NJB Official Rule Book - Newburgh Junior Baseball

NEWBURGH
JUNIOR
BASEBALL
GAME RULES
Diagram – 1
Diagram showing Cal Ripken Field layout.
All dimensions are compulsory unless marked “Optional”.
Revision - March 2012
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Diagram – 2
Diagram showing layout of batter’s box and compulsory dimensions.
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1.00 – OBJECTIVES OF THE GAME
1.01 - Newburgh Jr. Baseball is a game between two teams of nine players
each, under direction of a manager and coach, played on a regulation Newburgh Jr.
Baseball field in accordance with these rules, under jurisdiction of one or more
umpires. A team may play with eight players.
1.02 - The objective of each team is to win by scoring more runs than the
opponent.
1.03 - The winner of the game shall be that team which shall have scored, in
accordance with these rules, the greater number of runs at the conclusion of a
regulation game.
1.04 - THE PLAYING FIELD. The field shall be laid out according to the
instructions, supplemented by Diagrams No. 1 and No. 2 on the previous pages.
The infield shall be a 60 foot square.
The outfield shall be the area between two foul lines formed by extending
two sides of the square, as in Diagram 1. The distance from home base to the
nearest fence, stand or other obstruction on fair territory should be 200 feet or
more. A distance of 200 feet or more along the foul lines, and to center field is
recommended. The infield shall be graded so that the base lines and home plate are
level.
The pitcher's plate shall be six inches above the level of home plate. The
infield and outfield, including the boundary lines, are fair territory and all other
area is foul territory.
It is desirable that the line from home base through the pitchers plate to
second base should run East Northeast.
It is recommended that the distance from home base to the backstop, and
from the base lines to the nearest fence, stand or other obstruction on foul territory
should be 25 feet or more. See Diagram 1.
When location of home base is determined, with a steel tape measure 84 feet,
10 inches in desired direction to establish second base. From home base, measure
60 feet toward first base; from second base, measure 60 feet toward first base; the
intersection of these lines establishes first base. From home base, measure 60 feet
toward third base; from second base, measure 60 feet toward third base; the
intersection of these lines establishes third base. The distance between first base
and third base is 84 feet, 10 inches. All measurements from home base shall be
taken from the point where the first and third base lines intersect.
The catcher's box, the batters' boxes, the coaches' boxes, the three foot first
base lines and the next batter's boxes shall be laid out as shown in Diagrams 1 and
2.
The catcher’s box extends approximately 6 feet 4 and 3/8 inches to the rear
of home plate. It is determined by extending each foul line 9 feet beyond the back
point of home plate.
The batters’ box shall be rectangular, 6 feet by 3 feet. The inside line, if used,
shall be parallel to and 4 inches away from the side of home plate. It shall extend
forward from the center of home plate 3 feet and to the rear 3 feet.
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The coach’s boxes shall be 4 feet by 8 feet and shall not be closer than 6 feet
from the foul lines.
The foul lines and all other playing lines indicated in the diagrams by the
solid black lines shall be marked with chalk or other white material. Caustic lime
must not be used.
The grass lines and dimensions shown on the diagrams are those used in
many fields, but are not mandatory. Each league shall determine the size and shape
of the grassed and bare areas of its playing field.
1.05 - Home base shall be marked by a five sided slab of whitened rubber. It
shall be a 12 inch square with two of the corners filled in so that one edge is 17
inches long, two 8 1/2 inches and two are 12 inches. It shall be set in the ground
with the point at the intersection of the lines extending from home base to first
base and to third base; with the 17 inch edge facing the pitcher's plate, and the two
12 inch edges coinciding with the first and third base lines. The top edges of home
base shall be beveled and the base shall be fixed in the ground level with the
ground surface. The black beveled edge is not considered part of home plate.
1.06 - First, second and third bases shall be marked by white canvas bags,
securely attached to the ground as indicated in Diagram 1. The first and third base
bags shall be entirely within the infield. The second base bag shall be centered on
second base. The base bags shall be 14 inches square, not more than two and onefourth (2 1/4) inches thick, and filled with soft material.
1.07 - The pitcher's plate shall be a rectangular slab of whitened rubber, 18
inches by 4 inches. It shall be set in the ground as shown in Diagrams 1 and 2, so
that the distance between the front side of the pitcher's plate and home base (the
rear point of home plate) shall be 46 feet.
1.08 – The league shall furnish players' benches, one each for the home and
visiting teams. Such benches shall not be less than twenty five feet from the base
lines. They shall be protected by fencing of wire.
1.09 - The ball used must meet the Board’s specifications and standards. It
shall weigh not less than five (5) nor more than five and one-fourth (5 1/4) ounces
and measure not less than nine (9) nor more than nine and one-fourth (9 1/4)
inches in circumference.
1.10 - The bat used must meet the Board’s specifications and standards. It
shall be a smooth, rounded stick and made of wood or of a material tested and
proved acceptable to the Board’s standards. It shall not be more than thirty-three
(33) inches in length, nor more than two and one-quarter (2 1/4) inches in
diameter, and if wood, not less than one and one-sixteen (1 1/16) inches in
diameter at its smallest part. Bats may be taped or fitted with a sleeve for a
distance not exceeding sixteen (16) inches from the small end. An illegal bat must
be removed.
1.11 - (a) (1) All players on a team shall wear uniforms identical in color,
trim and style.(2) Any part of an undershirt exposed to view
shall be of a uniform solid color (not white) for all players
on a team.
(b) A league must provide each team a distinctive uniform.
Uniforms are the property of the league.
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(c) (1) Sleeve lengths may vary for individual players, but the
sleeves of each individual player shall be approximately the
same length. (2) No player shall wear ragged, frayed or slit
sleeves.
(d) No player shall attach to a uniform tape or other material of
a different color than the uniform.
(e) No part of the uniform shall include a pattern that imitates
or suggests the shape of a baseball.
(f) Glass buttons and polished metal shall not be used on a
uniform.
(g) No player shall attach anything to the heel or toe of the shoe
other than a toe plate.
(h) Shoes with metal spikes or cleats are not permitted. Shoes
with molded rubber cleats are permissible.
1.12 - The catcher must wear a catcher’s mitt (not a first baseman’s mitt or
fielder’s glove) of any shape, size or weight consistent with protecting the hand.
1.13 - The first baseman may wear a glove or mitt not more than twelve
inches long from top to bottom and not more than eight inches wide across the
palm, measured from the base of the thumb crotch to the outer edge of the mitt.
The glove may be of any weight.
1.14 - Each fielder, other than the first baseman or catcher, may wear a glove
not more than twelve inches long nor more than eight inches wide, measured from
the base of the thumb crotch to the outer edge of the glove. The glove may be of
any weight.
1.15 - (a) The pitcher's glove, or the batting glove underneath it, if used,
may not contain the colors white or gray.
(b) No pitcher shall attach to the glove any foreign material of a
color different from the glove.
(c) No pitcher may wear sweat bands on the wrists.
1.16 - Each league shall provide in the dugout or bench of the offensive team
sufficient helmets which must meet the Board’s specifications and standards. Use
of a helmet by the batter, on deck batter, all base runners, player coaches, bat boys
and bat girls is mandatory.
1.17 - All male players must wear an athletic supporter. Male catchers must
wear a metal, fiber or plastic type cup. Catchers must wear a mask during practice,
pitcher warm up and games. Catchers must wear a long model chest protector with
neck collar, shin guards and a catcher's helmet, all of which must meet the Board’s
specifications and standards.
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2.00 – DEFINITION OF TERMS
ADJUDGED is a judgment decision by an umpire.
An APPEAL is the act of a fielder in claiming violation of the rules by the
offensive team. See 6.07 and 7.10.
A BACKSTOP is the barrier erected behind the catcher in order to allow the
catcher to retrieve passed balls easily.
A BALK is an illegal act by the pitcher with a runner or runners on base.
A BALL is a pitch which does not enter the strike zone in flight and is not
struck at by the batter. If the pitch touches the ground and bounces through the
strike zone it is a "ball." If such a pitch touches the batter, the batter shall be
awarded first base. If the batter hits such a pitch, the ensuing action shall be the
same as if the batter hit the ball in flight.
A BASE is one of four points which must be touched by a runner in order to
score a run; more usually applied to the canvas bags and the rubber plate which
mark the base points.
A BASE COACH is a team member in uniform, or an adult team member,
who is stationed in the coach's box at first or third base to direct the batter and the
runners.
A BASE ON BALLS is an award of first base granted to a batter who, during
the batter’s time at bat, receives four pitches outside the strike zone.
A BATTER is an offensive player who takes position in the batter's box.
BATTER RUNNER is a term that identifies the offensive player who has
just finished a time at bat until that player is put out or until the play on which that
player became a runner ends.
The BATTER'S BOX is the area within which the batter must stand during a
time at bat.
The BATTERY is the pitcher and catcher.
BENCH OR DUGOUT is the seating facilities reserved for players,
substitutes, manager and coaches when they are not actively engaged on the
playing field.
A BUNT is a batted ball not swung at, but intentionally met with the bat and
tapped slowly.
A CALLED GAME is one in which, for any reason, the umpire in chief
terminates play.
A CATCH is the act of a fielder in getting secure possession in the hand or
glove of a ball in flight and firmly holding it before it touches the ground
providing such fielder does not use their cap, protector, pocket or any other part of
the uniform in getting possession. It is not a catch, however, if simultaneously or
immediately following contact with the ball, the fielder collides with a player, or
with a wall, or if the fielder falls down, and as a result of such collision or falling,
drops the ball. It is not a catch if a fielder touches a fly ball which then hits a
member of the offensive team or an umpire and then is caught by another
defensive player. If the fielder has made the catch and drops the ball while in the
act of making a throw following the catch, the ball shall be adjudged to have been
caught. In establishing the validity of the catch, the fielder shall hold the ball long
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enough to prove complete control of the ball and the release of the ball is voluntary
and intentional. A catch is legal if the ball is finally held by any fielder, even
though juggled, or held by another fielder before it touches the ground. Runners
may leave their bases the instant the first fielder touches the ball. A fielder may
reach over a fence, railing, rope or other line of demarcation to make a catch. The
fielder may jump on top of a railing, or canvas that may be in foul ground. No
interference should be allowed when a fielder reaches over a fence, railing, rope,
or into a stand to catch a ball. The fielder does so at the fielder’s own risk.
The CATCHER is the fielder who takes the position back of home base.
The CATCHER'S BOX is that area within which the catcher shall stand until
the pitcher delivers the ball.
A COACH is appointed to perform such duties as the manager may
designate.
A COACHER is a member of the team roster who occupies the coacher’s
box at first or third base to direct a base runner or batter.
A DEAD BALL is a ball out of play because of a legally created temporary
suspension of play.
The DEFENSE (or DEFENSIVE) is the team, or any player of the team, in
the field.
A DOUBLE PLAY is a play by the defense in which two offensive players
are put out as a result of continuous action, providing there is no error between
putouts.
(a) A force double play is one in which both putouts are force
plays.
(b) A reverse force double play is one in which the first out is a
force play and the second out is made on a runner for whom
the force is removed by reason of the first out.
DUGOUT (See definition of BENCH).
A FAIR BALL is a batted ball that settles on fair ground between home and
first base, or between home and third base, or that is on or over fair territory when
bounding to the outfield past first or third base, or that touches first, second or
third base, or that first falls on fair territory on or beyond first base or third base, or
that, while on or over fair territory touches the person of an umpire or player, or
that, while over fair territory, passes out of the playing field in flight.
NOTE: A fair fly shall be judged according to the relative position of the ball and
the foul line, including the foul pole, and not as to whether the fielder is on fair or
foul territory at the time such fielder touches the ball. If a fly ball lands in the
infield between home and first base, or home and third base, and then bounces to
foul territory without touching a player or umpire and before passing first or third
base, it is a foul ball; or if the ball settles on foul territory or is touched by a player
on foul territory, it is a foul ball. If a fly ball lands on or beyond first or third base
and then bounces to foul territory, it is a fair hit.
FAIR TERRITORY is that part of the playing field within, and including the
first base and third base lines, from home base to the bottom of the playing field
fence and perpendicularly upwards. Home plate, first base and third base and all
foul lines are in fair territory.
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A FIELDER is any defensive player.
FIELDER'S CHOICE is the act of a fielder who handles a fair grounder and,
instead of throwing to first base to put out the batter runner, throws to another base
in an attempt to put out a preceding runner. The term is also used by scorers (a) to
account for the advance of the batter runner who takes one or more extra bases
when the fielder who handles a safe hit attempts to put out a preceding runner; (b)
to account for the advance of a runner (other than by stolen base or error) while a
fielder is attempting to put out another runner; and (c) to account for the advance
of a runner made solely because of the defensive team's indifference (undefended
steal).
A FLY BALL is a batted ball that goes high in the air in flight.
A FORCE PLAY is a play in which a runner legally loses the right to occupy
a base by reason of the batter becoming a runner.
A FORFEITED GAME is a game declared ended by the umpire in chief in
favor of the offended team by the score of 6 to 0, for violation of the rules.
A FOUL BALL is a batted ball that settles on foul territory between home
and first base, or between home and third base, or that bounds past first or third
base on or over foul territory, or that first falls on foul territory beyond first or
third base, or that, while on or over foul territory, touches the person of an umpire
or player, or any object foreign to the natural ground.
NOTE: A foul fly shall be judged according to the relative position of the ball and
the foul line, including the foul pole, and not as to whether the fielder is on foul or
fair territory at the time the fielder touches the ball.
FOUL TERRITORY is that part of the playing field outside the first and
third base lines extended to the fence and perpendicularly upwards.
A FOUL TIP is a batted ball that goes sharp and direct from the bat to the
catcher's hands and is legally caught. It is not a foul tip unless caught and any foul
tip that is caught is a strike, and the ball is in play. It is not a catch if it is a
rebound, unless the ball has first touched the catcher's glove or hand.
A GROUND BALL is a batted ball that rolls or bounces close to the ground.
The HOME TEAM is the team which takes the field first at the start of the
game. Adopted schedules will determine which team this will be.
ILLEGAL (or ILLEGALLY) is contrary to these rules.
An ILLEGAL PITCH is (1) a pitch delivered to the batter when the pitcher
does not have the pivot foot in contact with the pitcher's plate; (2) when the pitcher
delivers the pitch with a foreign substance applied to the ball. Rosin can be applied
to the hand; (3) a quick return pitch. See Rule 8.01 (d) and 8.02 (a).
An INFIELDER is a fielder who occupies a position in the infield.
An INFIELD FLY is a fair fly ball (not including a line drive nor an
attempted bunt) which can be caught by an infielder with ordinary effort, when
first and second, or first, second and third bases are occupied, before two are out.
The pitcher, catcher and any outfielder stationed in the infield on the play shall be
considered infielders for the purpose of this rule.
When it seems apparent that a batted ball will be an Infield Fly, the umpire
shall immediately declare "Infield Fly" for the benefit of the runners. If the ball is
near the baselines, the umpire shall declare "Infield Fly, if Fair."
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The ball is alive and runners may advance at the risk of the ball being caught,
or retouch and advance after the ball is touched, the same as on any fly ball. If the
hit becomes a foul ball, it is treated the same as any foul.
NOTE: If a declared Infield Fly is allowed to fall untouched to the ground, and
bounces foul before passing first or third base, it is a foul ball. If a declared Infield
Fly falls untouched to the ground outside the baseline, and bounces fair before
passing first or third base, it is an Infield Fly. On the infield fly rule the umpire is
to rule whether the ball could ordinarily have been handled by an infielder – not be
some arbitrary limitation such as the grass, or the base lines. The umpire must rule
also that a ball is an infield fly, even if handled by an outfielder, if, in the umpire’s
judgment, the ball could have been easily handled by an infielder.
IN FLIGHT describes a batted, thrown, or pitched ball which has not yet
touched the ground or some object other than a fielder.
IN JEOPARDY is a term indicating that the ball is in play and an offensive
player may be put out.
An INNING is that portion of a game within which the teams alternate on
offense and defense and in which there are three putouts for each team. Each
team's time at bat is a half inning. It will be held that an inning starts the moment
the third out is made completing the preceding inning.
INTERFERENCE
(a) Offensive interference is an act by the team at bat which
interferes with, obstructs, impedes, hinders or confuses any
fielder attempting to make a play. If the umpire declares the
batter, batter runner, or a runner out for interference, all
other runners shall return to the last base that was in the
judgment of the umpire, legally touched at the time of the
interference, unless otherwise provided by these rules.
(b) Defensive interference is an act by a fielder which hinders or
prevents a batter from hitting a pitch.
(c) Umpire's interference occurs (1) When an umpire hinders,
impedes or prevents a catcher's throw attempting to prevent
a stolen base, or (2) When a fair ball touches an umpire on
fair territory before passing a fielder.
(d) Spectator interference occurs when a spectator reaches out of
the stands, or goes on the playing field, and touches a live
ball. On any interference the ball is dead.
THE LEAGUE is a group of teams who play each other in a pre arranged
schedule under these rules for the league championship.
LEGAL (or LEGALLY) is in accordance with these rules.
A LINE DRIVE is a batted ball that goes sharp and direct from the bat to a
fielder without touching the ground.
A LIVE BALL is a ball which is in play.
THE MANAGER is a person appointed by the Board to be responsible for
the team's actions on the field, and to represent the team in communications with
the umpire and the opposing team.
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(a) The manager shall always be responsible for the team’s
conduct, observance of the official rules, and deference to
the umpires.
(b) If the manager leaves the field, that manager shall designate
the coach as a substitute, and such substitute manager shall
have the duties, rights, and responsibilities of the manager.
OBSTRUCTION is the act of a fielder who, while not in possession of the
ball and not in the act of fielding the ball, impedes the progress of any runner. If a
fielder is about to receive a thrown ball and if the ball is in flight directly toward
and near enough to the fielder so that the fielder must occupy the position to
receive the ball, the fielder may be considered “in the act of fielding a ball.” It is
entirely up to the judgment of the umpire as to whether a fielder is in the act of
fielding a ball. After a fielder has made an attempt to field a ball and missed, the
fielder can no longer be in the “act of fielding” the ball.
OFFENSE is the team, or any player of the team, at bat.
OFFICIAL RULES. The rules contained in this book.
OFFICIAL SCORER. See Rule 10.00.
An OUT is one of the three required retirements of an offensive team during
its time at bat.
An OUTFIELDER is a fielder who occupies a position in the outfield, which
is the area of the playing field most distant from home base.
OVERSLIDE (or OVERSLIDING) is the act of an offensive player when the
slide to a base, other than when advancing from home to first base, is with such
momentum that the player loses contact with the base.
A PENALTY is the application of these rules following an illegal act.
The PERSON of a player or an umpire is any part of the body, clothing or
equipment.
A PITCH is a ball delivered to the batter by the pitcher.
A PITCHER is the fielder designated to deliver the pitch to the batter.
The pitcher's PIVOT FOOT is that foot which is in contact with the pitcher's
plate as the pitch is delivered.
"PLAY" is the umpire's order to start the game or to resume action following
any dead ball.
A QUICK RETURN pitch is one made with obvious intent to catch a batter
off balance. See Rule 8.02 (a) (7).
REGULATION GAME. See Rules 4.10 and 4.11.
A RETOUCH is the act of a runner in returning to a base as legally required.
A RUN (or SCORE) is the score made by an offensive player who advances
from batter to runner and touches first, second, third and home bases in that order.
A RUN DOWN is the act of the defense in an attempt to put out a runner
between bases.
A RUNNER is an offensive player who is advancing toward, or touching, or
returning to any base.
"SAFE" is a declaration by the umpire that a runner is entitled to the base for
which that runner was trying.
SET POSITION is one of the two legal pitching positions.
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A legal SLIDE can be either feet first or head first. If a runner slides feet
first, at least one leg and buttock shall be on the ground. If a runner slides, the slide
must be within reach of the base with either a hand or foot.
A slide is illegal if:
(a) The runner uses a rolling, cross body or pop up slide into
the fielder;
(b) The runner’s raised leg is higher than the fielder’s knee
when the fielder is in a standing position;
(c) The runner goes beyond the base and makes contact with or
alters the play of the fielder;
(d) The runner slashes or kicks the fielder with either leg;
(e) The runner tries to injure the fielder;
(f) The runner, on a force play, does not slide on the ground
and in a direct line between the two bases.
EXCEPTION: a runner may slide or run in a direction away from the fielder to
avoid contact or altering the play of the fielder.
A STRIKE is a legal pitch which meets any of these conditions:
(a) Is struck at by the batter and is missed;
(b) Is not struck at, if any part of the ball passes through any
part of the strike zone;
(c) Is fouled by the batter when there is less than two strikes;
(d) Is bunted foul; (The batter is out and the ball is dead if the
batter bunts foul on a third strike.)
(e) Touches the batter as the batter strikes at it; (The ball is
dead.)
(f) Touches the batter in flight in the strike zone; or
(g) Becomes a foul tip. (The ball is live and in play.)
The STRIKE ZONE is that area over home plate which is between the
batter’s armpits and the top of the knees when the batter assumes a natural stance.
The umpire shall determine the strike zone according to the batter’s usual stance
when that batter swings at a pitch.
A SUSPENDED GAME is a called game which is to be completed at a later
date.
A TAG is the action of a fielder in touching a base with the body while
holding the ball securely and firmly in the hand or glove; or touching a runner with
the ball, or with the hand or glove holding the ball, while holding the ball securely
and firmly in the hand or glove.
A THROW is the act of propelling the ball with the hand and arm to a given
objective and is to be distinguished, always, from the pitch.
A TIE GAME is a regulation game which is called when each team has the
same number of runs.
"TIME" is the announcement by an umpire of a legal interruption of play,
during which the ball is dead.
TOUCH. To touch a player or umpire is to touch any part of the player or
umpire’s body, clothing or equipment.
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A TRIPLE PLAY is a play by the defense in which three offensive players
are put out as a result of continuous action, providing there is no error between
putouts.
A WILD PITCH is one so high, so low, or so wide of the plate that it cannot
be handled with ordinary effort by the catcher.
WIND UP POSITION is one of the two legal pitching positions.
3.00 - GAME PRELIMINARIES
3.01 - Before the game begins the umpire shall:
(a) Require strict observance of all rules governing team
personnel implements of play and equipment of players;
(b) Be sure that all playing lines (see Diagrams No. 1 and No.
2) are marked with non caustic lime, chalk or other white
material easily distinguishable from the ground or grass;
(c) Receive from the league a supply of baseballs which meet
the Board’s specifications and standards. The umpire shall
be the sole judge of the fitness of the balls to be used in the
game;
(d) Be assured by the league that additional balls are
immediately available for use if required;
(e) Have possession at least two alternate balls and shall require
replenishment of such supply of alternate balls as needed
throughout the game. Such alternate balls shall be put in
play when:
(1) A ball has been batted out of the playing field or into
the spectator area;
(2) A ball has become discolored or unfit for further use;
(3) The pitcher requests such alternate ball.
3.02 - No player shall intentionally discolor or damage the ball by rubbing it
with soil, rosin, paraffin, licorice, sand paper, emery paper or other foreign
substance.
PENALTY: The umpire shall demand the ball and remove the offender from the
game. In case the umpire cannot locate the offender, and if the pitcher delivers
such discolored or damaged ball to the batter, the pitcher shall be removed from
the game at once.
3.03 - A player, once removed as a pitcher, may not pitch again in the same
game.
3.04 - A player whose name is on the team's batting order may not become a
substitute runner for another member of the team. Courtesy runners are not
permitted.
3.05 - (a)
The pitcher shall pitch to the first batter or any substitute
batter until such batter is put out or reaches first base, unless
the pitcher sustains injury or illness which, in the judgment
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of the umpire in chief, incapacitates the pitcher from further
play as a pitcher.
(b) If the pitcher is replaced, the substitute pitcher shall pitch to
the batter then at bat, or any substitute batter, until such
batter is put out or reaches first base, or until the offensive
team is put out, unless the substitute pitcher sustains injury
or illness which, in the umpire in chief's judgment,
incapacitates the pitcher from further play as a pitcher.
3.09 – Players, managers, and coaches of participating teams shall not
address or mingle with spectators, nor sit in the stands during a game in which
they are engaged.
3.10 - (a)
The managers of both teams shall agree on the fitness of the
playing field before the game begins. In the event that the
two managers cannot agree, the league president or a duly
delegated representative shall make the determination.
(b) The umpire in chief shall be the sole judge as to whether
and when play shall be suspended during a game because of
unsuitable weather conditions or the unfit condition of the
playing field; as to whether and when play shall be resumed
after such suspension; and as to whether and when a game
shall be terminated after such suspension. Said umpire shall
not call the game until at least thirty minutes after play has
been suspended. The umpire may continue the suspension as
long as there is any chance to resume play.
3.11 - Doubleheaders, with the same teams involved, are not permissible
under Newburgh Junior Baseball Regulations.
3.12 - When the umpire suspends play "Time" shall be called. At the
umpire's call of "Play," the suspension is lifted and play resumes. Between the call
of "Time" and the call of "Play" the ball is dead.
3.13 - The local league will establish ground rules to be followed by all
teams in the league.
3.14 - Members of the offensive team shall carry all gloves and other
equipment off the field and to the dugout while their team is at bat. No equipment
shall be left lying on the field, either in fair or foul territory.
3.15 - No person shall be allowed on the playing field during a game except
uniformed players, managers, and coaches, umpires, and news photographers
authorized by the league. In case of intentional interference with play by any
person authorized to be on the playing field, the ball is dead at the moment of the
interference and no runners on base may advance. Should an overthrown ball
accidentally touch an authorized person, it will not be considered interference and
the ball will remain live.
3.16 - When there is spectator interference with any thrown or batted ball,
the ball shall be dead at the moment of interference and the umpire shall impose
such penalties as in the umpire’s opinion will nullify the act of interference.
APPROVED RULING: If spectator interference clearly prevents a fielder from
catching a fly ball, the umpire shall declare the batter out.
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3.17 – Players and substitutes shall seat on their team's bench or in the
dugout unless actually participating in the game or preparing to enter the game. No
one except eligible players in uniform, managers, and coaches shall occupy the
bench or dugout. When batters or base runners are retired they must return to the
bench or dugout at once.
3.18 - The local league shall provide proper protection sufficient to preserve
order and to prevent spectators from entering the field. Either team may refuse to
play until the field is cleared.
4.00 – STARTING AND ENDING A GAME
4.01 - The umpires shall take their positions prior to the established starting
time of the game. After the game begins, the umpires are in charge of the playing
fields and from that moment shall have sole authority to determine when a game
shall be called, halted, or resumed on account of weather or the conditions of the
playing field.
4.02 - The players of the home team shall take their defensive positions, the
first batter of the visiting team shall take position in the batter's box, the umpire
shall call "Play" and the game shall start.
4.03 - When the ball is put in play at the start of, or during a game, all
fielders other than the catcher shall be on fair territory.
(a) The catcher shall be stationed directly back of the plate. The
catcher may leave that position at any time to catch a pitch
or make a play except that when the batter is being given an
intentional base on balls, the catcher must stand with both
feet within the lines of the catcher's box until the ball leaves
the pitcher's hand.
PENALTY: Balk.
(b) The pitcher, while in the act of delivering the ball to the
batter, shall take a legal position.
(c) Except the pitcher and the catcher, any fielder may be
stationed anywhere in fair territory.
(d) Except the batter, or a runner attempting to score, no
offensive player shall cross the catcher's lines when the ball
is in play.
4.04 - The batting order shall be followed throughout the game.
4.05 - The offensive team shall station two coaches on the field during its
time at bat, one near first base and one near third base.
Coachers shall:
(1) Be eligible players in the uniform of their team or adult
coaches.
(2) Remain within the coacher's box at all times.
(3) Talk to members of their own team only.
PENALTY: An offending coacher shall be removed from the coacher’s box.
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4.06 - No manager, coach, or player shall at any time, whether from the
bench, the playing field, or elsewhere:
(1) Incite, or try to incite, by word or sign a demonstration by
spectators.
(2) Use language which will in any manner refer to or reflect
upon opposing players, an umpire, or any spectator.
(3) In the umpire’s judgment any member of the offensive team
makes any move calculated to cause the pitcher to commit a
balk.
(4) Make contact with an umpire in a threatening manner.
(5) No fielder shall take a position in the batter's line of vision,
and with deliberate intent, act in a manner to distract the
batter.
PENALTY: The offender shall be removed from the game.
4.07 - When a manager, coach, or player is ejected from a game, they shall
leave the field immediately and take no further part in that game. They may not sit
in the stands and may not be recalled.
4.08 - When the occupants of a player's bench show violent disapproval of an
umpire's decision, the umpire shall first give warning that such disapproval shall
cease. If such action continues:
PENALTY: The umpire shall eject the offenders from the game.
4.09 - HOW A TEAM SCORES
(a) One run shall be scored each time a runner legally advances
to and touches first, second, third and home base before
three players are put out to end the inning.
EXCEPTIONS: A run is not scored if the runner advances
to home base during a play in which the third out is made
(1) by the batter runner before touching first base; (2) by
any runner being forced out; or (3) by a preceding runner
who is declared out because that runner failed to touch one
of the bases.
(b) When the winning run is scored in the last half inning of a
regulation game, or in the last half of an extra inning, as the
result of a base on balls, hit batter or any other play with the
bases full which forces the runners to advance, the umpire
shall not declare the game ended until the runners forced to
advance have touched the bases to which they are forced.
4.10 (a) A regulation game consists of six innings, unless extended
because of a tie score, or shortened (1) because the home
team needs none of its half of the sixth inning or only a
fraction of it, or (2) because the umpire calls the game.
(b) If the score is tied after six completed innings play shall
continue until (1) the visiting team has scored more total
runs than the home team at the end of a completed inning, or
(2) the home team scores the winning run in an uncompleted
inning.
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(c)
If a game is called, it is a regulation game: (1) If four
innings have been completed; (2) If the home team has
scored more runs in three and a half innings than the visiting
team has scored in four completed half innings; (3) If the
home team scores one or more runs in its half of the fourth
inning to tie the score.
(d) If a game is called before it has become a regulation game,
the umpire shall declare it “No Game.”
NOTE: For scorekeeping purposes, all batting, fielding, and
pitching records shall be disregarded. However, the pitchers
shall be charged with the number of innings pitched in the
current calendar week.
4.11 - The score of a regulation game is the total number of runs scored by each
team at the moment the game ends.
(a) The game ends when the visiting team completes its half of
the sixth inning if the home team is ahead.
(b) The game ends when the sixth inning is completed, if the
visiting team is ahead.
(c) If the home team scores the winning run in its half of the
sixth inning (or its half of an extra inning after a tie), the
game ends immediately when the winning run is scored.
EXCEPTION: If the last batter in a game hits a home run
out of the playing field, the batter runner and all runners on
base are permitted to score, in accordance with the base
running rules, and the game ends when the batter runner
touches home plate.
APPROVED RULING: The batter hits a home run out of
the playing field to win the game in the last half of the sixth
or an extra inning, but is called out for passing a preceding
runner. The game ends immediately when the winning run
is scored.
(d) A called game ends at the moment the umpire terminates
play.
EXCEPTION: If the game is called during an incomplete
inning, the game ends at the last previous completed inning
in each of the following situations:
(1) The visiting team has scored one or more runs to tie the
score in the uncompleted inning and the home team does not
score in the uncompleted inning;
(2) The visiting team scores two or more runs to take the
lead in the uncompleted inning and the home team does not
tie the score or retake the lead in the uncompleted inning.
(3) A regulation game that is tied after four or more
completed innings and halted by the umpire, shall be
resumed from the exact point that play was halted. The
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game shall continue until one team has scored more runs
than the other team in an equal number of innings.
NOTE: When a tie game is halted, the pitcher of record
may continue pitching in the same game on any subsequent
date provided said pitcher has observed the required days of
rest and has pitching eligibility in the calendar week in
which the game is resumed. For scorekeeping purposes, it
shall be considered the same game, and all batting, fielding,
and pitching records will count.
4.12 - TIE games halted due to weather, curfew, or light failure shall be
resumed from the exact point at which they were halted in the original game. It can
be completed preceding the next scheduled game between the same teams. A
pitcher can pitch in both games on the same day subject to the pitching limitations
in Regulation VII. The line up and batting order of both teams shall be the same as
the line up and batting order at the moment the game was halted. League games
continued under this provision are subject to Board discretion.
4.13 - DOUBLEHEADERS: See rule 3.11.
4.14 - The umpire in chief shall order the playing field lights turned on
whenever in such umpire’s opinion darkness makes further play in daylight
hazardous.
4.15 - A game may be forfeited to the opposing team when a team:
(1) Being upon the field, refuses to start play within 10 minutes
after the appointed hour for beginning the game, unless such
delay, in the umpire’s judgment, is unavoidable.
(2) Refuses to continue play unless the game was terminated by
the umpire.
(3) Fails to resume play, after the game was halted by the
umpire, within one minute after the umpire has called
“play.”
(4) Fails to obey within a reasonable time the umpire's order to
remove a player from the game.
(5) After warning by the umpire, willfully and persistently
violates any rules of the game.
(6) Employs tactics designated to delay or shorten the game.
4.16 - If a game cannot be played because of the inability of either team to
place nine players on the field before the game begins, this shall not be grounds for
an automatic forfeiture, but shall be referred to the Board of Directors for a
decision. A game may be played with eight players.
4.17 – A game in progress shall be forfeited to the opposing team when
either team is unable or refuses to place eight players on the field.
4.18 – Forfeited games shall be so recorded in the scorebook; and the booked
signed by the umpire in chief. A written report stating the reason for the forfeiture
shall be sent to the league president within twenty four hours, but failure of the
umpire to file this report shall not affect the forfeiture.
4.19 - PROTESTING GAMES
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A.
B.
C.
D.
E.
F.
Protest shall be considered only when based on the violation or
interpretation of a playing rule or the use of an ineligible player.
No protest shall be considered on a decision involving an umpire’s
judgment. Equipment which does not meet specifications (see Rule
1.10) must be removed from the game and shall not be the basis for
a protest.
The manager or coaches of a contesting team shall have the right to
protest a game. However, the manager or coach may not leave the
dugout until receiving permission from the umpire.
Protest shall be made as follows:
1. The protesting manager or coach shall immediately and
before a succeeding play begins, notify the umpire that they
are playing the game under protest. The official scorekeeper
should also be notified in order to record the game situation
at the point of protest.
2. Following such notice, the umpire shall consult with the
associate umpire. If the umpire is convinced that the decision
is in conflict with the rules, the umpire shall reverse the
decision. If, however, after consultation the umpire is
convinced that the decision is not in conflict with the rules,
the umpire shall announce that the game is being played
under protest. Failure of the umpire to make such
announcement shall not affect the validity of the protest.
Protest made due to use of ineligible player may be considered
only if made to the umpire before the final out of the game.
Whenever it is found that an ineligible player is being used, said
player shall be removed from the game, and the game shall be
continued under protest or not as the protesting manager decides.
Any protest for any reason whatsoever must be submitted by the
manager or coach first to the umpire on the field of play and then
in writing to the local league president within 24 hours. The
umpire-in-chief shall also submit a report immediately.
The protest committee shall consist of three members chosen by a
blind draw from the veteran coaches and managers (two years as a
manager or coach in NJB), with the draw done by the
commissioner. Persons drawn for the protest committee who have
a vested interest in said protest will be disqualified. The league
president shall chair the protest but shall not vote or present
partisan views. The umpire-in-chief of the game being protested,
one representative from the protesting team, and one representative
from the opposing team shall be present.
The representative from the protesting team shall first present the
basis for the protest. The umpire in chief shall then present the
game conditions that lead to the protest. The protest committee
may request additional information from any members present at
the meeting. The protest committee will then privately convene
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and upon reaching a majority decision render it’s ruling to the
league president. If protest is allowed, the game will be resumed
from the exact point when infraction occurred.
5.00 – PUTTING THE BALL IN PLAY-LIVE BALL
5.01 - At the time set for beginning the game the umpire in chief shall order
the home team to take its defensive positions and the first batter of the visiting
team to take position in the batter’s box. As soon as all the players are in position,
the umpire in chief shall call "Play."
5.02 - After the umpire calls "Play" the ball is alive and in play and remains
alive and in play until for legal cause, or at the umpire's call of "Time" suspending
play, the ball becomes dead. While the ball is dead no player may be put out, no
bases may be run and no runs may be scored, except that runners may advance one
or more bases as the result of acts which occurred while the ball was alive (such
as, but not limited to an overthrow, interference, or a home run or other fair ball hit
out of the playing field).
5.03 - The pitcher shall deliver the pitch to the batter who may elect to strike
the ball, or who may not offer at it, as such batter chooses.
5.04 - The offensive team's objective is to have its batter become a runner,
and its runners advance.
5.05 - The defensive team's objective is to prevent offensive players from
becoming runners, and to prevent their advance around the bases.
5.06 - When a batter becomes a runner and touches all bases legally, one run
shall be scored for that runner’s team.
5.07 - When three offensive players are legally put out, that team takes the
field and the opposing team becomes the offensive team.
5.08 - If a thrown ball accidentally touches a base coach, or a pitched or
thrown ball touches an umpire, the ball is alive and in play. However, if the coach
interferes with a thrown ball, the runner is out.
5.09 - The ball becomes dead and runners advance one base, or return to their
bases, without liability to be put out, when:
(a) A pitched ball touches a batter, or the batter’s clothing,
while in a legal batting position; runners, if forced, advance;
(b) The plate umpire interferes with the catcher's throw
attempting to prevent a stolen base; runners return. If the
catcher’s throw gets the runner out, the out stands. No
umpire interference.
(c) A ball is illegally batted either fair or foul; runners return;
(d) A foul ball is not caught; runners return. The umpire shall
not put the ball in play until all runners have retouched their
bases;
(e) A fair ball touches a runner or an umpire on fair territory
before it touches an infielder including the pitcher, or
touches an umpire before it has passed an infielder other
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than the pitcher; if a fair ball touches an umpire working in
the infield after it has bounded past, or over, the pitcher. The
runner hit by the fair ball is out.
NOTE: If a fair ball goes through, or by, an infielder, and
touches a runner immediately back of said fielder, or
touches a runner after being deflected by an infielder, the
ball is in play and the umpire shall not declare the runner
out. In making such decision the umpire must be convinced
that the ball passed through, or by, the infielder and that no
other infielder had the chance to make a play on the ball;
runners advance if forced;
(f) A pitched ball lodges in the umpire's or catcher's mask or
paraphernalia, runners advance one base;
5.10 - The ball becomes dead when an umpire calls "Time." The umpire in
chief shall call "Time":
(a) When in said umpire’s judgment weather, darkness or
similar conditions make immediate further play impossible;
(b) When light failure makes it difficult or impossible for the
umpires to follow the play;
NOTE: A league may adopt its own regulations governing
games interrupted by light failure.
(c) When an accident incapacitates a player or an umpire;
(1) If an accident to a runner is such as to prevent said
runner from proceeding to a base an entitled base, as on a
home run hit out of the playing field, or an award of one or
more bases, a substitute runner shall be permitted to
complete the play.
(d) When a manager requests "Time" for a substitution, or for a
conference with a player.
(e) When the umpire wishes to examine the ball, to consult with
either manager, or for any similar cause.
(f) When a fielder, after catching a fly ball, falls into a bench or
stand, or falls across ropes into a crowd when spectators are
on the field. The runners advance one base, the ball is dead.
(g) When an umpire orders a player or any other person
removed from the playing field.
(h) Except in the cases stated in paragraphs (b) and (c) (1) of
this rule, no umpire shall call "Time" while a play is in
progress.
5.11 - After the ball is dead, play shall be resumed when the pitcher takes
position on the pitcher's plate with a new ball or the same ball in said pitcher’s
possession and the plate umpire calls "Play." The plate umpire shall call "Play" as
soon as the pitcher takes position on the plate with possession of the ball.
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6.00 - THE BATTER
6.01 - (a)
Each player of the offensive team shall bat in the order that
their name appears in the team's batting order.
(b) The first batter in each inning after the first inning shall be
the player whose name follows that of the last player who
legally completed a time at bat in the preceding inning.
NOTE: In the event that while a batter is in the batter’s box,
the third out of an inning is made on a base runner, the
batter then at bat shall be the first batter of the next inning
and the count of balls and strikes shall start over.
6.02 - (a)
The batter shall take position in the batter's box promptly
when it is said batter’s time at bat.
(b) The batter shall not leave that position in the batter's box
after the pitcher comes to Set Position, or starts a windup.
NOTE: If the pitcher pitches, the umpire shall call "Ball" or
"Strike," as the case may be.
(c) If the batter refuses to take position in the batter's box
during a time at bat, the umpire shall order the pitcher to
pitch, and shall call "Strike" on each such pitch. The batter
may take a proper position after any such pitch, and the
regular ball and strike count shall continue, but if the batter
does not take proper position before three strikes are called,
the batter shall be declared out.
6.03 - The batter's legal position shall be with both feet within the batter's
box.
APPROVED RULING: The lines defining the box are within the batter's box.
6.04 - A batter has legally completed a time at bat when the batter has been
put out or becomes a runner.
6.05 - A batter is out when:
(a) A fair or foul fly ball (other than a foul tip) is legally caught
by a fielder;
(b) A third strike is legally caught by the catcher;
(c) A third strike is not caught by the catcher;
(d) The batter bunts foul on third strike;
(e) An Infield Fly is declared;
(f) The batter attempts to hit a third strike and is touched by the
ball;
(g) A fair ball touches said batter before touching a fielder;
(h) After hitting or bunting a fair ball, the bat hits the ball a
second time in fair territory. The ball is dead and no runners
may advance. If the batter runner drops the bat and the ball
rolls against the bat in fair territory and, in the umpire's
judgment, there was no intention to interfere with the course
of the ball, the ball is alive and in play;
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(i)
After hitting or bunting a foul ball, the batter intentionally
deflects the course of the ball in any manner while running
to first base. The ball is dead and no runners may advance;
(j) After hitting a fair ball, the batter runner or first base is
tagged before said batter runner touches first base;
(k) In running the last half of the distance from home base to
first base, while the ball is being fielded to first base, the
batter runner runs outside (to the right of) the three foot line,
or inside (to the left of) the foul line, and in the umpire's
judgment in so doing interferes with the fielder taking the
throw at first base; except that the batter runner may run
outside (to the right of) the three foot line or inside (to the
left of) the foul line to avoid a fielder attempting to field a
batted ball;
(l) An infielder intentionally drops a fair fly ball or line drive,
with first, first and second, first and third, or first, second
and third base occupied before two are out. The ball is dead
and runner or runners shall return to their original base or
bases;
APPROVED RULING: In this situation, the batter is not
out if the infielder permits the ball to drop untouched to the
ground, except when the Infield Fly rule applies.
(m) A preceding runner shall, in the umpire's judgment,
intentionally interfere with a fielder who is attempting to
catch a thrown ball or to throw a ball in an attempt to
complete any play:
6.06 - A batter is out for illegal action when:
(a) Hitting a ball with one or both feet on the ground entirely
outside the batter's box.
(b) Stepping from one batter's box to the other while the pitcher
is in position ready to pitch;
(c) Interfering with the catcher's fielding or throwing by
stepping out of the batter's box or making any other
movement that hinders the catcher's play at home base.
EXCEPTION: Batter is not out if any runner attempting to
advance is put out, or if runner trying to score is called out
for batter's interference.
(d) For intentionally removing the batting helmet while the ball
is in play.
NOTE: Should a player remove the helmet to readjust it,
wipe the face or head, or any such action before the pitcher
has come to set position or started the windup, the umpire
will disregard such action as a violation of the rule.
6.07 - BATTING OUT OF TURN
(a) A batter shall be called out, on appeal, when failing to bat in
proper turn and another batter completes a time at bat in
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place of the proper batter. (1) The proper batter may take
position in the batter's box at any time before the improper
batter becomes a runner or is put out, and any balls and
strikes shall be counted in the proper batter's time at bat.
(b) When an improper batter becomes a runner or is put out,
and the defensive team appeals to the umpire before the first
pitch to the next batter of either team, or before any play or
attempted play, the umpire shall (1) declare the proper batter
out; and (2) nullify any advance or score made because of a
ball batted by the improper batter or because of the
improper batter's advance to first base on a hit, an error, a
base on balls, a hit batter or otherwise.
NOTE: If a runner advances, while the improper batter is at
bat, on a stolen base, wild pitch or passed ball, such advance
is legal.
(c) When an improper batter becomes a runner or is put out,
and a pitch is made to the next batter of either team before
an appeal is made, the improper batter thereby becomes the
proper batter, and the results of such time at bat becomes
legal.
(d) (1) When the proper batter is called out for failing to bat in
turn, the next batter shall be the batter whose name follows
that of the proper batter thus called out; (2) When an
improper batter becomes a proper batter because no appeal
is made before the next pitch, the next batter shall be the
batter whose name follows that of such legalized improper
batter. The instant an improper batter's actions are legalized,
the batting order picks up with the name following that of
the legalized improper batter.
APPROVED RULING: To illustrate various situations arising from batting out
of turn, assume a first inning batting order as follows: Abel, Baker, Charles,
Daniel, Edward, Frank, George, Hooker, and Irwin.
PLAY (1). Baker bats. With the count 2 balls and 1 strike, (a) the offensive
team discovers the error or (b) the defensive team appeals.
RULING: In either case, Abel replaces Baker, with the count 2 balls and 1
strike.
PLAY (2). Baker bats and doubles. The defensive team appeals (a)
immediately or (b) after a pitch to Charles.
RULING: (a) Abel is called out and Baker is the proper batter; (b) Baker
stays on second and Charles is the proper batter.
PLAY (3). Abel walks. Baker walks. Charles forces Baker. Edward bats in
Daniel's turn. While Edward is at bat, Abel scores and Charles goes to second on a
wild pitch. Edward grounds out, sending Charles to third. The defensive team
appeals (a) immediately or (b) after a pitch to Daniel.
RULING: (a) Abel's run counts and Charles is entitled to second base since
these advances were not made because of the improper batter batting a ball or
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advancing to first base. Charles must return to second base because the advance to
third resulted from the improper batter batting a ball. Daniel is called out, and
Edward is the proper batter; (b) Abel's run counts and Charles stays on third. The
proper batter is Frank.
PLAY (4). With the bases full and two out, Hooker bats in Frank's turn, and
triples, scoring three runs. The defensive team appeals (a) immediately, or (b) after
a pitch to George. RULING: (a) Frank is called out and no runs score. George is
the proper batter to lead off the second inning; (b) Hooker stays on third and three
runs score. Irwin is the proper batter.
PLAY (5). After Play (4) (b) above, George continues at bat. (a) Hooker is
picked off third base for the third out, or (b) George flies out, and no appeal is
made. Who is the proper leadoff batter in the second inning?
RULING: (a) Irwin became the proper batter as soon as the first pitch to
George legalized Hooker's triple; (b) Hooker. When no appeal was made, the first
pitch to the leadoff batter of the opposing team legalized George's time at bat.
PLAY (6). Daniel walks and Abel comes to bat. Daniel was an improper
batter, and if an appeal is made before the first pitch to Abel, Abel is out, Daniel is
removed from base, and Baker is the proper batter. There is no appeal, and a pitch
is made to Abel. Daniel's walk is now legalized, and Edward thereby becomes the
proper batter. Edward can replace Abel at any time before Abel is put out or
becomes a runner. Edward does not do so. Abel flies out, and Baker comes to bat.
Abel was an improper batter, and if an appeal is made before the first pitch to
Baker, Edward is out, and the proper batter is Frank. There is no appeal, and a
pitch is made to Baker. Abel's out is now legalized, and the proper batter is Baker.
Baker walks. Charles is the proper batter. Charles flies out. Now Daniel is the
proper batter, but he is on second base. Who is the proper batter?
RULING: The proper batter is Edward. When the proper batter is on base,
that batter is passed over, and the following batter becomes the proper batter.
6.08 - The batter becomes a runner and is entitled to first base without
liability to be put out (provided the runner advances to and touches first base)
when:
(a) Four "balls" have been called by the umpire;
(b) The batter is touched by a pitched ball which the batter is
not attempting to hit unless (1) The ball is in the strike zone
when it touches the batter, or (2) The batter makes no
attempt to avoid being touched by the ball;
NOTE: If the ball is in the strike zone when it touches the
batter, it shall be called a strike, whether or not the batter
tries to avoid the ball. If the ball is outside the strike zone
when it touches the batter, it shall be called a ball if the
batter makes no attempt to avoid being touched.
APPROVED RULING: When the batter is touched by a
pitched ball which does not entitle the batter to first base,
the ball is dead and no runner may advance.
(c) The catcher or any fielder interferes with the batter. If a play
follows the interference, the manager of the offense may
25
advise the plate umpire of a decision to decline the
interference penalty and accept the play. Such election shall
be made immediately at the end of the play. However, if the
batter reaches first base on a hit, an error, a base on balls, a
hit batsman, or otherwise, and all other runners advance at
least one base, the play proceeds without reference to the
interference.
(d) A fair ball touches an umpire or a runner on fair territory
before touching a fielder.
NOTE: If a fair ball touches an umpire after having passed
a fielder other than the pitcher, or having touched a fielder,
including the pitcher, the ball is in play.
6.09 - The batter becomes a runner when:
(a) A fair ball is hit;
(b) A fair ball, after having passed a fielder other than the
pitcher, or after having been touched by a fielder, including
the pitcher, shall touch an umpire or runner on fair territory;
(c) A fair ball passes over a fence or into the stands. Such hit
entitles the batter to a home run when all bases have been
legally touched.
(d) A fair ball, after touching the ground, bounds into the
stands, or passes through, over or under a fence, or through
or under a scoreboard, or through or under shrubbery, or
vines on the fence, in which case the batter and the runners
shall be entitled to advance two bases;
(e) Any fair ball which, either before or after touching the
ground, passes through or under a fence, or through or under
a scoreboard, or through any opening in the fence or
scoreboard, or through or under shrubbery, or vines on the
fence, or which sticks in a fence or scoreboard, in which
case the batter and the runners shall be entitled to two bases;
(f) Any bounding fair ball is deflected by the fielder into the
stands, or over or under a fence on fair or foul territory, in
which case the batter and all runners shall be entitled to
advance two bases;
(g) Any fair fly ball is deflected by the fielder into the stands, or
over the fence into foul territory, in which case the batter
shall be entitled to advance to second base; but if deflected
into the stands or over the fence in fair territory, the batter
shall be entitled to a home run.
26
7.00 – THE RUNNER
7.01- A runner acquires the right to an unoccupied base when that runner
touches it before being put out. The runner is then entitled to it until put out, or
forced to vacate it for another runner legally entitled to that base.
7.02 - In advancing, a runner shall touch first, second, third and home base in
order. If forced to return, the runner shall retouch all bases in reverse order, unless
the ball is dead under any provision of Rule 5.09. In such cases, the runner may go
directly to the original base.
7.03 - Two runners may not occupy a base, but if, while the ball is alive, two
runners are touching a base, the following runner shall be out when tagged. The
preceding runner is entitled to the base.
7.04 - Each runner, other than the batter, may without liability to be put out,
advance one base when:
(a) The batter's advance without liability to be put out forces the
runner to vacate a base, or when the batter hits a fair ball
that touches another runner or the umpire before such ball
has been touched by, or has passed a fielder, if the runner is
forced to advance;
(b) A fielder, after catching a fly ball, falls into a bench or
stand, or falls across ropes into a crowd when spectators are
on the field;
NOTE: When a runner is entitled to a base without liability to be put out, while
the ball is in play, or under any rule which the ball is in play after the runner
reaches an entitled base, and the runner fails to touch the base, the runner shall
forfeit the exemption from liability to be put out, and may be put out by tagging
the base or by tagging the runner before that runner returns to the missed base.
7.05 - Each runner including the batter runner may, without liability to be put
out, advance:
(a) To home base, scoring a run, if a fair ball goes out of the
playing field in flight and the runner touches all bases
legally; or if a fair ball which, in the umpire's judgment,
would have gone out of the playing field in flight, is
deflected by the act of a fielder in throwing a glove, cap, or
any article of apparel;
(b) Three bases, if a fielder deliberately touches a fair ball with
a cap, mask or any part of that fielder’s uniform detached
from its proper place on the person of said fielder. The ball
is in play and the batter may advance to home base at the
batter’s peril;
(c) Three bases, if a fielder deliberately throws a glove at and
touches a fair ball. The ball is in play and the batter may
advance to home base the batter’s peril.
(d) Two bases, if a fielder deliberately touches a thrown ball
with a cap, mask or any part of the uniform detached from
27
its proper place on the person of said fielder. The ball is in
play;
(e) Two bases, if a fielder deliberately throws a glove at and
touches a thrown ball. The ball is in play;
(f) Two bases, if a fair ball bounces or is deflected into the
stands outside the first or third base foul lines; or if it goes
through or under a field fence, or through or under a
scoreboard, or through or under shrubbery or vines on the
fence; or if it sticks in such fence, scoreboard, shrubbery or
vines;
(g) Two bases when, with no spectators on the playing field, a
thrown ball goes into the stands, or into a bench (whether or
not the ball rebounds into the field), or over or under or
through a field fence, or on a slanting part of the screen
above the backstop, or remains in the meshes of a wire
screen protecting spectators. The ball is dead. When such
wild throw is the first play by an infielder, the umpire, in
awarding such bases, shall be governed by the position of
the runners at the time the ball was pitched; in all other
cases the umpire shall be governed by the position of the
runners at the time the wild throw was made;
APPROVED RULING: If all runners, including the batter
runner, have advanced at least one base when an infielder
makes a wild throw on the first play after the pitch, the
award shall be governed by the position of the runners when
the wild throw was made.
(h) One base, if a ball, pitched to the batter goes into a stand or
a bench, or over or through a field fence or backstop. The
ball is dead;
APPROVED RULING: When a wild pitch or passed ball
goes through or by the catcher, or deflects off the catcher,
and goes directly into the dugout, stands, above the break, or
any area where the ball is dead, the awarding of bases shall
be one base. If, however, the pitched ball goes through or by
the catcher or through the fielder, and remains on the
playing field, and is subsequently kicked or deflected into
the dugout, stands or other area where the ball is dead, the
awarding of bases shall be two bases from position of
runners at the time of the pitch.
(i) One base, if the batter becomes a runner on Ball Four when
the pitch passes the catcher and lodges in the umpire's mask
or paraphernalia.
NOTE: If the batter becomes a runner on a wild pitch which
entitles the runners to advance one base, the batter runner
shall be entitled to first base only.
7.06 - When obstruction occurs, the umpire shall call or signal "Obstruction."
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(a)
If a play is being made on the obstructed runner, or if the
batter runner is obstructed before touching first base, the
ball is dead and all runners shall advance, without liability
to be put out, to the bases they would have reached, in the
umpire's judgment, if there had been no obstruction. The
obstructed runner shall be awarded at least one base beyond
the base last legally touched before the obstruction. Any
preceding runners, forced to advance by the award of bases
as the penalty for obstruction, shall advance without liability
to be put out.
(b) If no play is being made on the obstructed runner, the play
shall proceed until no further action is possible. The umpire
shall then call "Time" and impose such penalties, if any, as
in the umpire’s judgment will nullify the act of obstruction.
NOTE: The catcher, without possession of the ball, has no
right to block the pathway of the runner attempting to score.
The base line belongs to the runner and the catcher should
be there only when fielding a ball or when having the ball in
hand.
7.08 - Any runner is out when:
(a) (1) The runner runs more than three feet away from a direct
line between bases to avoid being tagged unless such action
is to avoid interference with a fielder fielding a batted ball;
or (2) after touching first base, the runner leaves the
baseline, obviously abandoning the effort to touch the next
base; or (3) the runner does not legally slide or attempt to
get around a fielder who has the ball and is waiting to make
the tag; or (4) does not legally slide and causes illegal
contact and/or illegally alters the actions of a fielder in the
immediate act of making a play; or (5) on a force play, does
not legally slide in a direct line between the bases.
PENALTY: On a force play with less than two outs, the
runner is declared out, as well as the batter-runner. Runners
shall return to the bases occupied at the time of the pitch.
With two outs, the runner is declared out. The batter is
credited with a fielder’s choice.
(b) The runner intentionally interferes with a thrown ball; or
hinders a fielder attempting to make a play on a batted ball;
(c) The runner is tagged, when the ball is alive, while off a
base.
EXCEPTION: A batter runner cannot be tagged out after
overrunning or oversliding first base if the batter runner
returns immediately to the base;
APPROVED RULING: (1) If the impact of a runner
breaks a base loose from its position, no play can be made
29
(d)
(e)
(f)
(g)
(h)
(i)
on that runner at that base if the runner had reached the base
safely.
APPROVED RULING: (2) If a base is dislodged from its
position during a play, any following runner on the same
play shall be considered as touching or occupying the base
if, in the umpire's judgment, the runner touches or occupies
the point marked by the dislodged bag.
The runner fails to retouch the base after a fair or foul ball is
legally caught before the runner, or the base, is tagged by a
fielder. The runner shall not be called out for failure to
retouch the base after the first following pitch, or any play
or attempted play. This is an appeal play; Runners need not
"tag up" on a foul tip. They may steal on a foul tip.
The runner fails to reach the next base before a fielder tags
the runner or the base, after being forced to advance by
reason of the batter becoming a runner. However, if a
following runner is put out on a force play, the force is
removed and the runner must be tagged to be put out. The
force is removed as soon as the runner touches the base to
which the runner is forced to advance, and if the runner
overslides or overruns the base, the runner must be tagged to
be put out. However, if the forced runner, after touching the
next base, retreats for any reason towards the base last
occupied, the force play is reinstated, and the runner can
again be put out if the defense tags the base to which the
runner is forced;
The runner is touched by a fair ball in fair territory before
the ball has touched or passed an infielder. The ball is dead
and no runner may score nor runners advance, except
runners forced to advance.
EXCEPTION: If a runner is touching the base when
touched by an Infield Fly, the runner is not out, although the
batter is out.
NOTE: If a runner is touched by an Infield Fly when he is
not touching his base, both runner and batter are out.
The runner attempts to score on a play in which the batter
interferes with the play at home base before two are out.
With two out, the interference puts the batter out and no
score counts;
The runner passes a preceding runner before such runner is
out;
After the runner has acquired legal possession of a base, the
runner runs the bases in reverse order for the purpose of
confusing the defense or making a travesty of the game. The
umpire shall immediately call "Time" and declare the runner
out;
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(j)
The runner fails to return at once to first base after
overrunning or oversliding that base. If the runner attempts
to run to second the runner is out when tagged. If, after
overrunning or oversliding first base the runner starts
toward the dugout, or toward a position, and fails to return
to first base at once, the runner is out, on appeal, when the
runner or the base is tagged;
(k) In running or sliding for home base, the player fails to touch
home base and makes no attempt to return to the base, when
a fielder holds the ball in hand, while touching home base,
and appeals to the umpire for the decision.
(l) The runner intentionally removes the batting helmet while
the ball is in play.
NOTE: Should a player remove the helmet to readjust it,
wipe the face or head, or any such action before the pitcher
has come to set position or started the windup, the umpire
will disregard such action as a violation of the rule.
7.09 - It is interference by a batter or a runner when:
(a) After a third strike the batter hinders the catcher in an
attempt to field the ball;
(b) After hitting or bunting a fair ball, the bat hits the ball a
second time in fair territory. The ball is dead and no runners
may advance. If the batter runner drops the bat and the ball
rolls against the bat in fair territory and, in the umpire's
judgment, there was no intention to interfere with the course
of the ball, the ball is alive and in play;
(c) The batter intentionally deflects the course of a foul ball in
any manner;
(d) Before two are out and a runner on third base, the batter
hinders a fielder in making a play at home base; the runner
is out;
(e) Any member or members of the offensive team stand or
gather around any base to which a runner is advancing, to
confuse, hinder or add to the difficulty of the fielders. Such
runner shall be declared out for the interference of a
teammate or teammates;
(f) Any batter or runner who has just been put out hinders or
impedes any following play being made on a runner. Such
runner shall be declared out for the interference of a
teammate. If the batter or a runner continues to advance
after being put out, that act alone shall not be considered as
confusing, hindering or impeding the fielders.
(g) If, in the judgment of the umpire, a base runner willfully and
deliberately interferes with a batted ball or a fielder in the
act of fielding a batted ball with the obvious intent to break
up a double play, the ball is dead. The umpire shall call the
31
runner out for interference and also call out the batter runner
because of the action of a teammate. In no event may bases
be run or runs scored because of such action by a runner.
(h) If, in the judgment of the umpire, a batter runner willfully
and deliberately interferes with a batted ball or a fielder in
the act of fielding a batted ball, with the obvious intent to
break up a double play, the ball is dead; the umpire shall call
the batter runner out for interference and shall also call out
the runner who had advanced closest to the home plate
regardless where the double play might have been possible.
In no event shall bases be run because of such interference.
(i) In the judgment of the umpire, the base coach at third base,
or first base, by touching or holding the runner, physically
assists the runner in returning to or leaving third base or first
base.
(j) With a runner on third base, the base coach leaves the box
and acts in any manner to draw a throw by a fielder;
(k) In running the last half of the distance from home base to
first base while the ball is being fielded to first base, the
batter runner runs outside (to the right of) the three foot line,
or inside (to the left of) the foul line and, in the umpire's
judgment, interferes with the fielder taking the throw at first
base, or attempting to field a batted ball; the runner is
required to have both feet within the three foot "lane".
(l) The runner fails to avoid a fielder who is attempting to field
a batted ball, or intentionally interferes with a thrown ball,
provided that if two or more fielders attempt to field a batted
ball, and the runner comes in contact with one or more of
them, the umpire shall determine which fielder is entitled to
the benefit of this rule, and shall not declare the runner out
for coming in contact with a fielder other than the one the
umpire determines to be entitled to field such a ball; When a
catcher and a batter runner going to first base have contact
when the catcher is fielding the ball, there is generally no
violation and nothing should be called.
(m) A fair ball touches the runner on fair territory before touching
a fielder. If a fair ball goes through, or by, an infielder, and
touches a runner immediately back of the runner, or touches
the runner after having been deflected by a fielder, the
umpire shall not declare the runner out for being touched by
a batted ball. In making such decision the umpire must be
convinced that the ball passed through, or by, the fielder,
and that no other infielder had the chance to make a play on
the ball. If, in the judgment of the umpire, the runner
deliberately and intentionally kicks such a batted ball on
32
which the infielder has missed a play, then the runner shall
be called out for interference.
PENALTY FOR INTERFERENCE: The runner is out and the ball is dead.
7.10 - Any runner shall be called out, on appeal, when:
(a) After a fly ball is caught, the runner fails to retouch the
original base before the runner or the original base is
tagged; a runner is not permitted to take a flying start from a
position in back of the base.
(b) With the ball in play, while advancing or returning to a base,
the runner fails to touch each base in order before the
runner, or a missed base, is tagged.
APPROVED RULING: (1) No runner may return to touch
a missed base after a following runner has scored. (2) When
the ball is dead, no runner may return to touch a missed base
or one abandoned after the runner has advanced to and
touched a base beyond the missed base.
(c) The runner overruns or overslides first base and fails to
return to the base immediately, and the runner or the base is
tagged;
NOTE: Any appeal under rule 7.10 must be made before the next pitch, or any
play or attempted play. If the violation occurs during a play which ends a half
inning, the appeal must be made before the defensive team leaves the field.
An appeal is not to be interpreted as a play or an attempted play.
Successive appeals may not be made on a runner at the same base. If the
defensive team on its first appeal errs, a request for a second appeal on the same
runner at the same base shall not be allowed by the umpire. (Intended meaning of
the word "err" is that the defensive team in making an appeal threw the ball out of
play. For example, if the pitcher threw to first base to appeal and threw the ball
into the stands, no second appeal would be allowed.) Appeal plays may require an
umpire to recognize an apparent "fourth out." If the third out is made during a play
in which an appeal play is sustained on another runner, the appeal play decision
takes precedence in determining the out. If there is more than one appeal during a
play that ends a half inning, the defense may elect to take the out that gives it the
advantage. For the purpose of this rule, the defensive team has "left the field"
when the pitcher and all infielders have left fair territory on their way to the bench
or dugout.
If a pitcher balks when making an appeal, such act shall be a play.
An appeal should be clearly intended as an appeal, either by a verbal
request by the player or an act that unmistakably indicates an appeal to the umpire.
A player, inadvertently stepping on the base with a ball in hand, would not
constitute an appeal. Time is not out when an appeal is being made.
7.11 - The players, coaches or any member of an offensive team shall vacate
any space (including both dugouts) needed by a fielder who is attempting to field a
batted or thrown ball.
PENALTY: Interference shall be called and the batter or runner on whom the play
is being made shall be declared out.
33
7.12 - Unless two are out, the status of a following runner is not affected by a
preceding runner's failure to touch or retouch a base. If, upon appeal, the preceding
runner is the third out, no runners following the preceding runner shall score. If
such third out is the result of a force play, neither preceding nor following runners
shall score.
7.13 – When a pitcher is in contact with the pitcher’s plate and in possession
of the ball and the catcher is in the catcher’s box ready to receive delivery of the
ball, base runners shall not leave their bases until the ball has been delivered and
has reached the batter.
The violation by one base runner shall affect all other base runners:
(a) When a base runner leaves the base before the pitched ball
has reached the batter and the batter does not hit the ball, the
runner is permitted to continue. If a play is made on the
runner and the runner is out, the out stands. If the runner
advances safely to the next base, the runner must be
returned to the base occupied before the pitch was made,
and no out results.
(b) When a base runner leaves the base before the pitched ball
has reached the batter and the batter hits the ball, the base
runner or runners are permitted to continue. If a play is
made, and the runner or runners are put out, the out or outs
will stand. If not put out, the runner or runners must return
to the original base or bases or to the unoccupied base
nearest the one left. In no event shall the batter advance
beyond first base on a single, or error, second base on a
double, or third base on a triple. The umpire in chief shall
determine the base value on the hit ball.
(c) When any base runner leaves the base before the pitched
ball has reached the batter and the batter bunts or hits a ball
within the infield no runner shall be allowed to score. If
three runners were on the bases and the batter reaches first
base safely, each runner shall advance to the base beyond
the one they occupied at the start of the play except the
runner who occupied third base, who shall be removed from
the base without a run being scored.
EXCEPTION: If at the conclusion of play there is an open base, paragraphs (a)
and (b) will apply.
EXAMPLES:
1. Runner on first leaves too soon, batter reaches first safely,
runner goes to second.
2. Runner on second leaves too soon, batter reaches first
safely, runner returns to second.
3. Runner on third leaves too soon, batter reaches first safely,
runner returns to third.
4. Runner on first leaves too soon, batter hits a clean double,
runner goes to third only.
34
5.
Runner on second leaves too soon, batter hits a clean
double, runner goes to third only.
6. Runner on third leaves too soon, batter hits a clean double,
runner returns to third.
7. All runners on base will be allowed to score when the batter
hits a clean triple or homerun, regardless of whether any
runner left too soon.
8. Runners on first and second, either leaves too soon, batter
reaches first safely, runners go to second and third.
9. Runners on first and second, either leaves too soon, batter
hits a clean double, runner on first goes to third, runner on
second scores.
10. Runners on first and third, either leaves too soon, batter
reaches first safely, runner on first goes to second, runner on
third remains there.
11. Runners on first and third, either leaves too soon, batter hits
a clean double, runner on first goes to third, runner on third
scores.
12. Runners on second and third, either leaves too soon, batter
reaches first safely, neither runner can advance.
13. Runners on second and third, either leaves too soon, batter
hits a clean double, runner on second goes to third, runner
on third scores.
14. Runners on first, second, and third, any runner leaves too
soon, batter hits a clean double, runner on first goes to third,
runners on second and third score.
15. Base full, any runner leaves too soon, batter reaches first
safely, on any ball bunted or hit within the infield, all
runners advance one base except runner advancing from
third. Runner advancing from third is removed, no run is
scored, and no out is charged. If on the play, a putout at any
base results in an open base, runner who occupied third base
returns to third base.
16. Base full, any runner leaves too soon, batter receives a base
on balls or is hit by a pitch. Each runner will advance one
base and a run will score.
NOTE: For the purpose of these examples, it is assumed that the batter runner
remains at the base last acquired safely.
7.14 – A courtesy runner will be allowed for the catcher after there are two
outs. The courtesy runner will be the player who made the last out on the roster.
The runner being replaced must catch the next inning.
35
8.00 – THE PITCHER
8.01 - Legal pitching delivery. There are two legal pitching positions, the
Windup Position and the Set Position, and either position may be used at any time.
Pitchers shall take signs from the catcher while standing on the rubber.
Pitchers may disengage the rubber after taking their signs but may not step quickly
onto the rubber and pitch. This may be judged a quick pitch by the umpire. When
the pitcher disengages the rubber, the hands must drop to the sides.
(a) The Windup Position. The pitcher shall stand facing the
batter, the entire pivot foot on, or in front of and touching
and not off the end of the pitcher's plate, and the other foot
free. From this position any natural movement associated
with the delivery of the ball to the batter commits the pitcher
to the pitch without interruption or alteration. The pitcher
shall not raise either foot from the ground, except in the
actual delivery of the ball to the batter, the pitcher may take
one step backward, and one step forward with the free foot.
NOTE: When a pitcher holds the ball with both hands in
front of body, the entire pivot foot on, or in front of and
touching but not off the end of the pitcher's plate, and the
other foot free, the pitcher will be considered in the Windup
Position.
NOTE: The pitcher may have one foot, not the pivot foot,
off the rubber and any distance back of a line which is an
extension to the back edge of the pitcher's plate, but not at
either side of the pitcher's plate. From this position the
pitcher may: (1) deliver the ball to the batter, or (2)
disengage the rubber (if the pitcher does the hands must to
the sides). In disengaging the rubber the pitcher must step
off with the pivot foot and not the free foot first.
(b) The Set Position. Set Position shall be indicated by the
pitcher when the pitcher stands facing the batter with the
entire pivot foot on, or in front of, and in contact with, and
not off the end of the pitcher's plate, and the other foot in
front of the pitcher's plate, and holding the ball in both
hands in front of the body. From such Set Position the
pitcher may deliver the ball to the batter, or step backward
off the pitcher's plate with the pivot foot. Before assuming
Set Position, the pitcher may elect to make any natural
preliminary motion such as that known as "the stretch." But
if the pitcher so elects, the pitcher shall come to Set Position
before delivering the ball to the batter. After assuming Set
Position, any natural motion associated with the delivery of
the ball to the batter commits the pitcher to the pitch without
alteration or interruption.
36
Preparatory to coming to a Set Position, the pitcher shall
have one hand on the pitcher’s side; from this position the
pitcher shall go to the Set Position as defined in Rule 8.01
(b) without interruption and in one continuous motion.
The whole width of the foot in contact with the rubber must
be on the rubber. A pitcher cannot pitch from off the end of
the rubber with just the side of the foot touching the rubber.
The pitcher, following the stretch, must hold the ball in both
hands in front of the body.
NOTE: The pitcher need not come to a complete stop. See
Rule 7.13.
(c) At any time during the pitcher’s preliminary movements and
until a natural pitching motion commits the pitcher to pitch,
the pitcher may throw to any base provided the pitcher steps
directly toward such base before making the throw.
(d) If the pitcher makes an illegal pitch it shall be called a ball
unless the batter reaches first base on a hit, an error, a base
on balls, a hit batter or otherwise, and no other runners are
put out before advancing at least one base.
(e) If the pitcher removes the pivot foot from contact with the
pitcher's plate by stepping backward with that foot, the
pitcher thereby becomes an infielder and a wild throw from
that position shall be considered the same as a wild throw
by any other infielder.
.
8.02 - The pitcher shall not:
(a) (1) Bring the pitching hand in contact with the mouth or lips
while in the 10 foot circle surrounding the pitching rubber.
PENALTY: For violation of this part of this rule the
umpires shall immediately call a ball. However, if the pitch
is made and a batter reaches first base on a hit, an error, a hit
batsman or otherwise, and no other runner is put out before
advancing at least one base, the play shall proceed without
reference to the violation.
(2) Apply a foreign substance of any kind to the ball;
(3) Expectorate on the ball, either hand or the glove;
(4) Rub the ball on the glove, person or clothing;
(5) Deface the ball in any manner;
(6) Deliver what is called the "shine" ball, "spit" ball, "mud"
ball or "emery" ball. The pitcher, of course, is allowed to
rub the ball between the bare hands.
(7) Deliver a quick return pitch.
PENALTY: For violation of any part of this rule 8.02 (a) (2
to 6) the umpire shall: (a) Call the pitch a ball and warn the
pitcher. If a play follows the violation called by the umpire,
the manager of the offense may advise the plate umpire of
acceptance of the play. Such election shall be made
37
immediately at the end of the play. However, if the batter
reaches first base on a hit, an error, a base on balls, a hit
batsman, or otherwise, and no other runner is put out before
advancing at least one base, the play shall proceed without
reference to the violation.
(b) Intentionally delay the game by throwing the ball to players
other than the catcher, when the batter is in position, except
in an attempt to retire a runner.
PENALTY: If, after warning by the umpire, such delaying
action is repeated, the pitcher shall be removed from the
game as a pitcher.
(c) Intentionally pitch at the batter. If, in the umpire's judgment,
such a violation occurs, the umpire may elect either to: 1.
Expel the pitcher, or the manager and the pitcher, from the
game, or 2. may warn the pitcher and the manager of both
teams that another such pitch will result in the immediate
expulsion of that pitcher (or a replacement) and the
manager.
If, in the umpire's judgment, circumstances warrant, both
teams may be officially "warned" prior to the game or at any
time during the game. (League Presidents may take
additional action under authority provided in Rule 9.05)
To pitch at a batter's head is unsportsmanlike and
highly dangerous. It should be and is condemned by
everybody. Umpires should act without hesitation in
enforcement of this rule.
8.03 - When a pitcher takes position at the beginning of each inning, or when
a player relieves another pitcher, the pitcher shall be permitted to pitch not to
exceed eight preparatory pitches to a catcher during which play shall be
suspended. A league by its own action may limit the number of preparatory pitches
to less than eight preparatory pitches. Such preparatory pitches shall not consume
more than one minute of time. If a sudden emergency causes a pitcher to be
summoned into the game without any opportunity to warm up, the umpire in chief
shall allow the pitcher as many pitches as the umpire deems necessary.
8.04 - When the bases are unoccupied, the pitcher shall deliver the ball to the
batter within 20 seconds after the pitcher receives the ball. Each time the pitcher
delays the game by violating this rule, the umpire shall call "Ball."
NOTE: The intent of this rule is to avoid unnecessary delays. The umpire shall
insist that the catcher return the ball promptly to the pitcher, and that the pitcher
take position on the rubber promptly.
8.05 - If there is a runner, or runners, it is a balk when:
(a) The pitcher, while touching the plate, makes any motion
naturally associated with the pitch and fails to make such
delivery;
(b) The pitcher, while touching the plate, feints a throw to first
base and fails to complete the throw;
38
(c)
The pitcher, while touching the plate, fails to step directly
toward a base before throwing to that base;
(d) The pitcher, while touching the plate, throws, or feints a
throw to an unoccupied base, except for the purpose of
making a play;
(e) The pitcher makes an illegal pitch; A quick pitch is an
illegal pitch. Umpires will judge a quick pitch as one
delivered before the batter is reasonably set in the batter's
box. A quick pitch is a ball. The quick pitch is dangerous
and should not be permitted.
(f) The pitcher delivers the ball to the batter while not facing
the batter;
(g) The pitcher makes any motion naturally associated with the
pitch while not touching the pitcher's plate;
(h) The pitcher unnecessarily delays the game;
(i) The pitcher, without having the ball, stands on or astride the
pitcher's plate or while off the plate, feints a pitch;
(j) The pitcher, after coming to a legal pitching position,
removes one hand from the ball other than in an actual
pitch, or in throwing to a base;
(k) The pitcher, while touching the plate, accidentally or
intentionally drops the ball;
(l) The pitcher, while giving an intentional base on balls,
pitches when the catcher is not in the catcher's box;
PENALTY: The ball is dead unless the batter reaches first on a hit, an error, a
base on balls, a hit batter, or otherwise and all other runners advance at least one
base, in which case the play proceeds without reference to the balk. When balk is
called if the pitch is delivered it will be considered neither a ball nor a strike,
unless it was an illegal pitch, in which case it will considered a ball. Following the
balk, the pitcher and manager shall be informed of the violation, warned on
repeated violations, and if the violations continue the umpire may remove the
pitcher from the game as a pitcher.
APPROVED RULING: In cases where a pitcher balks and throws wild, either to
a base or to home plate, a runner or runners may advance at their own risk.
8.06 – NJB has adopted the following rule pertaining to the visit of the
manager or coach to the pitcher:
(a) This rule limits the number of trips a manager or coach may
make to any one pitcher in any one inning;
(b) A third trip to the same pitcher in the same inning will cause
this pitcher's automatic removal;
(c) The manager or coach is prohibited from making a third
visit to the mound while the same batter is at bat;
The manager or coach may not confer with any other defensive
player. The catcher may be included in the visit with the
pitcher. The manager or coach of the offensive team may
have only one conference with each batter.
39
9.00 - The Umpire
9.01 - (a)
(b)
(c)
(d)
(e)
9.02 - (a)
(b)
(c)
The Board of NJB shall appoint one or more umpires to
officiate at each league game. The umpires shall be
responsible for the conduct of the game in accordance with
these official rules and for maintaining discipline and order
on the playing field during the game.
NOTE: The plate umpire must wear a mask, shin guards,
chest protector, and protective cup. Umpires shall not wear
shoes with metal spikes or cleats.
Each umpire is the representative of the league and of
Newburgh Jr. Baseball, and is authorized and required to
enforce all of these rules. Each umpire has authority to order
a player, coach, manager or league officer to do or refrain
from doing anything which affects the administering of
these rules, and to enforce the prescribed penalties.
Each umpire has authority to rule on any point not
specifically covered in these rules.
Each umpire has authority to disqualify any player, coach,
manager or substitute for objecting to decisions or for
unsportsmanlike conduct or language, and to eject such
disqualified person from the playing field. If an umpire
disqualifies a player while a play is in progress, the
disqualification shall not take effect until no further action is
possible in that play.
All umpires have authority at their discretion to eject from
the playing field (1) any person whose duties permit their
presence on the field, such as ground crew members,
photographers, newsmen, broadcasting crew members, etc.,
and (2) any spectator or other person not authorized to be on
the playing field.
Any umpire's decision which involves judgment, such as,
but not limited to, whether a batted ball is fair or foul,
whether a pitch is a strike or a ball, or whether a runner is
safe or out, is final. No player, manager, coach or substitute
shall object to any such judgment decisions.
If there is reasonable doubt that any umpire's decision may
be in conflict with the rules, the manager may appeal the
decision and ask that a correct ruling be made. Such appeal
shall be made only to the umpire who made the protested
decision.
If a decision is appealed, the umpire making the decision
may ask another umpire for information before making a
final decision. No umpire shall criticize, seek to reverse or
interfere with another umpire's decision unless asked to do
so by the umpire making it.
40
(d)
9.03 - (a)
(b)
9.04 - (a)
(b)
(c)
9.05 - (a)
No umpire may be replaced during a game unless injured or
ill.
If there is only one umpire, that umpire shall have complete
jurisdiction in administering the rules. The umpire may take
any position on the playing field which will enable the
umpire to discharge all duties (usually behind the catcher,
but sometimes behind the pitcher if there are runners).
If there are two or more umpires, one shall be designated
umpire in chief and the others field umpires.
The umpire in chief shall stand behind the catcher. The
umpire’s duties shall be to:
(1) Take full charge of, and be responsible for, the proper
conduct of the game;
(2) Call and count balls and strike;
(3) Call and declare fair balls and fouls except those
commonly called by field umpires;
(4) Make all decisions on the batter;
(5) Make all decisions except those commonly reserved
for the field umpires;
(6) Decide when a game shall be forfeited;
(7) Announce any special ground rules.
A field umpire may take any position on the playing field
best suited to make impending decisions on the bases. The
field umpire’s duties shall be to:
(1) Make all decisions on the bases except those
specifically reserved to the umpire in chief;
(2) Take concurrent jurisdiction with the umpire in chief
in calling "Time," balks, illegal pitches, or defacement
or discoloration of the ball by any player.
(3) Aid the umpire in chief in every manner in enforcing
the rules, and excepting the power to forfeit the game,
shall have equal authority with the umpire in chief in
administering and enforcing the rules and maintaining
discipline.
If different decisions should be made on one play by
different umpires, the umpire in chief shall call all the
umpires into consultation, with no manager or player
present. After consultation, the umpire in chief (unless
another umpire may have been designated by the league
president) shall determine which decision shall prevail,
based on which umpire was in best position and which
decision was most likely correct. Play shall proceed as if
only the final decision had been made.
The umpire shall report to the league president within
twenty four hours after the end of a game all violations of
rules and other incidents worthy of comment, including the
41
(b)
(c)
disqualification of any manager, coach or player, and the
reasons therefore.
When any manager, coach or player is disqualified for a
flagrant offense such as the use of obscene or indecent
language, or an assault upon an umpire, manager, coach or
player, the umpire shall forward full particulars to the
league president within twenty four hours after the end of
the game.
After receiving the umpire's report that a manager, coach or
player has been disqualified, the league president shall
require each manager, coach, or player to appear before at
least three members of the Board of Directors to explain
their conduct. In case of a player, the manager shall appear
with the player in the capacity of an advisor. The members
of the Board present at the meeting shall impose such
penalty as they feel is justified.
42
10.00 - The Official Scorer
10.01 - (a)
The manager of the visiting team shall appoint an official
scorer for each game. The official scorer shall observe the
game from a position in the press box. The scorer shall have
sole authority to make all decisions involving judgment,
such as whether a batter's advance to first base is the result
of a hit or an error. The scorer shall communicate such
decisions to the press by hand signals or over the loud
speaker system, and shall advise the announcer of such
decisions if requested. In the event of a question of
eligibility of a pitcher the record of the Official Scorer shall
be deemed official.
(b) (1) To achieve uniformity in keeping the records of
championship games, the scorer shall conform strictly
to the Official Scoring Rules. The scorer shall have
authority to rule on any point not specifically covered
in these rules.
(2) If the teams change sides before three are put out, the
scorer shall immediately inform the umpire of the
mistake.
(3) If the game is protested or suspended, the scorer shall
make a note of the exact situation at the time of the
protest or suspension, including the score, the number
of outs, the position of any runners, and the ball and
strike count on the batter.
(4) The scorer shall not make any decision conflicting with
the Official Playing Rules, or with an umpire's
decision.
(5) The scorer shall not call the attention of the umpire or of
any member of either team to the fact that a player is
batting out of turn.
(c) The scorer is an official representative of the league, and is
entitled to the respect and dignity of his office.
43
INDEX
Accidents to Player or Umpire: 5.10 (c), (h); 9.02 (d).
Appeals: 6.07 (b), 7.10.
Balk:
Caused by Catcher: 4.03 (a).
Caused by Offensive Team: 4.06 (3).
Ball Dead: 5.09 (c); 8.05.
Penalty: 8.05.
Ball:
When Called: 2.00 – Ball.
When Dead: 3.12; 5.02; 5.09; 5.10.
When Live: 3.12; 4.02; 5.01; 5.02; 5.11.
Official Game: 1.09; 3.01 (c-e).
Defacing, Discoloring: 2.00 – Illegal Pitch; 3.02; 8.02 (a).
Base Coaches:
Number of, Restrictions: 4.05.
Interference: 4.05 (2), (3); 5.08; 7.09 (i), (j).
Accidental Interference: 5.08
Batter:
Becomes Runner: 6.08; 6.09.
Interference by: 6.05 (h), (i), (k); 6.06 (c); 7.08 (g); 7.09.
Out: 6.02 (c); 6.05; 6.06; 6.07; 7.09; 7.11 – Penalty.
Interference with: 6.08 (c).
Batter’s Box: 1.04; 2.00; 6.03; 6.06 (b).
Batting Order: 4.04; 6.01; 6.04.
Catcher:
Interference by: 6.08 (c).
Interference with: 5.09 (b); 6.06 (c); 7.08 (g).
Position of: 4.03 (a).
Definitions: (Alphabetically) Rules 2.00.
Deflected Batted Ball: 6.09 (g), (h); 7.05 (a-f).
Delay of Game:
By Batter: 6.02 (c).
By Pitcher: 8.02 (b); 8.04.
Forfeit for Delays: 4.15.
Discipline of Team Personnel: 3.02; 4.05; 4.06; 4.07; 4.08; 4.15; 8.02 (a-c); 9.01
(b), (d); 9.05.
Double Header: 3.11; 4.12; 4.13.
Equipment:
All Players: Athletic Supporter/Cup: 1.17; Gloves: 1.12; 1.13; 1.14; 1.15:
Shoes/Toe Plates: 1.11 (g), (h); Uniforms: 1.11.
Batter’s Equipment: Bats: 1.10; Helmets: 1.16; 1.17; 6.06 (d).
Catcher’s Equipment: 1.17.
44
Field Equipment: Ball 1.09; Bases: 1.04; 1.06; Benches/Dugouts: 1.06, 2.00
– Bench; Home Base: 1.04;
1.05; Pitcher’s Plate/Mound: 1.04;
1.07; 1.17.
Left Lying on Field: 3.14.
Observance of all Rules Governing: 3.01 (a).
Plate Umpire’s Equipment: 9.01- Note; 9.06.
Protest Base on Equipment: 4.19 A.
Thrown at Ball: 6.05 (h); 7.05 (a), (c), (e).
Fair Ball: 2.00 – Fair Ball; Bounces Out of Play: 6.09 (e), (f); 7.05 (f).
Fielder Falls in Dugout: 5.10 (f); 7.04 (c).
Fielder’s Choice: 2.00 – Fielder’s Choice.
Forfeited Games: 2.00 – Forfeited Games; 4.15; 4.16; 4.17; 4.18.
Ground Rules: 3.13; 9.04 (a-8).
Illegal Pitch: 2.00 – Illegal Pitch; 8.01 (d); 8.02 (a-2, a-3, a-6, a-7).
Illegally Batted Ball: 5.09 (d); 6.03; 6.06 (a).
Infield Fly: 2.00 – Infield Fly; 6.05 (e); 6.05 (l) – Approved Ruling; 7.08 (f) –
Exception and Note.
Intentionally Dropped Ball: 6.05 (l).
Interference:
Defensive: 2.00 (b); 6.08 (c).
Offensive: 2.00 (a); 5.09 (f); 6.05 (g-i), (k), (m); 6.06 (c); 6.08 (c), (d); 7.08
(b), (f), (g); 7.09; 7.11
Spectator: 2.00 (d); 3.16; 3.18.
Umpire: 2.00 (c); 5.09 (b), (f); 6.08 (d), 6.09 (b); 7.04 (b).
Lights and Light Failure: 4.12; 4.14; 5.10 (b), (h).
Missed Base: 7.02; 7.04 – Note; 7.08 (k); 7.10 (b); 7.12; 8.05 – Penalty, Approved
Ruling #2.
Obstruction: 2.00 – Obstruction; 7.06.
Overrunning First Base: 7.08 (c) – Exception; 7.08 (j); 7.10 (c).
Penalties: 2.00.
Pitcher:
May Not Re-Enter Game as Pitcher: 3.03.
Shall Pitch to First Batter: 3.05
Warming Up: 3.09.
Legal Positions: 8.01 (a), (b).
Becomes Infielder: 8.01 (e).
Takes Signs While on Rubber: 8.01.
Throws to a Base: 7.05 (h).
Throws at Batter: 8.02 (c).
Preparatory Pitches: 8.03.
Visits by Manager or Coach to: 8.06.
Player’s Positions: 4.03.
Playing Field: 1.04.
Postponement/Suspension Responsibilities: 3.10; 4.01.
Protested Game: 4.19; 10.01 (b) (3).
Regulation Game: 4.10; 4.11.
45
Resuming Play after Dead Ball: 5.11.
Restrictions on Players: No Fraternizing: 3.09, Barred from Stands: 3.09;
Confined to Bench: 3.17.
Runner:
Entitled to Base: 7.01; 7.03.
Base Touching Requirements: 7.02; 7.04 – Note; 7.08 (d), (k), 7.10 (a), (b),
(d), 7.12.
Advance of: 7.04; 7.05; 7.06.
Reverse Run Prohibited: 7.08 (i).
Is Out: 5.08; 5.09 (e); 7.08; 7.09; 7.10; 7.11.
Running Out of Baseline: 7.08 (a), (l).
Score of Game: 4.09 (b); 4.11.
Scoring Rules: 10.00.
Spectators:
Barred from Field: 3.15; 3.18.
Touching Batted or Thrown Ball: 3.16.
Not Mingling With: 3.09.
Strike: 2.00 – Strike; 2.00 – Strike Zone; 6.02; 6.08 (b); 8.05 – Penalty.
Tie Games: 4.11 (e); 4.12.
Umpires: 9.00.
Unsportsmanlike Conduct: 4.06, 9.01 (d).
Wild Throws: 2.00 – Wild Pitch; 5.08; 5.09 (g); 7.05 (g), (h), (i), 8.01 (e).
Wild Pitches: 2.00 – Wild Pitch; 5.08; 5.09 (g); 7.05 (g), (h), (i), 8.01 (e).
46
INDEX TO GUIDELINES
NEWBURGH
JUNIOR
BASEBALL
STATEMENT OF PURPOSE
I.
II.
Teams and Leagues
Manager and Coaches
III.
Team Rules
IV.
Decorum
V.
VI.
VII.
VIII.
Groundskeeping
Rules of Play – All Leagues
Rules of Play By League
All-Start Play and Selection
GUIDELINES
47
48
II.
MANAGERS AND COACHES
STATEMENT OF PURPOSE
This Booklet is provided by Newburgh Junior Baseball (NJB) as a guideline for all
managers, coaches, parents, and players. Together with the individual league rule
books, the Roster Book, and the organization’s by-laws, we hope to provide an
organized fair-play environment for all persons wishing to participate in the
Newburgh Junior Baseball Program.
Since it is not totally possible to project guidelines for every conceivable set of
circumstances, the final resolve of any unforeseen situation shall rest with the
Board of Directors of Newburgh Junior Baseball as elected officials of the
managers and coaches.
I.
TEAMS AND LEAGUES
A.
B.
C.
D.
E.
F.
G.
H.
I.
J.
All children who register and try out will make a team.
Each league will be established depending on the number of registrants.
Registrants will be assigned to a league according to “league Age.”
“League age” shall be the age each child will attain prior to May 1st in any
given season.
Any child who will be four (4) years of age before May 1st and will not be
sixteen (16) years of age before May 1st is eligible to compete in that season.
Each new registrant must furnish acceptable proof of age on the day of
registration.
Any child of league age living in, or having a mailing address in, Warrick
County and/or living in the boundaries dictated by appropriate baseball
affiliations, is eligible to participate in NJB.
Once a player is assigned to a team in any league, they cannot play for any
other team in that league without unanimous concurrence of at least that
league’s president and two other league presidents.
Parents must work in the concession stand as assigned by the business
manager of the team. Failure to work in the concession stand or find an adult
to work in your place (Parent Responsibility) will result in your son/daughter
not playing an entire game.
NO EXCEPTIONS – THE BOARD OF DIRECTORS RULING
Players that have birth dates in May – July, wanting to stay with their current
age group they were in 2005 can do so. Once the players fall back to their
new age group they must remain in that age group.
A. All managers and coaches of all leagues must be approved by the Board of
Directors.
B. Each team manager may have their child assigned (pulled) to their team. A
team may have only one “pull” on its roster at any time, unless the previous
coach steps down. Definition of Child in this rule shall be left to the Board of
Directors.
C. Any manager or coach who resigns or quits the position must sit out one
complete season before managing or coaching again, unless extenuating
circumstances exist; in which case, the Board may rule otherwise.
D. The manager is responsible for the issuance and return of all equipment and
uniforms (except caps and T-shirts) on a timely basis and in reasonable
condition.
E. The manager may have no more than three approved coaches to assist.
F. The manager is responsible for “manager of the week” (MOW) and
scorekeeping responsibilities. It’s recommended that a Business Manager is
appointed.
G. The manager may request for the release of a player with the approval of the
Board of Directors for any justifiable cause. Any player released from a team
is not eligible to participate for the remainder of the season, tournament, or
All-Star play.
H. The manager may establish team rules in addition to those covered in these
guidelines with the approval of the league president and the Board of
Directors before the season begins.
III.
I.
J.
K.
L.
M.
N.
O.
49
TEAM RULES
All players are expected to attend all practices and all games. This rule does
not apply to players participating in school and community activities prior to
school closing.
A player is expected in full uniform. Shorts and cutoffs are not allowed
during practice or game.
All practices shall be on fields designated by NJB. Any other practice must
be approved by the league president for insurance to be in force.
Practice games outside of the league are allowed if the league president is
notified.
Any player who fails to attend a scheduled practice or game may be subject
to disciplinary action in the next scheduled game. This rule shall be governed
by the Board of Directors and parents of the respective teams.
No player shall be penalized for not attending unscheduled practices or
games.
All players are expected to report to the field thirty (30) minutes prior to
scheduled games and ten (10) minutes before scheduled practices.
50
P.
Other team rules may be established by the manager as shown in Section II,
Item I of these guidelines.
B.
C.
III.
A.
B.
C.
D.
E.
F.
G.
H.
I.
J.
D.
E.
DECORUM
The actions of players, spectators, managers, coaches, umpires, and officials
must be above reproach.
No player, manager, or coach shall, with intent, throw a bat, helmet, or any
other equipment while on the playing field or in the dugout. For violation of
this rule, the umpire may remove the player, coach, or manager guilty of
committing the violation from the game.
Uniformed players, managers, coaches, and umpires only shall be permitted
within the confines of the playing field prior to and during games. Except for
the batter, base runners, player “on deck”, and base coaches, all players will
be on the benches or in the dugouts. When the team is on defense, all
substitute players will be on their benches or in the bullpen.
Managers, players, or adults MAY be used as base coaches.
The use of tobacco in any form is prohibited on the playing field or in the
dugouts. Alcoholic beverages are prohibited at all NJB facilities.
Coaches may not change boxes during an inning.
No manager, coach, spectator, or player shall at any time, whether from the
bench, playing field, or elsewhere: (1) incite or try to incite by word or sign a
demonstration by spectators; (2) use language which will in any way refer to
or reflect upon an opposing player, umpire, or spectator.
When a manager, coach, spectator, or player is ejected from the game, they
shall leave the field immediately and take no further part in the game. They
may not sit in the stands and may not be recalled. If a manager, coach, or
player is ejected from a game, the manager, coach, or player will be
suspended from the next game. The player will be allowed to be in the
dugout with the team for that game. The coach will not be allowed in the
dugout or playing field and is not allowed to participate in the game.
When the occupants of a player’s bench show violent disapproval of an
umpire’s decision, the umpire shall first give a warning that such disapproval
shall cease. If such action continues, the umpire shall eject the offenders
from the game.
No one is allowed on the benches behind any back stops (behind home plate)
except for the official scorekeeper and the announcer.
F.
V.
RULES OF PLAY – ALL LEAGUES
A.
B.
C.
D.
E.
F.
G.
H.
I.
IV.
GROUNDSKEEPING
A.
A Director of Field Maintenance shall be in charge of dragging the playing
fields, lining the fields for games, and all general maintenance of all league
facilities. Additional staff and budget shall be provided for this purpose as
approved by the Board of Directors.
51
General maintenance and cleanliness is the responsibility of all users of the
fields and grounds used by NJB.
There shall be no standing, leaning, or climbing on any fence at any NJB
field.
Please put all litter and waste in receptacles provided at each field.
Each team is responsible for pick up of litter around each bench and dugout
after each game and/or practice.
Please respect all ball park property as it belongs to all of us.
J.
MUST PLAY RULE. All players in League I, II, and III must not sit out two
consecutive innings, provided said player is not in violation of team rules.
All teams will bat the roster and have a free substitution format. In the event
of violation of this MUST PLAY RULE, the team in violation MUST start
the player in the next game; and they must play that game in its entirety.
THIS RULE APPLIES ONLY IN REGULATION SIX (6) INNING
GAMES. If a violation occurs in other than a regulation six (6) inning game,
the player must start the next game and play the required time for that game.
League presidents will monitor this rule and are responsible for the
enforcement. The league president’s decision is final.
All players in League III must play every other inning in every game,
provide said player is not in violation of team rules.
All protests filed as outlined in the league rulebook are made without a fee.
DIVISIONAL TIE BREAK RULE. In the event that the regular season ends
with two (2) or more teams in the same division with identical won/lost
records, the following will apply to determine a division winner: (1) Intradivision competition; won/lost records in divisional play; (2) Head to head
competition; won/lost record against each other; (3) If a tie still exists after
applying above , a one (1) game playoff will be scheduled on a date
satisfactory to managers of the teams involved. Pitching rules will be waived
for this game.
Regular season games shall be six (6) innings or last for one hour and fortyfive minutes (1:45), whichever comes first.
Official time will be kept by the umpire.
Tournament games shall be six (6) full innings and have no time limit.
Games in which time has expired before 3 ½ or 4 innings have been
completed are considered to be a complete game.
An inning begins with the last out of the previous inning. Once an inning
begins, it will be completed even if time expires. If time expires with the
Home Team ahead and at bat, the game ends at that point.
Once lightning has been recognized, it is required to wait at least 30 minutes
after the last flash of lightning is witnessed. Any subsequent lightning after
the beginning of the 30-minute count should reset the clock and another
count should begin. The game clock continues during the 30-minute wait.
52
f.
VI.
RULES OF PLAY BY LEAGUE
A.
The rules of play in the Official League Rulebook distributes during Umpire
School shall prevail in all cases except where superseded by these guidelines.
BABE RUTH 13, 14, & 15 LEAGUE
A.
B.
C.
D.
E.
Games will be played by the “Official Baseball Rules” released through the
office of the Commissioner of Baseball, “The Sporting News” edition, with
the exceptions noted as follows.
It will be considered a complete game if one team is ahead by ten (10) or
more runs with five (5) innings completed (4 ½ innings if the Home team is
ahead).
Official Baseball Rule 6.10 does not apply. The designated hitter rule is not
permitted.
Each player on the team who is not in violation of team rules shall play at
least three (3) innings in each game. Teams will bat the roster and have a free
substitution format.
Any player may pitch ten (10) innings per calendar week but may pitch no
more than seven (7) innings in any one game.
1. Pitching eligibility in effect for rescheduled and makeup games go in
accordance to the calendar week in which the games are played.
2. If a pitcher delivers one (1) pitch in an inning the pitcher shall be
charged for one (1) inning pitched.
3. Monday through Sunday is a calendar week.
4. A pitcher must have two (2) days rest between all pitching assignments
in which the pitcher pitches in more than three (3) innings.
5. The word assignment means each game in which a pitcher pitches is
considered one (1) assignment. Therefore, a pitcher in the same game
may start out as a pitcher, play another position, and return to the
mound. This would still be considered as one (1) assignment.
6. Examples of pitching assignments:
a.
A pitcher that pitches four (4) innings on Monday may pitch six
(6) innings on Thursday.
b. A pitcher that pitches seven (7) innings on Monday may pitch
three (3) innings on Thursday.
c.
A pitcher that pitches six (6) innings on Tuesday may pitch four
(4) innings on Friday.
d. A pitcher that pitches seven (7) innings on Tuesday cannot pitch
until Friday.
e.
A pitcher that pitches two (2) innings on Wednesday may pitch
seven (7) innings on Thursday.
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F.
G.
H.
I.
J.
A pitcher that pitches seven (7) innings on Wednesday cannot
pitch until Saturday.
g. A pitcher that pitches two (2) innings on Saturday can pitch again
on Sunday.
h. A pitcher that pitches seven (7) innings on Saturday cannot pitch
again until Tuesday.
NOTE: if a game is called before it has become a regulation game
and the umpire declares it “no game” the pitching eligibility is the
same as it was prior to the beginning of the “no game” situation.
i.
The use of a curve ball or pitch which requires the unusual
movement of the wrist or elbow is strongly discouraged.
Any other league rules that become posted in the Official Scorers Table, with
Board approval, shall also become part of the league rules.
Throwing the bat is prohibited. On the initial violation, the umpire in chief
will notify the official scorekeeper, who will place an X beside the name of
the batter. The player and manager should also be notified. Upon a second
violation in any game, the batter will automatically be out and all base
runners must return to their original base prior to the violation.
Any runner is out when: (a) the runner does not legally slide or attempt to get
around a fielder who has the ball and is waiting to make the tag; or (b) does
not legally slide and causes illegal contact and/or illegally alters the actions
of a fielder in the immediate act of making a play; or (c) on a force play, does
not legally slide in a direct line between the bases.
There shall not be "pull ups" in order to field a team. "Pull Overs" must be
used from players currently in the Babe Ruth age group (13-14-15 yr olds).
Time limits:
1. School nights: No new inning may start after two hours (2:00).
2. Non-school night: No new inning may start after two hours and fifteen
minutes (2:15).
Note: School nights determined by Warrick County School calendar.
LEAGUE I
A.
B.
C.
D.
A ten (10) run lead after 3 ½ or 4 innings of play shall constitute an official
game regardless of time limit. A pitcher’s innings will count toward the
weekly innings allowed.
The infield shall be a seventy (70) foot square.
A base runner will be out if there is an attempt to hurdle a defensive player.
In case of less than nine (9) players available for a game, a player pool from
League II may be used to fill the roster to nine (9) players. A ten (10) year
old pull up from League II may play any position except for pitcher or
54
E.
F.
G.
H.
I.
J.
K.
L.
M.
N.
catcher with parental consent. Pull ups are allowed during tournament games.
These must be within the league and selected by the opposing coach.
In regular season play the batting order shall consist of all eligible players of
each team.
1. If a batter or runner cannot continue to play due to injury, the first
preceding eligible player shall finish for the injured player.
2. If a player is unable to bat, the player must be removed for the
remainder of the game.
3. If a player arrives after the start of the game, the player must be placed
at the end of the batting order.
Throwing the bat is prohibited. On the initial violation, the umpire in chief
will notify the official scorekeeper, who will place an X beside the name of
the batter. The player and manager should also be notified. Upon a second
violation in any game, the batter will automatically be out and all base
runners must return to their original base prior to the violation.
Players in League I shall have “league ages” of eleven (11) and twelve (12)
years.
The pitcher's plate shall be eight inches above the level of home plate.
The pitcher's plate shall be a rectangular slab of whitened rubber, 18 inches
by 4 inches. It shall be set in the ground so that the distance between the
front side of the pitcher's plate and home base (the rear point of home plate)
shall be 50 feet.
Base runners may lead off.
There will be no stealing of home during the pitch while the batter is in the
box unless the ball gets away from the catcher.
Batter is not out on a third strike; unless the pitch is legally caught by the
catcher, or if not caught, first base is occupied with less than two outs.
Field dimensions will follow the Cal Ripken Major 70 division using a 50'
pitching distance and 70' base paths.
Balks - reference OBR 8.05(m):
1. The OBR penalty for a balk will not be enforced the first two weeks of
the season. Play is immediately dead and starts over with same count.
2. The OBR penalty for a balk will be enforced beginning the third week
of the season.
3.
4.
5.
LEAGUE II
A.
B.
C.
D.
E.
LEAGUE I and II PITCHING RULES
1.
2.
Any player on a team may pitch.
No player may pitch more than three (3) consecutive innings per game.
If a player pitches in less than three (3) innings, the player must have
ONE (1) CALENDAR DAY (not 24 hours) of rest. If the player
pitches in three (3) innings the player must have THREE (3)
CALENDAR DAYS of rest. The pitcher may pitch a maximum of six
(6) innings in a calendar week. Monday through Sunday is a calendar
week. Delivery of a single pitch to a batter constitutes having pitched
55
an inning. A player, once removed as a pitcher, may not pitch again in
the same game.
Violation of any section of this rule will result in the forfeiture of the
game in which it occurs. A protest may be lodged up to twenty-four
(24) hours after the final inning of the game in which the pitching
violation occurred.
A pitcher may not snap the wrist or elbow to induce unnatural rotation
of the baseball; e.g. curveball, slider, screwball. Any such pitch shall be
considered an illegal pitch. See Rules 8.01 (d) and 8.05 (e).
If a pitcher makes any movement toward home while in his delivery
and fails to deliver the pitch, it is a balk. See Rule 8.05.
F.
G.
H.
A ten (10) lead after 3 ½ or 4 innings of play shall constitute an official game
regardless of time limit. A pitcher’s innings will count toward the weekly
innings allowed.
A base runner will be out if there is an attempt to hurdle a defensive player.
In case of less than nine (9) players available for a game, a player pool from
League III may be used to fill the roster to nine (9) players. An eight (8) year
old pull up from League III may play any position except for pitcher or
catcher with parental consent. Pull ups are allowed during tournament games.
These must be within the league and selected by the opposing coach.
In regular season play the batting order shall consist of all eligible players of
each team.
1. If a batter or runner cannot continue to play due to injury, the first
preceding eligible player shall finish for the injured player.
2. If a player is unable to bat, the player must be removed for the
remainder of the game.
3. If a player arrives after the start of the game, the player must be placed
at the end of the batting order.
Throwing the bat is prohibited. On the initial violation, the umpire in chief
will notify the official scorekeeper, who will place an X beside the name of
the batter. The player and manager should also be notified. Upon a second
violation in any game, the batter will automatically be out and all base
runners must return to their original base prior to the violation.
Players in League II shall have “league ages” of nine (9) and ten (10) years.
A maximum of five runs will only be allowed per inning, with unlimited in
the last inning.
Time limits:
1. No new inning may start after one hour and forty-five minutes (1:45).
2. All play ends when time has reached two hours.
LEAGUE III
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L.
A.
B.
C.
D.
E.
F.
G.
H.
I.
J.
K.
Teams will consist of ten (10) players on defense each inning. A team will
bat the complete roster. A game may be played with a minimum of eight (8)
defensive players. There shall be a maximum of four (4) outfielders. At no
time can more players play in the infield then the set positions. Substitutes
may be alternated every other inning so long as it is recorded in the official
scorebook. A defensive player must remain in the position started each
inning, unless there is an injury or illness. Upon injury or illness, the
manager may alter positions.
Each player must play every other inning of each game unless a player has
been in violation of the team rules.
The ball shall be pitched by a pitching machine operated by an umpire.
There will be a fifteen (15) foot semi-circle chalk line in front of home plate
extending from foul line to foul line. If a batted ball carries on or past the
fifteen (15) foot semi-circle, in the air or on the ground, it is a fair ball and is
in play. Any ball stopped or touched by a defensive player or stopping inside
the fifteen (15) foot semi-circle is considered a foul ball.
Base runners are not permitted to steal or lead off base. In such cases, they
shall advance no more than one base beyond the batter’s hit, or as otherwise
forced by other runners advanced by the batter’s hit.
There is no Infield Fly rule.
A two base award is allowed on all overthrows in foul territory behind first
base, even if the ball enters dead-ball territory. Base runners advance at their
own risk on all overthrows within the field of play. Example: Runner on first
base and batter hits a ground ball. Fielder overthrows first base. Fielder picks
up the overthrown ball in foul territory and holds the ball up in the air.
Umpire declares the ball dead and awards the runner third base and the batter
second base. If the fielder makes a play with the overthrow, the ball remains
alive.
Throwing the bat is prohibited. On the initial violation, the umpire in chief
will notify the official scorekeeper, who will place an X beside the name of
the batter. The player and manager should also be notified. Upon a second
violation in any game, the batter will automatically be out and all base
runners must return to their original base prior to the violation.
A stalemate can ONLY be created on the LEAD runner. Tagging a runner
standing on a base is not an out. To avoid injury the umpire will stop runners
when a stalemate occurs, especially at home plate.
The catcher must make the play at home plate. No other player can make an
out at home plate. A throw to home must be made from outside the fifteen
(15) foot semi-circle. Any player that runs into the third baseline to tag a
runner or create a stalemate must do so outside the fifteen (15) foot semicircle.
A batted ball that hits the pitching machine or umpire operator is declared a
dead ball and the batter is awarded first base. Any runners forced to advance
move one base.
57
M.
N.
O.
P.
Q.
R.
S.
T.
U.
V.
W.
X.
One defensive coach is allowed along each foul line to help instruct the
fielders during the entire season.
Minimum equipment for the catcher shall consist of a face mask, helmet,
chest protector, and shin guards.
An offensive play is considered complete when, in the judgment of the
umpire, the pitcher has control of the ball inside the twelve (12) foot
diameter circle, or the umpire declares a stalemate between a fielder and the
lead base runner. Hash marks between first and second base, second and
third base, and third base and home shall be used to determine when a base
runner may advance to the following base after the ball is returned to the
pitching circle. This judgment is left to the umpire.
No defensive player, except the catcher, may position closer to the batter
than the pitcher who must be in the twelve (12) foot pitching circle.
Managers will be allowed two (2) time outs per game for conferences with
the entire defensive team.
Each batter will receive a maximum of five (5) pitches judged by the umpire
as strikes. A pitch out of the strike zone will be called “no pitch”, as judged
by the umpire, whether the batter swings or not. Foul batted balls are
considered a strike. If the batter fouls the fifth strike, the batter will receive
an additional pitch. If the batter does not hit the fifth pitch, the batter is out.
The catcher gives pitches that are not put in play to the plate umpire and the
plate umpire returns the ball to the umpire operator.
No substitution or moving of any defensive player after the start of an inning
(except due to injury).
When there is a play at home plate (whether a force or tag out) and the
catcher has the ball in possession within the 15 foot semi-circle chalk line,
the runner must slide into home plate to avoid contact. The first infraction
will result in a warning to the team, and any subsequent infractions will
result in an out. This rule enforced at the discretion of the umpire.
The speed of the pitching machine will be set at 37 mph. Distance will be 42
feet.
Three outs or a maximum of five runs will only be allowed per inning, with
unlimited in the sixth inning.
In regular season play the batting order shall consist of all eligible players of
each team.
1.
If a batter or runner cannot continue to play due to injury, the first
preceding eligible player shall finish for the injured player.
2.
If a player is unable to bat, the player must be removed for the
remainder of the game.
3.
If a player arrives after the start of the game, the player must be placed
at the end of the batting order.
Players in League III shall have “league ages” seven (7) and eight (8) years.
Time limits:
1.
No new inning may start after one hour and forty-five minutes (1:45).
2. All play ends when time has reached two hours.
58
LEAGUE IV PITCHING MACHINE LEAGUE
I.
A.
B.
C.
D.
E.
F.
G.
H.
I.
J.
K.
L.
No umpires.
Pitching machine shall be 36 feet away from back edge of Home plate.
Pitching machine speed shall be 30 MPH.
The pitching machine shall be operated by a coach or manager.
Maximum number of pitches per batter shall be five pitches. If the ball is
foul tipped on the final pitch, an additional pitch will be allowed. If the
batter does not hit the final pitch, the batter may hit off of the tee.
Any base runner that is “tagged” or “forced” out, shall leave the field.
Only ten (10) players may play the field on defense.
No player shall sit more than one (1) inning during defense.
The catcher must make the play behind the 15-foot circle.
After approximately a quarter of the regular season, the format will change to
three (3) outs per inning and a five (5) run max per inning.
No new inning may start after one hour and thirty minutes (1:30). All play
must end after one hour and forty-five minutes (1:45).
Games shall be no longer than four (4) innings.
Players in T-ball Pitching Machine League shall have “league ages” of six
(6) years.
J.
K.
L.
M.
N.
T-BALL
O.
A.
B.
P.
C.
D.
E.
F.
G.
H.
A game may be played with a minimum of eight (8) defensive players.
Each player must play at least every other inning of each game, unless a
player is or had been in violation of the team rules. All roster players will bat
each inning. After the six (6) infield positions are filled, the remaining
players are to be spread out in the outfield.
Regular season games will be four (4) innings, or one hour and fifteen
minutes (1:15), whichever comes first.
The ball will be placed on a tee by an adult manager or umpire.
There will be a fifteen (15) foot semi-circle chalk line in front of home plate
extending from foul line to foul line. If a batted ball carries on or past the
fifteen (15) foot semi-circle, in the air or on the ground, it is a fair ball and is
in play. Any ball stopped or touched by a defensive player or stopping inside
the fifteen (15) foot semi-circle is considered a foul ball.
Defensive players are prohibited from throwing “ground rollers” in an
attempt to throw out a runner. In such cases, the runner will automatically be
safe.
There will be no Infield Fly rule.
A two base award is allowed on all overthrows in foul territory behind first
base, even if the ball enters dead-ball territory. This rule does not apply to the
last batter. Base runners advance at their own risk on all overthrows within
the field of play. Example: Runner on first base and batter hits a ground ball.
59
Q.
R.
S.
T.
U.
V.
Fielder overthrows first base. The ball is dead and the runner is awarded third
base and the batter second base.
Throwing the bat is prohibited. On the initial violation the umpire will notify
the player and manager. Upon a second violation in any game, the batter will
automatically be out and all base runners must return to their original base
prior to the violation.
The last batter in each inning is out when: (a) the batter hits a fly ball that is
caught; (b) the batter is thrown out at first or tagged before reaching first; (c)
any base is tagged before a runner reaches their base or the runner is tagged.
In cases (a) and (b) no run shall count. In case (c), all runs crossing home
plate before the out is made shall count. All play stops when the last batter is
out.
Minimum equipment for the catcher shall consist of a face mask and helmet.
Up to three (3) defensive coaches in the outfield are permitted.
No defensive player, except the catcher, may position closer to the batter
than the pitcher who must be in the twelve (12) foot pitching circle.
An offensive play is considered complete when, in the judgment of the
umpire, a fielded ball (not a batted ball) is directed across the twelve (12)
foot diameter pitching circle. No base runners shall advance after this except
on the tenth batter. Hash marks between first and second base, second and
third base, and third base and home shall be used to determine when a base
runner may advance to the following base after the ball crosses the pitching
circle. This judgment is left to the umpire.
Base runners are not permitted to steal or lead off base. In such cases, they
shall advance no more than one base beyond the batter’s hit, or as otherwise
forced by other runners advanced by the batter’s hit.
Base runners that leave base early on the last batter shall advance no more
than one base beyond the last batter’s hit. If more than one base runner is on
at the time, this rule would apply to all base runners.
Managers will be allowed two (2) time outs per game for conferences with
the entire defensive team.
Each batter will receive a maximum of five (5) swings. If the batter does not
hit the ball by the fifth swing, the batter is out. EXCEPTION: The batter
may continue the at bat as long as both coaches agree.
Bases shall be fifty (50) feet in length.
Players will hit off the tee. No coach pitch allowed.
Each team is required to furnish two (2) adult umpires per regular season
game. A field umpire will be provided by the batting team and a plate umpire
will be provided by the fielding team.
Players in T-ball shall have “league ages” of four (4), five (5) and six (6)
years.
SPECIAL T-BALL TOURNAMENT RULES
A.
An official scorebook will be kept.
60
B.
C.
VII.
Each game will consist of four (4) innings.
Each team will bat ten (10) batters per inning. If a team has less than ten (10)
offensive players, the opposing manager will draw name(s) to allow ten (10)
offensive players.
10. If a post season player quits after being selected on an All Star team,
for reasons other than hardship, that player is not eligible for post
season the following year.
ALL STAR PLAY AND SELECTION
A.
B.
NJB will participate in area All Star Tournaments and host a tournament if
possible.
Selection of the All Star teams shall conform to the following guidelines:
1. The Must Play Rule does not apply to All Star play. Playing time for
each team member is up to the manager and coaches of the All Star
team. Note: It is recommended that each player play as much time as
possible in each game.
2. There shall be a minimum of twelve (12) and a maximum of fifteen
(15) players on each All Star team in League I, II, III, and Babe Ruth.
3. All Star team managers shall be elected by the managers, or their
representatives, from each team in the respective league.
4. The elected All Star managers shall choose three (3) coaching
assistants from the managers and coaches in the respective leagues.
5. All Star teams shall be as follows:
One – fourteen (14) year old team
One – thirteen (13) year old team
One – twelve (12) year old team
One – eleven (11) year old team
Two – ten (10) year old teams
One – nine (9) year old team
Two – eight (8) year old teams
One – seven (7) year old team
The seven, nine, eleven, twelve, thirteen, and fourteen year old
teams will have two All Star teams if there is adequate interest.
6. The twelve (12) to fifteen (15) member roster of each team in League I,
II, III, and Babe Ruth will be selected from the pool of recommended
players as follows:
Nine (9) members by vote of the league managers
Three (3) to six (6) members by the All Star team manager
7. If the original member roster shall be diminished by reason of sickness,
vacation, or other reasons, the roster may be restored with league
president approval.
8. Parents shall nominate their child for All Star consideration by signing
and returning the All Star nomination letter by the required date to their
team managers.
9. In age groups with two All Star teams, the first nine (9) players elected
and three (3) to six (6) chosen will be the first team.
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