#HUNTTHETRUTH JAY CHIAT AWARDS 2016 SUMMARY What becomes of old heroes? How many ways can they save the day before we take them for granted? Halo is one of the biggest franchises in video game history. Since 2001, millions have donned the armor to become the Master Chief, the super soldier who saves humanity from alien threats. 14 years and 10 games later, gamers had begun to grow weary of the Chief’s adventures. The Chief needed a fresh start. This is the story of that rebirth. “You either die a hero, or you live long enough to see yourself become the villain." - The Dark Knight (2008) 60% BACKGROUND To begin our hero’s journey, flashback to the Fall of 2007. Halo 3 grossed $300 million in its first week, becoming the ‘biggest entertainment launch in history’ (by dollars). Halo defined gaming. Jump to 2015… the franchise released 7 titles since Halo 3. None quite recaptured the same excitement levels. According to review site Metacritic, the average user score for each title released since Halo 3 is 6 points lower and Halo 4 scored 8 points lower. Xbox’s gamer market sizing projected that over 50% of our sales would need to come from gamer segments who had not yet played any Halo game. Furthermore, business intelligence showed Halo loyalists would comprise only 10% of our market opportunity. Complicating matters, Call of Duty became the de facto standard amongst a new generation of gamers. Launching around the same time as Halo 5, Call of Duty competed for the same share of wallet. While Halo was once the king of the hill and had some remaining fans, the bloom was definitely off the rose. SOURCE OF SALES BY SEGMENT 50% 50% 40% 30% 20% 10% 0% 10% Source Never Played Halo of Sales Halo Loyalist CHALLENGE We needed to increase anticipation for Halo 5. When you were once the biggest video game in the world, you don’t lack awareness. Relevance, however, is a whole different issue. According to Nielsen, before our campaign kicked off, Halo 5 was only the 5th most anticipated game of the year. Historical data indicated that was not high enough to hit our sales goals. Given Halo’s storied past, gamers expected Halo 5 to offer the same old thing. The franchise hero, Master Chief, overcoming impossible odds to beat the super villain to save all of humanity. And Halo 5’s storyline wasn’t much different. Excitement is life. With the most anticipated games retailing for $69.99 to $99.99, only the games gamers are most excited about succeed. According to purchase journey research, the average gamer buys just 7 titles a year and “family and friends” are the most important source of information in driving purchase consideration. If broad gamers were excited about other games, their influence could keep others from buying Halo. It became painstakingly clear, Halo couldn’t rest on its laurels. OBJECTIVES Our goal was clear. Make Halo 5 the must have game of 2015 in order to drive sales. But to do this, our objectives were as follows: 1. Increase anticipation for Halo 5 2. Needed to provoke gamers to talk about Halo 3. Increase excitement and purchase intent to generate higher sales than Halo 4 INSIGHT AND STRATEGY Master Chief has always been the franchises beloved hero. Halo’s biggest strength against other shooter games is its storyline. Chief is victorious in the end. But Halo’s strongest strength had become its weakness. We needed gamers to rethink what to expect from Halo as well as the Master Chief. We talked to a mix of Halo fans and shooter genre players to uncover the best way to reinvigorate the franchise. Rather than test ideas, we used co-creative exercises that gave gamers a chance to ‘write the story’ within thematic areas inspired by the game. While Halo 5, (sorry, spoiler alert) still had Master Chief saving humanity from an all-powerful enemy, it also introduced a new hero. We needed to understand how to best leverage Halo’s new character to drive interest. Working with gamers, we uncovered something we called the Boba Fett principle. Inspired by the Star Wars character, the principle states that the degree a character is considered a badass is directly proportional to the badass character he is pitted against. We learned putting Locke in opposition to Master Chief, automatically made him a badass gamers wanted to play as. So we created the hunter vs hunted dynamic between Locke and Chief. What’s powerful about the hunter/hunted relationship is it’s an open ended question. Who would win in a fight? Would Spartan Locke be Halo’s new hero? If so, where did that leave Master Chief? The ambiguity it created caused gamers to question whether or not Master Chief was still Halo’s hero. Ambiguity lead to questions, questions lead to speculation, speculation sparked reevaluation. When Master Chief’s place in the story was suddenly threatened and questioned, it touched a nerve. That’s when it hit us. If you want to make an old hero feel new again, we didn’t need talk, we needed arguments. OUR INSIGHT If you want to start a passionate conversation, create questions. OUR STRATEGY In the struggle between the Hunter and the Hunted, who is the hero and who is the villain? We had a way to provoke gamers into talking about Halo and create the kind of reactions that influences a broader gamer audience. This became truly apparent when an audit of gamer generated content unearthed the fan reaction video. A fan reaction video is a video, of a fan’s spontaneous reaction to piece of content, that’s posted online for others to react to. These videos became a north star for the kind of emotional reaction we wanted from Halo fans. Because in gaming circles, excitement builds from the core and emanates out. By provoking the faithful, the larger world of gamers would feel their energy. THE IDEA Using ambiguity to create confusion. We would create a campaign that would call into question Halo fan’s beloved hero by presenting a series of questions that required them to #HuntTheTruth. We started with a shot across the bow. A provocative online teaser video questioning Master Chief’s role within Halo 5. The video displayed a single bullet shattering the Master Chief’s iconic helmet. Knowing Halo fans scrutinize every piece of content related to Halo, we hid messages within our video. An interactive layer allowed viewers to scrub the video for hidden words like ‘Orphan’ and ‘Soldier’ and most shockingly ‘Traitor’ inscribed onto the bullet. Then we dropped a bomb to provoke a strong initial reaction from fans. We released two different :60 films in the first and last commercial breaks of The Walking Dead season finale. The films were mirror images of each other: in one, the new hero Spartan Locke gets the better of Master Chief and in the other, the Chief prevails. Two heroes, two showdowns, one big question mark. What was the truth? Then a month before launch, we decided to do the unthinkable. We decided to kill Master Chief. A :60 film seemingly answered fans’ biggest question: would Halo 5 be the end of Chief? After gamers watched the shocking film, they were sent to an interactive site that gathered all of the reactions to Chief’s death and turned it into a visual representation of his iconic helmet. Gamers were encouraged to contribute messages to honor their fallen hero. Speculation shot through the roof as gamers questioned whether this was really the end of chief. Right when gamers thought they had the answer to what would take place in Halo 5, we decided to bring Master Chief back to life. A :60 film presented an opposite perspective that Master Chief had actually survived but Spartan Locke was sent to hunt him down. The visualizer flipped from Chief’s helmet to Locke’s helmet, a symbol that a hero killed in action had become the villain. The reality was the only way to know the truth was to buy Halo 5. SUCCESS From announcement to launch, gamers were taken on a wild ride of unexpected twist and turns. Master Chief went from being the franchise’s hero to a hero killed in action to a hero turned potential villain. All the while spurring fans on to question their assumptions and hunt the truth. In turn, Halo 5 went from just another game in a long line of Halo games to being one of the bestselling games of 2015. After the first announcement beat in March speculation drove purchase intent… Then the launch beat in October continued our momentum which led to the best Halo launch in history. During the first week of April, the videos for #HUNTtheTRUTH earned the #2 spot most talked about ads on television for all categories (iSpot.TV real time tracking of online activity, week of April 10th, 2015). We saw a 9% lift in purchase intent and a 26.5% lift in title anticipation. We saw a 24% lift in title consideration and 42% lift in purchase intent amongst all target gamer segments Halo 5 was the biggest launch with $400 million in sales beating all previous Halo launches and was the fastest-selling Xbox one exclusive game to-date. In a Nielsen gaming survey, Halo 5 jumped from #5 to #1 most anticipated game in the month. In just three days, Halo 5 became the bestselling game for the entire month of October, a monumental feat given that Halo was competing against other titles available on multiple gaming platforms. The launch of Halo 5 led to Xbox one sales that were 81% higher than the same time last year and overtook Playstation 4 as the bestselling console for the month of October. THANK YOU
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