Cutting-edge sports statistics A new technology gives coaches and fans the ability to track how fast players run, how far, what areas of the field players occupy and many other new statistics. The technology uses HD cameras as to not interfere with the game. Currently the system is being used for soccer matches, and NFL and NBA games could be in the future. Northbrook, Ill. based Stats LLC and Tel Aviv based SportVU joined together to develop the technology last year. How players are tracked Before each game an operator must “re-teach” the system, which includes setting up sensors that follow player movement, marking boundaries and assigning player profiles to detected objects. HD cameras, or sensors, A. Three positioned from the control booth live video is fed into a computer B. The and the three camera views are each record one third of the field. brought together to form one field. objects (players, referees, the ball) C. Any on the field appear on the operators computer screen as a dot. The software uses these dots to track player movement. A. SETTING BOUNDARIES The operator traces the out-of-bounds lines on the computer-generated field to keep the system from detecting objects not on the field of play. SENSORS 3 3 RECOGNIZING TEAMS Jersey color is used to group players to teams. Since lighting changes during the course of a game, the sensors detect a spectrum of the assigned color. C. 2 1 2 1 PLAYER RECOGNITION B. PLAYER PROFILES At the beginning of the game, the operator assigns all players a profile, which stores the current games data as well as holding player information from previous games. DATA PROCESSING Operator EXTRA SENSOR A fourth sensor is used to detect new objects, such as substitutions. How players are measured As the game progresses, the tracking software compiles and logs how far players run, average speed and what areas of the field the player occupies. Coaches, broadcasters and fans can use this information to evaluate players performance. Below is an example: PLAYER GAME STATS SPEED DISTRIBUTION INDIVIDUAL POSSESSIONS PLAYER LOCATION Player speed and distance traveled can be used to determine player effort, conditioning and ability. Game breakdowns provide average speed in five minute increments. Coaches can see speed over the course of a game and use the information to evaluate conditioning. A late substitution should walk less than a starter. Possession indicates how active a player is in the game. Some positions, such as center midfielder, should have more touches. The map indicates whether a player is playing the position correctly. Minutes played Distance ran 90 6.33 miles Average speed Sprints Goals Assists SOURCE: Stats LLC, Tribune Reporting 4.17 mph 4 1 0 Jogging: 3.7-12.4 mph Sprinting: 12.4+ mph Walking: Less than 3.7 mph Red indicates where player spent the most time Touch: Less than 0.5 sec. Short: 0.5-1.5 sec. Long: 1.5+ sec PHIL GEIB AND ALEX BORDENS/TRIBUNE
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