Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 Interactive Community Bulletin Boards as Conversational Hubs and Sites for Playful Visual Repartee Elizabeth F. Churchill, Les Nelson Palo Alto Research Center, [email protected]; [email protected] Abstract In this paper we describe an interactive community bulletin board installed within a neighborhood café and art gallery, and the interactions that take place around and through the board. The board features café information and email list sign up, but also allows customers to create publicly displayed, persistent, finger-drawn, digital scribbles. In providing this community composition and posting feature, our board differs from more commonly available designs for one-way advertising of products. Following analysis of the scribbles, and interviews with scribble creators and readers, we offer a brief description of the textual and visual play and repartee patrons engage in. We discuss content forms posted to the board, differentiating between solitary and collaborative play, messaging, and conversational exchange. Our discussion addresses open questions regarding the perspectives and theories that can be applied to address this new form of site-specific, public media exchange. online community members to publish content in physical public places, and for passers-by in those physical space to read and contribute content (Figure 1). The displays are therefore a means of providing leakage between the online and offline “information neighbourhoods” [22][29]. In previous work we have encouraged people’s presence in physical and digital spaces by creating a flow between online and offline public spaces through desktop, mobile device [4] and interactive public board views. In these installations, level of community membership offers different levels of publishing and access control. Personal Online Shared Personal . 1. Introduction Increasingly public spaces have interactive digital displays where people can gain access to information, review merchandize, leave and send messages and/or play with interactive games [17]. Public displays with aesthetically appealing form factors have been introduced into work ([1][16][18][19][22][29]), leisure [8], and transitional, urban spaces [22]. We have previously installed a number of interactive public displays in organizations both in the United States [5][6] and in Japan [32]. Such public displays present opportunities for everyday information encountering [29], and provide conversational “ice-breakers” or “tickets to talk” [27] and the potential for establishment or discovery of “common ground” [9]. They thus potentially spark and/or enhance face-to-face communications and encourage social networking beyond the display itself within organizations and at events like conferences ([6], see also [26]). In our view (and in most of our installations), the display sits between physical and digital content-sharing arrangements; that is, the networked displays are a place for Public Shared Figure 1: We envision the role of large screen displays as being windows between physical and digital community participation. In this paper, we describe the installation of an interactive community board, the eyeCanvas, in a local café and art gallery. Our design for the café/gallery includes provision of an online community space for local artists, performers and patrons centered around the café and its activities. The online site is intended to support ongoing conversations around past, current and future events, augmenting and contributing to the vibrancy of the physical space with an online, persistent (archival) place for patrons to interact. The public interactive board in the café is envisioned to be the window between the online and offline community activities, carrying site-specific and site/activity 1530-1605/07 $20.00 © 2007 IEEE 1 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 related content posted by community members and gallery/café owners. However, in this paper we focus only on the board as a communication medium, reflecting on the nature and content of the communications that we observed occurring through and around it. In keeping with previous reports, we know that large screen, public boards afford and invite interactions that differ from personal displays (e..g. [20]); here we consider not only the actions triggered by the presence of the board, but also consider the content that was created by patrons. Specifically we consider the role of the text and drawings in people’s conversations, addressing whether the images and text left on the board represent persistent conversations, or whether they are residual conversational artifacts - and we ponder the difference between those concepts. 2. Communicative Acts and Conversations There have been many theories posited as to the structure and nature of conversation. For a communicative act to be part of a conversation, there needs to be at least a dyad (that is two people), some form of exchange (spoken or written) which follows rules, where one “act” assumes, and is followed by another act, a response. One definition states “A conversation is an interaction sequence with a defined beginning and end, turn-taking, and some sort of purpose or set of goals. Conversations are also governed by rules; they have structure and display coherence and sense.” [23]. Theories that have been often applied to understanding conversations in the context of mediated communications are Clark’s contribution theory that extends sender/receiver models of communication to consider the collaborative process of contributing to a common and mutual understanding (the establishment of “common ground”) [9] and conversational analytic approaches that focus on the structure of turn-taking in conversations, and the ways in which speech and context shape each other. While many conversation analysis studies focus purely on transcribed speech, of particular interest are micro-ethnographic perspectives that takes into close consideration the broader “semiotic resources” available to conversants – places, things, bodies and so on [15][27] - which consider how language, gesture, posture, and use of artifacts combine, and how these semiotic resources contextualize each other in creating meanings. We return to this notion in our later analyses. The notion of a persistent conversation is a conversation that occurs through a medium whereby the conversational acts or utterances are recorded. Persistent conversations thus do not have the ephemerality of spoken ones; they can be reviewed and re-represented. Two entailments follow: 1. A conversation can take place in such a way that there can be elapsed time between one act and another. The interlocutors must make sense of how the current act relates to the last and leads to the next. This is clearly something that is not seamless in face-to-face speech where long pauses denote the end of the conversation or at least that the conversation is put on hold and an explanation needed. 2. Others can pick up on a conversational thread, in some sense the recorded artifact, and join in or start another thread from it – a thread that need not include the original interlocutors. As Erickson says “persistence expands conversation beyond those within earshot, rendering it accessible to those in other places and at later times. Thus digital conversation may be synchronous or asynchronous, and its audience intimate or vast.” [9]. This stretching of the notion of conversation points to the sense-making that that is needed to achieve conversational coherence, such that potentially disparate elements that may appear across different media are interpreted as being parts of the same conversation to the conversants. It also opens possibilities for new conversants to step into a conversation with selfintroductory moves that would not work face-to-face. 3. The Canvas Gallery Café From experience we know interactive poster installations have varied adoption and use patterns, depending on context. It is not possible to analyze or understand interactions with a new technology in isolation from the existing processes of interaction in a setting. We thus first present a brief description of the café/gallery, its inhabitants and existing communication patterns before describing the installation and use of the eyeCanvas. The Canvas Gallery Cafe is located in the Inner-Sunset area of San Francisco. The surrounding neighbourhood includes the Golden Gate Park, schools and many restaurants; the local population is made up of families and students. Public transport to the area is good. Open from 6am until midnight Sunday through Thursday and 6am till 2am Thursday through Saturday, the café offers a range of foods, and alcoholic and non-alcoholic drinks. The space has a very different atmosphere between day and evening; in the day the café is a social meeting space for workers who enjoy the free wifi and in the evenings events include open-mike evenings, bands, musicians, DJs/VJs, private parties and art openings. On average about 500 customers per day pass through the cafe. A survey of 93 people over several months revealed that people enjoy working at the gallery, and many are regular customers. The age range is wide with children and elderly visitors feeling comfortable in the space. Most of the patrons have considerable knowledge about the internet and many (over 30%) were members of online communities of some form. Laptops are commonly seen during the day, and a number of people use headphones to create their own auditory space. 3.1. Spatial layout and Observations of Space Use The café/gallery covers approximately 4000sq feet. Figure 2 shows the spatial layout of the café. A number of areas exist within the café, including a main work area, fireplace area, bar/stool area, eating tables area, square room area, art gallery area and outside area. 2 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 eyeCanvas Ar t Ga l l e r y Outside Ou t si d e Door Sq u a r e Ro o m Deli Deli B E a t i n g Main W o r k Bar area Ba r / St o o l Fi r e Pl a ce Figure 2. The Canvas Gallery Café space is arranged for work, leisure, and art. The starburst is where we located the interactive screen installation. During morning hours most people are in the main work area and in the square room, where power and tables are also available. As the day goes on the fireplace area also fills up. The main work area empties between 5:00 and 6:00 PM. In the evening there are more people around the bar than in the day. From 7.30 PM a noticeable change in clientele and mode of engagement with others is discernible. What during the day has been the rather quiet main work area becomes a lively performance/event space with audience chairs and tables, or a cleared space for dance events. In the summer months the outside patio space is also filled with people during the day. In order to determine the best location for the installation of the community poster board, we carried out observations of people’s movement through the space. Several weeks of observation study took place during the months of December and January, and again in June, July and August. We counted the number of customers in the various sections at 30 minute intervals between 8:30 AM and 8:00 PM. We noted movements between the different areas and places where people clustered for conversation or stand waiting to be served. Our analysis revealed the most foot traffic in the gallery passes between the front door and the square room; the food service counters are located here. People spend time here gathering napkins, tailoring their drinks (with milk, sugar, etc), and browsing fliers and postcards. We observed many impromptu conversations between strangers as well as between friends in this location. We therefore decided to locate the interactive public display at this point (shown as a star in Figure 2). This location is also visible from the bulk of main work area and as people exit. 4. The eyeCanvas Interactive Display and Social Content Distribution System The eyeCanvas is a large screen interactive bulletin board. The underlying infrastructure is based on a flexible information storage and distribution system, described elsewhere as the Plasma Poster Network [5][6]. The interactive components of the interface and the editing/authoring tools were designed specifically for the café location. Areas in the interface to the eyeCanvas were created for the café brand materials, the title of the posting, the main content viewing window, the posting thumbnail selection of items that will be shown in sequence, selection carousel for customer created scribbles and the interactive elements for sending comments, finding more information and joining the email distribution list (Figure 3). One posted item (URL) at a time is displayed; items cycle automatically every 60 seconds unless someone touches the display which automatically pauses the slideshow. Along the bottom of the display is a carousel of available content. This carousel moves to the left as the content in the main window is changed. Users can spin the carousel with a horizontal flick gesture to see what items are available for viewing in the content and the scribble galleries. By pressing on one of these the item will be displayed in the main window. Branding Posting Title Main Posted Content Posting Thumbnails Scribbles Thumbnails Controls Figure 3. The eyeCanvas interface has areas of interaction for the different content types shown. Café content can be posted via a web form or email. Content posted by the gallery owners includes the café/gallery web pages and menus, plus content related to regular and upcoming artists who show at the gallery. Although designed and implemented, the café community site was not deployed when the data presented in this paper 3 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 were gathered. Therefore all content in the main cycling display of the eyeCanvas was generated or requested by the café owners or the gallery curator. There are two ways in which café patrons can enter information: 1. a soft keyboard to allow people to type their email address to sign up to the café distribution list, and 2. the “scribble” interface for leaving comments. Regarding the first kind of input, Figure 4 shows the eyeCanvas installed and in use. The soft keyboard shown in the Figure is accessed by clicking on the “join our list” button at the bottom right of the interface. Regarding the second feature, the eyeCanvas included a scribble/fingerpaint authoring tool and the ability to post items created in this way directly to the display itself (see Figure 5). Therefore patrons could leave hand drawn comments that are emailed to the Café management, but these comments are also posted into and made visible in the interface as a second pane of selectable content. The scribbles that are created are displayed along the bottom of the interface in Figure 3. None of these features requires a sign-on or login authentication before use. These scribbles are the center of our analysis in this paper. eyeCanvas being used regularly at the café/gallery, and people's responses to it were largely positive. The sign-up rate for the email distribution list was 131 email addresses in 5 months. More detail regarding general use of the eyeCanvas use has been reported elsewhere [8]. To ascertain how people felt about and used the interactive board, we interviewed 2 of the 3 café/gallery owners, workers in the café and gallery areas (6 people) and customers before and after the installation of the interactive display – we interviewed both regulars and visitors (15 people before and 23 people after installation). Fourteen people were interviewed in the evening (3 before the installation and 11 after the installation). Interviews were semi-structured and lasted between 30 minutes and 2 hours. We talked to those observed creating scribbles, and followed up with known or identifiable scribblers. 5. Scribbling in public with digital doodles The scribble interface is shown in Figure 5 as it was being used to create finger-art drawing to be posted. In terms of eyeCanvas use, interviews and observations as well as content and interaction data analysis revealed that by far the most popular feature was this digital doodle or scribbling. 5.1 Scribble creation: general comments Figure 4. Using the eyeCanvas interface; looking at the soft keyboard for typed text entry. The keyboard is available for sending emails and comments to the café owners. We analyzed the number and type of finger scribbles people created on the eyeCanvas for display. Our analysis began a short time after installation in order to avoid novelty effects. A total of 1466 scribbles were posted from October 8th to December 17th. Most scribbles were created in the evenings. There were 10-20 scribble posts on any given day. After an initial peak in interest, the posting trend flattened to ~12 posts per day in mid-November, with spikes in interest every few weeks. With the exception of scribbles that were considered “unsuitable” due to potentially offensive content, all scribbles were persistent and could be reviewed by scrolling through the carousel interface. Notably this interface did not scale well to the large number of scribbles (as was noted by one of the scribblers); a number of redesigns were tested to accommodate this problem; further discussion of this does not fit within the scope of this paper. Following installation of the eyeCanvas, use analyses included gathering and analyzing click data from touchscreen interactions, surveys, interviews and observations. Unlike some previously reported cases (note comments in [1]) and [20]) adoption by inhabitants of the communal space was spontaneous, enthusiastic and creative. 392,164 touches of the eyeCanvas screen were recorded over 4 months of use, with weekly usage trends indicating more use as the week goes on, peaking on Saturdays. Overall usage grew quickly after introduction, but tailing off somewhat near the holidays – from a peak of 45998 touch events on the screen during the week of 20 October, to a low of 15007 on the week of 15 December, with an average of 25386 touches per week (sd=3709). We observed the Figure 5. Collaborative drawing the “scribble” interface on the eyeCanvas. 4 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 5.2 Play and display, utterances, conversations and interjections virtual exchange because of the persistent spatial/environmental nature of the visual display. and Our analyses of scribbling are drawn from three data sources: observations of individual and collaborative scribble creation; interviews and conversations with scribblers; and content and time stamp (i.e., creation time) analysis of scribbles. Scribbles varied enormously in production style, from furtive, self conscious creation to artistic flourish where the scribble is as much a residual artifact of the performance of creation as an entity in and of itself. On a number of occasions we observed people collaborating on the construction of scribble art (Figure 5). Figure 6. Example of a hostile post. Less than 1% of postings could be considered hostile and/or sexually explicit. Posted 8 Jan, 18:18. 5.3 On the Nature of Scribbled Content. Scribbles varied enormously as shown in the figures below (e.g., Figure 9). There was a clear difference between the nature of the scribbled content and that left in the suggestion book, which was the only other public posting place in the café/gallery [8]. Less than one percent of the scribbles contained contact information such as phone number and email addresses on the display. 50% of postings were drawings. Only 5% of the messages were suggestions/comments. Out of those, 3% of suggestions/comments are about the display, not about the café. There was a correlation between time and inappropriateness of posts for the café setting; sexually explicit posts (text and drawing) and offensive content were created during night time and early morning - between 10.30pm and 2am. No inappropriate post has been posted in the morning and afternoon before 5 pm, undoubtedly in part because of the public nature of creating a scribble; people would be witnessed creating inappropriate material. Perhaps people were more disinhibited due to alcohol consumption in the evenings when such material was posted. Also, the space was more filled with people then, and thus some cover was offered - only those standing close could see what was being drawn or written. These factors clearly point to the active role of the social setting in influencing the ways in which the technology was used. Posted 2 Dec, 19:14 Posted 16 Oct, 21:04 Posted 16 Oct., 18:42 Posted 28 Oct, 19:11 Figure 7. Information seeking and providing (announcements, queries, and self promotion). Posted 18 Oct 22:37 Posted 16 Oct 19:32 Posted 21 Oct 12:19 Posted 24 Oct 22:04 Posted 30 Oct 22:17 5.3 A typology of scribbles Extending Burnett’s typology of information exchange in virtual communities [2], we identified the following categories: hostile postings (spam, flames, derogatory and sexual content, e.g., Figure 6) and individual/collaborative positive interactive postings. The latter category is further subdivided into information seeking/providing (e.g., announcements, queries, interest and self promotion, Figure 7) or not information seeking or providing (e.g., gossip, pleasantries, play, support Figure 8). We also observed in the non-information seeking/providing category instances of graffiti-like “tagging”, identity displays (the “I was here” or “hello mum” phenomena), and local memes. There were also instances of playful utterances directed at people or at the room in general, (“get out of my chair”). Undoubtedly these are more prominent in this café setting than in online Figure 8. Non-information seeking postings: Pleasantries such as general and holiday greetings, Identity tagging, and Iconic images. The eyeCanvas lent itself well to forms of collaborative social play. In our observations and when carrying out our initial scribble analysis of information exchange, we observed ‘response’ artifacts being created as one person created a scribble, followed by others sometime later when the first scribbler was absent creating new scribbles “in genre” (e.g., a face image to follow a face image). People also reported conversational exchanges that were “played out” on the eyeCanvas, verbally and through other media. 5 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 Ev e n t s M essa g e Cu r r e n t Ev e n t s Ad Ar t Su g g e s t i o n s Figure 9. Scribble postings expressed a range of topics of interest to café/gallery patrons. Linking between postings will be discussed in the next section, where we begin to formulate our approach to thinking about the eyeCanvas as a medium for communication and conversational acts. 5.3 Threaded exchanges In this section we present several scenarios that illustrate conversational engagements with the eyeCanvas. Notably, when interviewing scribblers and readers alike, we were often invited to go to the eyeCanvas shown scribbles as the story of their creation was told. These acts of orientation and illustration demonstrated the role that these persistent artifacts took in communication, in this instance used as illustrative story-telling artifacts for us. Scenario 1: Iconic performance talk. A number of instances of this kind were related to us. Matt and Jennifer are seated by the bar. This is their third date. They talk of romance and relationships, and of dating. Matt gets up walks over to the eyeCanvas, and opens the scribble application. He turns to check Jennifer is watching. Puzzled, she watches as he draws a heart with an arrow through it. Finishing the drawing, he turns and looks coyly at her, and then returns to his seat, kissing her on the cheek as he sits down. The conversation about romance and dating continues, with that which was unspeakable having been spoken iconically – with a heart and arrow. Figure 10. Iconic performance talk. Posted 13 Nov., 00:29 In this example, the action was methodically designed to avoid speaking that which the illustrator felt he could not say, the heart offering iconic grounding to the unspoken meaning (Figure 10). We observed, and were told about a number of occasions in which people drew things they could not fully express or which they felt were “cheesy” or “cheeky”. In these cases, the performer was in conversation with the onlooker(s), and the production was part of the conversation. The drawings appear to be a form of utterance, a representation of something that for social reasons (embarrassment, humor, punctuated effect) the illustrators prefer not to speak out loud. The simplicity of the drawing, and its status as a culturally known symbol is part of its power; it stands alone and can be read by others as well as those for whom this was part of the conversation. The intentionality of its production at a particular point in the conversation points to its role as a illustrative, iconic communication but perhaps distinguishes this form of methodical performance from that in ordinary “mundane” conversation [28]. Its production however, sits well within 6 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 broader notions of embodied discourse, and perspectives that draw on semiotics [3][15][21]. We note that another form of iconic conversation was also observed in which a drawing was something to be achieved together, and the product was the subject of the conversation. In this instance, two people stood next to each other. One created a scribble, and the other took the opportunity to respond in genre, and to take the text as something to comment upon, addressing the textual comment written for a general audience. The concurrent verbal exchange was about the interactive board and the testing of its capabilities, and not about the content of what was being authored; these comments represented a form of additional, non-speech contribution, a sub-conversation played out concurrently with the spoken conversation. The whole exchange can only be understood by observing the movement in space, body postures and gestures, and the combination of acts through these multiple modalities. Scenario 2: Illustrating talk. In some instances we observed dyads illustrating their conversation using the board – a conversation in the scenario that is presented that was in itself sparked by the presence of the board as a medium for drawing. Jeffrey and Tracy are discussing perspective. Jeffrey moves over the eyeCanvas, and begins to draw. Tracy watches him, and comes over to stand by him. She leans over and begins to add something to his drawing. Realizing the eyeCanvas only supports input from one person at a time, they take turns constructing a drawing together, talking as they do so. Halfway through the drawing, Tracy picks up a coffee stirrer and adds some refinements to the drawing. They discuss the way in which this improves their drawing. Together they draw an up-side down stove and pan, one where gravity is taking its toll and the other side where it is not. Posted 16 Nov, 23:07 Posted 16 Nov, 23:02 Figure 11. Collaborative production, illustrating talk In this case (Figure 11), the drawing began as an illustration, but became a thing to be discussed in its production. And unlike the examples in scenario 1, where what was left was perfectly understandable to readers later, in this instance, what was left was something that was an artifact that could not be easily read by others. Scenario 3: Asynchronous talk. In some cases, rather than synchronous co-production of conversational meaning on and through the board, the board was used as a place to leave a comment as part of a conversational thread that had begun much earlier. Following a discussion about snowboarding, and about the eyeCanvas, Jane and John look up a snowboarding video on the web that illustrates a point made in an earlier conversation. Returning to the eyeCanvas, they leave a comment on the board, making reference to the video discussed earlier, even though most of the people involved in the conversation are no longer present. Elaine checks the scribble carousel on her return to the gallery a few days later and scrolls through the scribbles. She finds two notes left for her referring to the video. Later in the day Jane and John call Elaine, and their conversation continues. Posted 11 Nov, 10:25 Posted 11 Nov, 10:25 Figure 12. Asynchronous talk This communication works in part because the conversants know that the scribbles (Figure 12). will be reviewed – they have seen the scribbles being reviewed previously. On being questioned, they admitted they were “pretty sure” the scribble would be read. This illustrates the importance of understanding the rhythm or pattern of reading and the likelihood of the message being received. Locational, temporal and practice related information are all used to determine where and when the message is left and how long it is assumed that it will take before it is picked up. We note however, the context for reading the comments are not present, so onlookers seeing these scribbles later are not able to unravel the significance of the scribble. Scenario 4: Design talk. Some scribbles were part of an ongoing asynchronous conversation, where the board was again used as a placeholder. The role of the board in this example was again that the scribbler knew the practices of the others, and the board thus became a suitable communication medium. These images are part of an ongoing conversation with the designers of the board. In all the instances shown in Figure 13, we the board designers and implementers followed up on these postings with deeper conversations about improvements to the 7 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 board. The scribbles resulted from earlier comments and led to more comments, a conversation that wove between face to face encounters and email sharing. boards? We take this discussion further in the next section of the paper. 6. Discussion Posted 26 Oct, 16:28 Posted 24 Nov, 20:27 Posted 24 Nov, 20:47 Figure 13. Ongoing design conversations Scenario 5: Mimic play. A familiar form of exchange play was seen in posts that people reported as being created in response to earlier posts. The best example of this is shown in Figure 14, where an artist whose work was always signed with an “M” is first teased with a “Not M” and then shown being eaten by a pac-man character. Posted 30 Posted Nov, 00:28 24 Oct, 20:34 Figure 14: Mimic play Posted 30 Nov, 00:33 These exchanges are multi-modal weaves between media that people perform to establish and continue threads of playful information exchange. They are described by their creators as “conversational”. This notion of conversation differs from analysts requirements of what it takes for something to be a conversation. Thus we wish to consider two questions: Firstly, what would need to pertain for the exchanges to be considered conversational in terms we covered earlier in Section 2 of this paper? And, secondly, should we as designers reconsider our notions of conversation and turn elsewhere for a deeper understanding of communicative practice in considering environmental communications like those supported by the interactive In considering the way in which the interactive display and more specifically the scribble application was adopted and used in the gallery, we posed the questions: Do the persistent scribble art and text comments constitute a form of conversation between patrons, between visitors and the designers and patrons and the proprietors? Or are they merely “tickets-to-talk” to use Harvey Sacks’ term, meaning the occasion or cue for conversations in passing encounters ([27]), where the conversations only occur around or are cued by the technology? Are they simply different forms of displays such as magnet-held drawings on a refrigerator or graffiti drawn on a wall? The scribbles are persistent and they are clearly communicative acts, but are these persistent conversations? Certainly the boards sparked conversation, and people insisted in interviews that their repartee through the scribbles were like conversations. But are these akin to comments, smileys and images that are daily sent around in email which people consider conversational? And if so does our consideration of what is conversational need to change to accommodate these visual utterances? Or are these through some intrinsic measure not conversational? And what would the boards need to be like to support conversations? Or are the boards inherently not somewhere where persistent conversations can occur and why? We consider the interactive boards to be conversational systems, but are we just being too loose in our use of the term ‘conversational’? Or are we uncovering a new form of conversationality? Ultimately we decided that although scribble exchanges were not conversations in terms of strict linguistic definitions, visual and textual conversational threads could well emerge based on the short sequences we analysed. We also wish to argue for a broader notion of communication and conversation as giving more analytic purchase and being more reflective of what we observed taking place. Inherently not conversation or an interface issue? First, to satisfy one notion of conversation would require a redesign of the interface. Specifically, we believe we would need to offer the ability to differently order the scribbles to create linked clusters. From our earlier brief treatment of different views of conversation, “common ground” was clearly established in the exchanges we saw – from the scribbler and reader perspectives in the scenarios we presented, everyone was clear what the referents were, and how acts related to previous acts and in some instances invited new acts. Conversational structures of exchange are also observed to some extent in the turn-taking that can be observed. The assumption that utterances or conversational contributions be context relevant or context maintaining is satisfied - that is, that they be based on what was previously uttered and in some sense lead to what is uttered next. Certainly, in our 8 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 analysis of scribbles we found stable patterns of identifiable, structural features, and some “utterances” that appeared to map to conversational elements – coordinative comments, standard greetings, retorts and exclamations. However we saw only limited sequences of contributions, and limited context maintenance. Contiguity, as would be present in turn-taking in spoken and in some textual conversation, was not a cue to a contribution being a referent to an earlier scribble-utterance. The nature of the persistence allowed to scribbles in the eyeCanvas interface, namely a fixed, scrolling, linear sequence, is constraining in this regard. Specifically we did not offer a way for people to build on scribbles and thus create layered contributions. Neither could scribbles be reorganized in the carousel to create contingency pairs: it was not possible to select a scribble and create a conversational fork from it – without this facility, comments could not be associated with previous content effectively. Thus the scribbles although persistent were “islanded” into being ephemeral from a conversational standpoint with no hope of creating the adjacency that is required to signal a conversation has been initiated. The equivalent would be leaving a comment on a generic blog page, not on the entry to which you wish to comment. Only the highly initiated or otherwise informed would make the connection and realize a dialogue had begun. Can picture-based exchanges be conversational? We have learned from studies of online discourse and from observations of spaces like Flickr that photographic conversations are highly possible. Forms of conversational thread are ever emerging – images posted in response to other images; sequences of images annotating other images through comment streams; images that combine iconic and textual forms to create a complex message that is responded to by others and that lead to a flow of rich information exchange. Further, we know that temporal and physical proximity are not necessary for these artifact-embodied, asynchronous conversations to take place. Recent exhibitions of mail-art have conceived of such collaborative contributions as a “visual conversation”. Gilbert and Yun discuss their mail art project where 26 collages were sent between artists who each contributed to the collages and then packaged them and sent them back [14]. The process continued until an artist declared them finished. The point of these anecdotes is to illustrate that visual conversation feels very much like conversations to the participants, that structure can be imposed and turn taking be messy (photosharing sites) or neat (the mail art example), and that persistence allows the conversation to have its own temporal rhythm. But we also want to point out that conversation-like exchanges could occur on the palette of the scribbles on the interactive board even if they did not in our initial installation. So what was it about the scribbles such that short retorts and visual jokes were the most elaborate conversational exchanges that we observed? We believe that this was in much part due not to the visual nature of most of the “utterances”, but again to the technology itself not enabling the possibility of more complex chains and thus conversations to emerge. A broader perspective? We wish to briefly consider and honor the scribblers feelings that they were engaged in conversation. Taking for a moment that a conversation occurs in the bodies and minds of the beholders, we wish to conclude this paper with consideration of a broader notion of communication and conversation as part of communication. Birdwhistell states “A human being is not a black box, with one orifice for emitting a chunk of stuff called communication and another for receiving it. And, at the same time, communication is not simply the sum of the bits of information, which pass between two people in a given period of time.” [3] Garfinkel takes a much broader and, consequently, less formal approach to communicative acts [13]. His main concern is with the interpretative, “situated” processes that underlie these acts, be they verbal or nonverbal. Sociolinguist Frederick Erickson’s work also offers a broader temporal and embodied perspective on talk in social life [10]. Thus we have begun to elaborate an analysis that is broader, and approaches that draws more from approaches that emphasize broader semiotic resources [15], ethnographic studies of communication [21], and theories of visual communication [31]. 7. Summary and Future work In this paper we have described our public space (café/gallery) installation of an interactive community bulletin board with a persistent scribble creation feature. We described the adoption of this feature, which was by far the most popular interaction element of the installation. We presented some of the items that were produced by the café/gallery patrons and laid out the beginnings of our analysis of the communicative aspects of these scribbles. The scribbles are not simply single contributor personal comments; they are public property, and being so visible, are available for comment and present for all to engage with. Scribbles allow a “user-driven” form of playful exchange, rather than enforcing our pre-planned notions of playful interaction. Our analysis has led us to conclude that the lone scribble and chains of related scribbles are communicative but are do not entirely satisfy the conditions for being in themselves persistent conversational threads. However, some are clearly part of conversations that occur with them as essential elements. Our analysis suggests that this is not owing to the visual nature of many scribbles, and the potential for conversation-like threading is present. The technology - although it allows persistence – does not allow the interlinking or arranging of elements to create sufficient adjacency to signal conversational threading. This is a common problem with technologies that support asynchronous contributions, but only support one conversation space and that without threading. This has 9 Proceedings of the 40th Hawaii International Conference on System Sciences - 2007 been noted in studies of text chat spaces where mental work is done by conversants to maintain coherence in multithreaded chat. Our design thus led to short exchanges, and conversations with residual, persistent artifacts, but not conversations that were observably carried on solely on the boards. Rather, the conversations moved through this medium, the images and notes being part of an ongoing conversation, some elements of which persist elsewhere and some of which are ephemeral. Finally, we would like to broaden our perspective to further our understanding of the mechanics of communication and conversation through persistent visual and textual content exchange. 8. Acknowledgements The authors would like to thank Gary Hsieh and members of the FX Palo Alto Laboratory for their part in this project. We would also like to thank the owners and patrons of the Canvas Gallery for their participation. 9. References [1] Brignull, H., Izadi, S., Fitzpatrick, G., Rogers, Y.,Rodden, T., The Introduction of a Shared Interactive Surface into a Communal Space. Proc CSCW 2004, ACM Press, pp. 49-58, 2004. [2] Burnett, G. Information Exchange in Virtual Communities: A Typology. Information Research, Vol 5, No 4, July 2000. [3] Birdwhistell, R. L. Kinesics and context; essays on body motion communication. University of Pennsylvania Press, Philadelphia, 1970. [14] Visual Conversations: A Collaborative Mail Art Project by Michael Gilbert and Yeo Shih Yun, 2005. http://www.absolutearts.com/artsnews/2005/08/10/33217.html. Accessed August 25th 2006. [15] Goodwin, C. Action and embodiment within situated human interaction. Journal of Pragmatics, 32, 1489-1522, 2000. [16] Greenberg, S. and Rounding, M. The notification collage: posting information to public and personal displays. Proc. CHI ’01, ACM Press, p.514-521, 2001. [17] O'Hara, K., Perry, M., Churchill, E.F. and Russell, D. Public and Situated Displays, Kluwer Academic Publishers, December 2003. [18] Houde, S., Bellamy, R. , Leahy, L. In search of design principles for tools and practices to support communication within a learning community, ACM SIGCHI Bulletin, v.30 n.2, p.113118, April 1998 [19] Huang, E.M. Mynatt, D., Semi-public displays for small, colocated groups. Proc. CHI’03, ACM Press, 2003. [20] Huang, E.M., Russell, D.M. and Sue, A.E. IM Here: Public Instant Messaging on Large, Shared Displays for Workgroup Interactions. Proc. CHI 2004, ACM Press, 2004. [21] Hymes, D. (1967). Models of the interaction of language and social setting. Journal of Social Issues, 23, 8-28. [22] Lester, P.M. Urban screens: The beginning of a universal visual culture. http://firstmonday.org/issues/special11_2/ First Monday, Special Issue #4: Urban Screens: Discovering the potential of outdoor screens for urban society (February 2006). Accessed August 15th 2006. [23] Littlejohn, S.W. and Foss. K.A. Theories of Human Communication. Thomson Wadsworth, USA. 2004. [4] Carter, S., Churchill, E.F., Denoue, L., Helfman, J., Nelson, L., Digital Graffiti: Public Annotation of Multimedia Content, CHI '04 extended abstracts, ACM Press, 2004. [24] Marchionini, G. (1995) Information Seeking in Electronic Environments. Cambridge: Cambridge University Press. [5] Churchill, E.F., Nelson, L., and Denoue, L. Multimedia fliers: information sharing with digital community bulletin boards, Communities and Technologies, Kluwer, The Netherlands, 2003. [25] McCarthy, J., Costa, T.J., Huang, E.M. and Tullio, J. Defragmenting the organization: Disseminating Community Knowledge Through Peripheral Displays. ECSCW 2001 Workshop on Community Knowledge. [6] Churchill, E.F., Nelson, L., Denoue, L., Helfman, J. and Murphy. P. Sharing Multimedia Content with Interactive Displays: A Case Study. Proc ACM DIS 2004, ACM Press, 2004. [7] Churchill, E.F., Girgensohn, A., Nelson, L., Lee, A., Information cities: Blending digital and physical spaces for ubiquitous community participation, Communications of the ACM, Volume 47, Issue 2, pp. 38-44, 2004. [8] Churchill, E.F., Nelson, L., Hsieh, G., Café life in the digital age: augmenting information flow in a café-work-entertainment space, CHI '06 extended abstracts, ACM Press, 2006. [9] Clark, H. Using Language. NY: Cambridge University Press, 1996. [10] Erickson, F. Talk and Social Theory: Ecologies of Speaking and Listening in Everyday Life, Polity Press, 2004. [11] Erickson, T. Persistent Conversation: An Introduction. Journal of Computer Mediated Communication 4 (4), June 1999. [12] Fass, A., Forlizzi, J., Pausch, R., MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory, Proc DIS, ACM Press, 2002. [13] Garfinkel, H. Studies in ethnomethodology. Englewood Cliffs, NJ: Prentice-Hall, 1967. [26] McCarthy, J.F., McDonald, D.W., Soroczak, S., Nguyen, D.H.,Rashid, A.M., Collaboration involving large displays: Augmenting the social space of an academic conference, Proc. CSCW 2004, ACM Press, 2004. [27] Moerman, M. Exploring talk and interaction. Research on Language and Social Interaction, 24, 173-187, 1990. [28] Sacks, H. Lectures in Conversation: Volumes I and II. Oxford: Blackwell, 1992. [29] Savolainen, R. Everyday life information seeking: Approaching information seeking in the context of 'Way of Life.' Library and Information Science Research 17, 259-294, 1995. [30] Snowdon, D., Grasso, A., Diffusing information in organizational settings: learning from experience. Proc. CHI’02, ACM Press, 2002. [31] Worth, S. Introduction to the Anthropology of Visual Communications. Studies in the Anthropology of Visual Communication 1(1):1-2, 1974. [32] Yamada, T., Shingu, J., Churchill, E., Nelson, L., Helfman, J., Murphy, P., Interactive surfaces: Who cares?: reflecting who is reading what on distributed community bulletin boards. Proc. UIST 2002, ACM Press, 2004. 10
© Copyright 2026 Paperzz