Evaluating Customer Journey Map, Emotion Capture Card and Mental Model for a Better Grasp of Changing Experience Sen Lin (316) 42172997 Delft, the Netherlands [email protected] ABSTRACT answer is “How can we map ‘dynamic elements of experience’ in a more insightful way?” Many methodologies have been frequently used for mapping out the user experience. However, these models and theories often measure people’s experience in a static state while experience is a dynamic process and should not be limited to a certain moment. In this paper, we explore the dynamic elements in experience that trigger the change. Based on that, Customer Journey Map, Emotion Capture Card and Mental Model as three representative methods are tested in a real case. The evaluation of their capabilities in capturing dynamics of experiences are presented as the evidence, for indicating how designers can map changing experiences overtime in a better way. Within this paper, the dynamic elements in experience are being discussed. Then Customer Journey Map, Emotion Capture Card and Mental Model are tested through a real case, using the dynamic elements previously listed as the evaluation criteria in order to find their pros and cons in grasping the changing experiences. Furthermore based on the reflection, possible direction of improvement is suggested. EXPERIENCE STRUCTURE Experience has different definitions which can mean immediate personal feelings and emotions, a past history of earlier interactions also the knowledge and skills people gained from that past [2]. The user experience we focus on in this paper is more related to the personal feelings during a period of time. The conceptual model of passenger experience adapted from Harrison et al. in Figure 1 shows the relationship between user expectations, perceptions and satisfaction [3] which also has correlation with the basic model of product emotions adapted from Desmet [4]. The emotion or feeling at one moment is attributed to the perceived stimulus from human-product interaction in that context and the concern raised by past experience [5]. Keywords User experience, dynamics, method, customer journey, emotion INTRODUCTION The experience economy has already come [1] while user experience is nowadays indeed a hot issue and key factor in the saturated consumer markets. Donald Norman introduced the term “user experience” in mid-1990s and it has been used broadly in many fields as a new black horse in business culture. The rise of user experience (or UX) raised the attention of companies and many of them have dedicated teams consist of UX designers specialized in it. In general, designers apply certain kinds of methodologies to map out the overall experience with various models focusing on different aspects after conducting user research and interviews. They collect users’ feedbacks on several moments and after that they try to map out the overall experience with these points. This sometimes could be inaccurate because emotion or feeling is not only influenced by the context where the interaction takes place at that moment. The past experience also has an impact on the future. For instance, a frequent flyer accepts it as natural to get the travel package offering by the airline while a new passenger will be surprised when receiving it. That is to say, factors distributed in different periods instead of a same timeline lead to the changing experience overtime. If we are able to capture this kind of “dynamics” of experiences, designers could gain insight into more related and correct factors that cause the low satisfaction of users as well as opportunities. Hence the key question this paper aims to Figure 1: A conceptual model of passenger experience (adapted from Harrison et al., 2012) Figure 2: Basic model of product emotions (adapted from Desmet, 2002) From the two models of experience and emotion, it can be apparently concluded that the present satisfaction is influenced by both current perceived stimulus and 1 previous experience. It is important to trace the dynamic elements in these phases as they are the triggers that cause the transition of experience. And they are the sections that create the framework of experience mapping diagrams as well. The conceptual model for aircraft passenger comfort in Figure 3 indicates the interrelationship among those related elements in the big context [6]. Based on this, the model from Harrison and Desmet, the dynamic elements can be concluded. the experience. Designers can gain a deep insight into the real case happened to users through their quotes of thinking. 7. Emotions An emotion is elicited by an evaluation of an event or situation so it is the interpretation of an event [4]. Emotions are intuitive outcome of experience and have a large impact on users’ appraisal of satisfaction [7]. METHODS FOR EXPERIENCE MAPPING Experience mapping is a collaborative, iterative process for synthesizing and visualizing the holistic customer experience which can help create value for both users and organization [8]. Design teams apply different methods to map out experience, among which Customer Journey Map, Emotion Capture Cards and Mental Model are most frequently used for capturing feeling and emotions [8]. Customer Journey Map is “the process of creating a graphical representation of the steps and stages a customer goes through to experience a product or service.” Figure 3: Conceptual model for aircraft passenger comfort (Ahmadpour, N., Robert, J.-M., Pownall, B., 2014) Emotion Capture Cards (ECC) refers to the procedure that researcher notes the emotion and corresponding concern of a user on a separate card by using the laddering-type interview technique [9] asking for a specific experienced emotion [10]. Many ECCs can be collected for the experience mapping. DYNAMIC ELEMENTS IN EXPERIENCE 1. Personal Characteristics The characteristics of users unlike most other elements are uncontrollable as the properties. On the one hand, they are stable because psychological, physiological and socioeconomic factors [6] will not change abruptly. On the other hand, they are dynamic because various people just have very different personalities and background which can be the inner triggers. Mental Model is a two-layer model which the top part of the model is a visual depiction of the behavior of a particular audience, representing root motivations, while the bottom part of the model shows various ways of supporting matching behaviors [11]. It shows what people need to conduct the behavior in detail in their experience. 2. Expectations An expectation is something that people wish to happen imaginatively. Expectations are generated from past experience and related to the characteristics as well. In addition, expectations are also influenced by the personal impression of the organization or brand, such as public relation and brand reputation [6]. EVALUATION WITH EXPLORATORY TEST I conducted a test with the topic “First-time Netherlands Railway Experience of International Students” on two people, by applying the three representative methods (Customer Journey Map, ECC and Mental Model). The goal of the test is to evaluate the capability of current methods on capturing the dynamic elements listed above. The large version of the diagrams are included in Appendix 1, 2 and 3. 3. Goals Goals are the end results people want to achieve while expectations are more like the imagination of experience. Goals vary from different stages and people. 4. Environmental Factors Customer Journey Map Environmental factors include physical, social and situational factors [6]. They are the main stimulus of perceived experience with touchpoints and are changing through time and location. Customer Journey Map is one of the most prevailing methods for experience mapping. Figure 4 and 5 are the graphical maps of two customers’ experiences. Goals, actions, touchpoints and emotions are listed in the journey maps which show the overview of steps and interactions of the customer going through the timeline. It clearly points out the strengths and weaknesses of each stage, especially those that affect the user experience. Opportunities and improvements can be pointed out for further development of service blueprint. 5. Actions Actions are what people actually do and interact during the experience. Usually it is interesting to compare actions with expectations and goals. 6. Thinking Thinking is the thought process behind actions. It expresses user’s detailed feeling and opinions towards 2 However, Customer Journey Map is not able to dig deeper into the inner part of users revealing the vivid characters. Dynamic elements like characteristics, expectations and thinking are lacked because of the breadth it provides. Figure 7: Experience Map of Yee Jek Khaw’s First-time Netherlands Railway Experience Mental Model Mental model offers a deep understanding of people’s motivations and thought processes along with the emotional and philosophical landscape in which they are operating [11]. The relationship between the behavior and support section generates opportunities. Mental Model is hierarchical which displays the hierarchy of behavior, emotions and philosophy in a journey. It dives deep into the human behavior to bring the actual needs of users to light and it depicts the whole of the user’s environment. And that is why it doesn’t focus on things at psychological level (expectations, emotions, thinking) but behavioral level (actions, environmental factors). Mental Model is quite scientific and rational in comparison with Customer Journey Map and Experience Map. It is not intuitive and inspiring enough for grasping the dynamics of experience. Figure 4: Customer Journey Map of Xinjie Zhang’s Firsttime Netherlands Railway Experience Figure 5: Customer Journey Map of Yee Jek Khaw’s First-time Netherlands Railway Experience Emotion Capture Cards (Experience Map) The Experience Maps in Figure 6 and 7 are made based on the Emotion Capture Cards I collected through the laddering-type interviews with customers. I collected 9 ECCs with quotes, feelings and the general context happened to customers. Mapping all these “milestones” in an integrated map provides an approach to access customers’ real concerns, such as expectations, thinking and complaints. Comparing to Customer Journey Map, Experience Map zooms into vital moments uncovering a rich and truthful profile of a character. What’s more, the use of raw quotes provides designers with great help to gain empathy immersing into the context. Figure 8: Mental Model of Xinjie Zhang’s First-time Netherlands Railway Experience While Experience Map targets on the emotional and feeling part of the overall experience laying emphasis on reverting the detailed context, it fails to review the experience from the Macro perspective. Lacking evidence of the broad environmental factors may lead to fixation of problem solving and adhere to the small details when deciding the transition part. Figure 9: Mental Model of Yee Jek Khaw’s First-time Netherlands Railway Experience DISCUSSION From the evaluation of the three methods. We can come up with two main problems of current experiencemapping methods: Proportion of scope and focus means the length of time and the completeness of details that the method would Figure 6: Experience Map of Xinjie Zhang’s First-time Netherlands Railway Experience 3 Proportion of scope and focus Alignment at single moment like to present. Customer Journey Map and Mental Model mainly show the complete experience (in different ways) while Experience Map from Emotion Capture Cards chooses to focus on highlight points. If we could combine methods with different scope and focus, then experience could be either zoomed in and out which enables designers to control the overall experience and discover the subtle triggers. Figure 11 (Appendix 5) is an example of how Experience Roadmap works simply. It is a zoomed-in part focusing on the experience of buying tickets. We can find out that the expectation and action in the stage of Planning also have impact on the stage of Buying Tickets. In addition, the characteristics in the persona part explain the inner reasons why other elements occur. More importantly, designers can gain more insights on how the things happened during the process of making the linkages. Alignment at single moment is the common format for most experience mapping tools. However, as discussed before, the factors which lead to the changing experience are scattered from the past to now. Paying attention to only one moment is not precise enough to indicate the future development. Building connections with all possible factors throughout the timeline will generate rich insights while roadmap could be an analogue. If we can add the dynamic elements listed or more into the experience map and make linkages from bottom to top, we can then have a clear understanding of why and how the emotion or feeling comes into being. However, making a complete Experience Roadmap in detail is lots of work and the map will become very complex and messy. So before zooming in, a general map showing overall emotional changes should be made to have a big picture of the experience. After that, designers and researchers can decide to lay emphasis on a certain part and conduct the detailed roadmap REFERENCES 1. LaSalle, Diana and Terry A. Britton (2003). Priceless. Turning Ordinary Products into Extraordinary Experiences. Boston: Harvard Business School Press. RECOMMENDATION: EXPERIENCE ROADMAP 2. Pieter Jan Stappers and Froukje Sleeswijk Visser (2007). A gentle introduction to context. Context and Conceptualization ID. After reflecting on the problems of methods being used. I make a draft of “Experience Roadmap” as an exploratory try to deal with these barriers by applying the logic of roadmapping to experience-mapping. Also it combines the advantages of Customer Journey Map, Emotion Capture Cards and Mental Model. 3. Deconstructing Expected Passenger Experience in Airports, Philip Kirk, Anna Harrison, Vesna Popovic, Ben Kraal. DRS 2014: Design's big debates, Umea, Sweden, June 16-19, 2014. 4. Desmet, P. M. A., & Hekkert, P. (2007). Framework of product experience. International Journal of Design, 1(1), 57-66. 5. Schifferstein, H.N.J., Sleeswijk Visser, F. (2013). Designing for user experiences in specific contexts: Contributions from contextmapping. Advanced design methods for successful innovation, 78-93. 6. Ahmadpour, N., Robert, J.-M., & Pownall, B. (2014). The dynamics of passenger comfort experience: understanding the relationship between passenger and the aircraft cabin interior. DRS2014. Umea. Figure 10: Basic Structure of Experience Roadmap Roadmap is used to align technology investments with innovation strategy. One feature of roadmap is that it can map out all the factors needed bottom-up to achieve the final goal [12]. Similarly, we can also connect the essential dynamic elements to grasp the transition of emotions. Figure 10 (Appendix 4) shows the basic structure of Experience Roadmap. The dynamic elements are listed aside in which emotion and feeling is at the top as the intuitive outcome of experience. Bottom-up linkages of different factors throughout the timeline are made to indicate how certain emotion is aroused. 7. Diane M. Phillips, Hans Baumgartner (2002). The Role of Consumption Emotions in the Satisfaction Response. Journal of Consumer Psychology. 8. Jim Kalbach. (2016). Mapping Experiences: A Complete Guide to Creating Value through Journeys, Blueprints, and Diagrams. 9. Thomas J. Reynolds and Jonathan Gutman (1988). Laddering theory, method, analysis, and interpretation. Journal of Advertising Research. 10. Herbert L Meiselman (2016). Emotion Measurement. 11. Indi Young (2008). Mental Models: Aligning Design Strategy with Human Behavior. 12. Robert Phaal (2015). Roadmapping for strategy and innovation. Figure 11: Part of Yee Jek Khaw’s Experience Roadmap 4 APPENDIX CUSTOMER JOURNEY MAP E NE HOME PLANNING AP DEPARTURE STATION BUYING TICKETS CHECK-IN STATION PLATFORM ENTERING PLATFORM TRAIN WAITING ARRIVAL STATION ON THE TRAIN ARRIVAL GET OUT Xinjie Zhang Delft GOAL ACTION Amsterdam Find the right train with right time and location Get the right tickets Search for 9292 Use friend’s OV card to buy tickets Get in quickly Enter the right platform Find another friend Have a rest Get off asap Find the right way to go out Text message to friend Take personal things out Pack the bag Follow friends Put on clothes Check the ticket Watch the timetable board & screen Read a book Check the train again Use the ticket to check in Walk downstairs Negotiate with Ducth friend to help buy tickets Wait at the door Watch the scenery Press open button TOUCH POINT 9292 App Ticket machine Ticket gate Station infrastructure Mobile phone Timetable board Screen Train infrastructure Broadcast Screen Ticket inspector Train door Open button Signs Ticket machine Cozy EMOTION Normal Hurried Stressed Hurried Relaxed Normal Little upset Normal CUSTOMER JOURNEY MAP HOME PLANNING DEPARTURE STATION BUYING TICKETS CHECK-IN STATION PLATFORM ENTERING PLATFORM TRAIN WAITING ARRIVAL STATION ON THE TRAIN ARRIVAL GET OUT Yee Jek Khaw Delft Utrecht GOAL Find the right train with right time and location Get the cheapest right tickets Get onto the platform Enter the right platform on the right time Check the train again Find a seat where can see the screen Get off asap Find the closest way to go out ACTION Search NS.nl & Google map for trains Check the coin machine Find the place to tag ticket Go downstairs Watch the timetable board & screen Find the place with less people Pack the bag Look at the direction signs Put on jacket Take off bag & take personal things out Ask reception desk Prepare the coins Exchange coins in supermarket Ask Ns staff Find the exit Wait at the door Check Google map Check mobile phone Buy tickets Check the screen TOUCH POINT NS website Google map Coin machine Reception desk Supermarket Ticket machine Ticket gate Station infrastructure Timetable board Screen Train infrastructure Broadcast Mobile phone Screen Ticket inspector Double check the location Exit sign Train door Mobile phone Signs NS staff Google map Ticket machine Excited EMOTION Normal Nervous Annoyed Worried Unsure Bored Chaos Overwhelmed APPENDIX E EMOTION CAPTURE CARDS I N AP E A D EXPE IEN E HOME PLANNING AP DEPARTURE STATION BUYING TICKETS CHECK-IN STATION PLATFORM ENTERING PLATFORM TRAIN WAITING ARRIVAL STATION ON THE TRAIN ARRIVAL GET OUT EXPERIENCE MAP Xinjie Zhang Delft Amsterdam “Watching the scenery and reading book made me feel better.” “Had no idea how to buy tickets. Just learn it.” My friends helped me buy the tickets with OV card. “Couldn’t find a with my friends.” Emotion & Feeling Relaxed I sat alone with strangers. A bit confused Angry “I had to change my schedule in order to catch the train.” The time of the most suitable train was a bit earlier than the time we plan to meet. Normal Normal Nothing speical. Followed my friends. Nervous Nervous “Does the machine work?” “Just I didn’t know if the train shown on the screen is coming or leaving.” I was quite nervous whether the ticket gate would work. I found it quite hard to understand the screen. Bored Bored “We waited at the door earlier because we know lots of people would gt off at Amsterdam.” I waited at the door for several minutes. EMOTION CAPTURE CARDS HOME PLANNING DEPARTURE STATION BUYING TICKETS CHECK-IN STATION PLATFORM ENTERING PLATFORM TRAIN WAITING ARRIVAL STATION ON THE TRAIN ARRIVAL GET OUT EXPERIENCE MAP Yee Jek Khaw Delft Utrecht “I was glad it finally arrived.” “Timetable board is confusing due to the large amounts of information and abbreviation.” Emotion & Feeling “Why can’t I use the notes to buy tickets.” Annoyed I didn’t have enough coins so I had to exchange some in supermarket. “I used different apps to find the right train.” I used both NS website and Google map. Angry Nervous Nervous “Scared that the gate door would hit me.” “The station lacked enough signs I think.” I had a slight delay after tagging the ticket. I was a bit lost at the beginning. Relaxed I could not find the train at the first glance. “The announcement is in Dutch.” Nervous Confused Overwhelmed “I had to detour without any idea.” Angry “Hard to find a seat in the morning peak. And the silent carriage was noisy.” I walked 4 carriages to find a seat. People around kept talking aloud. Lots of construction was going on in the station and the map didn’t show it. APPENDIX EN A MENTAL MODEL DE HOME DEPARTURE STATION STATION PLATFORM TRAIN ARRIVAL STATION Xinjie Zhang Delft Amsterdam PLANNING Check the schedule Timetable Find right train Talk with friend 9292 BUYING TICKETS Borrow the OV card Buy tickets Whats app OV card Messenger Ticket machine CHECK-IN Tag the ticket Walk in Ticket Ticket gate Signs ENTERING PLATFORM Follow friends Walk downstairs Signs WAITING Find friend Watch timetable board Watch screen Whats app Timetable Messenger NS staff Escalator Lift ON THE TRAIN Find a seat ARRIVAL Read book Watch screen Wait at door Screen Window Screen Handle bar Phone Light Phone Wall Desk board NS staff Seat Seat GET OUT Follow friends Press button Button Signs Ticket gate MENTAL MODEL HOME DEPARTURE STATION STATION PLATFORM TRAIN ARRIVAL STATION Yee Jek Khaw Delft Utrecht PLANNING Check the schedule Timetable Find right train NS.nl Google map BUYING TICKETS Exchange coins Prepare for coins Wallet Buy tickets Coin machine Coins NS staff Ticket machine Supermarket NS staff CHECK-IN Tag the ticket Walk in Ticket Ticket gate Signs ENTERING PLATFORM WAITING Find platform Walk downstairs Watch timetable board Watch screen Signs Signs Timetable Screen NS staff Escalator Lift Find a seat and quiet place ARRIVAL Check phone Watch screen Wait at door Desk board Screen Handle bar Phone NS staff Google map ON THE TRAIN Phone GET OUT Find way out Press button Button Signs NS staff Wall Seat Seat Mobile phone Google map Ticket gate APPENDIX 4 Structure of Experience Roadmap EXPERIENCE ROADMAP HOME PLANNING DEPARTURE STATION BUYING TICKETS CHECK-IN STATION PLATFORM ENTERING PLATFORM TRAIN WAITING ARRIVAL STATION ON THE TRAIN ARRIVAL GET OUT Yee Jek Khaw Delft Utrecht Relaxed EMOTION & FEELING Annoyed Nervous Angry THINKING ACTION ENVIRONMENT GOAL EXPECTATION PERSONA Nervous Confused Nervous Angry Overwhelmed APPENDIX 5 Part of Experience Roadmap EXPERIENCE ROADMAP HOME DEPARTURE STATION PLANNING BUYING TICKETS CHECK-IN Yee Jek Khaw Delft Utrecht EMOTION & FEELING Annoyed Nervous Angry THINKING ACTION ENVIRONMENT GOAL EXPECTATION I used different apps to double check the train. And I knew I should prepare some coins. Scared that the gate door would hit me. Search NS.nl & Google map Prepare the coins Check the coin machine Ask reception desk Exchange coins in supermarket Buy tickets Find place to tag ticket Walk in NS website Wallet Coin machine NS staff Supermarket Coins Ticket Ticket gate Google map Coins Wallet Ticket machine Ticket gate Coins Ticket Find the right train with right time and location Get the cheapest right tickets Get onto the platform Have all the time schedule in control Get the coins and buy ticket quickly Hope not miss the train Hope I can get more coins from the coin machine PERSONA Why can’t I use the notes to buy tickets? I didn’t know the coin machine was broken. Time Strict Get fully prepared
© Copyright 2026 Paperzz