Imagine - Gamewright

THE VISUAL
CHARADES GAME
R U L E S O F P L AY
3-8 players
|
Ages 12+
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CONTENTS
1
A WA E
M RMW
IGE R
EW
WIG
RHIG
T R IG
H
H T TH
T
61 transparent cards
65 Enigma cards
35 tokens
OBJECT
Win the most points by guessing and getting the other
players to guess enigmas with the help of the transparent
cards.
SET UP
1 Arrange all of the transparent cards in a large circle on the playing surface.
2 Put the tokens within easy reach.
3 Shuffle the Enigma cards and place them in a pile.
1
3
1
1
3
1
1
The playing area
is the space inside
the circle.
HOW TO PLAY
The most creative player goes first. (If you cannot decide, the youngest one
starts). On your turn, you have to get the other players to guess an enigma.
To do this, you must:
1 Draw an Enigma card. Another random player calls out a number between
1 OBJEC
T
T
1 and 8 which tells you which enigma on the card has to be guessed. M o t e m P o l e
2
OV
IE
• If you do not know this enigma you can pick the next one down P1s y c hToOBJECT
o te m
3 S2C A RMYO V P o le
or above (for line 1 choose between 8 or 2 and for line 8,
IE
ING
G o d Psy T H
S
z i l l ac h o
SCA
3
O
RY T
4
BJE
between 7 and 1.)
H
IN G
CoTd
G
S
z
Cap
la
4 eO B J E C
FA M C a p e T
OU
C5a p FA MSO UP L A C
S PL E
i tCoal
AC
pB
6 N6AT UNRAT Uit oul iBl du ilidningg E
R
E
E
O s t O s tr ic & A&NA N IM
rich h
I M AA L S
LS
7 JOB
JO
B P lu
mbe
r
Plum P
H
8 b e rR A S E
P H R F a ll In to / E X P R E S
ASE
S IO
th
N
/ E X e Tr a p
Fall
PRE
Into
SSIO
the
N
Tr a p
il
Note: Younger players can choose any other enigma on the card.
5
2 Say the enigma’s clue aloud, shown in bold above the word.
7
3 Get the other players to guess your enigma using the 8
transparent cards. Look around at the all of the transparent cards,
then take as many as you like to create your clue. You may use the cards
however you want, according to these guidelines:
YOU MAY:
• Use as many cards as you wish.
• Put the cards together, put them on top of each other,
combine them, and MOVE them.
• Hide parts of the cards with your fingers.
• Make 3D models of the cards by lifting them up from the table.
YOU MAY NOT:
• Speak, make noises or sing.
• Mime with your hands.
• Make letters or digits with the cards.
GA
MEW
R IG
HT
As soon as you place the first card, the other players can start guessing your enigma.
The first player who guesses the enigma and the player who placed the transparent
cards both earn 1 point. (Each should take a 1 token in front of them.) If several
players give the correct answer at exactly the same time, they each earn 1 point.
Note: There is no time limit. If nobody guesses the enigma after a period of time decided by the players, then the round ends and nobody earns a point.
Use ALL the cards you like in any way you like!
You can
ER
TOGETH
PUT THEM
Hat!
You ca
n
parts w HIDE some
ith you
r finge
rs!
ut them
You can p
OF
ON TOP
HER
EACH OT
Dance
Also a
hat!
r!
e all
Abov
an
you c
ATE
ANIM
Jum
p!
And you can even
do all that
AT THE SAME TIME!
a plane flying ar
ound...
g up
climbin
racter
a
h
c
A
.
ding..
a buil
King
Kon
g
!
NEXT TURN
Return all of the used transparent cards back to the circle. Then it is the next player's turn
(clockwise) to get the players to guess a new enigma.
ENDING THE GAME
The game ends when each player has managed to get the other players to correctly guess
2 enigmas. The player who accumulates the highest number of points is the winner.
If there is a tie, play one more deciding round!
“UNLIMITED
IMAGINATION” VERSION
Once you have played a few times, get the other players to guess an enigma of your own
creation instead of from a card. When it is your turn, provide a relevant clue (film,
character, object...) and you are off to the races! You can also personalize your enigmas
with common interests (works of art, book titles, video games...) or more personal themes
such as “William’s favorite toy”, your vacation destination or “mother-in-law”...
Make sure to pick something that all the players know about!
A WORD FROM GAMEWRIGHT
A great game transcends language and culture. Such is the case with Imagine,
which came to us from Japan via our French publishing partners, Cocktail Games.
We’ve played many guessing games, but what stands out about this one is the
collection of transparent icon cards that, when combined, allow you to convey your
chosen subject without saying a word! After a couple of rounds, you’ll be amazed at
your ability to communicate using the universal language of creativity. Take pictures
of your most inspired visual clues and share them with us via Facebook, Instagram
or Twitter. We’ll create an album of our favorites!
Game by Shotaro Nakashima
Licensed with permission from Cocktail Games (www.cocktailgames.com) and Moonster Games Asia.
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