STUNTS Senior 5 AG PYRAMIDS Senior 5

STUNTS Senior 5 AG Difficulty 1.0 -­‐ 5.0 Below Level *Level 4 Skills and Below only Examples *1 basic level skill & dismount BASIC *Low to high tic toc w/ dbl twist dismount *Full up to 1-­‐leg w/dbl twist dismount 5.0 -­‐ 9.0 Basic 9.0 – 13.0 Inter. 13.0 -­‐17.0 Adv. 17.0 -­‐20.0 Elite CANADIAN CHEER ALLIANCE-­‐ WORLD'S BID GRID-­‐ CLUB DIVISION 2013/2014 PYRAMIDS Senior 5 *2 level skills & dismount 1.0 - 8.0
Below Level
8.0 - 10.0
Int.
10.0 - 15.0
Adv.
*2 or more level skills & dismount, incl. at least 1 advanced skill * 3 level skills & dismount, incl. at least 1 elite skill *Multiple body positions ADVANCED *High to high tic toc *Release to extended *Twisting Minor Releases *540 to extended (1.5 up) *Downward Inversion from extended ELITE *720 Load (Dbl up) *Twisting major releases to extended (ie 180 tic tocs) *Inversions from ground to ext level 15.0 - 20.0
Elite
*Level 4 skills and below
only
*Lib pyramid with limited
transitions/release moves
*Multiple athletes at
extended level
*Single braced flips
*2 ½ high transitions
*Average ratio of athletes in
structure
*Multiple flips/inversions or
advanced flips
*Adv. skill sequences with
various extended athletes
*Multiple extended athletes,
movement, creative
transitions/
loads/dismounts, high ratio
of athletes in the air, elite
braced flips
Examples ADV:
Braced flips from group to
group
Braced flips with a trick (nontwisting)
ELITE:
“Paperdoll” variation
Twisting flips
Use of release & “Over/Under”
rule
High ratio of athletes in air
2.5 transition (ie flipping leap
frog etc)
BUILDING SKILLS 1.0 – 5.0 Poor 5.0 – 8.0 Average 8.0 – 17.0 Good 17.0– 20.0 Exceptional EXECUTION & TECHNIQUE Poor synchronization, poor flexibility, unstable stunts, low dismounts, poor technique (ie bent arms etc), poor flier body control Moderate synchronization & flexibility, some instability, average pop in dismounts, average technique, moderate flier body control Excellent synchronization, hyper-­‐extended air positions, good pop in dismounts, consistent technique, excellent flier body control Precise synchronization, hyper-­‐extended air positions, exceptional height in dismounts, near perfect & uniform technique CANADIAN CHEER ALLIANCE-­‐ WORLD'S BID GRID-­‐ CLUB DIVISION 2013/2014 STUNTS Difficulty 1.0 -­‐ 5.0 Below Level Senior Coed 5 *Level 4 Skills and Below only Multi-­‐Base Stunt Examples *1 basic level skill & dismount BASIC *Low to high tic toc w/ dbl twist dismount *Full up to 1-­‐leg w/dbl twist dismount ADVANCED *High to high tic toc *Release to extended *Twisting Minor Releases *540 to extended (1.5 up) *Downward Inversion from extended ELITE *720 Load (Dbl up) *Twisting major releases to extended (ie 180 tic tocs) *Inversions from ground to ext level *Basic fully assisted single base extended stunt (e.g. extensions, liberty), simple dismount *Unassisted single base stunt to extended (simple load, simple dismount) *Assisted single base stunt with advanced skills (listed above) *Elite unassisted single base stunt (e.g. cupie, tic tocs, unassisted liberty with level dismount) *Single base assisted elite skills (as listed in multi-­‐based elite) 5.0 -­‐ 7.0 Basic 7.0 – 10.0Inter. *2 level skills & dismount *2 or more level skills & dismount, incl. at least 1 advanced skill 10.0 -­‐12.0 Adv. * 3 level skills & dismount, incl. at least 1 elite skill *Multiple body positions 12.0 -­‐15.0 Elite 1.0 – 3.0 COED – SINGLE BASE 3.0-­‐4.0 COED – SINGLE BASE 4.0-­‐5.0 COED – SINGLE BASE BUILDING SKILLS 1.0 – 5.0 Poor 5.0 – 8.0 Average 8.0 – 17.0 Good 17.0– 20.0 Exceptional * Multi-­‐base @ level skills with Basic single base stunt * 2 level skills & dismount executed as a single based stunt * 3 level skills & dismount executed as a single based stunt EXECUTION & TECHNIQUE Poor synchronization, poor flexibility, unstable stunts, low dismounts, poor technique (ie bent arms etc), poor flier body control Moderate synchronization & flexibility, some instability, average pop in dismounts, average technique, moderate flier body control Excellent synchronization, hyper-­‐extended air positions, good pop in dismounts, consistent technique, excellent flier body control Precise synchronization, hyper-­‐extended air positions, exceptional height in dismounts, near perfect & uniform technique CANADIAN CHEER ALLIANCE-­‐ WORLD'S BID GRID-­‐ CLUB DIVISION 2013/2014 FORMATIONS & TRANSITIONS
These skills will affect your Dance scoring range:
- Age appropriateness of movements & overall visual appeal
- Use of levels and variety of formations and transitions
- Enjoyment of athletes, facial expression, showmanship
- Creativity (i.e. floor work, partner work, footwork) & intricacy of movements
- Ratio of athletes involved 1.0 – 4.0
4.0 – 6.0
6.0 – 8.0
8.0 – 10.0
DANCE & MOTIONS
1.0 – 5.0
Basic
5.0 – 8.0
Intermediate
8.0 – 10.0
Advanced/Elite
DANCE & MOTIONS
1.0-4.0
Poor
4.0-6.0
Average
6.0-8.0
Good
8.0-10.0
Exceptional
*Basic/standard formations, little variety
*Scattered transitions
*Significant bumping of athletes during transitions
*Lack of creativity, slow pace in transitions
*Little to no linkage of skills/transitions from section to
section
*Very segmented routine
*Standard formations, some variety
*Some clear transitions, moderate pace
*Some linkage of skills/transitions from section to
section
*Somewhat segmented routine
*Good variety and creativity in formations
*Clear, easy to follow transitions
*Quick pace
*Good use of transitional skills
*Exceptional precision in formations
*Unique transitional skills
*Fast, clean transitions
*Creative formations, patterns, exceptional variety
DIFFICULTY
Beginner to intermediate skills, limited formations/changes, creativity, limited to no footwork or groundwork, slower pace, lack of levels,
lack of intricacy, low energy
Intermediate to advanced skills, good formation changes, creative, levels, footwork, visually appealing, good synchronization, average
energy
Advanced to elite skills, good to excellent formation changes, creative, levels, footwork, use of floor, visually appealing, good to excellent
synchronization, high energy
EXECUTION & TECHNIQUE
Sloppy/ improper motion placement, poor precision and sharpness, poor showmanship, poor synchronization, imprecise
formations/transitions, lack of symmetry
Average motion placement, moderate precision and sharpness, average showmanship, moderate synchronization, some poor transitions,
some lack of symmetry
Good/strong motion placement, good precision and sharpness, above average showmanship, synchronization, clear transitions and
formations, symmetry
Excellent motion placement, precision and sharpness, exceptional showmanship, precise synchronization throughout, excellent formations
and clear transitions
CANADIAN CHEER ALLIANCE-­‐ WORLD'S BID GRID-­‐ CLUB DIVISION 2013/2014 TOSSES
DIFFICULTY
SENIOR 5
*Level 4 skills and below only
0-1.0
Below Level
1.0- 3.0
Basic
Examples include:
* Basket toss with double twist and one additional skill
Examples include:
*Basket toss with double twist and two additional skills
3.0-4.5
Int./AdV.
4.5-5.0
Elite
Examples include:
* Multiple/variety of advanced tosses
*Specialty baskets incorporating double twist
RATIO
Less than ½ of the team performs skills within range
½ - ¾ of the team performs skills within range
More than ¾ of the team perform skills within range
Score will drop to difficulty range of the majority
Lower end of majority’s difficulty range
Higher end of majority’s difficulty range
MAJORITY (MAJ) = (Total # of athletes ÷4) ÷2 (IE 20 athletes: 2.5 tosses = 3 tosses) *round up
ALL = Total # of athletes ÷4 (IE 20 athletes: 5 tosses)
TOSSES
1.0-4.0
Poor
4.0-6.0
Average
6.0-8.0
Good
8.0-10.0
Exceptional
EXECUTION & TECHNIQUE
Poor height, flier lacks body control, poor flexibility and sharpness in air positions, poor control on catch, inconsistent technique throughout
team, incomplete rotations in twisting skills, poor synchronization
Average height, moderate body control, average flexibility and sharpness in air positions, average control on catch, some consistency in
technique, incomplete rotation in twisting skills, average synchronization
Good height, above average body control, good flexibility and sharpness in air positions, controlled catch, consistent technique, complete
rotations in twisting skills, good synchronization
Exceptional height, excellent body control, hyper-extended and sharp air positions, controlled catches, consistent technique, complete
rotations in twisting skills, precise timing and synchronization
CANADIAN CHEER ALLIANCE-­‐ WORLD'S BID GRID-­‐ CLUB DIVISION 2013/2014 RUNNING TUMBLING
DIFFICULTY
1.0-3.0
SENIOR 5
*Level 4 skill and below only
Examples include:
*Round off/layout full
Less than ½ of the team performs skills
within range
½ - ¾ of the team performs skills within
range
Less than ½ of the team performs skills
within range
½ - ¾ of the team performs skills within
range
Examples include:
* RO handspring series ending in a layout full
More than ¾ of the team perform skills
within range
More than ¾ of the team perform skills
within range
Below Level
3.0 – 5.0
Basic
5.0-7.0
RATIO
Int.
7.0-10
Adv/Elite
*Multiple flipping skills, creative passes, elite entry
*Variety/quantity & synch
*Double full twists
STANDING TUMBLING
DIFFICULTY
1.0 – 3.0
SENIOR 5
*Level 4 skills only
Below Level
3.0 – 5.0
*Jump combination with tuck
Basic
5.0 – 7.0
*Handspring series to full
Int.
7.0-10.0
Adv/Elite
RATIO
Less than ½ of the team performs
skills within range
½ - ¾ of the team performs skills within
range
More than ¾ of the team perform skills
within range
Less than ½ of the team performs skills
within range
½ - ¾ of the team performs skills within range
More than ¾ of the team perform skills within
range
*Standing full
*Handspring series to double
*Specialty series/combos
*Variety/quantity & synchronization
Skills that will affect your range within the tumbling scoring block:
- Ratio of team participating (i.e. number of athletes not involved, number of skills at highest difficulty level)
- Unique transitions & Visual appeal
- Pace, variety & synchronization
- Multiple tumbling sections within the routine
- Incorporation of specialty skills (i.e. punch front entry, Arabian, whips, front tumbling)
- Specialty passes defined as 2+ level appropriate skills Exception: L2 & 3 will consider front walkover incorporation to running passes
TUMBLING
1.0-4.0
Poor
4.0-6.0
Average
6.0-8.0
Good
8.0-10.0
Exceptional
JUMPS
1.0 – 2.0
EXECUTION & TECHNIQUE
Poor body control, weak body positions, skills lack extension and reach, poor technique in set/height/landing, poor synchronization, poor
landing, bent arms and legs, skills and technique lack consistency throughout the team
Moderate body control, average body position, average technique in set/height/landing, moderate synchronization, inconsistent technique
throughout the team
Solid body placement and control throughout the skill, good technique in set/height/landing, consistent technique shown throughout the team,
good synchronization
Exceptional body placement and control throughout the skill, exceptional technique in set/height/landing, precise synchronization, consistent
technique throughout the team DIFFICULTY
*Slow to medium pace, limited or no transitions, single jumps only, lack of variety
Basic
2.0 – 4.0
*Medium pace, limited transitions, double jump series, moderate variety
Intermediate
4.0 – 5.0
*Fast paced, multiple formation changes, creative combinations, triple jump series
Advanced/Elite
RATIO
Less than ½ of the team performs skills within range
½ - ¾ of the team performs skills within range
More than ¾ of the team perform skills within range
JUMPS
1.0-4.0
Score will drop to difficulty range of the majority
Lower end of majority’s difficulty range
Higher end of majority’s difficulty range
EXECUTION & TECHNIQUE
Poor synchronization, poor flexibility, poor height, lack of extension (i.e. bent legs), poor landings Poor
4.0-6.0
Average
6.0-8.0
Good
8.0-10.0
Moderate synchronization, moderate height, jumps executed in parallel position (relative to floor), moderate flexibility
Excellent synchronization, hyper-extended positions, solid landings, excellent height Precision, sharpness, exceptional synchronization, hyper-extended positions, solid landings, exceptional height Exceptional
Skills that will affect your range within the Jump scoring block:
-
Ratio of team participating (i.e. number of athletes not involved, number of skills at highest difficulty level)
Unique transitions & Visual appeal
Pace and variety
Difficulty of the jumps performed – Use of Advanced jumps will score higher within the range
Basic – i.e. tuck jump, star jump, Advanced i.e. toe touch, herkie, hurdler, pike (Must be executed with legs parallel to the floor or above)