Educator’s Guide to Once Duck Stuck TumbleBooks Lesson Overview: This is a Tumblebooks language and math lesson. After watching the TumbleBook, students will identify rhyming words and use counters to count the total number of animals in the story. Suggestions for many extension activities are included. Grades and Subject Areas: Kindergarten, first, and second grade Reading Objectives: Students will: ! Identify the rhyming words in a story ! Match rhyming words ! Estimate the number of animals ! Count the number of animals ! Name adjectives to describe the marsh I Can Statements: ! ! ! ! ! ! I can identify rhyming words in the story I can estimate the number of animals in the story I can count the number of animals in the story I can count by tens I can name adjectives that describe the marsh I can drag and drop and write on a SMARTBoard Created by Lindy Kinn December 2011 Curriculum Connections: Alaska Content Standards: Reading The student uses strategies to decode or comprehend meaning of words in text by [K] 1.1.1 Given spoken words or sounds (phonological awareness): • identifying whether words rhyme or not; • producing words that rhyme; [1] 1.1.5 Identifying the meaning of new vocabulary; using new vocabulary in context [2] 1.1.4 Identifying the meaning of new vocabulary; using new vocabulary in correct context; making inferences about the meaning of a word based on its use in a sentence Math The student demonstrates conceptual understanding • of whole numbers to 20 by [K] N-1 demonstrating 1-1 correspondence (M1.1.1) [K] N-2 recognizing and counting whole numbers from 0-20 (M1.1.1) [1] N-1 reading, writing, ordering/counting and modeling correspondence of whole numbers The student demonstrates conceptual understanding of number theory by [K] N-12 demonstrating skip counting by 2’s, 5’s, and 10’s with support (M1.1.6) [1] N-8 skip counting by 2’s to 20 and 5’s and 10’s to 100 (M1.1.6) [2] N-7 identifying or using patterns in the number system (skip count by 2’s, 5’s, or 10’s; add or subtract by 10; identify ISTE Student Standards: 1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. 3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students: a. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. 4. Critical Thinking, Problem-Solving & Decision-Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. Created by Lindy Kinn December 2011 ISTE Teacher Standards: 2. Design and Develop Digital-Age Learning Experiences and Assessments Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers: design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. Technology Integration: Hardware and Software Needs Teacher laptop, pigtail, projector Resources: Handouts or Downloads ! Word Cards Web resources ! ! TumbleBooks PebbleGo Created by Lindy Kinn December 2011 One Duck Stuck a TumbleBooks Lesson Lesson Plan for grades K, 1, 2 Prep Time: Part 1 – 10 minutes: Print rhyming words and cut them apart Part 2 – 10 minutes: Prepare cups of 54 or more counters Prior to Lesson: Discuss what rhyming words are and have students name words that rhyme with a given word. (For example: Write the word can. Ask “What else rhymes with can?) Directions: Part 1: Watch the TumbleBook One Duck Stuck -20 minutes Listen for rhyming words in the story. Discuss what rhyming words there were in the story. Write down each pair or set of words as the students name them. Stuck/Duck/Muck/Luck Fish/Swish/Splish Moose/Spruce Crickets/Thickets Frogs/Logs Skunks/Trunks Snails/Trails Possums/Blossoms Snakes/Wakes Dragonflies/Skies Follow up for readers – 15 minutes This Think, Pair, Share activity is for beginning readers. Pass out one word card to each student. Have students practice reading their word aloud. Once students are proficient with their word, have them find the partner that has a rhyming word. Once partners pair up, have them read their words to each other. If the words rhyme, students hold up their cards. You can have students repeat this activity so that they get to practice reading and rhyming many sets of words. Created by Lindy Kinn December 2011 4 Part 2 Estimating and Counting Animals Activity - 30 minutes How many animals helped Duck get out of the muck? 1. Ask students to estimate how many animals tried to help duck. 2. Give each student a cup full of counters. 3. Watch the story again or read the story aloud. 4. This time, have students listen for how many of each animal is in the story. 5. As you read, have students collect the same number of counters as the number of each animal in the story and make a pile of counters for each animal. 6. Once students have piles of counters for each animal, have them make groups of 10 with their counters. 7. Have students follow along as you use the counters to count the animals. 8. Discuss: Should you count the one duck? 54 animals unstuck 1 duck Duck (1) Fish (2) Moose (3) Crickets (4) Frogs (5) Skunks (6) Snails (7) Possums (8) Snakes (9) Dragonflies (10) Created by Lindy Kinn December 2011 5 Extending the Story Research: What is a marsh? Have students generate questions about a swamp. Then visit PebbleGo and allow students to explore the articles on wetlands and the animals that live there. Language: Watch the TumbleBook again or read the story aloud. While you are watching, make a list of the adjectives that describe the swamp. Use the SMARTBoard Duck notebook to use circle and tree maps to brainstorm adjectives and make sentences. LMS has several puppet kits that would enhance this lesson. One kit has a momma and baby ducks and another has a large dragonfly and 12 finger sized dragonflies. Art: Draw the marsh. Include each adjective. This could be a community effort. Problem Solving: Click on Games next to the story. The jigsaw puzzle makes a great problem-solving center on the SMARTBoard Assessment Use the Tumble Quiz to assess students’ comprehension of the story. Created by Lindy Kinn December 2011 stuck luck duck fish muck swish splish dish moose spruce crickets thickets frogs logs skunks trunks snails trails possums blossoms wakes dragonflies snakes skies hop plop soggy loggy muggy buggy
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