214 International Journal of Electronic Business Management, Vol. 12, No. 3, pp. 214-221 (2014) A STUDY OF OPEN DATA FOR TOURISM SERVICE Chien-Te Wu1*, Shun-Chung Liu2, Chao-Fang Chu3, Yen-Ping Chu2 and Shyr-Shen Yu1 1 Department of Computer Science and Engineering National Chung Hsing University Taichung (402), Taiwan 2 Department of Computer Science Tunghai University Taichung (407), Taiwan 3 Taiwan Cloud Service Association Taichung (408), Taiwan ABSTRACT The development of open data has been unprecedentedly active worldwide in recent years. The Taiwanese government also launched its official Open Data website in 2013, where various types of datasets were included. The spirit of open data – free accessibility for all – has since produced a wealth of useful applications. Proposed in the present study is a mobile tourism application based on the open data provided by the municipal governments of Taichung City, Changhua and Nantou County. This application consists of a graphic module of travel-related open data and a serious game module designed to promote local businesses through the online-to-offline strategy. The graphic module integrates information from traffic, accommodations to tourist attractions to save tourists the trouble of multiple switching and downloads during traveling; and the serious game module interacts with tourists through location service and rewards them with points, which can be redeemed as coupons to use at local retail stores. This study presents a novel way of using open data in tourism and travel-related service and that travel experience can be markedly improved by combining open data with serious game, which can effectively bridge the gap between online and offline marketing by the local businesses. Keywords: Open Data, Serious Game, Online to Offline 1. INTRODUCTION 1 The amount of open data has increased noticeably in the recent years. Organizations and the society have enjoyed the benefits brought by open data policies. The open data platform of the Taiwanese government [13] was launched in 2013 and offered enterprises and application developers to create applications free of charge. As people focus more on the quality of tourism experience, the demand for tourism open data becomes also more. A growing number of tourism-related open data is now available on the platform in XML, CSV, or JSON format. Since mobile applications (Apps) have made immediately available the information of scenic spots, accommodations in the vicinity or virtually everything during traveling, many useful traveling Apps have been designed based on the open data released by the government. For example, Taichung * Corresponding author: [email protected] Bus App allows users to query for bus routes and arrivals; and the Taiwan Railways and High Speed Rail schedule Apps have been downloaded for millions of times. These Apps only provide traffic information and are truly popular and successful. However, in actual tourism, the tourists need information of weather, places to shop and nearby public facilities, for which they have to download multiple Apps and constantly switch between them. Although open data is useful for tourists, little has yet been discussed about how to provide better touring experience through the integration of open data and digital content. Owing to the officiality and relative authority of open data, App developers can now spend less effort collecting data and focus more on creating a better application. The aim of this study is to provide a user interface to access travel-related open data, including weather, location of a hospital or restaurant, public transit schedule and the address of a hotel in Taichung, Changhua, and Nantou counties, making it much easier for users to access travel-related C.T. Wu et al.: A Study of Open Data for Tourism Service information. What is also emphasized in this study is the interactivity of open data. Gamification (serious game) and location service are applied to evoke user interest. The tourists can receive points once they check in at the spot; the more points they receive, the more coupons they can exchange for, hence bringing more potential customers from online to offline (O2O). The remainder of this paper is organized as follows: In section 2, related work of open data, serious game and O2O marketing; section 3, application architecture and the open data selected in the research; and in the last section, conclusion is presented with suggestions for future research. 215 Agency, Ministry of Economic Affairs, and Directorate General of Highways, Ministry of Transportation and Communication. As shown in Figure, any occurrence of typhoon, mudslide or torrential rain, the damage areas will be shown on the Map for people to avoid passing through and as a reminder for them to stay sheltered. This application has helped save lives. 2. LITERATURE REVIEW The development of open data, the application of serious game, and O2O marketing are discussed in the section. 2.1 Open Data Open data is defined by W3C eGov Interest Group [3] as data which are machine-readable and capable of being engineered [8]. Compared with closed data, open data is accessible to the public and can benefit all and produce knowledge because of its large scale [15]. With the increasing demand for open data, open datasets are usually collected on an open data platform before useful applications are created. 2.1.1 Open Data Platform Transparency of the government and citizen participation in public affairs are a global trend. Open data improves the information flow between citizens and governmental departments. The advancement of cloud computing and mobile service has drawn substantial attention toward open data applications. The open data platform of data.gov.tw, for example, stores data concerning many aspects of livelihood such as food safety, traffic, climate, etc. Application programming interface (API) is also provided on the website to help developers access its web service. This openness will strengthen democracy and promote efficiency and effectiveness in governments [14] and has already produced new opportunities as well as challenges in all fields. 2.1.2 Open Data Application Open data is selected and released by the government, without restrictions imposed by copyright or patent right. This organized data is full of commercial potential and values for all residents in the country. For example, the Crisis Map [4] launched by Google Inc. integrates multiple climate open data to visualize natural disasters. Crisis Map of Taiwan gathered open data from Central Weather Bureau, Soil and Water Conservation Bureau, Water Resource Figure 1: The typhoon track on the Google Crisis Map [4] 2.2 Serious Game In 1980, the US Department of Defense entrusted Atari, Inc. to tailor its popular gaming product, Battlezone Tank to the US Army for training armored troops. After the Serious Games Initiative at the Woodrow Wilson Center for International Scholars in Washington, D.C. in 2002 and Serious Games Summit in 2004 and 2005 [7], this term started to attract attention from researchers. 2.2.1 The Definition of Serious Game In Game Developers Conference 2004, serious game was defined as a game for acquiring skills, training, and simulation. Mile Zyda considered serious game to be "a mental contest, played with a computer in accordance with specific rules that uses entertainment to further government or corporate training, education, health, public policy, and strategic communication objectives." [20] Wang et al. [17] regarded serious game as a product between video games and simulation programs providing scenarios for learners to solve real-world problems such as surgery preparation for medical students and doctors. Serious games can be applied to areas of education, healthcare, military and non-governmental organizations as well as corporations. The so-called advergame is a digital game designed to advertise products and services for a small retail store [11]. Research shows that good product experience can be brought by the creativeness and interactivity in the games, where the customers feel appealed to and hence more inclined to purchase the product [6]. In general, serious game is a feasible means of advertising and marketing. 216 International Journal of Electronic Business Management, Vol. 12, No. 3 (2014) 2.2.2 Serious Game in Tourism Gamification is a concept of using game design elements and game thinking in a non-gaming context [1]. It increases brand awareness and encourage consumer engagement [18]. Since hospitality and travel industries put strong emphasis on experiences co-created by tourists and service providers [16], gamification can be used by tourism businesses for marketing, sales and customer engagement. TaiwanGoQ [12] is one of the tourism gamification applications designed for touring in Taiwan (Figure). To complete the levels in TaiwanGoQ, users have to help the main character, named Q, answer questions about tourist attractions in Taiwan and, in the process, learn more about the places they are visiting. This way, users can start experiencing their destinations before arriving. However, the only reward of the App is clearing levels; the App is done after all levels are cleared. In other words, reusability is still lacking in this example. One of the largest advantages of O2O is the possibility of placing orders online. For retailers, with the help of social network, information of their products can spread fast without much advertisement cost; they can also serve potential customers who are residing far away. For consumers, whoever chooses to be notified of product discounts must also be those willing to receive the latest product updates. Indeed, several studies indicate stronger level of satisfaction and loyalty in O2O because this service gives customers unique experience on emotion and epistemic motivation [2, 10]. For service providers, the best strategy of O2O is to make information access as easy as possible on the website [10]. With the technology of location-based and mobile applications, it becomes easier to bridge the gap between the offline and online aspects [19]. The App presented in this study combines the ideas of serious game, O2O model, open data and location service, where the users are given access to tourist information and rewarded with coupons for shopping at local retail stores. 3. SYSTEM OVERVIEW The proposed tourism service comprises three elements: App, Apache server, and the database (Figure). The back-end database is MySQL; it stores all the open data collected from official open data website in Taiwan. The names and attributes of open data used in the system are listed in Table 1. Information about the App is available at Google Play [5]. (b) (a) Figure 2: (a) the start page of TaiwanGoQ App (b) the levels in the game. 2.3 Online to Offline Model The online to offline (O2O) model is applied to improve user experience and reusability of applications. In the Business to Business (B2B) and Business to Consumer (B2C) business models of electronic commerce, customers order products online and the seller delivers goods by logistics companies. These models are popular among most companies and customers. However, research shows only 8% of all transactions occur online as opposed to the other 92% in the physical store [9]. People seem to still prefer shopping at bricks-and-mortar places. More recently, restaurants, gym, movie theaters and retailers promote their products online by social network or instant messaging to attract customers to the store (offline). On the one hand, consumers can access the promotion details or catalogs for opportunities of getting lower prices; on the other hand, the sellers have more chance to demonstrate their products and attract people to shop in-store. Table 1: The attributes of each open dataset Open data The attributes Restaurant (name, information, address) Hospital (name, address) Clinics (name, address) Post office, ATM (county, township, address, longitude , latitude) Friends of Armed (address) Forces Association Taichung Parking (name, address) Space Taichung Tourism (area, township, name, Factory address, phone number, homepage) Electric Automobile Recharging (address, longitude, latitude) Hotel (address) C.T. Wu et al.: A Study of Open Data for Tourism Service 217 in Figure is the menu of Schedule Planning with Taichung being checked as the tour destination. After that, 6 spots are randomly chosen and recommended to the user, who is given total freedom to modify the suggestions with discretion. Real-time traffic conditions and spot information are also made available. Once the schedule is accepted by the user, the schedule will be saved in the device for further query. Figure 3: Architecture of the App combined with cloud and mobile services. The three main elements are App, Apache server and PHP. Information is acquired from the database, which stores travel-related data (a) (b) 4. THE MOBILE APPLICATION Once the user launches the App, as shown in Figure, Schedule Planning, Schedule and Weather Query, and Special Offer will be listed in the navigation menu. The corresponding functions will be discussed in the following sections. (d) (c) Figure 5: The functions of Schedule Planning. (a) destination selection (b) the recommended spots (c) the traffic information (d) the spot information Figure 4: Main menu of the App 4.1 Schedule Planning For users who want to plan their journey in advance, Schedule Planning can provide traffic and suggest candidate destinations. For example, shown 4.2 Schedule and Weather Query Figure(a) shows the main menu of Schedule and Weather Query. Three services devised in the Schedule and Weather Query, which are online schedule query, offline schedule query, and latest weather forecasts. The difference between online and offline schedule queries (Figure(b), (c)) is that more information such as destination navigation, the location of hospital, clinic, and parking space will be shown in the online query mode, while offline schedule query has only the saved schedule. This is because in the online mode, the App is allowed to access the open data saved in the database. With both online and offline query modes, users do not have to enable data transmission all the time and can save the 218 International Journal of Electronic Business Management, Vol. 12, No. 3 (2014) transmission fee. Weather is crucial for tourists in arranging their itineraries and schedule, so the weather forecast is also included in the user interface and shown on the map by using the Google Maps API Weather Layer (Figure(d)). (a) (b) (c) (d) Figure 6: Functions of schedule querying. (a) The menu of schedule query (b) the online schedule query (c) the offline schedule query (d) the weather report. this App. The collected treasure pieces can be exchanged for coupons in the functions of Shop List and Coupon Passbook. Figure 7: The main menu of Special Offers (a) (b) 4.3 Special Offers Special Offers demonstrates the concept of serious game and O2O service in that tourists are allowed to collect coupons for a discount in later purchases. It is composed of three parts: Treasure Collection, Shop List and Coupon Passbook. The main menu of special offer is shown in Figure. 4.3.1 Treasure Collection In order to collect the coupons, users first need to discover the treasure hidden near the spots while traveling. The user interface is illustrated in Figure(a). The locations of the spots are stored and provided by an open database (Figure(b)). When the user reaches near the location of the treasure, notification will appear on the screen to show that a piece of treasure is collected (Figure(d)). Links to the open data of restaurant, ATM, and electric automobile recharging are included in case the users need them while using (c) Figure 8: The functions of Treasure Collection. (a). the main menu of treasure hunting (b) the treasure map (c) treasure acquired. 4.3.2 Shop List The Shop List function is shown in Figure(a). Users can choose their retail store of interest C.T. Wu et al.: A Study of Open Data for Tourism Service 219 (Figure(a) to (c)) and exchange their collected treasure pieces for coupons (Figure(d)). Therefore, users are encouraged to travel to as many tourist spots as possible. (a) (b) Figure 10: Coupon Passbook. (a). The collected coupons (b) An expired coupon. 5. CONCLUSION (a) (b) (c) (d) Figure 9: The functions of Shop List. (a). the list of shops (b) choose a shop of interest (c) information of an exemplary shop (d) exchange for coupons 4.3.3 Coupon Passbook The exchanged coupons will be saved in the Coupon Passbook as shown in Figure(a). There are three statuses of a coupon: expired, unused or used. As a mistake-proofing mechanism against coupons used in the wrong store, the App detects whether the user is physically near the correct store and, if yes, the coupons can be used; otherwise it cannot be used, as is also the case of expired coupons (Figure(b)). All the store clerks have to do is confirm the coupon status from their customers. It is a simple and easy task to maintain the system. This paper presents a tourism service application by using open data. Open data is released to the public by relevant authorities and can be used to serve convenience for all. Open data is released to the public by relevant authorities and can be used to serve convenience for all. The proposed tourism service is composed of serious game, O2O service with the integration of different sets of open data, hence the users can save the trouble of performing multiple App downloads and searching across them for desired tour information. The user interface presents the data graphically and is easy to use. To enhance user experience and loyalty to the App, location-based serious game and O2O model are incorporated into the App, where coupons can be obtained and exchanged for use in the local area, promoting local businesses at the same time. The formats of open data did not appear to be well-organized when they were being accessed and collected in this study, and this can make it difficult for application developers to utilize open data well. How to keep the open data up to date and automate data preprocessing will be the focus of our future studies. AKNOWLEGEMENT This study is supported in part by Ministry of Science and Technology R.O.C. under the Grants NSC 102-2218-E-029-005. REFERENCES 1. 2. Bogost, I., “Persuasive games: Exploitationware,” http://www.gamasutra.com/view/feature/6366/p ersuasive_games_exploitationware.php. Chang, H. Y., 2013, “The study on the intention 220 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. International Journal of Electronic Business Management, Vol. 12, No. 3 (2014) of use O2O (offline to online) based on consumption value theory- a case of home plus virtual store,” Department of Information Management, Tatung University, Master Thesis. eGovernment at W3C- Better Government Through Better Use of the Web, http://www.w3.org/egov/. Google Crisis Respond, https://www.google.org/crisisresponse/. Google Play, Travel in Central Taiwan, https://play.google.com/store/apps/details?id=a ppinventor.ai_popo78115.travel_1&hl=zh-TW. Hussein, Z., Wahid, N. A. and Saad, N., 2010, “Evaluating telepresence experience and game players’ intention to purchase product advertised in advergame,” World Academy of Science, Engineering and Technology, Vol. 66, pp. 1625-1630. Lin, D. W., 2012, “The research in art games of serious games,” Journal of Cultural and Creative Industries Research, Vol. 2, No. 1, pp. 67-84. Machado, A. L. and de Oliveira, J. M. P., 2011, “DIGO: An open data architecture for e-government,” The 15th IEEE International Enterprise Distributed Object Computing Conference Workshops (EDOCW), pp. 448-456. MBAlib Online to Offline business model, http://wiki.mbalib.com/zh-tw/O2O. Shankar, V., Smith, A. K. and Rangaswamy, A., 2003, “Customer satisfaction and loyalty in online and offline environments,” International Journal of Research in Marketing, Vol. 20, No. 2, pp. 153-175. Stapleton, A. J., 2004, “Serious games: Serious opportunities,” Australian Game Developers Conference, Academic Summit, Melbourne. TaiwanGoQ Android App download link, https://play.google.com/store/apps/details?id=c om.via.taiwangoq&hl=zh_TW. The home of Taiwan Government’s open data, http://data.gov.tw/. The White House Open Government Initiative, http://www.whitehouse.gov/open. Theocharis, S. A. and Tsihritzis, G. A., 2013, “Open data for e-government the Greek case,” The Fourth International Conference on Information, Intelligence, Systems and Applications (IISA), pp. 1-6. Vargo, S. L. and Lusch, R. F., 2008, “Service dominant logic: Continuing the evolution,” Journal of the Academy of Marketing Science, Vol. 36, pp. 1-10. Wang, S. M, Huang, S. H. and Chen, F. M, 2012, “Developing multimodal interactive serious game for carbon reducing and energy saving e-Learning,” The 8th International Conference on Knowledge Community, pp. 18. 19. 20. 274-290. Xu, F., Weber, J. and Buhalis, D., 2013, “Gamification in Tourism,” Information and Communication Technologies in Tourism 2014, pp. 525-537. Zuo, X., Chin, A., Fan, X., Xu, B., Hong, D., Wang, Y. and Wang, X., 2012, “Connecting people at a conference: A study of influence between offline and online using a mobile social application,” IEEE International Conference on Green Computing and Communications (GreenCom), pp. 277-284. Zyda, M., 2005, “From visual simulation to virtual reality to games,” IEEE Computer, Vol. 38, No. 9, pp. 25 - 32. ABOUT THE AUTHORS Chien-Te Wu received his BE from the Department of Computer Science, National Central University in 2008, and MS from the Department of Computer Science, Tunghai University, Taichung, Taiwan, in 2010. His PhD education started in 2010 and is under pursuit. His interest areas include digital content, pattern recognition, medical image processing. Shun-Chung Liu received his MS from the Department of Computer Science, Tunghai University, Taichung, Taiwan, in 2014. His interest areas include open source, digital content, and mobile service. Chao-Fang Chu obtained his MSc in bioinformatics and BSc in biological science and technology from National Chiao Tung University, Hsinchu, Taiwan. His research interests include bioinformatics, data-mining, mobile service and traditional Chinese herbal medicine. Yen-Ping Chu is a Professor in the Computer Science at Tunghai University, Taichung, Taiwan. His research interests include digital content, e-Learning, and open source. Shyr-Shen Yu received his BE from the Dept. of Math., National Taiwan Normal University in 1981, and MS from the Dept. of Applied Math., National Chung-Hsing University in 1986. He took his MS and PhD degrees from the Dept. of Computer Science, the University of Western Ontario in 1988 and 1990. Currently, he is a professor in the Dept. of Computer Science and Engineering of National Chung-Hsing University. His major research interests are pattern recognition, image processing, and bioinformatics. (Received August 2014, revised September 2014, accepted September 2014) C.T. Wu et al.: A Study of Open Data for Tourism Service Open Data 在旅遊服務上之研究 吳建德 1*、劉舜中 2、朱昭昉 3、朱延平 2、喻石生 1 1 國立中興大學資訊科學與工程系 台中市南區國光路 250 號 2 東海大學資訊工程系 台中市西屯區臺灣大道四段 1727 號 3 台灣雲端服務協會 台中市南屯區五權西路二段 666 號 14 樓之 2 摘要 近年來世界各地日漸重視開放資料(open data)的發展,台灣在2013年正式成立開放資 料平台,在此平台裡收集了食、醫、住、行等類型的資料集。民眾自由存取資料,是 開放資料的精神之一,也因此促成許多對民眾生活有用應用的開發。本文利用台中、 南投與彰化縣市地方政府的開放資料,提出一個旅遊服務的手機應用程式(App)。這 個App使用圖形化介面呈現遊客在旅遊過程中,所需要的旅遊資料,同時結合嚴肅遊 戲(serious game)與手機使用者的互動過程,達到線上線下的結合(online to offline, O2O)。圖形化的介面中,整合了交通、住宿與旅遊景點等資訊,為了讓進入旅遊景點 的遊客與當地商家有更多互動,促進當地經濟活動,並增加App的使用率,本App的 嚴肅遊戲透過定位服務(location service),透過在遊戲中換取折價券的方式,鼓勵遊客 在當地消費。本研究應用旅遊服務相關的開放資料,帶給遊客不同的旅遊體驗,同時 串起線上與線下營銷。 關鍵詞:開放資料、嚴肅遊戲、線上線下營銷 (*聯絡人:[email protected]) 221
© Copyright 2026 Paperzz