Ihatemaths. OrdoI…? Numbercardsgames MikeAskew [email protected] Maths is not a spectator sport. Practice Games Once through the pack Oncethroughthepack • Agreeonwhat‘therule’isgoingtobe. • Shufflethecards. • TurnthecardsoveroneataBmeandapply theruletotheface-upcard. • ConBnueunBlyouhaveturnedoverallthe cardsandappliedtheruletoeachone. 5 Seven up Sevenup • Player1deals,Player2keepsthecardsremoved. • Player1dealssevencardsfaceupinarow. • Worktogether.Removeallthecardswith10. Thenremoveanypairofcardsaddto10. • Replaceeachcardremoved. • Ifyoucannotremoveanymorecards,dealseven cardsontopofthecardsthatarethere. 7 Sevenup • Theroundendswhenyoucannotmake10orall ofthecardsareusedup.Thescoreforthatround isthenumberofcardsnotpickedup. • Swapover:Player2isdealer,Player1collects cards.Shufflethecardsbeforedealingarowof7. • PlayconBnuesfor5rounds.Thepairwiththe fewestpointsistheclasschampion. 8 In the zone Inthezone Shufflethecards,deal10cardstoeachpair. Turnoverthetopcardoftheremainingstack. MulBplythevalueofthecardturnedoverby10. Trytofindapairofcardswhoseproductisin that"decade”.Ifyoucandiscardthosecards. • TurnthenextcardfaceupandmulBplyby10. • Winneristhefirsttodiscardalltheircards • • • • 10 Target Target Players use the same five cards each time. • • • • • The largest 3-digit number The smallest 4-digit number The largest multiple of 3 The smallest 2-digit even number The largest 2-digit odd number 12 Target • • • • • • • The number closest to 500 The even number closest to 800 The odd number closest to 700 The largest 3 digit multiple of 5 Two cards with the largest sum Two cards with the smallest difference Two cards with the largest product 13 ReflecBon • Howdiditfeel? • Whatcouldyouchange? • Whatwouldbethebenefitoflearnersplaying thesegames? 14 Strategy Games Close to 100 Closeto100 • Shufflethecards,deal6cardstoeachpair. • Eachpairselectsfouroftheircardstocreatetwo 2-digitnumberssumascloseto100 • Placethemfaceup,arrangingthemsotheother paircanseethetwonumbers. • Thepairwiththesumclosestto100winsapoint. • Shuffleandrepeatforfiverounds 17 Nice or Nasty Niceversion • EachplayerwritesHTUonapaperwithspaceto putonecardundereachle_er. • Shufflethecardsandplacethemfacedown. • Player1takesthetopcardandcanputitcardin thehundreds,tens,orunitsplaceontheirpaper. Theaimistomakethelargest3-digitnumber. 19 Niceversion • Player2turnsoverthenextcardanddecides whethertouseitasahundreds,tensorone. • PlayersconBnuetotakecardsinturnunBleach playerhascreateda3-digitnumber. • Thewinnerofthatroundistheplayerwiththe largernumber. • PlayconBnuesfor5rounds. 20 Nastyversion • Thisissimilartothe‘nice’version,buteveryBme aplayerturnsoveracardtheycanchooseeither toplayitontheirownboardorontheir partner’s. • Forexample,Player1turnsover‘2’andchooses toplayintheHundreds(H)posiBonontheir partner’sboard. 21 ReflecBon • • • • • Howdiditfeel? Whatskillsandfluenciesdidyouuse? Whatstrategiesdidyouuse? Ifyouplayedagain,whatwouldyoudodifferently? Howcouldmodifythegame • Tomakeitabe_ergame? • TodevelopdifferentmathemaBcs? 22 Whygames? • • • • PracBceoffluencyskills DevelopingstrategicmathemaBcalthinking Teachercanobserveandassess Schoolhomelinks. 23 Whygames? • Mostimportantly,theyarefun! 24
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