特 集 特集 Drowsiness Detection Using Spectrum Analysis of Eye Movements and Effective Stimuli to Keep Drivers Awake* 中川 剛 Tsuyoshi NAKAGAWA 佐々木 健 Ken SASAKI 河内泰司 有光知理 神野雅行 Taiji KAWACHI Satori ARIMITSU Masayuki KANNO 保坂 寛 Hiroshi HOSAKA This paper presents a driving safety system based on a driving simulator. The system evaluates the driver’s level of drowsiness by applying LF/HF analysis to the driver’s eye movements. Drowsiness was detected by an increase of power in the low frequency band. When drowsiness was detected, stimuli were presented to raise the driver’s level of awareness. Evaluation of stimuli has shown that stimuli involving active bodily motion, such as singing, chewing, and stretching muscles, are effective means of keeping drivers awake. Passive stimuli, such as listening to music, alarms, and lights produce a waking effect of shorter duration. Key words: Drowsiness detection, Driving simulator, Eye movements, Lane deviation, Awakening stimulus, Awakening temporal duration, Physiological signals, Subjective drowsiness levels 1.INTRODUCTION 2.DRIVING SIMULATOR Driving with drowsiness is one of the main causes of car A driving simulator was constructed with a complete set accidents. In order to prevent drivers from drowsy driving, of a driving cockpit taken from a real car, including there is a strong demand for safety driving systems. In this dashboard, steering wheel, seat, and pedals as shown in research, a safety driving system that detects driver ’ s Fig. 2. A screen was placed in front of the driver’ s seat to drowsiness before it leads to dangerous driving has been show a computer-generated motion picture of a developed. This system consists of three parts; sensing, monotonous freeway driving (Fig. 3) that induces evaluation and stimulation (Fig. 1). drowsiness to the driver. The sensing part monitors driverユs physiological data and surroundings. The evaluation part determines whether 3.SENSING AND EVALUATION the driver is drowsy or not. When the driver becomes 3.1 drowsy, the stimulator is activated to awaken the driver. Methods for detecting driver ’ s drowsiness can be This system was combined with a driving simulator to classified into two categories; a) analysis of drivers body evaluate drowsiness detection algorithm and effectiveness motion such as head motion, and b) analysis of Drowsiness detection of the stimuli to keep the driver awake. Steering wheel Driver Sensing Screen Stimulation Dashboard Seat Evaluation Pedals Fig. 1 Structure of the safety driving system Fig. 2 Driving simulator *Reprinted with permission from“Proceedings of Smart Systems 2006 & ICMA 2006.” −113− デンソーテクニカルレビュー Vol.12 No.1 2007 electrical field related to the orientation of the eyes in the surrounding tissues of the eyes. Horizontal eye movement was measured by placing a disposable silver chloride electrode on the outer corner of each eye, and the third electrode at the center of the forehead for reference. Electric potential difference between the two electrodes at the corners was amplified by an instrumentation differential amplifier. The analog output was digitized at sampling Fig. 3 Monotonous freeway picture on screen frequency of 100Hz. Power spectrum of the signal was obtained by 1024-point Fast Fourier Transform. LF/HF physiological data such as eye-blink rate and heart rate. analysis is best known for its application on ECG. It is When a driver becomes drowsy, the driver’ s head begins to known that the power in low frequency spectrum increases sway or tilt and the car may drift off the course. These when a human becomes drowsy (Fig. 5). 1) physical symptoms, however, become apparent only after the driver starts to doze off. On the other hand, 3.2 Evaluation index physiological signals start to change in earlier stages of The next step was to find the optimum low frequency drowsiness. Therefore, physiological data is more suitable band for drowsiness detection using LF/HF analysis on for drowsiness detection for prevention of dangerous EOG. Analysis of data obtained from 10 subjects has driving. shown that the ratio between the power in 0 – 0.3 Hz band Assuming that the lane deviation was a direct indication and the power in (0 – 0.3) + (3 – 10) Hz band had the of drowsiness, we first measured correlations between lane highest correlation with the lane deviation (correlation deviation and the following physiological signals: pulse coefficient: 0.81). Using this result, we have defined an rate, ratio of low-frequency (LF) to high-frequency (HF) alertness level indication KE by the following equation (1). power from spectral analysis of R-R intervals of ECG, eye- The value of KE increases when the driver becomes drowsy. movement measured by electro-oculography (EOG), body(dB) subject of this experiment drove the driving simulator for 104 one hour. We have chosen EOG for drowsiness detection because Power surface temperature, skin resistance, and breath rate. The 102 100 it showed the highest correlation with the lane deviation 10-2 when LF/HF analysis was applied on EOG. The method of 10-4 0.1 1 10 50 (Hz) EOG is shown in Fig. 4. The permanent electric potential Frequency difference between the cornea and the retina generates (a) When driver is awake 104 Power Cornea (dB) Silver chloride electrode ++ + −− − ++ + −− − Retina 102 100 10-2 10-4 +− 0.1 1 10 50 (Hz) Frequency (b) When driver is drowsy Fig. 5 Power spectrum of eye movements Fig. 4 The method of electro-oculography (EOG) −114− KE = Power (0 – 0.3 Hz) Power (0 – 0.3 Hz) + Power (0 – 10 Hz) (1) The evaluation module in the safety system uses this KE for drowsiness detection. If the drivers become drowsy, the Correlation cofficient 特 集 value of K E becomes near 1 in our current evaluation system. 1.0 0.8 0.6 0.4 0.2 0.0 -0.2 -0.4 -0.6 -0.8 -1.0 Body-surface temperature Breath rate KE Pulse rate LF/HF (ECG) Physiological signals The correlation between lane deviation and the physiological signals shows in Fig. 6. Fig. 6 Average value of correlation coefficient between physiological signals and lane deviation 4. EFFECTIVE STIMULI 4.1 Skin resistance Classification of stimuli Stimuli were classified into active stimuli and passive intensity of stimulation were selected according to stimuli, and the passive stimuli were further classified into commercial products for primary investigation. Effects of chemical stimuli and external physical stimuli. these stimuli were compared to find stimuli that kept the We have evaluated the following stimuli for awakening the driver. Chew a piece of gum (peppermint and/or driver awake for 15 minutes, which is an average time to reach the next rest stop on freeways. caffeine), attach a caffeine sheet, take 50 ml of water, spray When the subject became drowsy, one of the stimuli was aroma oil (A: relaxer or B: refresher), turn on a 40W light given to the subject, and duration of the awakening effect bulb placed on the center of the dashboard, set off a alarm was measured. sound (approximately 70 dB), play driver’ s favorite songs, turn on an electric fan, give advice to do light exercises 4.2 Method such as stretching shoulder and neck, play last and first We asked two subjects in their twenty’ s, one male and word game with the examiner, sing driver’ s favorite songs one female, to make an oral report on their subjective to music (karaoke) (Fig. 7). Stimuli and their quantities and drowsiness level every minute while driving in the Singing Utterance Active stimuli Stimuli to make driver awake Chemical stimuli Passive stimuli External physical stimuli Movement Stretching Chewing Gum Swallowing Drinking water Taste Mint Nerve Caffeine Smell Aroma oil Sight Light Hearing Music Alarm sound Touch Fig. 7 Classification of stimuli to make driver awakeStimuli written in bold letters were experimented. −115− Last and first word game Wind デンソーテクニカルレビュー Vol.12 simulator. A notice was given by a sound every minute to No.1 2007 Table 1 Driver’s subjective drowsiness levels report the drowsiness level. Drowsiness level was classified into five levels as given in Table 1. 4.3 Comparison of effective durations One of the stimuli was activated when the driver ’ s drowsiness level became 3, and the experiment was terminated when the drowsiness level reached 5. We compared the effectiveness of the stimuli by measuring the Level 1 Level 2 Awake Slightly drowsy Level 3 Drowsy (micro sleep occurs once a minute) Level 4 Very drowsy (micro sleep occurs few times in a minute) Level 5 Unable to drive (Micro sleep is a brief sleep lasting up to a few seconds.) time it took from drowsiness level 3 to 5. Without any stimuli, the drowsiness level reached 5 in chewing a caffeine gum (Fig. 9(b)) could keep drivers awake for more than 30 minutes, which was more than two times longer of the targeted duration. Caffeine in the Drowsiness level only 6 minutes as shown in Fig. 8. Karaoke (Fig. 9(a)) and 5 4 3 2 1 0 chewing gum has direct effect on the nervous system. The Duration 10 20 effectiveness of karaoke is due to the forced physical activity of singing. A similar stimulus such as speaking and playing last and first word game (Fig. 9(c)), which also 30 40 50 60 Time (min) Fig. 8 Drowsiness level transition patterns without stimuli involve forced active response, could only keep the subject awake for less than 20 minutes. Subjects have reported that playing a word game while driving became monotonous same music as karaoke without singing (Fig. 9(d)) could and that they quickly lost interest in it. Listening to the keep drivers awake less than 15 minutes. 5 4 Drowsiness level Drowsiness level 5 Duration 3 2 1 0 10 20 30 40 50 4 3 2 1 0 60 Duration 10 20 Time (min) (a) Singing driver’s favorite songs to music (karaoke) 50 60 50 60 5 Drowsiness level Drowsiness level 40 (c) Playing last and first word game 5 Duration 4 3 2 1 0 30 Time (min) 10 20 30 40 50 4 2 1 0 60 Duration 3 10 20 30 40 Time (min) Time (min) (d) Listening to the same music as karaoke without singing (b) Chewing caffeine gum Fig. 9 Drowsiness level transition patterns of different stimuli −116− 特 集 A sound alarm could keep the drivers awake for mere 10 muscles around mouth. On the other hand, chewing a piece minutes. These results suggest that effects of passive of gum (Fig. 12(c)) did not affect EOG and also KE. One of stimuli are temporary, while stimuli that force the driver to the reasons might be that chewing caused constant actively do something have longer awakening effect (Fig. vibration; therefore the frequency of chewing was cut off. 10). Although active stimuli are more effective, they are In addition, with long period chewing, the gum would be not effective unless the driver recognize the warning and tasteless. Therefore, the subjects might stop chewing and follow the suggestions. Passive stimuli, although less that would cause the high value of correlation coefficient. effective, are more practical and reliable. While playing last and first word game (Fig. 12(d)), subjects frequently made humming sound with thinking. This sound might be a noise for sensing eye movement with 4.4 Influence of stimuli on measurement of eye EOG. Listening to the same music as karaoke without movement Those stimuli, which cause muscle movements and singing did not highly correlate with lane deviation. vibration, have influences for EOG and KE. If the data from Listening to music might have a possibility to make EOG are inaccurate, it is hard to evaluate driver ’ s humming noise unconsciously or cause the contraction of drowsiness level with K E . Therefore, the correlation muscles near vocal cords (Fig. 12(e)). One of the results of between K E and the lane deviation during drivers ’ light is indicated in Fig. 12(f), but the other one ’ s drowsiness level from 3 to 5 was compared. Figure 11 correlation coefficient was 0.10. According to the subject’ s indicates average values of correlation coefficient. Figure face image during experiment taken by CCD camera, this 12 shows some specific examples. Singing songs made the subject squinted eyes because of bright light. This action worst noise for KE (Fig. 12 (b)). It was possible to be one might induce muscles tension. of the reasons that the vibration of subjects’ vocal cords and Nothing Karaoke Last and first Stimuli to make drivers awake Stretching Active stimuli Water Caffein gum Mint gum Caffein Aroma A Aroma B Passive stimuli Light Music Alarm Wind 0 10 20 30 Effective duration (min) Fig. 10 Effective duration of stimuli −117− 40 50 60 デンソーテクニカルレビュー Vol.12 No.1 2007 Average value of correlation coefficient 1.0 0.8 0.6 0.4 Wind Alarm Music Light Aroma B Aroma A Caffein Mint gum Caffein gum Water Stretching Karaoke Nothing 0.0 Last and first 0.2 Stimuli to make drivers awake Fig. 11 Average values of correlation coefficient between lane deviation and stimuli Correlation coefficient = 0.84 0.3 Lane deviation 0.2 0.2 0.1 KE 0 10 20 30 Time (min) 40 50 0.0 0.6 0.3 0.4 0.2 KE 0.2 0.0 0 0.3 Lane deviation 0.2 0.2 0.1 KE KE 10 20 30 Time (min) 40 50 Lane deviation (m) 0.4 KE Lane deviation (m) Drowsiness level 3 0 0.8 0.4 0.2 Lane deviation 0.2 0.2 KE KE 0.1 50 Lane deviation (m) 0.4 KE Lane deviation (m) 0.3 40 0.1 KE 0 10 20 30 Time (min) 40 50 1 0.4 Drowsiness level 3 20 30 Time (min) 0.2 Lane deviation 0.0 Correlation coefficient = 0.46 0.8 10 0.3 (e) Listening to the same music as karaoke without singing 0.5 0 0.0 0.4 Drowsiness level 3 0.6 0.0 0.0 Correlation coefficient = 0.88 1 0.0 50 0.5 (b) Singing driver’s favorite songs to music (karaoke) 0.6 40 1 0.5 0.6 0.0 20 30 Time (min) Correlation coefficient = 0.45 Correlation coefficient = 0.16 1 0.4 10 0.1 (d) Playing last and first word game (a) Without stimuli 0.8 0.4 Lane deviation KE 0.4 Drowsiness level 3 0.8 KE 0.4 0.5 0.8 0.6 0.2 0.2 0.1 KE 0 10 20 30 Time (min) Fig. 12 Correlation coefficient between lane deviation and KE −118− 0.3 Lane deviation (f) 40 W light bulb (c) Chewing mint gum 0.4 0.4 0.0 0.0 0.5 Drowsiness level 3 40 50 0.0 KE 0.6 1 Lane deviation (m) Drowsiness level 3 0.8 0.0 Correlation coefficient = 0.58 0.5 KE Lane deviation (m) 1 特 集 5.CONCLUSION will provide us with safer and more comfortable driving An evaluation of safety driving system consisting of cockpit. drowsiness detection and awakening stimulation has shown that the system could keep the driver at lower drowsiness REFERENCES level for 10 to 30 minutes. Drowsiness was detected by 1) N. Wright and A. McGown,“ Vigilance on the civil increase of power in the lower frequency spectrum of flight deck: incidence of sleepiness and sleep during driver’ s eye movements. Stimuli involving driver’ s active long-haul flights and associated changes in physiological motion were more effective than passive stimuli. Our future parameters”, ERGONOMICS, Vol. 44, No. 1 (2001), pp. works include development of eye movement sensor based 82-106. on image processing, refinement of LF/HF analysis of eye movement, and evaluation of other stimuli for awakening the driver. In the near future, the system consisting of non-contact drowsiness sensor and automatic awakening stimulation 666666666666666666666666666666666666 <著 者> 河内 泰司 中川 剛 (かわち たいじ) (なかがわ つよし) 基礎研究所 情報安全システム開発部 生体情報センシング及び状態推定 ドライバモニタ(体調モニタ)の 技術の研究に従事 開発に従事 有光 知理 神野 雅行 (ありみつ さとり) (かんの まさゆき) 2007年東京大学大学院新領域創成 2006年東京大学大学院新領域創成 科学研究科博士課程終了 科学研究科修士課程終了 現在はデンソー基礎研究所に勤務 現在は日興シティグループ証券に 勤務 保坂 寛 佐々木 健 (ほさか ひろし) (ささき けん) 東京大学大学院新領域創成 東京大学大学院新領域創成 科学研究科教授 科学研究科教授 環境情報マイクロシステム分野に 環境情報マイクロシステム分野に おける研究に従事 おける研究に従事 −119−
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