THE EFFECTS OF AUGMENTED FEEDBACK ON SKILL LEARNING 1 THIS CHAPTER’S CONCEPT Augmented feedback provides information that can facilitate skill learning 2 PART I: INTRODUCTION Giving augmented feedback is a significant role as a physical therapist, teacher, coach & athletic trainer Augmented feedback provides answers that save the learner’s time and energy in learning skills 3 Reinforcement or Feedback Reinforcement is usually verbal and is direct to the learner to motivate or maintain persistency in learning a task. Feedback can come in many form but directly relates to the performance to the intend outcome and primary guides the performer to the intended outcome. 4 Wallace & Hagler’s Basketball Set shot Study 1. KP group exceeded verbal encouragement initially and later in practice. 2. Verbal encouragement group showed no further improvement. 5 FEEDBACK Two types of performance information Task-intrinsic feedback Sensory-perceptual information that is a natural part of performing the skill Augmented Add-on feedback to task intrinsic feedback • Adds to information detected • Adds to information one cannot detect 6 Types of Augmented Feedback Knowledge of Results Externally presented information about the outcome of performing a skill or achieving the goal KR does not describe the outcome, only tells the performer if they achieved the goal Knowledge of performance Information about movement characteristics that led to the performance outcome 7 Roles of Augmented Feedback Helps the learner achieve the goal more quickly (guidance) Influences the person’s perception of his/ her own ability in a skill (motivation) Improves the chance that the performer will repeat the performance (reinforcement) 8 How essential is augmented feedback depends on: Depends on the skill being learned. Depends on the stage of learning 9 Augmented Feedback Affect: Essential A benefit Not needed Hinders 10 ANSWER 1: AUGMENTED FEEDBACK IS ESSENTIAL WHEN: Some situations where sensory information is not available (e.g., learner cannot see the target) When learner’s sensory pathways are impaired due to injury, accident , age, or disease. Situation where the learner sensory system is capable of detecting feedback but they cannot use the feedback because of: Lack of experience It’s not meaningful to the learner 11 ANSWER 2: AUGMENTED FEEDBACK IS NOT NEEDED WHEN. Skill that inherently provides task-intrinsic feedback Skill that has a detectable external reference in the environment that the learner can use to determine the appropriateness of the action (i.e. targets, basket, goal) In observational learning situations Observational learning situations seems to precludes the need for augmentation. 12 ANSWER 3:AUGMENTED FEEDBACK CAN ENHANCES SKILL ACQUISITION WHEN In about any complex, multi limb skill where a person is required to attain a certain degree of success simply by making repeated attempts to achieve a performance goals. Wallace & Hagler basketball shooting study 13 ANSWER 4: AUGMENTED FEEDBACK HINDERS SKILL LEARNING When the beginning learner become dependent on augmented feedback that will not be available in a test situation. When the learner is given erroneous feedback When the learner is given concurrent feedback but!!! 14 SUMMARY Task intrinsic feedback comes from sensory perceptual information Augmented feedback adds on to task intrinsic feedback KR is externally presented information KP information is about movement characteristics Feedback motivates, reinforces and speeds learning Feedback’s effect depends on the skill and the performer We need to know what situations require feedback and situations where feedback is not necessary or may hinder performance. 15 Part II :CONTENT OF FEEDBACK 16 The Content of Feedback Errors versus Correct KR versus KP Qualitative versus Quantitative information Performance Bandwidths Erroneous Augmented Feedback 17 INFORMATION ABOUT ERRORS VERSUS CORRECT ASPECTS Should one provide mistakes he or she made or those aspects of the performance that are correct? 1. 2. Research consistently has shown that error information is more effective for skill improvement. Information about correct performance serves to motivate the person to continue. 18 KNOWLEDGE OF RESULTS VERSUS KNOWLEDGE OF PERFORMANCE Two question are asked about KR and KP in skill learning situations: Do professionals use one form over the other? Does KR and KP have the same influence on skill learning? 19 The benefits in using each: KR Leaner Use it to confirm their own assessment of task intrinsic feedback Learner use it when intrinsic is not present Learner uses it to motivate themselves. Learn uses it to promotes active learning KP Learner uses when the skill requires a specific movement pattern. Helps when multi-limb movement need to be corrected Helps when the out come goal is kinematic, kinetic, or requires a specific muscle activity When KR is redundant. 20 QUALITATIVE VERSUS QUANTITATIVE INFORMATION How precise should feedback be??? Should we provide feedback that is numerical in value or feedback that identifies the quality of performance? In terms of Gentile’s model: Early learner needs qualitative feedback; Once learned quantitative feedback 21 AUGMENTED FEEDBACK BASED ON PERFORMANCE BANDWIDTHS How large an error should occur before one gives augmented feedback? Performances outside the performance bandwidth augmented feedback is given Research support the use of bandwidths One does not have to reduce the size of bandwidth limits in relation to the stage of learning Participants need to know in advanced that they will not receiving KR if inside the performance bandwidth 22 REDUNDANT AUGMENTED FEEDBACK When augmented feedback is redundant will the learner will use it or ignore it? If learner ignores the feedback but task-intrinsic feedback is present, performance is not effected If learner used the feedback but the feedback is erroneous information, it will bias the performance Early stages of learning the beginner will use augmented feedback whether it is correct or not Helps them deal with uncertainty about what the task intrinsic feedback is telling them 23 Descriptive and Prescriptive Descriptive and Prescriptive. Descriptive simply describe the movement. Prescriptive tells a person what to do correct it! Which form is best? Prescriptive in beginning Descriptive once the skill is learned 24 PART III: DIFFERENT TYPES OF KNOWLEDGE OF PERFORMANCE 25 DIFFERENT TYPES OF KNOWLEDGE OF PERFORMANCES Verbal Knowledge of performance Videotape as augmented feedback Movement kinematics as augmented feedback Biofeedback as augmented feedback 26 VERBAL KNOWLEDGE OF PERFORMANCE Verbal knowledge of performance is useful when: The content of what you tell the person practicing is critical. How do you know if is critical information? Perform a skill analysis of skill being practiced. Prioritize each part by listing the most critical parts first and so on. Which part of skill must be done properly for the entire skill to be performed correctly 27 VIDEOTAPE AS AUGMENTED FEEDBACK Is the use of videotape an effective form of augmented KP feedback? Videotape replays is a common practice that many assume aids in skill acquisition Effectiveness of video tape replays depends on one’s stage of learning Beginners need assistants to point out critical information Advanced player benefit form attention-directing instructions such as verbal cues or checklists Continued 28 VIDEOTAPE AS AUGMENTED FEEDBACK Moderately skilled golfers were used in study where three groups were formed: Video play was used as source of KP Just verbal KP NO KP Groups were involved in 90 minute practice session for 4 days PGA pro gave verbal feedback to one group Video group viewed video replay of their swing Accuracy measures across different distance were recorded. Video KP group performed better than the other two groups on a retention test given after a 2-week no practice period. 29 VIDEOTAPE AS AUGMENTED FEEDBACK Girls learned a balance beam routine by: 1) using verbal KP with a checklist 2) using video tape replay with a checklist. At the end of 6 weeks, the videotaped group scored significantly higher on precision, execution, amplitude and direction. In the end, video replay facilitates features the performers that can or cannot be readily observed. 30 MOVEMENT KINEMATIC AS KP AUGMENTED FEEDBACK Graphic computer simulations of performances Lindahl study enabled machine operators to achieve performance levels in cutting tungsten discs Wood et al. graphically displayed golf shot improved golfers swing Physical therapist use of kinematic computer simulation of the patient’s knee improved the patient’s range of motion of flexion and extension Take into account the performer stage of learning Beginner need help to interpret it Skilled can use more complex kinematic info 31 BIOFEEDBACK Use of task-intrinsic feedback related to physiological processes (heart rate, muscle activity) Most common form in EMG Brucker & Bulaeva ‘s study of EMG feedback study found it to be effective for cervical spinal cord patients. Intiso et al. found recovery with stroke victims were better when using EMG Biofeedback Using swimming cap with an audible signal to maintain velocity and arm cycle was effective. Heart rate presented audibly to competitive rifle shooters was found to be effective. Again, beginners needs help to interpret it 32 Early in rehab or learning Patient or student should be given: Error information Both KR & KP General (qualitative feedback) Prescriptive feedback Verbal instructions should focus on few critical movement errors If you use self video tapes, kinematic computer simulation, or biofeedback devices, the beginner will need help in interpreting it! 33 At the latter stages…. Patient or student should be given Both error and corrective feedback Both KP and KR feedback Descriptive Feedback More quantitative feedback Verbal feedback can be more complex. Use self-video tapes with a checklist Use computer simulation and EMG devices 34 The bottomline is The content of feedback needs to change across the different stages of rehabilitation, development, or learning. 35 PART IV: Timing of Feedback 36 Timing of Feedback Concurrent & Terminal Augmented Feedback Should one give feedback during or after one has performed? The KR-Delay & Post-KR Intervals What affect does feedback have just before or after one has performed? Frequency of Presenting Augmented Feedback How frequently should I give feedback? 37 PRESENTING FEEDBACK DURING OR AFTER? Feedback given during performing is concurrent feedback I.E. Steering a car through traffic; knee extension device that measures ROM; walking to class Feedback at the end is terminal feedback Which form is better??? Terminal feedback is effective in any skill learning situation but concurrent feedback depends on level of task-intrinsic feedback in performing. 38 EFFECTS OF GIVING CONCURRENT AUGMENTED FEEDBACK A negative learning effect occurs when: Feedback directs the learner attention from critical task intrinsic feedback and towards the augmented feedback (feedback becomes the important information). Coach provides feedback to player....pass the ball…which causes the performer attention to focus on passing instead of taking an easy short shot to make a basket in basketball. Continued 39 EFFECTS OF GIVING CONCURRENT AUGMENTED FEEDBACK Enhances skill learning when Concurrent feedback enhances intrinsic feedback. Involved skills where task intrinsic feedback back were difficult to process. Training pilot using a Flight simulator Activation of a muscle group in physical therapy Learning bimanual tasks Information is directed to the movement outcome not the movement itself** 40 PREDICTING AFFECTS OF CONCURRENT AUGMENTED FEEDBACK When information value of task intrinsic feedback is low, augmented feedback information value high learner will depend on concurrent feedback(Annett) Concurrent feedback must facilitate the learning of critical features in the task (Lintern & others) Concurrent feedback directed to movement outcome is benetifical Negative effects of feedback occur when it distracts attention away from these features 41 Give feedback before or after? KR-delay interval is between the end of one practice attempt and the augmented feedback Post-KR internal is the interval between the augmented feedback and the beginning of the next practice attempt 42 T1 Time Intervals T2 KR Post-Kr Delay KR-Delay Trial 1 T = trial 43 RELATIONSHIP BETWEEN INTERVALS AND SKILL LEARNING To understand the relationship we need to understand the influence of two variables: -Length of the intervals (Time) -Activity during the intervals 44 LENGTH OF KR-DELAY INTERVAL Augmented feedback has informational value for performers to solve problems. Seems to be a minimum amount of time that must pass before giving feedback (Swinnen, et. al. 1990) Too soon seems to intrefer with task intrinsic feedback processing But if one waits just a few seconds, task intrinsic feedback processing is facilitated. 45 ACTIVITY DURING THE KRDELAY INTERVAL Three Outcomes have been cited in research that indicates that it might hinder, benefit, or have not have an affect The most common effect is no influence It hinders learning when the learner is engaged in error estimation activities. E.g., I am going to show you want you did wrong? E.g., Show me what you did wrong! It is of benefit if you under go some type of subjective performance strategy. E.g., If you ask the learner to evaluate their performance by comparing two different strategies in performing or engaging E.g.,Some type of activity that enhances task-intrinsic feedback such as watching their performance via a self-tape. 46 LENGTH OF POST- KR INTERVAL Very important interval because most believe this is the period where we develop a plan of action Learner uses this time to develop task intrinsic feedback to determine future plan of action There seems to be a minimum length of time for this interval but no upper length of time limit has not been established 47 ACTIVITY DURING POST –KR INTERVAL Again the engaging activity has similar results to that of KR-delay, that is, no effect, hinder, or benefits. Most common results is no affect Much of what goes on during this period is cognitive so any type of attentional problem solving activity during this interval will hinder learning. E.g. I would give you checklist that points out your mistakes and have you resolve your own problems. 48 PART V: HOW OFTEN SHOULD ONE GIVE AUGMENTED FEEDBACK? Giving augmented feedback after every trail is not practical nor optimal for learning Some type of relative or reduced frequency feedback schedule is appropriate 49 DO YOU SUPPORT THE VIEW THAT “MORE IS BETTER?” Winstein and Schmidt study indicates that “more is not better.” Reduced frequency of feedback is better for learning skills Optimal relative frequency of feedback is specific to the skill learned 50 WHY GIVING AUGMENTED FEEDBACK LESS THAN 100% BENEFITS LEARNING? Related to attention-capacity overload 100% feedback leads to different type of learning processes Guidance hypothesis (Winstein & Schmidt) 100% feedback guides the learner and they become dependent on augmented feedback Relative frequency does not develop dependency 51 Summary Terminal feedback is the most common Concurrent feedback if attention gaining may affect one’s performance KR should be delayed and not immediate. Once you give KR try to minimize problem solving activities. Absolute feedback causes dependence where as relative feedback results in better retention and transfer. 52 Part VI: Strategies in Giving Feedback Strategies in Giving Feedback 12 Absolute Error 10 8 6 4 2 0 Faded Self-Select Summary Feedback Conditions 53 CONCEPT VI: TECHNIQUES THAT REDUCE AUGMENTED FEEDBACK FREQUENCY Fading Technique Self-selected frequency Performance Based Bandwidths Summary Feedback 54 FADING TECHNIQUE Form of relative feedback in which one systematically reduces KR frequency. Example • Give augmented feedback for 50% of the trials • Give augmented feedback for 25% of the trials • Give augmented feedback for 12% of the trials • Give augmented feedback when requested or not at all. 55 SELF-SELECTED FREQUENCY The practitioner gives the learner augmented feedback only when they ask for it Self-regulates the presentation of augmented feedback Janelle, et al. overhand throwing study showed that only 11% of feedback in self-controlled condition was needed. Why do we ask for help? It is usually after a good trial not bad Use it to confirm our self-evaluation of the trial (Chiviakowsky & Wulf) 56 Lab Results Feedback % Good Versus Bad 30% Percent of FB 70 25% 60 20% 50 40 15% 30 10% 20 5% 10 0 0% Good Faded Self-select Bad Summary Conditions 57 PERFORMANCE BASED BANDWIDTH FEEDBACK Where one gives feedback on a small band of correct trials or standard set by the teacher, coach, or therapist. When ever the learner is outside this band When the learner is within this band Feedback is given frequently Feedback is given sparingly. Provides a useful means to individualize the frequency of augmented feedback Continued 58 SUMMARY AUGMENTED FEEDBACK Defined as listing performance related augmented feedback after a certain number of trials What is the optimal number of performance trials to be included in summary feedback? No specific number of trials But longer summaries are better for simple skills where as shorter summaries are better for complex skills (Guadagnoli, et al., 1996). One can give a summary of each trial or an average across trials (Young & Schmidt, 1996) 59 Guidelines about Feedback The following slides summarize how we should use the tool of feedback to guide the client or learner the the desired outcome. 60 GUIDELINE FOR GIVING AUGMENTED FEEDBACK 1. The person must be capable of using the information. - Beginners need “ballpark” info (qualitative) - Skilled needs more specific info(quantitative) 2. Error-based feedback in the beginning and then combine performance information of what is done correctly with error continued 61 GUIDELINES FOR GIVING AUGMENTED FEEDBACK 3. Verbal KP should be based on the most critical errors made during practice - Analysis of skill - Prioritize list of components of skill - Use checklists 4. Prescriptive KP is better for novice;descriptive KP is appropriate for advanced Continued 62 GUIDELINES FOR GIVING AUGMENTED FEEDBACK 5. Videotape replays can be effective with beginners - Practitioners need to provide direction to help them detect 6. Computer generated displays is effective for advanced performers 7. Biofeedback needs to give performer’s info that can be use to alter their movements 63 GUIDELINES FOR GIVING AUGMENTED FEEDBACK 8. Do not give feedback after every trial and develop a faded feedback schedule using bandwidth standards. 9. Wait a few seconds before giving feedback. 10. Have the student or client engage in selfevaluation of their performance then give feedback. Once given do not have them engaged in any cognitive problem solving. 64 GUIDELINES FOR GIVING AUGMENTED FEEDBACK 11. 12. 13. 14. Provide a systematic schedule of frequency of feedback that starts with absolute then becomes faded Summary feedback should be provided over trials. More trials for easy skill and less trial for more complex tasks. Give the performer a choice in when they want feedback. When using bandwidth feedback inform the learner of the strategy before giving it. 65 The End 66
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