Three Kings Staff A special thanks to our Principles and all those who make an event happen. Batu Kahn— Sir Gethin Albrit of Glenn Abhainn Duke Henry— Sir Alexis Le Bouche King Bela— Centurian Almarr Bjarnklo Event Steward Lord Fergus Khan Co-Steward Lady Carletta da Nicolosi Principal's Liaison Lord Fergus Khan Site/Crown Liaison Mistress Rhiannon ferch Cain Black Star Ads Lord Fergus Khan Gate Handouts Lord Wolfgar Von Eisenstadt Gate\Land Coordinator Lord Wolfgar Von Eisenstadt Site Tokens Chirurgeon-in-Charge The Shire of Rosenfeld presents Battle of Three Kings Send in the Khans! October 3-5 2008 Lady Sarah of Rosenfeld Lady Eithne ingean meic Cineada Event Exchequer Lady Roesia Sorwelis Chivalric Marshal-in-Charge (MiC) Sir Ian mac Baird Combat Archery MiC Master Pug Equestrian MiC Lord Fergus Khan Target Archery MiC HL Katya Arts & Sciences Lady Sarah of Rosenfeld Bardic Lady Ricciardo da Nicolosi Heraldic Coordinator HE Tostig Logiosophia Newcomer/Hospitality Tent Lady Alessandra Leoncini Research Lord Fergua Khan Scenario Coordinators Lord Fergus Khan Merchant Coordinator Lady Stephanie Lilburn Silent Auction Coordinator Duchess Julia de Montoya Prize Scroll Lady Sara of Rosenfeld Security Lord Fergus /Lady Carletta Waterbearing Lady Ethne ingean meic Cineada Crown Lunch Lady Brangwyne verch Gryffyd Volunteer Point Coordinator Lady Sarah of Rosenfeld Website Set Up/Tear Down 1 Everyone It is the year 1241. All of Russia lies in ruins, lain waste by the heathen Mongols under Batu Khan. He now stands ready to cross the Carpathians into Hungary. The Kings of Europe must put aside their petty wars and stand against him or surely they will perish! Battle of Three Kings: “Send in the Khans!” Friday 4:00 pm Site opens Sign up at Volunteer Point to perform service for your King! Saturday 2:00 – 6:00 am Gate closed________________________ 7:00 am Wake-up call________________________ 8:00 Armor Inspections begins_______________ Equestrian class—SCA Horses 9:00 Autocrat makes various announcements 10:00 Archery Competition begins____________ Equestrian Challenge—Prizes Sign-in/Set-up for A&S Competition Mongol Lightning Raid—Equestrian_______ Rapier Tournament Chivalric Melees begin______________ __ Bardic Competition begins Please deposit all trash in the trashcans provided. Do not cut or deface any trees. Silent Auction Open for Bidding! 1:00 Gate Closed_____ __________________ 3:00 A & S Competition Concludes__ _______ Pets must be on a leash and attended at all times. This rule will be strictly enforced. Bardic Competition Concludes Please clean up after your pet. All Combat Scenarios End____________ Volunteer Point Closed Obey all Park speed limit signs. Chivalric Circle 7:00 Water and electricity are available near campsites. Site is wet – period containers ONLY please! A & S Judging begins 5:00 Fires should be contained in the grill or fire rings only! Please move your vehicle to the parking lot after unloading. Rapier Armor Inspection 12:00 pm An adult must accompany any child under 12 to the beach. Firearms and fireworks are prohibited! Sign-up for Bardic Competition 11:00 pm Site Rules / Information Opening Court of Principals____________ Court of the Three Kings__________ Please be considerate of your neighbors. Presentation of war chest to the victor Sunday 8:00 am Wake up 2 call____________________ 12:00am Site closed_____________________ Let us carry on our SCA tradition of leaving a site nicer than we found it! 7 6 3 OPEN FIELD BATTLE – 2 bouts with Resurrection. The first open field battle will be all three armies in contention with one another (War Point Battle). Having settled any dispute, the Western armies will face the Mongol Horde. Archery is definitely on in this scenario. BRIDGE BATTLE – (Western armies vs. Mongol Horde) Once again, this is a timed resurrection battle consisting of 1 bridge with a central resurrection point easily accessible by both sides. The object is to win and occupy the other side of the bridge. Again, the duration of the battle will be undisclosed. Step off or get pushed off the side of the bridge is instant drowning. Archery is again on for this scenario. CASTLE AND CITY BATTLE – (War Point Battle - All armies will fight this battle as a round robin. For Example: Mongols attack/Poles defend; Poles attack/Hungarians defend, Hungarians attack/ Mongols defend). This will be a standard Castle/City battle with each army having a turn to hold and attack the Castle/City. The army holding or capturing the Castle/City will win the point. Combat Archery and Siege Engines will come in handy in this battle. RIVER CROSSING BATTLE – (War Point Battle - All three armies will fight this battle as a round robin. For Example: Mongols attack/ Poles defend; Poles attack/Hungarians defend, Hungarians attack/ Mongols defend). The objective is to win and occupy the other side of the crossing or to successfully defend it from the attackers. No Resurrection in these battles. Stepping out of bounds in the crossing is instant drowning. Knights and Squires (to include Centurions) may cross standing (as if mounted)…all others must cross on their knees (as if wading). Archery is on for this scenario. Archery This year’s archery will competition will be done in the spirit of the mighty Mongol horse archers, i.e., shooting while moving. Archers will ride a straw bale ‘horse’ in a moving ‘wagon’ while shooting at multiple targets. Archers may shoot as many arrows as they can between the starting and ending points. Each archer will declare for one of the three Kings and the high scorer will win the war point for his/her King. At the beginning of winter in 1237 a Mongol army of 120,000 led by Batu Kahn, grandson of the mighty Genghis, crossed the frozen Volga River into Russia. The contentious Russian princes could not unite against the invaders and one after another their principalities fell. By December of 1240 Russia lay in smoking ruins and the Mongols prepared for their most audacious move yet: the invasion of Europe. The Kingdom of Hungary was the Mongols’ first objective. Its troubled King Bela IV, beset by enemies both within and without, valiantly attempted to mount a defense. The Mongols knew that Hungary would be difficult to defeat and thus it was essential to prevent any reinforcement from Poland and Bohemia. Batu split his army sending a force of 20,000 of his best Mangudai to the north to engage the Poles while his main force of 100,000 plowed through the Hungarian defenses in the passes of the Carpathians. The Northern Mongol army burned and pillaged across Poland finally engaging the army of Duke Henry the Pious of Silesia at Liegnitz. Henry had assembled a force of Polish nobles, Silesian cavalry, and conscripts, and small but splendid contingent of Teutonic Knights to repel the Mongol assault. Using the old steppe tactic of the feigned retreat, the Mongols slaughtered Henry’s army leaving the Polish aristocracy and the flower of Northern Europe’s chivalry dead upon the field. They then turned south to join Batu. Batu’s main army, meanwhile, had swept into eastern Hungary. After receiving word of the Mongol victory at Liegnitz, Batu retreated across the Sajo River by the only bridge and prepared to engage the Hungarians on the heath at Mohi. The Battle of Mohi lasted two days and involved multiple attacks and counter attacks across the Sajo Bridge. In the end, the Mongols managed to flank the Hungarians’ position by sending a large contingent across the river twenty miles to the north during the night. The Hungarians panicked and fled west through a gap in the Mongol lines. This, as it turned out, was an intentional ploy by the Mongols. After allowing the Hungarians to stretch out over several miles, the Mongols closed on both sides, cutting the Hungarians down with arrows as they fled. Nearly 80,000 Hungarians were slaughtered and King Bela barely managed to escape, eventually seeking asylum in Croatia. For the next year the Mongols occupied Hungary, resting and preparing for an assault upon Austria and the rest of Europe. Then, just as Europe braced for the expected attack, the Mongols suddenly rode back across the Danube, retreating into Russia and the steppe, never to be seen again. By fateful chance, Batu had received word of the death of Ogedei Khan, Batu’s uncle. He and all his forces were commanded to return to Mongolia to elect a new ruler. Thus was Europe spared the fate of Russia and escaped the grip of the Mongol yoke. Three Kings Principals War Chest Each person participating in any of the scheduled war point activities is asked to bring a prize to contribute to the War Chest. These items will be collected at Armor Inspection and should be of such a quality that you would be honored to receive it. The War Chest will be awarded to the victorious King and his allies! The Shire of Rosenfeld is pleased to announce the principals for Three Kings Send in the Khans!: Sir Gethin Albrit as Batu Khan Sir Alexis Le Bouche as Duke Henry the Pious Centurion Almarr Bjarnklo as King Bela of Hungary Equestrian This year’s Equestrian competition will be a ‘Lightening Raid’ scenario. The Great Khan needs supplies for his troops. Accordingly, riders will have four minutes to raid a peaceful village and collect as much loot as they can carry. Riders must: shoot two combat arrows at sentries, open a gate, collect booty, and flee out the gate. There will be many, let’s say, ‘interesting’ objects to loot, each with a different point value. Riders will lose points for each 15 seconds over the four minutes allowed. In addition there will be a class, ‘SCA Horses - How to enjoy equestrian activities for the non-rider’ taught by THL Alicia Seale at 8:00 am and an Equestrian Challenge offered by THL Celestine Albrit at 10:00 am for which prizes will be awarded. Arts and Sciences This year, we invite each King to acquire artisans who will represent him in the Arts & Sciences competition. Each artisan is asked to bring their best single item for judging. At the end of the day, the King with the most total (cumulative) points will be awarded the War Point for Arts & Sciences. Chivalric Scenarios WOODS BATTLE – (War Point Battle - All three armies in contention with one another) Timed Battle with resurrection. Resurrection is accomplished by checking in at the “Resurrection Point” and returning to the battle. The objective is to capture the opposing army’s flags. The captured flag must be presented at the “Resurrection Point” to be counted toward the win. The winner will be determined by most flags captured No archery in this scenario. Poles – Red Hungarians – Gold Mongols – Black War Points The King with the highest cumulative score will win the War Point for each of the following segments: Arts & Sciences 1 pt Performing Arts 1 pt Archery 1 pt Equestrian 1 pt Chivalric 4 pts Volunteer 1 pt Persona 1 pt Total Possible Points: 10 pts Mongol Invasion 1241: A (Very) Brief History Bardic This year, we invite each King to secure bards who will represent him in the Bardic competition. Each participant is asked to perform their best song, story, or poem and win the hearts of the judges through their skill. Entries will be restricted to one single piece not to exceed 5 minutes. The King who receives the most cumulative points will claim victory and the War Point for Bardic. Service You, too, can make a difference! Volunteer to serve in the following areas and help your King acquire the crucial Volunteer War Point that may result in victory for your army! Security Gate Heralding Waterbearing Marshalling Sign in sheets will be available at Volunteer Point in the Main Area. Shifts will be in 2-hour increments. 5 4
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