EGYPTIAN REINFORCEMENTS EGYPTIAN REINFORCEMENTS is a mini expansion for Cyclades that lets you use the miniatures from the game Kemet to add more variety to your games of Cyclades. The miniatures from Kemet are considered to be elite Egyptian troops with amazing powers. They are therefore not considered to be mythological creatures, unlike the standard miniatures from Cyclades (which means that Zeus’ special power and the effect of Temples do not apply to these Egyptian Reinforcements). Egyptian Reinforcements cards are added to the mythological creatures deck at the beginning of the game. They are therefore bought the same way. When a player acquires an Egyptian Reinforcement, he places the miniature on one of his islands. It is now considered to be a troop (and can therefore be destroyed by the Harpy). Like any other troop, Egyptian Reinforcements can be moved alone or with other standard troops when using the favors of Ares. In that case, they do not have any special ability and simply count as a troop. In case of a lost fight, the Egyptian Reinforcement is always destroyed last. SPECIAL ATTACK At anytime during his turn, a player can pay 1 GP to perform a Special Attack: • He moves his Egyptian Reinforcement along with some or all of the troops located on the same island to another island, as if it were a movement done with Ares (ships are therefore necessary). • For this move or for a possible battle, the troop benefits from a Special Power, detailed on the back of this rule sheet. Limitations: • Each Egyptian Reinforcement can perform one Special Attack per turn. • It is not possible to perform a Special Attack when placed on Apollo. DETAIL OF THE POWERS Attention : These powers only apply during a Special Attack. In any other situation, the Egyptian Reinforcement counts as a standard troop. THE SCORPION When the scorpion arrives on an opponent’s island, immediately remove an enemy troop. THE MUMMY Enemy troops destroyed in combat by the army led by the mummy are immediately transformed into troops of the attacker. (If that player does not have any troops left in his supply, the mummy has no effect). THE PHOENIX When troops led by the Phoenix are destroyed in combat, they are immediately returned to play on the island from which they attacked. THE SPHINX The army led by the Sphinx can immediately teleport to an island already controlled by its owner before performing its move. THE ELEPHANT The army led by the Elephant always rolls a 3 on his combat die. THE SCARAB At the end of its movement, if it is not killed in battle, the Scarab can transform one building on its new island into another type of building. THE SNAKE During its movement, the army led by the Snake can cross one empty sea space as though it contained a friendly ship.
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