Communication11Terms (1)

Alliteration ­ Sound Device (Tongue Twisters) ­ repetition of the initial consonant sounds in
words that are side by side. Example ­ Crazy Craig crashed a car. Example 2 ­ Peter Piper
picked a peck of pickled peppers. Example 3 ­ She sells seashells by the seashore.
Antagonist ­ force in a story working against the protagonist (who is the main character).
Climax ­ relates story to plot. ­ the most emotionally intense part of the story. ­ the most
dramatic part of a story.
Conflict ­ two main types of conflict: internal and external
Contrast ­ examining the differences between two different things.
Dynamic/Developing Characters ­ these are characters who change in a story as a result of the
plot. This change does not refer to becoming older.
Exposition ­ On the plot line, this is the beginning of the story. We learn about the setting of the
story, some background information, and we meet some of the characters.
Fable ­ a short story, typically with animals as characters, conveying a moral.
Fantasy ­ Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a
primary plot telement, theme, or setting
Figurative Language ­ Figurative Language is the use of words that go beyond their ordinary
meaning. It requires you to use your imagination to figure out the author's meaning. For
example, if someone tells you that it is raining cats and dogs, you know that there are not
actually cats and dogs falling from the sky. You know it really means that it is raining very hard.
Flashback ­ a scene in a movie, novel, etc., set in a time earlier than the main story
Flat Character ­ one­dimensional. ­ is not well developed (round). ­ has a few personality traits
at best
Foreshadowing ­ author gives hints about what is to come in a story
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Free verse ­ poetry that does not rhyme and does not have a regular rhythm.
Hyperbole ­ overstatement or exaggeration ­ an example: I am so hungry I could eat a
horse.
Image/Imagery ­ : language that causes people to imagine pictures in their mind - language
that appeals to the senses: hearing, seeing, smelling, tasting and/ot
Irony - is when things turn out differently than you would expect
Legend - an unverifiable story handed down by tradition from earlier times and
popularly accepted as historical.
literal language - opposite of figurative - words mean exactly what they say
metaphor - comparison of two seemingly unlike things without using like or as
Example: Vincent is a lion. Example - Ivan is a wall. No tennis balls by
get him.
mood - It can also be referred to as atmosphere because it creates an emotional
setting enveloping the reader.
myth - a traditional story, esp. one concerning the early history of a people or explaining some
natural or social phenomenon, and typically involving supernatural beings or events.
Narrative ­ a story A narrative (or story) is any account of connected events, presented to
a reader or listener in a sequence of written or spoken words, or in a sequence of (moving)
pictures.[1]
onomatopoeia ­ sound device : the naming of a thing or action by a vocal imitation of the
sound associated with it (as buzz, hiss, pop, boom, bang, slurp, drank, drip)