large z), any given change in altitude would result in a smaller change in splay angle than when initial altitude was lower. As noted by R. Warren (1988), " '[S]ensitivity' of the display [optical splay rate] varies inversely with altitude, the lower the altitude, the more change in visual effect for equivalent altitude change commands. At very low altitudes this optical activity is dramatic and even 'optically violent' " (p. A121). The -(z/z) term is independent of optical position of an edge. It scales the rate of change for every edge in the field of view. For this reason, it has been termed "global perspectival splay rate" (Wolpert, 1987). The sine and cosine terms index the dependence of splay rate on the optical position of each edge. Figure 2 shows the change of splay angle for a 5-ft (1.5-m) decrease in altitude from an initial observation height of 25 ft (7.6 m) as a function of the initial splay angle. For edges with 0° splay angle (perpendicular to the horizon at the expansion point) and ±90° splay angle (the horizon), the rate of change will be zero. From these minima, the absolute change in splay angle for a given fractional change in altitude will increase to a maximum at a splay angle of ±45°, 1766 FLACH, WARREN, GARNESS, KELLY, AND STANARD -90\ -75 -0.1 -L Angular Position In Field of View Figure 2. The change of splay or depression angle for a 5-ft (1.5-m) decrease in altitude from an initial altitude of 25 ft (7.6 m) as a function of the initial angular position is illustrated as a sine function with peaks at ±45° (dotted line). The change of splay and depression angle as a function of a 5-ft fore-aft or lateral displacement is illustrated as a cos2 function with peak at 0° (solid line). The full range of initial splay angles is typically visible in the frontal visual field of view. However, all initial depression angles are not visible. For the field of view simulated in our experiments, initial depression angles below 51.87° were outside of the field of view. The second term in the equation for change in splay angle, (Yg/z) cos2 5, indexes change in lateral distance (Yg) from the observer to the edge such as might result from a lateral movement of the observer. For straight-ahead forward motion there is no change in lateral distance, and this term has no impact on the optical splay angle. For this reason, this term has not typically been included in analyses of splay angle. However, lateral displacements have sometimes been included in the events that have been simulated to study altitude control. Thus, it is important to understand the effects from this term. The first half of the term (Yg/z) specifies lateral displacement rate scaled in eyeheights. Changes in lateral distance result in proportional changes in splay angle. The second half of the term (cos2 S) indicates how change in splay angle varies as a function of the optical position of a particular line element. Figure 2 illustrates the change in splay angle as a function of initial position for a lateral change of -5 ft (-1.5 m) at an altitude of 25 ft (7.6 m). As can be seen in Figure 2, change in splay angle decreases from a maximum for the texture line directly below the observer (5 = 0°) to a minimum at the horizon (5 = ±90°). It is important to note that whereas changes in altitude have symmetrical effects on edges spaced equal distances to each side of the observer, lateral motions cause a reduction in splay angle for edges in the direction of the lateral motion (negative splay angles become less negative for movement in a negative [left] direction) and an increase in splay angle for edges in the opposite direction from the lateral motion (positive splay angles become more positive). Thus, changes in altitude result in changes in splay angle that are symmetric around the motion path, whereas changes in lateral position have asymmetric effects. Depression Angle Optical depression angle provides yet another potential source of information for changing altitude. Optical depression angle (8) has been defined as the angular position below the horizon of an edge perpendicular to the direction of motion (Flach et al., 1992). However, to make the angles comparable to those used for splay angle, we use the convention of measuring optical depression angle from the point directly below the observer, as illustrated in Figure 3. The benefit of this convention is that splay and depression angles are both referenced to the observer, whereas with the older convention, splay angle was indexed to the observer and depression angle was indexed to the horizon. This angle can be expressed as a function of altitude (z) and the principal distance on the ground from the observer to the texture element (xg): 8 = tan" For rectilinear motion over a flat ground plane, the rate of 1767 ALTITUDE CONTROL Optical Horizon Optical Horizon Figure 3. Texture lines perpendicular to the forward path of travel provide information for change in altitude in terms of depression angle. As the observer moves from a high altitude (Z\) to a lower altitude (ZJ the depression angle becomes larger and the texture lines move up in the field of view toward the horizon. Z = altitude, d = depression angle, Xg = distance on the ground from the observer to the texture element. change of the optical depression angle will be cos 8 sin 8 + cos2 8. The first term, —(Hz) cos 8 sin 8, shows the contribution of changes in the observer's altitude on the optical depression angle. The relation between depression angle and altitude is qualitatively identical to the relation between splay angle and altitude. As with splay angle, the rate of change in depression angle scales with fractional changes in altitude. Also, as with splay angle, the rate of change of depression angle will depend on the initial optical position of a texture element. Rate of change of depression angle will be zero at depression angles of 0° (directly below the observer) and 90° (the frontal horizon) and will be maximum at a depression angle of 45°. This function is identical to the function for splay angle shown in Figure 2. However, where splay angles over the range from -90° to +90° are all visible in the frontal field of view, for depression angle, only the range from 0° to +90° is visible in the frontal field of view (from 0 to -90° is behind the observer). In many practical situations an even smaller range of depression angles will be available owing to limits in the frontal field of view (e.g., occlusion that is due to the bottom edge of a display or window). The solid segment in Figure 2 shows the range of depression angles visible for the viewing conditions used in our studies. The second term in the equation for rate of change of depression angle, (xjz) cos2 8, indexes changes in depres- sion angle as a result of forward motion of the observer. In the first part of this term, xg is proportional to the speed of the observer. The term (Xg/z) is speed scaled in eyeheights. This term has been identified as global optical flow rate (R. Warren, 1982). Thus, the rate at which depression angle changes is affected by both altitude and speed. The remaining part of this term (cos2 8) accounts for changes in depression angle that are due to the initial optical position of a texture element. Rate of change of depression angle due to forward motion will be minimum at the horizon (90°) and will increase to a maximum (i.e., exactly xjz) at a point directly below the observer (0°). This can be seen in Figure 2, where the effects for a 5-ft (1.5-m) backward motion are shown for an altitude of 25 ft (7.6 m). Thus, the lower the texture element is in the forward field of view, the greater will be the rate of change in depression angle for a given speed of observer movement. Remember, however, that much of the forward field is occluded so that only a subset of the curve (indicated by the solid line) will normally be visible. Both splay angle and depression angle are components of an expansion of texture that is associated with approach to a surface. Lee (1976,1980) showed that this expansion pattern may provide important information for control of locomotion in terms of tau, or time to contact. Lee's analysis reflects Gibson et al.'s (1955) observation that although altitude and speed are not specified unambiguously, time before touching down is given in a "univocal manner." It is important to note that although speed and altitude are ambiguous for the flow of dots (global optical flow) and for the flow of horizontal edges (change in depression angle), change in splay angle specifies change in altitude independent of forward speed. This point is critical to our hypothesis for predicting an interaction between texture (depression angle, which is perpendicular to the line of motion, versus splay angle, which is parallel to the line of motion) and forward speed for the perception and control of altitude. Human Performance Wolpert, Owen, and Warren (1983) compared observers' ability to detect loss in altitude in a simulation of flight with constant forward speed using three types of texture, as shown in Figure 4: splay (parallel, vertical, or meridian) texture, depression (perpendicular, horizontal, or lateral) texture, and grid (square or checkerboard) texture. They chose splay texture to isolate the information available from optical splay, and they chose depression texture to isolate the information available from global optical density. The results indicated that observers were best able to detect loss in altitude with splay texture. Performance was nominally worse with grid texture and was significantly worse with depression texture. A number of similar studies were summarized by Wolpert (1987; Wolpert & Owen, 1985). Wolpert (1987) noted that in these studies, "loss of altitude scaled in eyeheights proved to be the functional variable, performance improving over increasing levels of that variable. In contrast, ground-unit-scaled loss in altitude showed a minimal effect over the different levels" (p. 24). Because the rate of 1768 FLACH, WARREN, GARNESS, KELLY, AND STANARD GRID SPLAY DEPRESSION Figure 4. Three types of texture that have been used to isolate components of the expansion pattern associated with change in altitude. Grid texture simulates a checkerboard ground surface. It includes both splay and depression angles. Splay texture simulates vertical strips of texture parallel to the forward direction of motion. It isolates splay angle as a source of information for altitude. Depression texture simulates horizontal strips of texture perpendicular to the forward motion path. It isolates depression angle as a source of information for altitude. change of optical splay is directly related to change of altitude scaled in eyeheights (—[zlz]) whereas optical density is related to change in altitude scaled in ground units, splay was nominated as the effective source of information for judging change in altitude. At that time, no analysis of depression angle had been made. This conclusion must be reconsidered in light of the analysis of change in depression angle, which shows that change of visual angle in the depression texture also scales with fractional change in altitude. Johnson, Tsang, Bennett, and Phatak (1989) employed a strategy similar to that used by Wolpert et al. (1983) to isolate the optical information available for control of altitude. They used three texture types: splay texture only, which isolates optical splay; depression texture (with a single meridian-line roadway to indicate flight path), which was intended to isolate optical depression angle; and grid texture, which contains both optical splay and optical depression information. Unlike Wolpert et al., who measured performance in a passive psychophysical judgment task, Johnson et al. used an active control task. Johnson et al. introduced disturbances in both the vertical and lateral axes. Participants were to minimize the effects of the vertical disturbance using a single-axis velocity control. Participants' control actions had no effect on the lateral disturbance. The lateral (side-to-side) disturbance was introduced to prevent participants from using local information such as the position of a meridian texture line on the bottom of the display (e.g., distance from the corner of a rectangular display) to control altitude. In apparent contradiction to the results of Wolpert et al., Johnson et al. found superior performance (lower tracking error) with the depression and grid textures. Higher tracking error was found for the splay texture. A second study by Johnson and his colleagues (Johnson, Bennett, O'Donnell, & Phatak, 1988) examined active control of altitude in a hover task. In this task, Johnson et al. included disturbances on three axes: altitude (z), lateral (Yg; visible only in splay texture), and fore-aft (xg; visible only in depression texture). Performance was examined for numerous texture types, four of which were of particular interest for the present discussion: splay, depression, grid, and dot. The results showed equivalent performance (both in terms of tracking error and correlated control power) for depression, grid, and dot textures. Performance with the splay texture showed greater tracking error and lower correlated control power. Again, this result is in apparent contradiction to the findings of Wolpert et al. (1983). Two differences between Johnson et al.'s (1988, 1989) studies and the earlier work of Wolpert et al. (1983) were the inclusion of disturbances on axes other than the altitude axis and the use of an active control task. Wolpert (1988) used an active altitude regulation task with disturbances in altitude and roll (participants controlled only altitude). Note that a roll disturbance affects the optical activity of both parallel and perpendicular textures, but not the angular relations of splay and depression angles. Wolpert (1988) found that "altitude was better maintained over parallel [splay] texture than over square [grid] or perpendicular [depression] texture" (p. 17). Wolpert found that whether the roll disturbance was included had no effect on performance. Flach et al. (1992) also measured performance in an active control task with disturbances similar to those used by Johnson et al. (1988), except that whereas Johnson et al. used a hover task, Flach et al. used a task with forward velocity so that the fore-aft disturbance, implemented as a variable headwind, affected forward velocity, not position. Flach et al.'s results were consistent with Wolpert's (1988). Performance was best with splay and grid textures—both of which contain splay information. Performance was poor in the depression texture conditions, contrary to Johnson et al.'s results. Wolpert (1988) also included optical flow rate as a variable in his study. He found a performance decrement for increasing levels of global optical flow rate. This is consistent with the results of previous research by Wolpert and Owen (1985). They used global optical flow rates corresponding to walking speed (1 eyeheight/s) and very low flight 1769 ALTITUDE CONTROL (0.25 and 0.5 eyeheights/s) and found that detection of descent over square texture deteriorated with increasing global optical flow rates. This is interesting in light of the optical analysis presented earlier. Optical splay angle is independent of global optical flow rate. However, optical depression angle is dependent on global optical flow rate. Global optical flow rate (Xg/z) changes as a function of altitude (z). However, changes in global optical flow are not specific to altitude. Global optical flow is directly proportional to forward velocity (xg) and inversely proportional to altitude. This ambiguity had been previously noted in the optical analysis of Gibson et al. (1955). It is interesting to note that the global optical flow rates examined by Wolpert (1988) and Flach et al. (1992) were all greater than 0.25 eyeheights/s. However, the optical flow rates examined by Johnson et al. (1988,1989) ranged from 0 for the hover task to 0.25 eyeheights/s. Thus, in the Johnson et al. studies the optical flow rates were lower than in previous studies. Also, in each of the studies discussed above, the texture that isolated the most effective optical information (whether splay or depression angle) always yielded performance that was superior to (though not typically significantly superior to) the texture that combined the two sources of information (grid or dot texture). Wolpert et al. (1983) and Wolpert (1988) found that performance was better with splay texture than with grid texture. Johnson et al. (1988, 1989) found that performance was better with depression texture than with grid or dot textures. Also, R. Warren (1988) found that altitude control with splay-only texture was superior to that with splay-plus-superimposeddot texture. Why does the combination of multiple sources of information result in performance degradation? Perhaps the optical activity resulting from forward motion (global optical flow rate) makes it more difficult for the observer to pick up the optical activity that specifies changes in altitude. In splay-only textures, global optical flow rate is invisible, so there should be no interference. If the rate of forward motion is slow or altitude is high, then the contribution of global optical flow will be small, so interference will be small. But if global optical flow rate is high and can be seen in the display (i.e., perpendicular texture elements or dots are present in the display), then the "noise" created by this optical activity may make it difficult for the observer to distinguish changes in altitude from changes of fore-aft position. Table 1 shows optical activity as a function of texture and motion. In the experiments reviewed, altitude motion is the "signal" to which observers should be responding. Optical activity from fore-aft or lateral motions is "noise." By "noise" we do not mean random or unstructured activity. We mean simply that it is not correlated with the control dimension. Thus, it is at least uninformative, and perhaps it is even misinformative (noise) to the extent that it makes it more difficult to pick up the dimensions of flow that are informative (i.e., correlated with the control dimension). The hypothesis posed by Flach et al. (1992) suggests that differential signal-to-noise ratios across the experiments caused the variations in performance observed. We tested this hypothesis in the following experiments. Table 1 Source of Optical Activity Noise Signal Texture Grid Altitude - cos 5 sin S ,z Fore-aft — cos2 8 Lateral — cos2S — - cos 8 sin 8 Dot /z\ - - cos S sin 5 xg\ — cos2 8 - - cos 8 sin 8 Depression Splay z\ - cos 8 sin 8 z/ z\ - cos S sin 5 - cos2 8 Z; z/ Z cos2 5 Experiment 1 We designed this experiment to evaluate possible interactions between the type of texture available to an observer and the observer's forward speed. Four types of textures were used. This included the three textures shown in Figure 4 plus a texture composed of randomly distributed dots. We chose a range of forward speeds to span those speeds used in previous studies (0, 0.25, 1, and 4 eyeheights/s). The hypothesis was that depression texture would result in performance mat was better or equivalent to that for other textures for the 0 eyeheights/s speed but that for all other forward speeds, splay texture would lead to superior performance. Dot and grid textures were predicted to result in intermediate levels of performance at all levels of forward speed. In other words, performance with depression texture should get worse with increasing forward speed. Performance with splay texture should be independent of forward speed. Method Participants. There were 12 participants, with 6 in each group. Participants were all right-handed men with normal or corrected-tonormal vision. They were recruited from a contractor participant pool at the Armstrong Laboratory at Wright-Patterson Air Force Base and were paid at the rate of $5 per hour. Six were nonpilots and 6 were licensed civilian fixed-wing pilots with ratings ranging from private pilot through flight instructor. None were airline transport pilots. One also held a helicopter license. Four held instrument ratings. Flight experience ranged from approximately 150hrtoover500hr. Apparatus. A 33-MHz 386 computer with an XTAR Falcon 4000 Graphics board set was used to generate the real-time graphics displays. These 1,024 X 768 pixel displays were projected 1770 FLACH, WARREN, GARNESS, KELLY, AND STANARD onto a 7.6 X 5.7 ft (2.3 X 1.7 m) front projection screen using a high-resolution Electrohome ECP3000/4000 projection system. Each participant was seated approximately 5.8 ft (1.8 m) from the projection screen. Thus, the display subtended 66.47° of visual angle in the horizontal direction and 51.87° in the vertical direction. Participants wore occluding goggles that permitted a monocular circular field of view of approximately 40°. When the participant was looking at the aim point, the edges of the screen were outside this field of view. Participants' heads were not fixed, so it was possible for them to scan the display and to look at edges— however, they were instructed to look straight ahead. Scene. The software for the real-time interactive graphics used in the experiment was developed by Engineering Solutions, Inc. (Columbus, OH). The ground was simulated as an island 125,000 ft (38,100 m) long and 800 ft (244 m) wide. For the splay texture condition the island was textured by 20 columns (40 ft [12.2 m] across). For the depression texture condition the island was textured by 500 rows (250 ft [76.2 m] deep). For the grid texture condition the island was textured with ground-colored (various shades of green) rectangular patches. These patches measured 40 ft (12.2 m) across and 250 ft (76.2 m) in depth. For the dot texture condition the island was textured by small triangles. The number of triangles was equal to the number of intersections in the grid display. The triangles were randomly displaced from the grid intersection positions by up to half the distance between intersections. The result was a randomly appearing texture pattern. The triangle texture elements changed size appropriately to the perspective. Task. A Gravis two-dimensional spring-loaded joystick was used for control input. Rate of change of altitude was proportional to joystick displacement in the fore-aft direction (velocity control dynamics). Thus, altitude was manipulated directly; there were no intervening changes in pitch. Therefore, the simulated vehicle behaved more like a flying elevator than like a fixed-wing aircraft. The objective was to maintain a constant altitude in the presence of wind disturbances. Wind disturbances were applied to three axes: up-down, or altitude; headwind-tailwind, or fore-aft; and right-left, or lateral. Three different wind disturbances each were composed of a sum of five sine waves of different frequencies— two low-frequency sine waves with amplitudes of 10.74 ft (3.27 m) and three higher frequency sine waves with amplitudes of 4.80 ft (1.46 m). The root-mean-square (RMS) for the disturbance was 7.75 ft (2.36 m), which is comparable to a 90th-percentile wind (a strong wind gust). The frequencies for the three disturbances (high, medium, or low) were chosen so that there was an interleaving between frequencies. The interleaving allows the use of frequency as a signature for tracing the disturbances through the control loop. Correlations between power in the disturbances and power in the human's control actions can be used to infer which disturbances are driving the control actions. Procedure. Each participant was tested over 2 days. Participants received two blocks of trials per day. Each block contained 16 trials. The 16 trials within a block resulted from the crossing of four textures with four speeds. A different random order of conditions was used for each of the four blocks. Each trial was 130 s and consisted of a 10-s preview interval in which the participant viewed the scenes without control or any wind disturbance (to establish a visual altitude reference), followed by a 10-s ramp-in of the disturbance, at which point the participant was given control, followed by a 100-s data-collection interval and a final 10-s ramp-out of the wind disturbance. An auditory tone signaled the end of the preview period. Participants were instructed to view the scene during the 10-s preview period in order to establish the target altitude (25 ft [7.6 m]). Once the tone sounded, they were to maintain a constant altitude (i.e., null out the effects of the wind disturbance on the vertical axis). Although disturbances were presented on three axes (up-down, side-to-side, and fore-aft), the participants could control only altitude (up-down). Design. A 4 X 4 X 4 X 2 mixed design was used, with texture (grid, dot, horizontal, and vertical), initial global optical flow rate (0, 0.25, 1, and 4 eyeheights/s), and repetition (1-4) manipulated within subjects. Experience was a between-subjects factor (half the participants were pilots, and half had no flight experience). The dependent variables included root-mean-square height error (RMSE) and correlated control power (CPP) between the control inputs and the disturbances on each axis. Results RMSE was used as a measure of the participants' ability to maintain a constant altitude. A square-root transform was performed on the RMSE data because the variance tended to scale with the mean. That is, participants in the depression texture condition had a higher mean and had greater variance. The transformed data were evaluated with a 4 X 4 X 4 X 2 mixed-design analysis of variance (ANOVA). The predicted interaction between texture type and flow rate was found to be significant, F(9, 90) = 2.09, p = .039, T|2 = 1.32. As shown in Figure 5, the RMSE for the splay, grid, and dot textures was relatively constant across levels of flow rate. However, the RMSE for the depression texture increased with increasing flow rates. This pattern is consistent with our hypothesis. No other interactions were significant. Significant main effects were found for texture type, flow rate, and repetitions. For texture type, RMSE increased from 21.34 ft (6.50 m) for splay texture to 78.85 ft (24.03 m) for depression texture, F(3, 30) = 27.86, p < .001, t\2 = 21.32. Grid and dot textures were intermediate, with RMSEs of 26.83 ft (8.18 m) and 43.03 ft (13.12 m), respectively. For flow rate, RMSE increased with increasing flow rate (35.52 [10.83 m], 37.33 [11.38 m], 39.19 [11.95 m], and 48.02 ft [14.64 m] for the 0, 0.25, 1, and 4 eyeheights/s flow rates, respectively), F(3, 30) = 6.08, p = .002, rf = 1.09. Repetitions showed a reduction in RMSE with practice from 49.70 ft (15.15 m) on the first block to 32.38 ft (9.87 m) for the fourth block, F(3, 30) = 2.96, p = .039, t\2 = 1.84. The main effect of experience was not significant, F(l, 10) = 4.48, p = .06, T|2 = 5.61. However, pilots did perform nominally better with all texture types (RMSE = 29.92 ft [9.12 m]) than did nonpilots (RMSE = 51.12 ft [15.58 m]). The second dependent measure, CCP, evaluated the correlation between power in a participant's control input and power in the disturbance as a function of frequency. If the correlation is high, then the control activity is specific to the disturbance. Figure 6 shows power as a function of frequency for both control and the three disturbances for a sample participant. Note that the peaks in the control power spectrum correspond to the peaks in the spectrum for the altitude disturbance. This indicates that this participant's 1771 ALTITUDE CONTROL 120 T 100- depression & iu 60- • dot 40' • 20' • splay 0 1 2 Global Optical Flow Rate (eyeheight/s) 3 4 Figure 5. Significant interaction between texture type and forward flow rate (in eyeheight/s) for root mean square (RMS) altitude error (in feet; 1 ft = 0.3048 m) found in Experiment 1. Error for depression texture increases with increasing flow rate. Error for splay texture is independent of flow rate. 30- i 25- j. 20- , ;• >! Disturbances f Ij Fore-aft 1 • '. I ' 1 10- !if !i 5 • 1 ' JU, i 0.5 ! Lateral Altitude U Ji ft H AA-- S ,HA 1.5 2.5 , 3.5 30 25 20 Control Inputs (stick) 10- • 0.5 1.5 4- •H 2 2.5 3.5 Frequency (radians/s) Figure 6. Spectral analysis of three disturbance inputs (altitude, fore-aft, and lateral) and participant's control output. Relative power is shown as a function of frequency. Note correspondence between peaks in control spectrum and peaks in the altitude disturbance. 1772 FLACH, WARREN, GARNESS, KELLY, AND STANAR0 control responses were specific to the gust-induced changes in altitude. Because of software error, CCP data for the grid and dot textures were not collected at all flow rates. A 4 X 3 X 2 X 4 X 2 mixed-design ANOVA was performed on the CCP data for the other two textures. Flow rate (0, 0.25, 1, or 4 eyeheights/s), disturbance (altitude, fore-aft, or lateral), texture (splay or depression), and repetition (1-4) were manipulated within subjects. Experience (pilots vs. nonpilots) was the between-subjects variable. Figure 7 shows the significant three-way interaction between texture, flow rate, and disturbance for CCP, F(6, 60) = 3.93, p = .002, T|2 = .46. Note that the correlation between control and the disturbances on the lateral and fore-aft axes is very low for all textures and flow rates. The correlations between control and the disturbances on the altitude axis are much higher. The highest correlations were with splay texture, and these correlations are uniformly high across flow rates. For depression texture, the correlation is highest at a flow rate of 0 eyeheights/s and decreases with increasing flow rates. The two-way interactions between texture and disturbance, F(2, 20) = 43.61, p < .001, t\2 = 9.18, and between flow rate and disturbance, F(6, 60) = 7.70, p < .001, T|2 = 1.01, were also significant. There were also significant main effects for texture, F(l, 10) = 2.62, p < .001, T|2 = 2.84; flow, F(3, 30) = 8.50, p < .001, if = .47; and disturbance, F(2, 20) = 310.98, p < .001, rf = 74.96. These effects can be seen in Figure 7. Correlations were higher for splay texture. Correlations were higher at the lower flow rates. Finally, correlations were highest for the altitude disturbance. Discussion The interactions between flow rate and texture obtained for the dependent variables of RMSE and CCP (see Figures 5 and 7) are consistent with the signal-to-noise ratio hypothesis. Performance with splay texture was independent of flow rate. Performance with depression angle was best for the flow rate of 0 eyeheights/s and deteriorated (higher RMSE and lower correlations) with increasing levels of flow rate. Although the interaction is consistent with the hypothesis, there was no crossover at 0 eyeheights/s. Thus, Johnson et al.'s (1988, 1989) results remain an anomaly. In Experiment 1, even for a global optical flow rate of zero, performance with splay texture was superior. Johnson et al. (1988, 1989) found superior performance with depression texture. One explanation for the anomalous results of Johnson et al. (1988, 1989) might be their use of local information within the flow field to control altitude. A local strategy might be to maintain an invariant relationship between a specific texture element and a landmark in the field of view (e.g., the edge of the display or, in operational environments, the edge of the windscreen or a smudge or local discontinuity on the windscreen). Thus, the pilot might try to keep the lowest perpendicular texture element in the field of view a fixed distance above the bottom edge of the screen. It should be impossible for an observer using such a strategy to distinguish a change in altitude from any other motion that affects the relative optical position of the edge. Consistent with this observation, Johnson et al. (1988) found high levels of cross talk in their participants' altitude control 0.8 splay 0.7- • 0.6- • 0.5- • \ 0.4" a 0.3- • 1 depression Altitude Fore-aft 8 0.2Lateral 0.1 - • 0 •• -0.1 1 2 Global Optical Flow Rate (eyeheights/s) Figure 7. Significant three-way interaction between texture, flow rate, and disturbance direction obtained in Experiment 1. The correlation between power in the participant's control and power for each disturbance direction (altitude, fore-aft, and lateral) is shown as a function of texture (splay or depression) and flow rate (0,0.25,1, or 4 eyeheights/s). 1773 ALTITUDE CONTROL responses such that there was a relatively large amount of control power correlated with the fore-aft disturbance. On the other hand, we in Experiment 1 and Flach et al. (1992) took care to minimize local strategies by using circular frames so that no local cues were available in terms of corners or edges. Also, in Experiment 1 the edge of the field of view was created by goggles worn by the participants so that the frame was not fixed but moved with the head. In these studies there was little cross talk. That is, control power was not correlated with the nonaltitude disturbances. In summary, it seems that splay plays an important role in the perception and control of altitude. However, other sources of information are available and can be used. These sources include other global variables such as optical density and depression angle as well as local variables such as the relative position of particular discontinuities within the field of view. W. W. Johnson (personal communication, June 1989) has told us that helicopter pilots are sometimes trained to maintain altitude in hover by picking out an object in their forward field of view and keeping that object at a fixed position on their windscreen. Note that this strategy will work only in a hover (when one is moving across the surface, everything flows) and that depending on where the object is in the field of view this will result in some cross talk as a result of fore-aft motions. Johnson and Phatak (1989) modeled this local control strategy and found close agreement between the model and human performance in their altitude control studies. Experiment 2 We manipulated two dimensions of the display in Experiment 2 to test the possibility that local sources of information were the source of differences between the results of Experiment 1 and the results of Johnson et al. (1988, 1989). First, we manipulated viewing condition in Experiment 2a. Half of the participants viewed the display through the circular occluding goggles, and the other half viewed the rectangular screen directly. Second, we controlled the angular rate of change of texture motion in the field of view. The angular rate of change depends on both the motion of the observer and the angular position of the texture element in the field of view, as shown in Figure 2. Much of the depression texture is occluded by the bottom edge of the screen. However, the full range of splay texture is always in the field of view. The positioning of texture elements in Experiment 1 resulted in greater angular change for the splay texture. In Experiment 2, we positioned the texture elements so that the angular rates of texture flow corresponding to a change in altitude were geometrically equivalent for each texture type. Thus, in Experiment 2b, we could examine the texture by flow rate interaction with this additional control for local rates of change. As in Experiment 1, we included four texture types (splay, depression, block, and dot) in Experiment 2. In Experiment 2a we examined performance in a hover condition only (i.e., global optical flow rate equal to 0 eyeheights/s). In Experiment 2b we compared performance at two levels of global optical flow rate (0 and 3 eyeheights/s). The hypothesis for Experiment 2a was that there would be an interaction between viewing condition and texture. Performance would be superior for depression texture in the unrestricted viewing condition (without goggles) but would be superior for splay texture in the restricted viewing condition (with goggles). This prediction was based on the assumption that participants would use local cues in the unrestricted viewing condition, as suggested by Johnson and Phatak (1989). The hypothesis for Experiment 2b was that an interaction would be found between texture and global optical flow rate—with depression angle resulting in better control for hover (0 global optical flow rate) than for when a forward motion component is present and with splay resulting in performance that is independent of forward motion. Experiment 2a Method Participants. Twenty right-handed men with normal or corrected-to-normal vision served as participants. They were recruited from the Logicon participant pool at Wright-Patterson Air Force Base. They had no prior flight experience and were paid at the rate of $5 per hour. Because of computer and procedural errors, data for 3 participants (1 from the goggles group and 2 from the no-goggles group) were not included in the analyses. Apparatus. The apparatus was identical to that used in Experiment 1 with the exception that half of the participants viewed the 66.47° (horizontal) by 51.87° (vertical) projection screen directly with binocular vision. The other half wore occluding goggles that allowed a monocular, circular, 40° field of view. Scene. The ground was simulated as an island 10,000 ft (3,048 m) long and 1,000 ft (305 m) wide. For the grid texture condition the island was textured with ground-colored (various shades of green) rectangular patches. These patches measured 100 ft (30 m) across and 100 ft in depth. For the splay texture condition the island was textured by 5 columns (200 ft [61 m] across). For the depression texture condition the island was textured by 500 rows (200 ft deep). For the dot texture condition the island was textured by small triangles. The triangles were distributed on the ground according to the same procedure described for Experiment 1. Task. The task was identical to that used for Experiment 1. The participant's task was to maintain a constant altitude (25 ft [7.6 m]) using the information available in the visual display. Although the flight path was perturbed on three axes (vertical, lateral, and fore-aft), participants' control actions affected only the vertical axis. The control dynamics on the vertical axis were first-order. Thus, the rate of change in altitude was proportional to displacement of the stick. At the beginning of each trial there was a 10-s preview period with no disturbances and no control possible. This was followed by a 10-s ramp-in period in which control was possible and in which the disturbances were gradually introduced. This was followed by a 100-s tracking period in which performance was measured. Procedure. Each individual participated in 36 trials per day for a period of 3 days. The 36 trials reflect a complete crossing of the four textures, the three magnitudes of lateral disturbance, and the three magnitudes of fore-aft disturbance. A trial lasted for 120 s. Design. This experiment used a 2 X 4 X 3 X 3 mixed design. Viewing condition (with or without occluding goggles) was manipulated between subjects. Texture (splay, depression, grid, and dot) was manipulated within subjects. Also, the magnitude of 1774 FLACH, WARREN, GARNESS, KELLY, AND STANARD disturbances to the fore-aft and lateral axes of the vehicle were independently manipulated within subjects. The magnitudes of these disturbances were 0.1, 1, or 10 times the power of the disturbance to altitude (RMSs of 2.45, 7.75, and 24.5 ft, respectively [0.75, 2.36, and 7.47 m]). Dependent measures included RMSE and the correlation between control and disturbances in the frequency domain (CCP). Depression and grid textures showed relatively large correlations (.12 and .09) with the fore-aft disturbance. Splay texture showed a small correlation (.06) with the lateral disturbance. Dot texture showed the largest correlation with the altitude disturbance (.853), which had correlations of .837, .836, and .834 with the splay, grid, and depression textures, respectively. Results The RMSE data from the third block of trials were analyzed with a 2 x 4 X 3 X 3 mixed-design ANOVA. This analysis showed a significant main effect for texture, F(3, 42) = 9.81, p = .017, T]2 = 3.49. Performance was best with depression texture (9.76 ft [2.97 m]); block and dot texture were intermediate (11.89 ft [3.62 m] and 11.49 ft [3.50 m]); and splay texture showed the greatest error (12.39 ft [3.78 m]). There were no other significant main effects or interactions. The hypothesized interaction between viewing condition (goggles or no goggles) and texture was not significant, F(3,42) = 0.69, p = .563, rf = .63. The CCPs measured in the third block were analyzed with a 2 x 4 x 3 X 3 X 3 mixed-design ANOVA. The factors were the same as those for the RMSE analysis but with the addition of a fifth within-subjects factor that specified the direction of the disturbance (altitude, fore-aft, or lateral). The effect that bears most directly on the hypothesis was a significant interaction between disturbance and texture, F(6, 90) = 20.11, p < .001, rf- = 0.82, which is shown in Figure 8. Note the evidence for cross talk in which disturbances in the fore-aft axis resulted in control adjustments with the grid and depression textures and disturbances in the lateral axis resulted in control adjustments with the splay texture. Experiment 2b A third group of participants were tested with a forward global optical flow rate of 3 eyeheights/s. This group wore goggles. In Experiment 2a we showed that the presence or absence of goggles had no effect and did not interact with any of the other factors. We prefer to have participants use goggles because they reduce cues that the screen is flat and thus enhance the illusion of motion in depth that we are attempting to simulate. We compared the performance of this group with the performance of the goggles group from Experiment 2a in order to test whether geometrically equating the absolute change in visual angle that is associated with the splay and depression textures would affect the pattern of interaction between texture and flow rate. Method Participants. Nine additional right-handed men were tested in the high forward flow condition. These participants were also recruited from the same pool and paid at the same rate as the participants in Experiment 2a. Procedure. The scenes, task, and procedures were identical to those of Experiment 2a except that instead of the zero forward flow Bfore-aft D lateral §3altitude Dot Depression Splay Texture Type Figure 8. Significant interaction between texture (grid, dot, depression, or splay) and disturbance direction (fore-aft, lateral, or altitude) for correlated control power found in Experiment 2a. 1775 ALTITUDE CONTROL rate that was simulated in Experiment 2a, a flow rate of 3 eyeheights/s was simulated for this group. Design. This experiment used a 2 X 4 x 3 X 3 mixed design. Global optical flow rate (0 or 3 eyeheights/s) was manipulated between subjects. Texture (splay, depression, grid, and dot) was manipulated within subjects. Also, the magnitude of disturbances to the fore-aft and lateral axes of the vehicle were independently manipulated within subjects. The magnitudes of these disturbances were 0.1, 1, or 10 times the power of the disturbance to altitude. Dependent measures included RMSE and the correlation between control and disturbances in the frequency domain (CCP). Results A 2 X 4 X 3 X 3 mixed ANOVA was used to analyze the RMSE dependent measure. This analysis showed a significant interaction between texture and flow rate, F(3, 48) = 13.88, p < .001, T|2 = 7.00, as shown in Figure 9. For the zero flow rate condition, RMSE is lower with depression texture, but for the higher flow rate (3 eyeheights/s), RMSE is lower with splay texture. This crossover interaction is exactly what would be predicted by the signal-to-noise hypothesis. Error with splay texture was independent of flow rate. Error increased for the three other textures (grid, dot, and depression), all of which contain increased optical activity associated with the forward flow. The increase was most notable for the depression texture, which contains no splay information for altitude change. There was also a main effect for texture, F(3, 48) = 9.68, p < .001, rf = 4.88. Overall, RMSE was lower for splay texture (13.4 ft [4.1 m]) than for depression texture (23.96 ft [7.30 m]). There was also a main effect for flow rate, F(l, 16) = 48.26, p < .001, T|2 = 14.32. Error was lower for the lower flow rate (11.27 vs. 26.42 ft [3.44 m vs. 8.05 m]). The CCP data were analyzed with a 2 X 4 X 3 X 3 X 3 mixed-design ANOVA. The factors were the same as those 40 for the analysis of RMSE but with the addition of a fifth factor—the disturbance direction (fore-aft, lateral, and altitude). Figure 10 shows the significant three-way interaction between texture type, flow rate, and disturbance direction, F(6, 96) = 20.411, p < .001, r? = 0.68. Most notable in Figure 10 is the pattern of CCP for the altitude disturbance. CCP is uniformly high across textures for the flow rate of 0 eyeheights/s, but there is a clear reduction in power correlated with the altitude disturbance for the depression texture at the flow rate of 3 eyeheights/s. Also, there are small peaks associated with the fore-aft disturbance for the depression and grid textures and for the lateral disturbance with the splay texture at the low (zero) flow rate; this cross talk is washed out in the higher flow condition. These patterns again are consistent with the signal-to-noise hypothesis. Discussion The null result associated with viewing condition in Experiment 2a suggested that the differences in local cues that are associated with the corners of the screen were not a factor. The results of both Experiments 2a and 2b support the hypothesis that the value of particular textures as information for the control of altitude depends on the presence of global optical flow. The support can clearly be seen in the crossover interaction for RMSE (see Figure 9). In the hover condition (0 eyeheights/s, no global optical flow), the depression texture resulted in lower RMSE. These results are consistent with the results of Johnson et al. (1988,1989) for altitude control at low flow rates. However, for high global optical flow rates, the splay texture resulted in better performance, which is consistent with the results of previous studies (Flach et al., 1992; R. Warren, 1988; Wolpert, 1988; Wolpert & Owen, 1985; Wolpert et al., 1983) that tested altitude control with high global optical flow rates. BO eyeheight/s D3 eyeheights/s 35 §30 o £ 25 <o 1 20 + < 15-CO DC 10 5 •• Grid Depression Dot Splay Texture Type Figure 9. Significant interaction between texture (grid, dot, depression, or splay) and forward flow rate (0 or 3 eyeheights/s) for root mean square (RMS) altitude error (in feet; 1 ft = 0.3048 m) found in Experiment 2b. 1776 FLACH, WARREN, GARNESS, KELLY, AND STANARD Correlated Control Power 3 0 3 Lateral Altitude Global Optical Flow Rate Fore-aft Texture Type Figure 10. Significant three-way interaction between texture type (grid, dot, depression, or splay), flow rate (0 or 3 eyeheights/s), and disturbance direction (altitude, fore-aft, or lateral) for correlated control power found in Experiment 2b. An important difference between Experiment 2 and Experiment 1 was that in Experiment 2, differences in the rate of angular change in the optic flow field that were due to the position of the texture elements in the field of view were equated for the depression and splay textures. The distances for the nearest splay-texture elements were equated to the distance for the nearest visible depression-texture element. This allowed a cleaner comparison of splay angle and depression angle, unconfounded by differences in the magnitude of the angular changes associated with the different textures. The results of Experiment 2 are consistent with the hypothesis suggested by Flach et al. (1992) that the ability to pick up information about altitude from optic flow depends on the amount of optical flow activity specific to altitude (signal) relative to the flow activity arising from other factors (e.g., motion in the fore-aft and lateral axes—noise). The optical flow that results from forward motion (global optical flow rate) is visible in the depression, dot, and block textures. This "noise" makes it more difficult to differentiate the optical activity specific to changes in altitude. With splay texture, there is no change in the flow as a result of forward motion. Therefore, performance with splay texture is independent of global optical flow rate. The cross talk evident in Figures 8 and 10 is consistent with this hypothesis. Increased CCP with the fore-aft disturbance (noise) is seen with depression texture. Increased CCP with the lateral disturbance (noise) is seen with splay texture. The Flach et al. hypothesis provides an explanation for these data and accounts for results from previous studies that had appeared to be inconsistent. Experiment 3 The altitude tracking task used in Experiments 1 and 2 allowed the use of frequency analyses to trace the impact of the altitude, fore-aft, and lateral disturbances on the participants' control actions. This was an important test of the signal-to-noise hypothesis. In Experiment 3 we used an alternative task. In this experiment, trials were initiated at a high altitude and participants were asked to bring the plane as close as possible to the ground and to maintain level flight at the lowest possible altitude without crashing into the ground. Dependent variables included the rate of descent, the altitude at which asymptote was achieved, and the variability about the asymptote. We used this alternative task to test the generality of the inferences we made using the altitude tracking task. The hypothesis was that the rate of descent and the asymptote would differ as a function of the quality of information available to the participant. If altitude is well specified, then high rates of approach and low asymptotes are expected. If altitude is not well specified, then a more conservative performance profile is expected in which the participant compensates for the lack of information by maintaining a buffer between the plane and the ground. We predicted an interaction between forward speed and texture. At low forward speeds we expected depression texture to provide the best information for altitude control. At higher speeds, we predicted splay texture would provide the best information for altitude control. Method Participants. Eighteen right-handed men were recruited from the Logicon participant pool at Wright-Patterson Air Force Base. Participants had no previous experience with the task. They participated in three experimental sessions (approximately 1 hr per session) over 3 days. They were paid $5 per hour for their participation. Also, a $10 bonus was paid to the participant in each of the three velocity conditions who had the fewest crashes during the third block of trials. ALTITUDE CONTROL Apparatus. The apparatus was identical to that used in Experiments 1 and 2. Participants wore the occluding goggles and thus had a monocular view of approximately 40°. Scene. The software for the real-time interactive graphics used in the experiment was the same program used in Experiments 1 and 2. The ground was simulated as an island 100,000 ft (30,480 m) deep and 1,000 ft (305 m) wide. For the grid texture condition the island was textured with ground-colored (various shades of green) rectangular patches. These patches measured 125 ft (38 m) across and 125 ft in depth. For the splay texture condition the island was textured by 8 columns (125 ft across). For the depression texture condition the island was textured by 800 rows (125 ft deep). For the dot texture condition the island was textured by small triangles (5 ft [1.5 m] per side), as described for previous experiments. Task. A Gravis two-dimensional spring-loaded joystick was used for control input. Rate of change of altitude was proportional to joystick displacement in the fore-aft direction (velocity control dynamics). A trial began at an altitude of 400 ft (122 m). The participants were instructed to descend as close as possible to the ground without passing through it (i.e., crashing). Once they were as close to the ground as possible, they were to maintain level flight while keeping as close to the ground as possible without crashing. Wind gust disturbances were applied to the altitude, fore-aft, and lateral axes. Procedure. There were three groups of 6 participants. Each group received a single level of forward speed (0, 35, or 70 ft/s [0, 10.7, or 21.3 m/s]). Participants took part in three blocks of trials over 3 days. A block consisted of 24 trials—six replications of each of the four texture types. A different random order of trials was used 1777 in each block. A trial lasted 103 s. The trial began with a 3-s preview period with no control and no wind disturbances. This was followed by a 5-s period in which the wind disturbances were gradually ramped in. There were then 90 s for data collection. The trial ended with a final 5-s period in which the wind disturbances were gradually ramped out. Design. This experiment used a 3 X 3 X 4 mixed factorial design. Three levels of speed were manipulated as a betweensubjects variable (0, 35, or 70 ft/s [0, 10.7, or 21.3 m/s]). Blocks and texture type were manipulated as within-subjects variables. Performance was measured over three blocks of 24 trials each. Four different textures similar to those used in the other experiments were used (grid, dot, depression, and splay). Dependent measures include the rate of approach, asymptote level, and variability about the final asymptote. The rate of approach and asymptote level were derived from fits of the time histories to an exponential model of approach. This fit is illustrated in Figure 11, which shows actual time history data for a participant and the model fit to the data. The equation for the model was as follows: altitude = (400 - a) Xe-r<'-*> + a where a is the asymptote, r is the rate of approach, t is time, and k reflects delays in initiating the descent response. Values for these parameters were derived on the basis of a nonlinear least squares fit to participants' time histories for each trial from the final experimental session (Day 3). For the trial shown in Figure 11, a = 16.61, r = .2238, and k = 8.114. This model provided very good fits for most of the time histories. 250 n 200 • raw dat • •model • - residual 150 g jj 100- SO' • IJ\ 38.' './jfO * V50 V 60 70 ./"SO 90 -so-1Time (s) Figure 11. A sample of a typical time history (altitude in feet [ 1 ft = 0.3048 m] as a function of time in seconds; dotted line) and the exponential model (altitude = [400 — a] X e -»<'~*> + a; solid line) for approach to the surface obtained for Experiment 3. Values for the model parameters were as follows: a = 16.61, r = .2238, k = 8.114. 100 1778 FLACH, WARREN, GARNESS, KELLY, AND STANARD Results Data for 1 participant from the hover (global optical flow rate = 0) group were not included in the final analysis. The performance of this participant clearly deviated from the group means. This participant alone accounted for 54% of the variance on the dependent variable of rate of approach and 64% of the variance on asymptote level. The mean value for the asymptote for the exponential approach to the surface was 25.37 ft (7.73 m; SD = 11.76). This is very close to the target altitude of 25 ft (7.6 m) used in Experiments 1 and 2. The asymptote data for the last session were analyzed with a 3 X 4 mixed-design ANOVA. Velocity (0, 35, or 70 ft/s [0, 10.7, or 21.3 m/s]) was a between-subjects variable. Texture type (grid, dot, depression, or splay) was a within-subjects variable. Figure 12 shows the interaction between texture type and flow rate. This interaction was significant, F(6,382) = 3.93, p < .001, T|2 = 3.14. No other effects were significant for this measure. The mean value for the rate of exponential approach to the surface was 0.2348 (SD = 0.0412). At this rate of approach, participants would be within 3.5 ft (1 m) of an asymptotic level of approximately 25 ft (7.6 m) from the initial altitude of 400 ft (122 m) in approximately 20 s. The rate data for the last session were analyzed with a 3 X 4 mixed-design ANOVA identical to that used for the asymptote data. Again, the predicted interaction was significant, F(6, 382) = 2.37, p = .029, T|2 = 3.00, as shown in Figure 13. No other effects were significant for this measure. Discussion The interaction pattern for the asymptote (see Figure 12) did not completely conform to our expectations. For the dot and depression textures, the asymptotes were closer to the ground at low speeds than at higher speeds. This is consistent with expectations; because both textures contain depression information, there should be increased "noise" with respect to the altitude control task at the higher speeds. Thus, participants were expected to maintain a greater safety cushion to compensate for the lower signal resolution. This was also expected for the grid texture, but the trend was in the opposite direction. Also, no effect of increasing speed was expected for the splay texture, because there should be no optical effect of the increasing speeds. However, the data show that the asymptote was lowest for the splay texture when the speed was lowest. The interaction pattern for the rate of approach (see Figure 13) was more consistent with our expectations. For all textures containing depression information (grid, dot, and 31 T Dot 29— - __ _o Depression 27- _ 25- • £ 2 23 + Grid E "* 21 • • 19- • 17- • 15 35 70 Speed (ft/s) Figure 12. Significant interaction between texture type (grid, dot, depression, or splay) and flow rate (0, 35, or 70 ft/s) [0,10.7, or 21.3 m/s]) for the asymptote (in feet; 1 ft = 0.3048 m) of approach in Experiment 3. ALTITUDE CONTROL 0.26 T 0.25- Splay 0.24 • 0.23 - • 0.22-Depression 0.21 35 70 Speed (ft/s) Figure 13. Significant interaction between texture type (grid, dot, depression, or splay) and flow rate (0, 35, or 70 ft/s [0,10.7, or 21.3 m/s]) for the rate of approach to asymptote in Experiment 3. depression), the rate of approach was highest for the lowest flow rate and lowest for the higher flow rate. Again, this may reflect the signal-to-noise ratios. At the higher flow rates, "noise" from the optical changes that are due to forward motion results in a more cautious approach toward the ground. For the splay texture, the variation across flow rates was smaller and the'trend was in the opposite direction. Because speed has no optical consequences for the splay texture, it should not influence the ability to discriminate changes in altitude. General Discussion The pattern of results across the three experiments was generally consistent with the signal-to-noise hypothesis of Flach et al. (1992). The hypothesis was that performance on the altitude regulation task depended on the ratio of the optical activity due to altitude (signal) to the optical activity arising from other sources (noise). Table 1 shows how the four textures affect the signal and noise components of optic flow. The specific prediction derived from this hypothesis was an interaction between texture and forward flow rate (i.e., global optical flow rate) such that control would deteriorate for the depression texture with increasing flow rates but would be good and independent of flow rate for the splay texture. The reason for this prediction is that the forward flow rate is visible with the depression texture and thus is an increasing source of noise (i.e., optical activity unrelated to changes in altitude) with increasing forward speeds. Forward flow is invisible for the splay texture, and thus no increase in noise results with increased forward flow rate. Such interactions were found in all three experiments. 1779 The results of these experiments have important implications for an examination of the visual system within the framework of ideal observer theory (see Crowell & Banks, 1996). The differential performance found for the splay and depression textures seems to reflect differences in the quality of the information (signal-to-noise ratio) and not differential attunement or sensitivity of the visual system to a specific component of the optical expansion pattern (i.e., splay angle or depression angle). Thus, when information is most nearly equivalent for the two components (0 forward flow and equivalent initial angular positions in the field of view), near equivalent performance is observed. This is most clearly illustrated in Figure 8, which shows equivalent levels of CCP for the splay and depression textures, and in Figure 9, which shows similar levels of RMSE for the splay and depression textures for zero forward flow rate. Although performance is equivalent when the signal-tonoise ratios for the two textures are similar, there are a number of factors that contribute to an information bias in favor of the splay texture. First, as shown in Figure 2, the complete range of splay angles is normally visible in the field of regard, whereas only a limited range of depression angles is normally visible. Also, the range of visible splay elements will normally include the points of maximal absolute optical change (±45°), whereas this will seldom be the case with depression texture. A second factor that contributes to an information bias in favor of the splay texture as information for altitude change is the ubiquitous forward (or fore-aft) motion associated with locomotion. Such motion is a source of noise for depression texture but is not visible in splay texture. Whenever significant forward motion is present there is a decline in the ability to regulate altitude with the depression texture. No such decline is evident for the splay texture. A final factor that contributes to an information bias in favor of splay texture is a distinction in the symmetry of effects that are due to lateral motion and altitude change on splay angle. Changes in altitude have symmetric effects on splay angle. That is, a change in altitude has equal and opposite effects for splay textures equal distances from the right and left of the forward motion path. Lateral motion has an asymmetric effect on splay angle. Splay angle decreases for texture elements in the direction of the motion and increases for texture elements in the direction opposite that of the motion. Similar differences in symmetry are also present for depression angle; however, because of limits in the field of view, these asymmetries in depression angle are generally not visible. The difference in symmetry that is visible for splay is information that observers can use to distinguish optical activity associated with change in altitude from optical activity associated with lateral motion. There is an important caveat with regard to the optimal observer framework and the signal-to-noise hypothesis used here. Generally, the noise in the optimal observer framework reflects resolution of the visual processing system (e.g., different resolutions of the central and peripheral retina— Crowell and Banks, 1996). However, in the context of our experiments, the distinctions between signal and noise arise from the specific experimental task used. Optical changes 1780 FLACH, WARREN, GARNESS, KELLY, AND STANARD arising from forward or lateral motion are only noise relative to the goal of discriminating changes in altitude. A strong case could be made that this task is not representative of natural locomotion. In natural locomotion, all disturbances (altitude, fore-aft, and lateral) are important signals. In fact, it might be further argued that higher order relational properties of these components are the true signals that guide locomotion. For example, with a fixed-wing aircraft, altitude depends on airspeed. Increased airspeed results in increased lift (a gain in altitude); reduced airspeed results in a reduction in lift (a decrease in altitude). Thus, we should be careful in generalizing the results from the experiments reported here to the general problem of control of locomotion. This caveat applies equally well to all of the studies on altitude control that have been reviewed in the introduction. A second caveat concerns the use of the term noise to characterize the optical effects that are due to movements in axes other than the vertical axis. Two types of disturbances were used. One type of disturbance was a sum-of-sines disturbance. This disturbance was applied to both the fore-aft and lateral axes. In zero forward flow conditions this was the only type of noise present. This was noise in the sense that the effects were variable and not easily predicted by the actor. The other type of disturbance was that due to the forward flow rate. This was noise in the sense that the optical effects were irrelevant to the problem of controlling altitude. However, the effects of forward flow rate were constant within a trial. It has been suggested by W. W. Johnson (personal communication, March 1995) that the effect of flow rate might be better understood in the context of a Weber fraction. That is, the ability to see changes in the optical activity (i.e., that are due to change in altitude) may depend on the base level of optical activity. In this sense, global optical flow rate is not noise in the sense of being an unpredictable or quasi-random disturbance. Rather, it establishes the baseline from which observers are sensitive to fractional changes. Thus, with increasing flow rate, proportionally greater changes in altitude are required to yield the same perceptual effect. A third caveat concerns the notion of equating information. Splay and depression angles are qualitatively different kinds of angles as they appear in the field of view. Thus, equating them in terms of optical rates of change does not necessarily mean that they are psychophysically equivalent. It will be important to test the psychophysical equivalence of these two sources of information directly. A psychophysical program is needed to evaluate the relative sensitivities to the various optical changes. To end the discussion, we raise a final puzzle for future research. In terms of distinguishing optical changes in depression angle that are due to a change in altitude from those that are due to a change in fore-aft position (e.g., global optical flow rate), what is the ideal field of view? Or what is the ideal field of regard—where should the observer look, out toward the horizon or further down in the field of view? The maximum change in depression angle for a given change in altitude will occur at 45°. Will performance improve when this peak is included in the field of view? Early on we would have said yes to this question. This thinking was part of the rationale for equating the textures (splay and depression angles) for peak rates of change in Experiment 2. However, discussions with W. W. Johnson (personal communication, March 1995) have caused us to reassess our position. Figure 14 illustrates the puzzle. Figure 14 shows the components of optical change in a forward field of view including 50° below the horizon. The dotted line shows optical change that is due to a 5-ft (1.5-m) change in altitude from a height of 25 ft (7.6 m). The solid line shows absolute optical change that is due to movement forward at 1 eyeheight/s (25 ft/s at 25 ft). Note that a crossover occurs at an angle of 78.7°. Below this crossover, changes that are due to forward flow are larger than changes that are due to altitude. Above this crossover, the opposite is true. Perhaps relative change is the critical factor determining sensitivity. Thus, the observer should look near the horizon, where rates of change due to altitude are relatively large compared to rates of change due to forward motion. If it is the relative change that is critical, then does discriminability depend on the relative peaks within the field of regard or on an integral function over the two curves (e.g., the average change over the field of regard)? If relative change is the critical variable for discriminating altitude change from forward flow, then the crossover point shown in Figure 14 is critical. The crossover point can be computed by equating the formulas for the two components of optical change and solving for the angle: cos 8 sin 8 = cos2 8 8 = tan'1 - u The crossover point is a tangent function of the ratio of forward speed to rate of change of altitude. In Figure 14, the forward flow rate was five times faster than the rate for change in altitude. If the average change in altitude was equal to the average flow rate (i.e., 8 = tan"1 1), then the crossover point would be at 45° (as shown in Figure 2) and the maximum advantage for altitude change relative to forward motion would occur at about 67.5°. Important psychophysical questions remain about how field of regard, field of view, texture, and task dynamics interact to determine optimal strategies for extracting control-relevant information from optic flow. In conclusion, the performance differences that have in the past been attributed to different textures (splay or depression texture) seem to result from differential rates of optical change specific to altitude change, relative to the rates of optical change resulting from other motions. The visual system does not appear to be differentially tuned to one component of the expansion pattern (splay angle) or the other (depression angle). There appear to be a number of ALTITUDE CONTROL 1781 0.45 n 8, I 0.15- • 50 60 70 Optical Position In Field of View Figure 14. The angular change in depression angle as a function of optical position for two movements. The dotted line shows optical change due to a 5-ft (1.5-m) change in altitude at an altitude of 25 ft (7.6 m). 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(1985). Sources of optical information and their metrics for detecting loss in altitude. In Proceedings of the 3rd Symposium on Aviation Psychology (pp. 475-481). Columbus: Ohio State University. Wolpert, L., Owen, D., & Warren, R. (1983). Eye-height-scaled versus ground-texture-unit-scaled metrics for the detection of loss in altitude. In Proceedings of the 2nd Symposium on Aviation Psychology (pp. 513-521). Columbus: Ohio State University. Received March 20, 1995 Revision received August 2, 1996 Accepted October 22, 1996 AMERICAN PSYCHOLOGICAL ASSOCIATION SUBSCRIPTION CLAIMS INFORMATION Today's Date:_ We provide this form to assist members, institutions, and nonmember individuals with any subscription problems. With the appropriate information we can begin a resolution. If you use the services of an agent, please do NOT duplicate claims through them and directly to us. PLEASE PRINT CLEARLY AND IN INK IF POSSIBLE. 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