DM3XXX Learning Behavior, 7.5hp This graduate course encompasses learning theories, motivation theories, gamification, persuasive technologies, behavioral economics and behavioral design in relation to technology enhanced learning (TEL). Learning Outcomes By participating in the course the student should be able ● ● ● to account for a number of learning theories and how they can be applied in TEL design TEL taking advantage of relevant gamification aspects and persuasive technologies and apply this on their research design TEL taking advantage of relevant aspects of motivation theories and behavioral economics and apply this on your own research Main Content behaviorism, cognitive psychology, activity theory, multimedia learning, gamification, behavioral economics, motivation theories, Keller's ARCS model of motivational design, irrational behavior and persuasive technologies and how these can applied to enhance and reinforce behavioural change. Eligibility Graduate students in Media Technology, Human-Computer Interaction, Computer Science and related fields. Teachers Olle Bälter, [email protected], Björn Hedin [email protected], Henrik Artman [email protected], Time period VT2015 Literature Articles to read is partly suggestions from teachers, and articles searched by the participants according to the guidelines provided on the course website. Requirements for final grade Completion of all tasks for each seminar, and the design of a TEL-based course module.
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