STUNTS Senior 5 AG Difficulty 1.0 -‐ 5.0 Below Level *Level 4 Skills and Below only Examples *1 basic level skill & dismount BASIC *Low to high tic toc w/ dbl twist dismount *Full up to 1-‐leg w/dbl twist dismount 5.0 -‐ 9.0 Basic 9.0 – 13.0 Inter. 13.0 -‐17.0 Adv. 17.0 -‐20.0 Elite CANADIAN CHEER ALLIANCE-‐ WORLD'S BID GRID-‐ CLUB DIVISION 2013/2014 PYRAMIDS Senior 5 *2 level skills & dismount 1.0 - 8.0 Below Level 8.0 - 10.0 Int. 10.0 - 15.0 Adv. *2 or more level skills & dismount, incl. at least 1 advanced skill * 3 level skills & dismount, incl. at least 1 elite skill *Multiple body positions ADVANCED *High to high tic toc *Release to extended *Twisting Minor Releases *540 to extended (1.5 up) *Downward Inversion from extended ELITE *720 Load (Dbl up) *Twisting major releases to extended (ie 180 tic tocs) *Inversions from ground to ext level 15.0 - 20.0 Elite *Level 4 skills and below only *Lib pyramid with limited transitions/release moves *Multiple athletes at extended level *Single braced flips *2 ½ high transitions *Average ratio of athletes in structure *Multiple flips/inversions or advanced flips *Adv. skill sequences with various extended athletes *Multiple extended athletes, movement, creative transitions/ loads/dismounts, high ratio of athletes in the air, elite braced flips Examples ADV: Braced flips from group to group Braced flips with a trick (nontwisting) ELITE: “Paperdoll” variation Twisting flips Use of release & “Over/Under” rule High ratio of athletes in air 2.5 transition (ie flipping leap frog etc) BUILDING SKILLS 1.0 – 5.0 Poor 5.0 – 8.0 Average 8.0 – 17.0 Good 17.0– 20.0 Exceptional EXECUTION & TECHNIQUE Poor synchronization, poor flexibility, unstable stunts, low dismounts, poor technique (ie bent arms etc), poor flier body control Moderate synchronization & flexibility, some instability, average pop in dismounts, average technique, moderate flier body control Excellent synchronization, hyper-‐extended air positions, good pop in dismounts, consistent technique, excellent flier body control Precise synchronization, hyper-‐extended air positions, exceptional height in dismounts, near perfect & uniform technique CANADIAN CHEER ALLIANCE-‐ WORLD'S BID GRID-‐ CLUB DIVISION 2013/2014 STUNTS Difficulty 1.0 -‐ 5.0 Below Level Senior Coed 5 *Level 4 Skills and Below only Multi-‐Base Stunt Examples *1 basic level skill & dismount BASIC *Low to high tic toc w/ dbl twist dismount *Full up to 1-‐leg w/dbl twist dismount ADVANCED *High to high tic toc *Release to extended *Twisting Minor Releases *540 to extended (1.5 up) *Downward Inversion from extended ELITE *720 Load (Dbl up) *Twisting major releases to extended (ie 180 tic tocs) *Inversions from ground to ext level *Basic fully assisted single base extended stunt (e.g. extensions, liberty), simple dismount *Unassisted single base stunt to extended (simple load, simple dismount) *Assisted single base stunt with advanced skills (listed above) *Elite unassisted single base stunt (e.g. cupie, tic tocs, unassisted liberty with level dismount) *Single base assisted elite skills (as listed in multi-‐based elite) 5.0 -‐ 7.0 Basic 7.0 – 10.0Inter. *2 level skills & dismount *2 or more level skills & dismount, incl. at least 1 advanced skill 10.0 -‐12.0 Adv. * 3 level skills & dismount, incl. at least 1 elite skill *Multiple body positions 12.0 -‐15.0 Elite 1.0 – 3.0 COED – SINGLE BASE 3.0-‐4.0 COED – SINGLE BASE 4.0-‐5.0 COED – SINGLE BASE BUILDING SKILLS 1.0 – 5.0 Poor 5.0 – 8.0 Average 8.0 – 17.0 Good 17.0– 20.0 Exceptional * Multi-‐base @ level skills with Basic single base stunt * 2 level skills & dismount executed as a single based stunt * 3 level skills & dismount executed as a single based stunt EXECUTION & TECHNIQUE Poor synchronization, poor flexibility, unstable stunts, low dismounts, poor technique (ie bent arms etc), poor flier body control Moderate synchronization & flexibility, some instability, average pop in dismounts, average technique, moderate flier body control Excellent synchronization, hyper-‐extended air positions, good pop in dismounts, consistent technique, excellent flier body control Precise synchronization, hyper-‐extended air positions, exceptional height in dismounts, near perfect & uniform technique CANADIAN CHEER ALLIANCE-‐ WORLD'S BID GRID-‐ CLUB DIVISION 2013/2014 FORMATIONS & TRANSITIONS These skills will affect your Dance scoring range: - Age appropriateness of movements & overall visual appeal - Use of levels and variety of formations and transitions - Enjoyment of athletes, facial expression, showmanship - Creativity (i.e. floor work, partner work, footwork) & intricacy of movements - Ratio of athletes involved 1.0 – 4.0 4.0 – 6.0 6.0 – 8.0 8.0 – 10.0 DANCE & MOTIONS 1.0 – 5.0 Basic 5.0 – 8.0 Intermediate 8.0 – 10.0 Advanced/Elite DANCE & MOTIONS 1.0-4.0 Poor 4.0-6.0 Average 6.0-8.0 Good 8.0-10.0 Exceptional *Basic/standard formations, little variety *Scattered transitions *Significant bumping of athletes during transitions *Lack of creativity, slow pace in transitions *Little to no linkage of skills/transitions from section to section *Very segmented routine *Standard formations, some variety *Some clear transitions, moderate pace *Some linkage of skills/transitions from section to section *Somewhat segmented routine *Good variety and creativity in formations *Clear, easy to follow transitions *Quick pace *Good use of transitional skills *Exceptional precision in formations *Unique transitional skills *Fast, clean transitions *Creative formations, patterns, exceptional variety DIFFICULTY Beginner to intermediate skills, limited formations/changes, creativity, limited to no footwork or groundwork, slower pace, lack of levels, lack of intricacy, low energy Intermediate to advanced skills, good formation changes, creative, levels, footwork, visually appealing, good synchronization, average energy Advanced to elite skills, good to excellent formation changes, creative, levels, footwork, use of floor, visually appealing, good to excellent synchronization, high energy EXECUTION & TECHNIQUE Sloppy/ improper motion placement, poor precision and sharpness, poor showmanship, poor synchronization, imprecise formations/transitions, lack of symmetry Average motion placement, moderate precision and sharpness, average showmanship, moderate synchronization, some poor transitions, some lack of symmetry Good/strong motion placement, good precision and sharpness, above average showmanship, synchronization, clear transitions and formations, symmetry Excellent motion placement, precision and sharpness, exceptional showmanship, precise synchronization throughout, excellent formations and clear transitions CANADIAN CHEER ALLIANCE-‐ WORLD'S BID GRID-‐ CLUB DIVISION 2013/2014 TOSSES DIFFICULTY SENIOR 5 *Level 4 skills and below only 0-1.0 Below Level 1.0- 3.0 Basic Examples include: * Basket toss with double twist and one additional skill Examples include: *Basket toss with double twist and two additional skills 3.0-4.5 Int./AdV. 4.5-5.0 Elite Examples include: * Multiple/variety of advanced tosses *Specialty baskets incorporating double twist RATIO Less than ½ of the team performs skills within range ½ - ¾ of the team performs skills within range More than ¾ of the team perform skills within range Score will drop to difficulty range of the majority Lower end of majority’s difficulty range Higher end of majority’s difficulty range MAJORITY (MAJ) = (Total # of athletes ÷4) ÷2 (IE 20 athletes: 2.5 tosses = 3 tosses) *round up ALL = Total # of athletes ÷4 (IE 20 athletes: 5 tosses) TOSSES 1.0-4.0 Poor 4.0-6.0 Average 6.0-8.0 Good 8.0-10.0 Exceptional EXECUTION & TECHNIQUE Poor height, flier lacks body control, poor flexibility and sharpness in air positions, poor control on catch, inconsistent technique throughout team, incomplete rotations in twisting skills, poor synchronization Average height, moderate body control, average flexibility and sharpness in air positions, average control on catch, some consistency in technique, incomplete rotation in twisting skills, average synchronization Good height, above average body control, good flexibility and sharpness in air positions, controlled catch, consistent technique, complete rotations in twisting skills, good synchronization Exceptional height, excellent body control, hyper-extended and sharp air positions, controlled catches, consistent technique, complete rotations in twisting skills, precise timing and synchronization CANADIAN CHEER ALLIANCE-‐ WORLD'S BID GRID-‐ CLUB DIVISION 2013/2014 RUNNING TUMBLING DIFFICULTY 1.0-3.0 SENIOR 5 *Level 4 skill and below only Examples include: *Round off/layout full Less than ½ of the team performs skills within range ½ - ¾ of the team performs skills within range Less than ½ of the team performs skills within range ½ - ¾ of the team performs skills within range Examples include: * RO handspring series ending in a layout full More than ¾ of the team perform skills within range More than ¾ of the team perform skills within range Below Level 3.0 – 5.0 Basic 5.0-7.0 RATIO Int. 7.0-10 Adv/Elite *Multiple flipping skills, creative passes, elite entry *Variety/quantity & synch *Double full twists STANDING TUMBLING DIFFICULTY 1.0 – 3.0 SENIOR 5 *Level 4 skills only Below Level 3.0 – 5.0 *Jump combination with tuck Basic 5.0 – 7.0 *Handspring series to full Int. 7.0-10.0 Adv/Elite RATIO Less than ½ of the team performs skills within range ½ - ¾ of the team performs skills within range More than ¾ of the team perform skills within range Less than ½ of the team performs skills within range ½ - ¾ of the team performs skills within range More than ¾ of the team perform skills within range *Standing full *Handspring series to double *Specialty series/combos *Variety/quantity & synchronization Skills that will affect your range within the tumbling scoring block: - Ratio of team participating (i.e. number of athletes not involved, number of skills at highest difficulty level) - Unique transitions & Visual appeal - Pace, variety & synchronization - Multiple tumbling sections within the routine - Incorporation of specialty skills (i.e. punch front entry, Arabian, whips, front tumbling) - Specialty passes defined as 2+ level appropriate skills Exception: L2 & 3 will consider front walkover incorporation to running passes TUMBLING 1.0-4.0 Poor 4.0-6.0 Average 6.0-8.0 Good 8.0-10.0 Exceptional JUMPS 1.0 – 2.0 EXECUTION & TECHNIQUE Poor body control, weak body positions, skills lack extension and reach, poor technique in set/height/landing, poor synchronization, poor landing, bent arms and legs, skills and technique lack consistency throughout the team Moderate body control, average body position, average technique in set/height/landing, moderate synchronization, inconsistent technique throughout the team Solid body placement and control throughout the skill, good technique in set/height/landing, consistent technique shown throughout the team, good synchronization Exceptional body placement and control throughout the skill, exceptional technique in set/height/landing, precise synchronization, consistent technique throughout the team DIFFICULTY *Slow to medium pace, limited or no transitions, single jumps only, lack of variety Basic 2.0 – 4.0 *Medium pace, limited transitions, double jump series, moderate variety Intermediate 4.0 – 5.0 *Fast paced, multiple formation changes, creative combinations, triple jump series Advanced/Elite RATIO Less than ½ of the team performs skills within range ½ - ¾ of the team performs skills within range More than ¾ of the team perform skills within range JUMPS 1.0-4.0 Score will drop to difficulty range of the majority Lower end of majority’s difficulty range Higher end of majority’s difficulty range EXECUTION & TECHNIQUE Poor synchronization, poor flexibility, poor height, lack of extension (i.e. bent legs), poor landings Poor 4.0-6.0 Average 6.0-8.0 Good 8.0-10.0 Moderate synchronization, moderate height, jumps executed in parallel position (relative to floor), moderate flexibility Excellent synchronization, hyper-extended positions, solid landings, excellent height Precision, sharpness, exceptional synchronization, hyper-extended positions, solid landings, exceptional height Exceptional Skills that will affect your range within the Jump scoring block: - Ratio of team participating (i.e. number of athletes not involved, number of skills at highest difficulty level) Unique transitions & Visual appeal Pace and variety Difficulty of the jumps performed – Use of Advanced jumps will score higher within the range Basic – i.e. tuck jump, star jump, Advanced i.e. toe touch, herkie, hurdler, pike (Must be executed with legs parallel to the floor or above)
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