English Maths Stories about imaginary worlds: Using Fantastic Mr Fox, ch familiarise themselves with features of narrative; finding examples from the book & through role play & hot-seating. Focus on direct speech and use the features & format they have seen to plan & write their own fantastic stories! Traditional poems: Ch. explore the poems of Robert Louis Stevenson and write a class poem using rhyming couplets. Revise verb tenses and learn about prepositions. Explore the poem Windy Nights and learn it by heart. Produce a class book containing poems written by the children. Myths and Legends: Ch. explore Arthurian legends through Marcia Williams book King Arthur and the Knights of the Round Table. Read about The Sword in the Stone, Excalibur and The Round Table. Write a collaborative story, an imaginative recount and a story in the style of a comic book. Recounts: Ch. explore The Day I Swapped my Dad for Two Goldfish. Act out swap stories; learn about adverbials & recounts using past tense & 1st person & chronological order. Write a new version of The Diary of a Killer Cat using recount features & complex sentences. Poetry to express emotions: Using Michael Rosen’s A to Z, ch explore how poetry is used to express emotion. Develop an understanding how poets carefully select adjectives, verbs and adverbs to evoke different emotions in the reader. Know how to use speech punctuation accurately and understand how to write consistently about the past, present and future. Ch will experience performing poetry and using familiar poems as the model for their own writing.           Rehearse place value in 3-digit numbers, order them on a number line and find a number in between; compare number sentences; solve additions and subtractions using place value; multiply and divide by 10 (whole number answers); count in steps of 10, 50 and 100. Add pairs of 2-digit numbers using partitioning (crossing 10s, 100 or both) and then extend to add two 3-digit numbers (not crossing 1000); recognise and sort multiples of 2, 3, 4, 5, and 10; double the 4 times-table to find the 8 times-table; derive division facts for the 8 times-table; multiply and divide by 4 by doubling or halving twice. Identify 1/2s, 1/3s, 1/4,s 1/6s, and 1/8s; realise how many of each make a whole; find equivalent fractions; place fractions on a 0 to 1 line; find fractions of amounts Recognise right angles and know they are 90°; understand angles are measured in degrees; recognise ° as the symbol for the measurement of degrees; name and list simple properties of 2D shapes; begin to understand and use the term perimeter to mean the length/distance around the edge (border) of a 2D shape; begin to calculate using a ruler; know a right angle is a quarter turn; know 360° is a full turn; begin to understand angles and identify size of angles in relation to 90°. Place 3-digit numbers on empty 100 number lines; begin to place 3-digit numbers on 0-1000 landmarked and empty number lines; round 3-digit numbers to the nearest ten and to the nearest hundred; use counting up as a strategy to perform mental subtraction (Frog); subtract pounds and pence from five pounds; use counting up (Frog) as a strategy to perform mental subtraction of amounts of money; subtract pounds and pence from ten pounds. Understand place-value in 3-digit numbers; separate 3-digit numbers into hundreds, tens, and ones; add two 3-digit numbers using vertical written addition (expanded); add 2- and 3- digit numbers using vertical written addition (expanded) Add two 2-digit numbers mentally; add 2-digit to 3-digit numbers mentally using place value and rounding; add two 3-digit numbers using expanded written method (answers under 1000); add two 3-digit numbers using expanded column addition; investigate patterns in numbers when adding them; choose to solve addition using a mental method or expanded column addition (written method) Tell the time to the nearest minute on analogue and digital clocks (minutes past and minutes to); time events in minutes and seconds; find a time after a given interval (not crossing the hour); calculate time intervals; solve word problems involving time. Order 3-digit numbers and find numbers between; solve subtractions of 3-digit numbers using counting up (Frog); use counting up and counting back as strategies to perform mental subtractions; choose to solve a given subtraction by counting up or counting back. Double and halve numbers up to 100 by partitioning; solve word problems involving doubling and halving; multiply numbers between 10 and 25 by 1-digit numbers using the grid method; divide multiples of 10 by 1-digit numbers using known tables facts; see the relation between multiplication and division R.E. Christianity: Could Jesus really heal people? Christian Concepts Unpacked –Salvation Science Forces and magnets How does the type of surface on the table affect the speed of the tub travelling on it? What are magnets used for? Light Where can shadows be found? What affects size and darkness of shadows? Art Design and make a clay Anglo-Saxon Amulet Design and colour creatures and Illuminated letters Use natural dyes. ICT Programming Unit 1 : Scratch – Animation Navigate the Scratch programming environment. Create a background and sprite for animation Change background after a specific time. Add inputs to control their sprite. Digital Imagery (Geog link and science opportunities) To use still and video cameras, independently. To take photographs with a digital microscope. To evaluate quality of footage taken. To understand the need to frame shots and keep the camera still. To download still images and video. PE Dance: Who am I? Respond imaginatively to simple stimulus, demonstrate movements which reflect dance ideas, create dance phrases and observe and critique peers. The language of dance? Use simple movement patterns, remember and repeat dance phrases, work in unison with a partner and demonstrate an understanding of descriptive words when talking about dance. Creative Games making: make up and play small sided games, select and use appropriate skills, describe and evaluate the effectiveness of games and work cooperatively with others. Dance: The explorers, The Hornpipe. Perform basic dance actions with greater control and fluency. Copy and perform set steps. Perform with a sense of phrasing, rhythmically and musically. Select and apply appropriate movements for the dance idea. Evaluate their own and others performances. Create and structure a whole dance. Hockey: To develop accuracy and control whilst learning basic hockey skills. Recognise differences between attack and defence. Begin to use and select a range of passes. Use space and begin to think about travelling speed. Develop individual and team skills. Begin to consider tactics and evaluate success. Music Sounds: How are sounds produced and classified? The children explore timbre and structure through musical conversations in music from around the world. Singing French: Un, deux, trios and away we go to enhance language learning through songs. Children are introduced to French greetings, vocabulary and numbers as they play lively singing games. DT Sewing and weaving linked to topic. Making and using natural dyes linked to topic. Picture Frames: To design, make and evaluate a photo frame. PSHEC Looking forward focuses on global citizenship. Pupils explore their learning styles and work collaboratively to set and achieve goals through an enterprise activity. My friends and family builds on the work in Year 2. Focusing on relationships with friends and family. It also begins to focus on more sensitive issues such as personal hygiene.
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