The Art and Science of Depiction 1 The Art and Science of Depiction Frédo Durand MIT Lab for Computer Science 1 From CG and geometry… e v Q P Arc of the skeleton Visual event ev Q P Array indexed by the polygons The Art and Science of Depiction Search tree 3 … to make-up and swimming-suits The Art and Science of Depiction 4 2 Overview of the talk • No computer-graphics research • Preliminary and not-so-preliminary reflections about images • 1st part: – Context and goals (Raising expectations) • 2nd part: – Overview of the class The Art and science of depiction – (Failing the expectations) The Art and Science of Depiction 5 Motivations: Post-PhD blues… • Why do our image lack aesthetic? • What’s our goal? • Where Do We Come From? What Are We? Where Are We Going? The Art and Science of Depiction 6 3 Motivations • • • • What is “Realism”? What is “Photorealism”? Are photographs realistic? Are photographs photorealistic? What is Non-Photorealistic Rendering? The Art and Science of Depiction 7 Non-Photorealistic Rendering • • • • • A variety of awesome techniques and solutions But what are the issues? Difficulty of classification Each paper deals with several problems Lack of inter-operability The Art and Science of Depiction 8 4 Why make images? • • • • • • • • • Educational Tell story Simulation Design Sign Guide task Visualization Search Analysis • • • • • • • • • Create shape Expression Beauty Shock Medical Humor Faith Prevention Etc. • Not one single class of images • Thus, there may be many ways to make images • CG focuses too much on one of them The Art and Science of Depiction 9 Non-realism vs. realism • Non-realism is MORE than degraded realism – E.g. clarity, selection, abstraction, etc. The Art and Science of Depiction 10 5 Realism vs. realism • A realistic image can be MORE than realistic • E.g. dodging and burning – During the print – Locally darken or lighten using a mask The Art and Science of Depiction 11 Dodging and Burning • Ansel Adams • Clearing Winter Storm The Art and Science of Depiction 12 6 Generic pictorial issues • A lot of issues are universal • E.g. oil painting / photograph Titian The Art and Science of Depiction 13 Generic pictorial issues • Contrast is reinforced at the occlusion silhouette • Tone modification / haze Titian The Art and Science of Depiction 14 7 Computer Graphics Imagery • • • • Rendering is efficient Hardware is fast 3D content creation becomes the bottleneck Most CG images are still not very compelling The Art and Science of Depiction 15 The one-way pipeline • Rendering pipeline, rendering equation • From 3D model to image • No feedback 3D geometry Material attributes Image Light simulation Light sources Viewpoint Projection Rasterization, etc. The Art and Science of Depiction 16 8 Feedback and Darwinian selection • Picture production is a trial and error process • The artist tries pictorial techniques, constantly judges the current state of the picture and reacts accordingly The Art and Science of Depiction The Bull by Picasso 17 What can we do? • Simulate the feedback – Optimization approaches – Perception/artistic-based “metric” – What are the goals? • Bypass the feedback – What are the pictorial issues? – What are the pictorial techniques? – Hopefully inverse the feedback • Try to understand what is going on and what we’re trying to do! The Art and Science of Depiction 18 9 What and whom for? • Trained image makers – Understand what they need – Provide more relevant tool • Image-dummies – Automatic and semi-automatic – E.g. “gorgeous image” for CAD – E.g. “digital photo beautifier” • Computers (100% automatic) – E.g. can we transfer the art and craft of cinema into games? The Art and Science of Depiction 19 Can artists tell us? • Well, a lot of translation is necessary • Their feedback loop is extremely good • But it is often an inaccessible black box The Art and Science of Depiction 20 10 Can art historians tell us? • • • • • Well, a lot of translation is necessary They know what is good in an image Their language is descriptive, not generative Often limited to 14th-19th century Western art But recent art history works with general images The Art and Science of Depiction 21 Can perception scientists tell us? • Well, a lot of translation is necessary • Experimental results – E.g. colors, perspective perception • Provide framework to pictorial techniques – Corresponding human visual mechanisms – Unfortunately, often no quantitative prediction – Suggests relevant “dimensions” or issues • Unfortunately complex images are… too complex The Art and Science of Depiction 22 11 Can perception & art history tell us? • Well, some translation is necessary • But very fruitful • That is the topic of this talk! The Art and Science of Depiction 23 Can we tell them something? • • • • Well, a lot of translation is necessary Raise interesting questions Generative approach to pictures Systematic validation – We cannot omit anything (you get what you ask for) – Parallel: computer-vision showed the complexity of human vision The Art and Science of Depiction 24 12 Towards picture sciences ? • Perception • Art History • Visual Arts • Computational Vision • Computer Graphics • A paradigm: Language sciences The Art and Science of Depiction 25 The Art and Science of Depiction • Graduate class at MIT (but undergrads as well) • Multidisciplinary • Students from Architecture, Computer Science, Cognitive Sciences, Media Art & Science The Art and Science of Depiction 26 13 Other goals • Multidisciplinary, make connections • Different viewpoint on picture • Correct scientific errors in art books • Excuse to talk about cool stuff • Excuse to look at cool pictures The Art and Science of Depiction 27 Disclaimer & epistemology • What will be described are connections, correlations, NOT truths, causalities, explanations • Moreover, they are often hypothesis not yet verified • But we hope they offer insights The Art and Science of Depiction 28 14 Plan • Visual system and art • Limitations of medium: compensation and accentuation • Representation system The Art and Science of Depiction 29 Beware of the El-Greco Fallacy • El-Greco, elongated characters • Were supposed due to astigmatism • However, pictures and real people would have been stretched equally • Almost as fallacious as assuming painting should be inverted because our eyes invert what we see The Art and Science of Depiction 30 15 Vision as information processing • Input: retinal image • Output: 3D layout, object recognition, etc. Retinal image Processing Intermediate Data Processing Scene understanding The Art and Science of Depiction 31 Computational theory of vision • • • • Marr’s stages (extended by Palmer et al.) Human and Computer Vision Classification of different kinds of processes Has proved fruitful in art studies View-centered Extrinsic The Art and Science of Depiction Object-centered Intrinsic 32 16 Retinal image • Intensity Cup The Art and Science of Depiction 33 Image-based (primary sketch) • Contrast, edge detection Cup The Art and Science of Depiction 34 17 Surface-based • Visible surfaces, organization • Distance, orientation Cup Local orientation The Art and Science of Depiction 35 Object-based • 3D properties, structure • Nature of the description highly discussed Cup The Art and Science of Depiction 36 18 Category-based • Recognition, category, function Cup The Art and Science of Depiction 37 Feedback • Bottom-up and top-bottom Cup The Art and Science of Depiction 38 19 Evolution of children’s drawings • First draw what they know (object-based) • Then what they see (towards retinal) • Asked to draw a table Class of drawing & average age 7.4 9.7 11.9 13.6 14.3 13.7 Child’s view The Art and Science of Depiction 39 3D and 2D attributes • Show a dice to children (~6-7) • They usually draw a rectangle • The rectangle could stand for one face The Art and Science of Depiction 40 20 3D and 2D attributes • Show coloured or numbered dice to children (6-7) • The still draw a rectangle • But different colours or many points The Art and Science of Depiction 41 3D and 2D attributes • • • • • Show coloured or numbered dice to children (6-7) The still draw a rectangle But different colours or many points The rectangle stands for the whole dice The notion of 3D object with corners is translated as a 2D object with corners The Art and Science of Depiction 42 21 Relation to pictures • Different classes of pictures for different stages • Not a strict classification, not a cultural judgment View-centered Extrinsic Object-centered Intrinsic The Art and Science of Depiction 43 Relation to pictures • Chinese painting refuse extrinsic, only essential • No shadow View-centered Extrinsic The Art and Science of Depiction Object-centered Intrinsic 44 22 Retinal image • Impressionism • Photography The Art and Science of Depiction 45 Retinal image • Impressionism • Not so simply classified The Art and Science of Depiction 46 23 Image-based • Line Drawing The Art and Science of Depiction 47 Intermediate • View-based • Cues for surface-based feature extraction are enhanced – Depth cues – Orientation cues • No subjective feature (e.g. lighting) The Art and Science of Depiction 48 24 Higher level • • • • Primitive art Cubism Schema “What I know” The Art and Science of Depiction 49 Higher level • • • • Primitive art Cubism Schema “What I know” The Art and Science of Depiction 50 25 Expressionism • “What I feel” Other mode The Art and Science of Depiction 51 Gaze movement • We need to align the fovea with relevant features The Art and Science of Depiction 52 26 Gaze movement • We need to align the fovea with relevant features • Saccadic exploration – Path – Fixation time The Art and Science of Depiction 53 Gaze attraction & focal zone • E.g. Through contrast The Art and Science of Depiction 54 27 One focal zone • Arthus-Bertrand • Striking but… The Art and Science of Depiction 55 Two focal zones • Robert Mapplethorpe Self-portrait, 1988 • More dynamic The Art and Science of Depiction 56 28 Triple focus and subject gaze • Robert Doisneau Les Gosses de la place Hebert • More lively The Art and Science of Depiction 57 Turner’s Loire journey • The gaze follows the journey The Art and Science of Depiction 58 29 Focal point conflict • Bottom-up is different from top down • Makes image dynamic The Art and Science of Depiction 59 Fixation time & style • Depends on style “complexity” • Shorter fixation for more complex style The Art and Science of Depiction 60 30 Advertisement and focal points • Evolution of saliency The Art and Science of Depiction 61 Plan • Visual system and art • Limitations of medium: compensation and accentuation • Representation system The Art and Science of Depiction 62 31 Limitations of the medium • • • • • Flatness Finite size, frame Unique viewpoint Static Contrast and gamut • Can be eliminated • Can be compensated • Can be accentuated The Art and Science of Depiction 63 Eliminating flatness • Stereo display The Art and Science of Depiction 64 32 Enhancing depth through contrast The Art and Science of Depiction 65 Accentuating flatness • Monet • Occlusion boundaries are barely visible • Retinal stage rather than surface The Art and Science of Depiction 66 33 Accentuating – dissonance • Magritte • Occlusions are reversed The Art and Science of Depiction 67 The contrast is limited • Real world: 10-6 to 106 • Picture: 1 to 50, 1 to 300 at best 10-6 106 High dynamic range 10-6 106 Low contrast The Art and Science of Depiction 68 34 Low contrast is also an advantage • W. Eugene Smith photo of Albert Schweitzer • 5 days to print! • Things can be related because the intensity is more similar • Balance, composition The Art and Science of Depiction 69 The image is static – Motion Blur The Art and Science of Depiction 70 35 Multiple Snapshots • Marcel Duchamp Nude Descending a Staircase 1912 The Art and Science of Depiction 71 Static image & composition • Tak Kwong Chan The Horse – Away He Goes 1980 • Both static and dynamic qualities : the limitation is a richness The Art and Science of Depiction 72 36 Plan • Visual system and art • Limitations of medium: compensation and accentuation • Representation system The Art and Science of Depiction 73 Plan • Visual system and visual arts • Limitations of medium: compensation and accentuation • Representation system The Art and Science of Depiction 74 37 Representation systems: goals • • • • Coarse-grain description of style Independent systems, independent decisions Description and comparison Potentially generative (for NPR) The Art and Science of Depiction 75 A paradigm: Cartography • • • • A map is a depiction of a reality Can be more efficient than photo There is no perfect universal solution The systems are usually explicit! The Art and Science of Depiction 76 38 Map making • Which information will be represented • Projection • Which kind of symbols will be used • Colour codes The Art and Science of Depiction 77 Projection The Art and Science of Depiction 78 39 Projection: Topological • Beck’s map of London underground, 1931 The Art and Science of Depiction 79 Projection: Topographical • London underground The Art and Science of Depiction 80 40 “Metaphoric” Projection The Art and Science of Depiction 81 Error:Columbus's map The Art and Science of Depiction 82 41 Error/choice/distortion • Descelier, 1546 The Art and Science of Depiction 83 Error/choice/distortion • Descelier, 1546 • E.g. huge elephant The Art and Science of Depiction 84 42 Denotation (Primitive & Dimensions) The Art and Science of Depiction 85 Denotation (Primitive & Dimensions) The Art and Science of Depiction 86 43 Colour system • E.g. elevation The Art and Science of Depiction 87 Representation system • Drawing • Denotation • Tone & color The Art and Science of Depiction 88 44 Final conclusions and future work • What the hell can we do with all this? The Art and Science of Depiction 89 To Be Continued… The Art and Science of Depiction 90 45 Representation systems • Drawing and projection • Denotation • Tone & colour • The two first systems are classical • Because painting was the only recognized art form The Art and Science of Depiction 91 Drawing system • Linear perspective • Orthographic • Topological • Other The Art and Science of Depiction 92 46 Denotation system • Silhouette: 2D (regions) • Line Drawing: 1D (lines) • Optical: 0D (points) The Art and Science of Depiction 93 Tone & colour system • Extrinsic (outgoing light) • Intrinsic (reflectance properties) • Other, e.g. symbolic The Art and Science of Depiction 94 47 Marks vs. primitive • Mosaic • Primitives = lines • Marks = points (or small regions) The Art and Science of Depiction 95 Marks vs. primitive • Paul Siemsen Picasso The Art and Science of Depiction 96 48 Style • Coarse-grain style – Different categories of drawing, denotation, tone • Finer-grain • Local style • Parameterization • Capture – Automatically deduce style from 3D renderings – (semi)-Automatically capture style from image(s) The Art and Science of Depiction 97 Shading and highlighting The Art and Science of Depiction 98 49 Corrective Make Up • Depending on the shape of the face The Art and Science of Depiction 99 Corrective lighting The Art and Science of Depiction 100 50 An example The Art and Science of Depiction 101 Is it fair? The Art and Science of Depiction 102 51 Touch-up: too dark face The Art and Science of Depiction 103 Touch-up: silhouette The Art and Science of Depiction 104 52 Touch-up: undesirable lines The Art and Science of Depiction 105 Touch-up: stretch and arm The Art and Science of Depiction 106 53 Deforming lens • Deform one part of the frame • Stretched arm and legs The Art and Science of Depiction 107 Perspective distortion • The sphere is projected as an ellipse The Art and Science of Depiction 108 54 Perspective distortion • The sphere is projected as an ellipse The Art and Science of Depiction 109 Leonardo & contradictions • Wide angle vision The Art and Science of Depiction 110 55 Leonardo & contradictions • Wide angle vision • Lateral recession The Art and Science of Depiction 111 Perspective distortion • Portrait: distortion with wide angle Wide angle The Art and Science of Depiction Standard Telephoto 112 56
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