Administración Federal de Servicios Educativos en el Distrito Federal Dirección General de Innovación y Fortalecimiento Académico Dirección de Programas de Innovación Educativa Coordinación de Inglés en el Distrito Federal CYCLE 3, SIXTH GRADE SCHOOL TERM 2015-2016 GRADE: UNIT: Sixth Grade SOCIAL PRACTICE: Participate in language games with expressive and aesthetic purposes LEARNING ENVIRONMENT: Literary and ludic SPECIFIC COMPETENCY: Discriminate stress of specific words in language games CONTENTS DOING WITH THE LANGUAGE KNOWING ABOUT THE LANGUAGE ACHIEVEMENTS Reads a list of previously selected words aloud. Spells words with different number of syllables. Classifies words based on number of syllables. Divides words into syllables to identify stress. Identifies stress on different types of words while listening. Spells, pronounces, and stresses previously selected words. Explore suitable word games for practicing stress and pronunciation of specific English words Identify names of games activate previous knowledge to predict purpose. Identify number of words involved. Identify participants and the roles they play (e. g. coordinator, players). Determine the number of players and turns of participation. Identify steps followed by players. Understand characteristics of the type of words involved in the game Read a list of words aloud. Spell words with different number of syllables. Identify words with two, three, or more syllables. Classify words according to the number of syllables in them. Point out syllables. Divide words into syllables to identify stress patterns. Identify the stressed syllable in the word. Identify stress in different types of words. Indicate stress by clapping contrasting words. Spell, pronounce, and stress previously selected words. Purpose and intended audience. Graphic and textual components. Acoustic characteristics: stress. Conventional letter-sound correspondences. Repertoire of words necessary for this social practice of the language. Differences between English and the mother tongue. BEING THROUGH THE LANGUAGE Use language as a means and goal of entertainment. Exchange activities of common interest among students. Learn to compete against others with dedication and respect. PRODUCT WORD GAME CONTEST Stage 1 Determine the day and time of the contest, as well as the number of participants and their ages. Stage 2 Establish the type of words allowed and not allowed. Stage 3 Set rules of participation and mechanics of the word game to practice word stress and pronunciation. Stage 4 Organize the contest and invite students from other groups to participate. Participate in a word game to practice stress and pronunciation of words. Determine characteristics of the type of words. Set game rules and procedure. SEP. Programa Nacional de inglés en Educación Básica. Segunda Lengua: Inglés. Programas de estudio 2010. Ciclo 3. Fase de expansión. México, 2011 Programa de Inglés en Educación Básica en el Distrito Federal 3A Administración Federal de Servicios Educativos en el Distrito Federal Dirección General de Innovación y Fortalecimiento Académico Dirección de Programas de Innovación Educativa Coordinación de Inglés en el Distrito Federal PRODUCT STAGES SUGGESTED ACTIVITIES Stage 1 Stage 2 Stage 3 Stage 4 Write the word "Game" on the board. Encourage Ss to write a semantic map of this word by naming one and writing them on the board, e.g. Snakes and Ladders, Memory, Goose Game, Hangman, Spelling Bee, etc. Underline the word games. Ask a volunteer to explain the rules of the game "Hangman" to the group. Have Ss play "Hangman" in pairs. Ask them to spell the word when guessing it. As a follow up, have Ss make a sentence with the guessed word. Have Ss play "Word Search"; include no more than 10 words of the same lexical set. In teams have Ss ask each other: “Which is the first/the second/the third letter of the word?” Pronounce the words included in the activity so that Ss locate where the stress is being placed. Have them categorize the words according to the number of syllables. In order to explore pronunciation features, make a dictation of homophones or have Ss match words that sound the same through images, e.g. write-right, pair-pear, one-won, here-hear, there-their, be-bee, I-eye, to-two, etc. Have Ss play with word families. Give them a set of words so that they find the ones with similar pronunciation, e.g. sharing the same vowel sound- in order to form families of four members (e.g. friend-send-head-bed, night-bike-size-tie, skirt-milk-shirt-six, etc. Start playing "Spelling Bee." Use flashcards to prompt the words, and have Ss tell the word and spell it. Do the same for a couple of rounds. In teams of four, have Ss propose and decide on the final contest features such as: time, dates, number of participants and prizes. Publish this information on pieces of cardboard at a visible spot. Write scrambled words on the board from vocabulary used in previous units (e.g. family members, clothes, gadgets, etc.). Have Ss unscramble the words, and make a drawing for each of them in small cards. With these images, Ss can play “Spin and spell” in teams. Ss paste the images on a circle. A member of each team takes turns to use a pencil as a spinner to indicate the word to be spelled. If the word is spelled correctly, the team scores a point. If Ss have difficulties, use a set of printed letters for Ss to spell the word first. Bring some riddles to the class and have Ss read them from the board. Leave a space and write the scrambled word beside for Ss to unscramble, e.g. “What two a) keys (yeks) can't open any b) doors (odros)? The two keys that can't open any doors are c) monkey (onemky) and d) donkey (odneyk).” Plan similar ones. Decide on the lexical set and length of words for the” Spelling Bee” contest. Set the number of syllables allowed for the final word list. Have Ss look up "Spelling Bee Contest" on the web to know the procedure of the contest. Have a volunteer explain the general procedures and have the group set the rules for it. Have Ss practice spelling with words from the list in pairs. Encourage them to help each other to improve, and to select and highlight those words that are difficult to spell. Then, ask Ss to practice in teams of four. Monitor the group in order to plan further practice and share tips on how to acquire difficult words. Plan a rehearsal before the contest, to make sure Ss are familiarized with the rules and procedure. Have Ss invite another group to participate in the contest, establish the date and file the names of participants, as well as the names of the judges. Ask them to vote on the prize for the winners, e.g. a cup, a figure like the "Oscar", or a Diploma. Have Ss play the word game in the group. On subsequent occasions, invite other groups to the classroom to play the game under some monitors’ supervision. If possible, have teams present their word game describing its rules to some of the school community members, ask participants to give their opinions on the mechanics of the game and possible prizes or awards. Ask Ss meta-cognitive questions to make them reflect upon the different stages of the product and their own learning processes. Programa de Inglés en Educación Básica en el Distrito Federal Administración Federal de Servicios Educativos en el Distrito Federal Dirección General de Innovación y Fortalecimiento Académico Dirección de Programas de Innovación Educativa Coordinación de Inglés en el Distrito Federal SUPPLEMENTAL EDUCATIONAL MATERIALS Readers e.g. Why Volcanos Erupt Thematic Frame With the support of this material students will be able to understand what there is inside of earth and how volcanoes are formed, it is explained why volcanoes erupt and show the process of how lava is transformed into volcanic rock. Beside this, it shows the different kinds of eruptions and which the effects of an eruption are on the population´s everyday life. The Vesuvius Volcano is taken as an example to study different situations associated to natural phenomena. e.g. Animals in Captivity Thematic Frame Students count on the necessary tools for being able to identify different purposes by which animals are found in captivity; A distinction among pets, farm animals, wild animals, circus animals is made. Furthermore, awareness about the importance of caring for animals and encouraging their fostering is raised. e.g. Radical Robots Thematic Frame This material shows different types of robots, from working robots, creative robots, to robotic arms to perform different tasks. It is highlighted that the robots can execute tasks which require extreme precision; including the dangerous ones for human beings. To conclude, a prediction about the possible uses of robots in the future is established. Picture Dictionary e.g. Unit 1: In, On, Over e.g. Unit 4: In the Park, At the Library, At the Mall, At the Restaurant, At the Daycare Center, At the Construction Site, Jobs e.g. Unit 5: In My Classroom e.g. Unit 6: Fruit, Vegetables, Food 1, Food 2 e.g. Unit 7: At the Beach, At the Fairgrounds, At the Street Fair, On the Farm, Camping, Sports, e.g. Unit 8: In the Rain Forest, In the Grasslands In the Sea, In the Woodlands, In the Polar Lands, In the Desert, Space Thematic Frame Retake actions of everyday life from pupils to take them back with puns. Make games that allow the association between the image and the word. Work using the spelling focusing activities towards the achievement of the expected learning. To promote interaction among students, encouraging them to practice between them, following each of the dynamics for games that were proposed. Programa de Inglés en Educación Básica en el Distrito Federal Administración Federal de Servicios Educativos en el Distrito Federal Dirección General de Innovación y Fortalecimiento Académico Dirección de Programas de Innovación Educativa Coordinación de Inglés en el Distrito Federal BOOKS Publishing House Teacher’s Book Activity Book Readers “Brilliant! six” Santillana "Do it! 6" University of Dayton "I’m Ready! 6" Macmillan "Play and Play 6" Nuevo México "Sunshine 6" Pearson "Think! in English 6" Ediciones SM "Yes, we can! 6" Richmond pp. 57-69 pp. 50-61 pp. 61-71 pp. 31-37 pp. 68-77 pp. 50-59 pp. 56-70 pp. 48-55 pp. 42-51 pp. 42-51 pp. 55-64 pp. 34-39 pp. 36-43 pp. 36-43 Facts pp. 91-102 Reader pp. 26-35 Reader pp. 60-72 Informative pp. 27-40 Fact pp. 14-19 Non Fiction pp. 57-70 Non Fiction pp. 23-30 WEBSITE RESOURCES http://www.teachchildrenesl.com, http://www.learnenglishkids.britishcouncil.org http://www.teachingenglish.org.uk http://www.teachingenglishgames.com http://www.eslgamesworld.com Word games http://www.puzzle-club.com/word-searches-for-kids.html http://www.funenglishgames.com/wordgames.html http://www.learner.org/interactives/spelling/ http://www.timesspellingbee.co.uk/ http://www.englishclub.com/pronunciation/homophones.htm N.B. Website resources and supporting materials enclosed are suggestions which require suitable adjustments and content analysis in order to include them as part of the didactic sequence according to every particular classroom reality and student´s needs and preferences. Programa de Inglés en Educación Básica en el Distrito Federal
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