One interesting side note to this linguistic difficulty is the fact that under most circumstances, only one uther can talk at a time! Writing takes the form of a continuous scribble that follows the melodic line of their speech. What this looks like is sort of like a stretched seismograph track. council of Linearchs. As technology develops, more lasting government forms spring up to go with the increased dependency upon immobile resources. Religion Uthers live in a three-level universe: Space, which they cannot reach; Ground, which they can’t go below; and Air, which is where they live and is the dynamic region between the two extremes. These concepts are also intertwined with three concepts that are equivalents to past, present, and future: the Lost Time (everything that was once known, but is now forgotten), Known Time (anything that is known), and Unknown Time (anything which is not yet known). They are players in the Universe (like all Life), with the important role of "catalyst" or "intermediary" between the space/future level and the ground/past level. Structural Materials Formation Flying Uthers General Morphology The uthers, like all members of the avian pentapod class Aquiania, are descended from an early gliding aquan form. This divergence happened several hundred million years ago, or in Eponan terms, at least two ice age cycles in the past. On uthers, limbs one and two form the hindwing. Like all of Epona’s myoskeletal organisms-be they ceretridons, pagodas, or aquianins--uther bodies are supported by continuous lengths of osmotic muscle called extensile muscle rods, a combination skeleton-muscle which makes the organisms very flexible. These muscle rods can extend forward and backward, as well as twist through differential activation of muscle cells. Joints are not needed, for they can be created 'on the fly' by animating the proper cell groups. Senses and Perceptions Uthers have four eyes, like all pentapods, but two have atrophied. The other two are located on the sides of the head, giving them very wide angle vision at the expense of stereo vision. Also like all pentapods, they have three ears. Two act as passive receptors, and are simple tympani. They are able to hear only a small range of frequencies at once, but are tuneable. The third ear, located on top of the face and facing forward, is a combination ear and sonar organ. This is what furnishes the uther with range data and a sort of “tactile” sense that, when combined with their vision, gives the uther the sensory ability necessary for flying at high speeds through pagoda groves. The sonar organ is also the method of primary vocalization. “arms”, limbs three and four the forewings, and limb five the hindwing. Propulsion is by a combination of the forewings and hindwing, with the forewings doing most of the flapping and the hindwing undulating in counterpoint. Lift is generated in powered flight primarily by the hindwing, although in gliding flight the forewings also participate. Due to their musculature and body structure, the wings, indeed all of the flight characteristics, are highly variable. Each limb is terminated with three digits: three fingers on the arms, two wing spars and a finger on the forewings, and the leading edges and “tail” on the Flying in formation improves flight efficiency. This is not lost on uthers, so they often will fly in a “V” formation to reduce energy consumption. As an extension of this idea, they often use parasails for cargo hauling. Obviously, they can’t attach anything bulky to their bodies, as it would interfere with their flight characteristics, but they can use slings and hang them off their bodies. Their overall formations also have social significance. There are three age groupings (four, if you count the neonate): juvenile, marked by the lack of a neonate; adults, who have had a neonate but are currently without one; and adults with neonates, which is self-explanatory. (Interesting side-note: in order to be an adult in uther society, one must have two offspring, a juvenile and a neonate.) Adults with neonates have the best perception; they have “eyes in the backs of their heads” and are old enough to have some experience. When in a flock, they generally populate the back end of the group. The adults without neonates have the next best: experience, but no rearview neonate. The juveniles lack both, and are generally up front, where they can be easily watched over by the others. Kinship and Group Structure The uther flocks are ruled by a Linearch. This is the “Godparent” of the clan, who, in some way, is the oldest living relative of everyone else in the clan. One of the primary governmental forms is the Federation, a loose collection of clans more or less cooperating, led by a There is no wood on Epona. This put uthers at a disadvantage when it came to building structures. This also means that a) uthers got a later start at architecture than humans did; and b) they learned how to use composites faster. Myoskeletal material, when properly prepared, can fulfill many of the functions that wood does here, and more. It is possible to create beams, masts, panels, and other structural elements out of myoskeletal components by utilizing techniques not too different than tanning and stretching hides. Stone and clay are also used, but since they are heavy and unwieldy to avian life forms, are kept to a minimum until large, permanent settlements become important. Metals are widely used, as are various hydrocarbons, toxins and reactive chemicals. Artifacts Uthers use a variety of tools. In fact, one of the reasons they developed sentience was because their bodies weren’t really adapted well to their niche. They quickly learned to use sharpened stones to help cut up carcasses. Weaponry includes polearms, stabbing swords, incindieries, dropoons, hoop-bows, and, later, guns. For hauling purposes, they use slings or nets suspended between two or more uthers, or, when available, a parasail. Carts and boats are not unheard of, either. Utheran buildings are very much like pagoda trees: stacked and vertically oriented, very airy and open, with vertical shafts to allow for easy accessibility. Predator of the Uther: The Dracowolf Dracoavianus lupinus Speech And Writing Due to the peculiarities of the ear, the speech of uthers is something vastly different than any human language. It most closely resembles a random walk across frequencies, with occasional repetitive elements. Imagine a cat, dancing on a piano. Since the ears can only hear a certain small amount of frequencies at once, attention is called by a warble that scales up and down the frequencies, insuring that all within speaking range can hear it. There are several other specific “punctuation” sounds, all designed to enable others to follow the course of the idea-streams (“sentences” isn’t quite the correct word here). Completely dependent on its highly acute sonar, this avian has atrophied eyes, giving it a very dispassionate expression. Adding to the cold look, a battery of very sharp chitinous teeth, twelve total, surround the mouth cavity, ready to masticate prey. The two mouthpart limbs possess talons, a feature which aids D. lupinus in holding squirming victims. An average wingspan of ten meters makes for a large beast, capable of utilizing sizable avians for food. In fact, one of the dracowolf's staples are uthers, Eponas utherensis. The dracowolf has a unique organ for finding uthers, and other animals dependent on sonar. A single digit from the front wings has elongated and narrowed, to trail over the creature's back, appearing like the tails of a kite. Fine hairs cover these organs, with each follicle being attached to a nerve bundle. When D. lupinus is in a slow glide, or at rest in a tall Cathedraltree, these organs are capable of sensing distant sonar pulses. The attack is usually from above, so that the Dracowolf can get a good dive for a speedy assault. Sometimes they will drop from the heights, pass the flying plane of their victim, and swoop up from below. Dracowolves strike for the brain cavity with their talons, an action that usually instantaneously kills their prey. If not, the predatory avian will bite at the brain case until the unfortunate captive has died. Mating for dracowolves is full of show, with much flying around in an effort to attract a suitable partner. The single young produced by all the activity is capable of flight some two months after birth. The offspring, however, stays with the parent for over a year, helping care for the next newborn, providing watch while the forebear is off rampaging for food. It is interesting to note that the specialized hearing organ, with much variety in the length of its sensitive hairs, gives the creature the ability to hear broad-band sound. TECHNOLOGAL HISTORY “Stone Age” Primitive Tools: Knife, Spear, Net Lever, Inclined Plane Weaving Primitive Art Domestication of Animals Herds, Herding Beasts Pagoda Tree Dwellings Mysticism (very informal, not consistent between “famillages”) Ceremonial Eating of the Dead (to keep them in the family) Pottery “Primitive Tech” Roughly equivalent to Terran Bronze Age. Complex Tools Agriculture Obsidian becomes a raw mat’l for items (mostly tools) Finer Weaving Web Vest for tool-carrying Woven Alphabet Scribes (as a job) Masonry Adobe Dwellings and structures Curing Hides/Leaves (tanning) Sledges/Travois Boats Mapmaking (made of tied together sticks, with nodes representing islands) Primitive Engineering Stellar Navigation (“Guided by my descendants”) Primitive Religions “Astrology” (religious significance of stellar objects) Mathematics Concept of Gravity Primitive Meteorology Piston Firestarter Primitive Glass Primitive Refining (boiling tar to get refined products) Primitive Prosthetics (glide enhancers, parachute) Parachutes used for cargo drops (first parachutes were pagoda leaves) Windmills “Medieval Tech” Era of Expansion, also known as “The Age of Crusades;” this age is marked by the first real signs of a population explosion brought on by better animal husbandry, social theories, and the ability for famillages to support higher populations. Better (global) maps Codified Laws (necessary to unite villages) Signalling Towers (with drums and lights/flags) Homing “pigeons” Formalized Government (big gov’t) Governmental Experimentation Democracy, Republic, Oligarchy, Monarchy, Communism (note that these are equivalents to human forms, not equals), Feudalism (based on families, not individuals) Currency (obsidian and bone change from raw mat’ls to units of currency) Trade (facilitated by currency) Lighter Than Air Craft (Hot Air) Wheel Refined Metals (rare) Bronze Working (simple alloys, easily worked metals; lead and tin come to mind) Cement Better Glass Philosophy Ceretridon Riding (as a “wheelchair” or some type of military tactic) Advanced “low-tech” Weapons “Primitive” explosive devices (using boost) Military Tactics (used during the “Wars of Philosophy”) Religion Codified Better Prosthetics (flight aid, launching facilities) Physics (kinetics) Advanced Mathematics Surveying Instruments Early Flight Tech (as a branch of aeronautics, not medicine) Theory of Gravity Theory of Refrigeration (ice houses for food storage) Muscle Engines (Impaler plant pistons; this “event” more or less defines this age; as time goes on, the muscle engines become better and better as selective breeding makes them more specialized) (equivalent to Terran steam engines) Plant/Animal Derived Metals (“Organimining”) Concept of Interchangeable Parts Industrialization Steel Bridge Building Chemical Explosives Use of explosives in mining allows for deeper, more productive mines Black Powder Weapons Steam Power Magnetism Steam Refining Combustion The Corporation (a legal entity that can outlive the beings that control it; in uther society, it may take the form of a famillage-owned business) Metallurgy Plastics Powered Flight Rocketry Space Flight Contact between Humans and Uthers as in the Analog story Fugue on a Sunken Continent. “Electronic Age” “Urban Age” Era of “Expansion of Cities,” roughly equivalent to Terran Renaissance and Colonial periods. Engineering (primarily civil) Hydraulics Writing becomes common (not just a job for a few) Literacy Banking University (as a central repository of learning) Optical physics Rotational physics Telescope Microscope Binoculars (opera glasses) Binoculars using prisms Astronomy Chemistry Paper Matches Scientific Medicine Theory of Genetics Advanced Organism Husbandry (scientific selective breeding) Pagoda Bridges “Industrial Age” Invention Mechanized Writing (printing press; literacy goes from a luxury to a necessity) Iron Working Electricity Telegraphy Electromagnetics Light Bulb Electronics Sonar (electromechanical) Atomic Theory Railroad (whatever form mass ground movement takes) Popular Vehicle (equivalent to an auto [“autoplane?”]) Radio Radar Advanced Flight Mass Production Refrigerator Theories of Relativity Electricity distribution Space Flight becomes common 1st orbital facilities “Computer Age” Roughly equivalent to Terran years 1970+, also could be called the “Age of Information”. Quantum mechanics Nuclear Fission Primitive Computers Advanced Computers Robotics Nuclear Power Superconductor Genetic Engineering Recycling “Future Tech” Roughly equivalent to Terran 21st century and beyond. Fusion Power Orbital power stations set up Space Flight becomes system wide, including mining/industrial facilities; asteroids are routinely brought into Eponan orbit for ease of processing and distribution of resources 1st out-system probes launched 1st colony ships sent to in-system planets Large-scale colonization of system
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