TOYS ON A TIMELINE TEACHING SESSION Years 1 and 2 – 1 hour Jetfire, Takatoku Toys (designers), 1985 © Victoria and Albert Museum, London Introducing chronology and comparing skills through the accessible topic of toys. Find out how the toys the pupils’ parents and grandparents played with are different to those of today. This session involves looking at and comparing toys from two generations, and there is plenty of opportunity for playing with the different toys. NATIONAL CURRICULUM History: Develop an awareness of the past using common words or phrases relating to the passing of time; understand some of the ways in which we find out about the past; create a simple chronological framework of ‘now’ and ‘then’. LESSON PLAN Objectives To encourage pupils to investigate and compare toys from their parents’ generation and those from their grandparents’ generation with their own toys. To help pupils understand chronology and to use appropriate vocabulary and adjectives to describe the artefacts. Resources 1950s toys for playing with: (metal cars, Magnetic fishing game, Happy Families, Tiddlywinks, wooden jigsaws) 1970s toys for playing with: (Rubik’s Cube, 3D glasses and dinosaur pictures, Action Man and Barbie toys,Superhero Snap, Sylvanian animals and houses Teaching activities Introduction (15 minutes) Grouping and comparing toys from the 1950s and 1970s with toys today. Activity 1 (20 minutes) Children play with five different toys or games from the 1950s. Activity 2 (20 minutes) Children play with five different toys or games from the 1970s. Word List Modern New / old Before / after Different / similar Background information 1950s and 1960s – toys pupils’ grandparents played with Up until the mid-1950s, children played with the toys their parents had played with because the Second World War meant that few new toys were being produced. By the mid-1950s however, demand for toys was increasing and so was production. Popular products were Matchbox and Corgi cars (which were made from die-cast metal), Scalextric cars and Airfix aeroplanes.Toy manufacturers were starting to use plastic for their products, which was welcomed by parents because it was much easier to clean and therefore much more hygienic than toys had previously been. Soft toys were also becoming much softer thanks to new synthetic materials such as Terylene. Other popular toys from the late 1950s were Lego, Scrabble and Muffin the Mule which is one of the earliest examples of television creating demand from children. Schoolboy comics like Eagle and films like Godzilla also prompted huge demand for spin-off toys and memorabilia. In 1961 the British Standards Institute issued new safety regulations concerning toys, including rules about sharp edges, toxic dyes, and secure fastenings. There were also debates in the 1960s about the educational value of toys and how toy-makers could encourage learning through play. Barbie and Sindy were two incredibly popular toys of the 1960s, and the space race which was occurring between the US and the USSR also led to numerous science fiction inspired toys. 1970s and 1980s – toys pupils’ parents played with During the 1970s and 1980s new types of toy were being designed as a result of changes in popular culture, changing ideas about ethics, and new technology. Despite the Arab-Israeli war and memories of Vietnam leading to a backlash against toy weapons, one of the most popular toys of this period was Action Man. He overcame the public’s dislike of war toys by being more of an adventure hero than a military character. Other highly popular toys during this time were Lego and the Space hopper. Lego enhanced its appeal by creating Duplo for younger children and Lego Technics for older ones. The trend, which began in the 1950s and 1960s, of producing spin-off toys from films and television, rocketed in popularity during the 1970s and 1980s. Big examples were Star Wars, Superman, and Jaws. The book The Lord of the Rings also inspired a new type of game – Dungeons and Dragons. Unlike a traditional board game, this game did not even have a board. Players instead used their imagination to create fantasy adventures. The biggest change to the toy market during this time was the introduction of the video game. The first ever video game was called Pong and was based on Ping Pong. The most popular early video game was Space Invaders. Advances in technology also produced educational toys which could speak and spell. Video games were not the only popular toys in the 1980s. The Big Yellow Teapot was a very popular modern version of a dolls’ house. There were also fantasy toys which came in families such as Care Bears and My Little Pony. These toys broke away from traditional dolls which, in previous decades, were seen as having a role in preparing girls to be mothers. Other iconic toys of this era were the Cabbage Patch Kids, Rubik’s Cube, He-Man and Transformers – the last two being very popular cartoons on children’s television. THINGS TO DO AT THE MUSEUM Some of the objects that were looked at in the session are on display at the Museum. Can you find them? Look carefully at the dates on some of the labels to find some other toys from our grandparents’ time and some from our parents’ time. Which would you really like to play with? THINGS TO DO IN THE CLASSROOM Ask children to bring in photos of their parents and grandparents playing with different toys. Think about the following: Which toys from our grandparents’ time are still popular today (if any?) Which toys from our parents’ time are still popular today? Why do the children think this is? Make a chart: ‘Grandparents’ time’, ‘Parents’ time’, ‘Today’ and see if the children can sort some photos or objects into the correct column. Extend your investigation into parents and grandparents’ time by looking at clothes, music, domestic items etc. Make a collage of the toys that were looked at in the session using photos, drawings and labels. Invite some parents or grandparents in to school to look at it, and see if they recognise or remember any of the toys.
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