Example: Converting Units A Porsche can accelerate at 12 m / s 2 . What is this in km / h 2 ? 2 m 1km ⎛ 3600 s ⎞ km 12 2 ⎟ = 155520 2 ⎜ s 1000m ⎝ 1h ⎠ h Vectors Two definitions: A = (A, θ) = (magnitude, angle) ^ ^ A = (Ax,Ay) = Ax i + Ay j Unit Vectors: ) i) j = (1,0) = (0,1) Ax = A cos Θ Ay = A sin Θ Ax2 + Ay2 = A2 tan Θ = Ay/Ax Initial position of the knight ^ ^ (1,2) = 1i +2j Position after second move ^ ^ (4,3) = 4i +3j y x Displacement (4,3) - (1,2) = (3,1) = 3 ^i +1 ^j Magnitude = 32 + 12 = 10 −1 Angle θ = tan (1 / 3) = 18° Grasshopper-Problem (3,2) (4,0) (-2,-5) (-3,2) Displacement? x y 4 -3 3 -2 --------2 0 2 2 -5 --------1 Motion Along a Straight Line In this chapter we will study kinematics, i.e., how objects move along a straight line. The following parameters will be defined: Position Displacement Average velocity Average speed Instantaneous velocity Average and instantaneous acceleration For constant acceleration we will develop the equations that give us the velocity and position at any time. In particular we will study the motion under the influence of gravity close to the surface of the Earth. Finally, we will study a graphical integration method that can be used to analyze the motion when the acceleration is not constant. Kinematics is the part of mechanics that describes the motion of physical objects. We say that an object moves when its position as determined by an observer changes with time. We will study a restricted class of kinematics problems Motion will be along a straight line. We will assume that the moving objects are “particles,” i.e., we restrict our discussion to the motion of objects for which all the points move in the same way. The causes of the motion will not be investigated. This will be done later in the course. Consider an object moving along a straight line taken to be the x-axis. The object’s position at any time t is described by its coordinate x(t) defined with respect to the origin O. The coordinate x can be positive or negative depending whether the object is located on the positive or the negative part of the x-axis. Displacement. If an object moves from position x1 to position x2 , the change x2 x1 in position is described by the displacement O Δx = x2 − x1 .Δx . . x-axis motion For example if x1 = 5 m and x2 = 12 m then Δx = 12 – 5 = 7 m. The positive sign of Δx indicates that the motion is along the positive x-direction. If instead the object moves from x1 = 5 m and x2 = 1 m then Δx = 1 – 5 = -4 m. The negative sign of Δx indicates that the motion is along the negative xdirection. Displacement is a vector quantity that has both magnitude and direction. In this restricted one-dimensional motion the direction is described by the algebraic sign of Δx. Note: The actual distance for a trip is irrelevant as far as the displacement is concerned. Consider as an example the motion of an object from an initial position x1 = 5 m to x = 200 m and then back to x2 = 5 m. Even though the total distance covered is 390 m the displacement then is Δx = 0. Important distinctions: Position: location of an object Path, distance: (scalar) any connection between two points Displacement Δ (vector): shortest connection between two points = final position - initial position Velocity Velocity is a vector that measures how fast and in what direction something moves. Speed is the magnitude of the velocity. It is a scalar. Average Velocity One method of describing the motion of an object is to plot its position x(t) as a function of time t. In the left picture we plot x versus t for an object that is stationary with respect to the chosen origin O. Notice that x is constant. In the picture to the right we plot x versus t for a moving armadillo. We can get an idea of “how fast” the armadillo moves from one position x1 at time t1 to a new position x2 at time t2 by determining the average velocity between t1 and t2. vavg x2 − x1 Δx = = t2 − t1 Δt Here x2 and x1 are the positions x(t2) and x(t1), respectively. The time interval Δt is defined as Δt = t2 – t1. The units of vavg are m/s. Note: For the calculation of vavg both t1 and t2 must be given. Graphical Determination of vavg On an x versus t plot we can determine vavg from the slope of the straight line that connects point ( t1 , x1) with point ( t2 , x2 ). In the plot below, t1=1 s and t2 = 4 s. The corresponding positions are: x1 = - 4 m and x2 = 2 m. vavg x2 − x1 2 − (−4) 6 m = = = = 2 m/s 4 −1 3s t2 − t1 Average Speed savg The average speed is defined in terms of the total distance traveled in a time interval Δt (and not the displacement Δx as in the case of vavg). savg total distance = Δt Note: The average velocity and the average speed for the same time interval Δt can be quite different. On a graph of position versus time, the average velocity is represented by the slope of a chord. x (m) x2 x1 t1 t2 Average velocity = vav , x t (sec) x2 − x1 = t 2 − t1 Δr Instantaneous velocity = v = lim Δt →0 Δt This is represented by the slope of a line tangent to the curve on the graph of an object’s position versus time. x (m) t (sec) Instantaneous Velocity The average velocity vavg determined between times t1 and t2 provides a useful description of “how fast” an object is moving between these two times. It is in reality a “summary” of its motion. In order to describe how fast an object moves at any time t we introduce the notion of instantaneous velocity v (or simply velocity). Instantaneous velocity is defined as the limit of the average velocity determined for a time interval Δt as we let Δt → 0. Δx dx = v = lim Δt dt Δt → 0 From its definition instantaneous velocity is the first derivative of the position coordinate x with respect to time. It is thus equal to the slope of the x versus t plot. Speed We define speed as the magnitude of an object’s velocity vector. The area under a velocity versus time graph (between the curve and the time axis) gives the displacement in a given interval of time. v(m/s) t (sec) Margaret walks to the store using the following path: 0.500 miles west, 0.200 miles north, 0.300 miles east. If the first leg of her walk takes 10 minutes, the second takes 8 minutes, and the third 7 minutes, compute her average velocity and average speed during each leg and for the overall trip. y Take north to be in the +y direction and east to be along +x. r3 Δr r2 x r1 Leg Distance (miles) Δt (hours) vav (miles/hour) Average speed (miles/hour) 1 0.5 0.167 3.00 (west) 3.00 2 0.2 0.133 1.50 (north) 1.50 3 0.3 0.117 2.56 (east) 2.56 Total trip (0.2,0.2) 0.28 0.417 0.679 (45° N of W) 2.40 Example: The position x(t) of a particle Is given by x(t) = 8 - 6 t + t2 [m] x = tn dx/dt = n tn-1 v(t) = 0 - 6 + 2 t [m/s] For t=0 x(0)=8 and v(0) = -6 x=0 when t =2 and t =4 v= 0 when t = 3 Average Acceleration We define the average acceleration aavg between t1 and t2 as: aavg = v2 − v1 Δv = t2 − t1 Δt Units: m/s2 Instantaneous Acceleration If we take the limit of aavg as Δt → 0 we get the instantaneous acceleration a, which describes how fast the velocity is changing at any time t. Δv dv a = lim = , a= Δt dt Δt → 0 dv d ⎛ dx ⎞ d 2 x = ⎜ ⎟= 2 dt dt ⎝ dt ⎠ dt The acceleration is the slope of the v versus t plot. Note: The human body does not react to velocity but it does react to acceleration. (2-7) Motion with Constant Acceleration Motion with a = 0 is a special case but it is rather common, so we will develop the equations that describe it. a= dv → dv = adt. If we integrate both sides of the equation we get: dt ∫ dv = ∫ adt = a ∫ dt → v = at + C. Here C is the integration constant. C can be determined if we know the velocity v0 = v(0) at t = 0: v(0) = v0 = (a )(0) + C → C = v0 → v = v0 + at (eq. 1) dx → dx = vdt = ( v0 + at ) dt = v0 dt + atdt. If we integrate both sides we get: dt at 2 ∫ dx =∫ v0 dt +a ∫ tdt → x = v0t + 2 + C ′. Here C ′ is the integration constant. C ′ can be determined if we know the position xo = x(0) at t = 0: v= a x(0) = xo = (v0 )(0) + (0) + C ′ → C ′ = xo 2 at 2 (eq. 2) x(t ) = xo + v0t + 2 (2-8) Example: The position x(t) of a particle Is given by x(t) = 8 - 6 t + t2 [m] v(t) = 0 - 6 + 2 t a(t) = 2 [m/s2] [m/s] v = v0 + at (eq. 1) ; If we eliminate the time t v 2 − v02 = 2a ( x − x0 ) at 2 x = x0 + v0t + (eq. 2) 2 between equation 1 and equation 2 we get: (eq. 3) Below we plot the position x(t ), the velocity v(t ), and the acceleration a versus time t: at 2 x = x0 + v0t + 2 The x(t) versus t plot is a parabola that intercepts the vertical axis at x = x0. v = v0 + at The v(t) versus t plot is a straight line with slope = a and intercept = v0. The acceleration a is a constant. (2-9) Important (useful) Mathematical Relationsships between x, v and a for constant acceleration Variables Related Equation Velocity, time, acceleration v = v0 + at Initial, final, and average velocity vav = ½(v0 + vfinal) Position, time, velocity x = x0 + ½(v0 + v)t Position, time, acceleration x = x0 + v0t + ½ at2 Velocity, position, acceleration v2 = v02 + 2a(x – x0) = v02 + 2aΔx Free Fall Close to the surface of the Earth all objects move toward the center of the Earth with an acceleration whose magnitude is constant and equal to 9.8 m/s2. We use the symbol g to indicate the acceleration of an object in free fall. If we take the y-axis to point upward then the acceleration of an object in free fall a = -g and the equations for free fall take the form: a B A (2-10) y v = v0 − gt (eq. 1) gt 2 x = xo + v0t − (eq. 2) 2 v 2 − v02 = −2 g ( x − xo ) (eq. 3) Note: Even though with this choice of axes a < 0, the velocity can be positive (upward motion from point A to point B). It is momentarily zero at point B. The velocity becomes negative on the downward motion from point B to point A. Hint: In a kinematics problem, always indicate the axis as well as the acceleration vector. This simple precaution helps to avoid algebraic sign errors. Graphical Integration in Motion Analysis (nonconstant acceleration) When the acceleration of a moving object is not constant we must use integration to determine the velocity v(t ) and the position x(t ) of the object. The integration can be done either using the analytic or the graphical approach: t t t t 1 1 1 1 dv a= → dv = adt → ∫ dv = ∫ adt → v1 − v0 = ∫ adt → v1 = v0 + ∫ adt dt t0 t0 t0 t0 t1 ∫ adt = [ Area under the a versus t curve between t0 and t1 ] t0 t t 1 1 dx v= → dx = vdt → ∫ dx = ∫ vdt → dt t0 t0 t1 t1 t0 t0 x1 − x0 = ∫ vdt → x1 = x0 + ∫ vdt t1 ∫ vdt = [ Area under the v versus t curve between t0 and t1 ] to (2-11)
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