Campaign Planning Form GM: Image Date: Saturday, June 18, 2011 Campaign name: Monster Hunters: Florence Starting year: 1511 Rate game time passes: about two months of game time for one week of real time Genre: horror Realistic or cinematic?: cinematic Are there multiple planes of existence?: Yes, e.g. heaven, hell General theme of campaign: action/adventure Campaign Background Campaign base: Renaissance Florence Society/government type: representative democracy (oligarchy) Control Rating: CR3 Exceptions to general CR: sumptuary laws are often often not enforced Tech Level: 4 Exceptions to general TL: wheellocks available but flintlocks not yet invented Brief description of neighboring powers, political/economic situation, etc.: Roma/the Papal States; Milano (with Genoa); Napoli; Venezia. France, Spain, Holy Roman Empire (aka Germany), (Portugal, England, Sweden). Turkish (Ottoman) Empire. Suggested background sources: Solomon Kane for monster hunting genre, The Palace and Assassin’s Creed II for renaissance Florence background. Information for PCs Starting point value allowed for PCs: 150 Disadvantage limit: -31 pts. Especially useful character types: Commando, Crusader, Sage, Sleuth, Techie, Warrior, Witch Especially appropriate professions: If not a full-time Monster Hunter, something in banking, textiles, clergy, trade or minor industries, politics, mercenary PC species allowed: human Starting wealth: $2000 Starting Wealth levels allowed: any Starting Status levels allowed: -2 to 4 Starting TLs allowed: 4 Languages available: Besides Toscani, there are Ligurian (Genoa), Lombardic (Milano), Venetian (Venezia), Romanesque (Roma), and Neapolitan (Napoli). French, German, Spanish (English, Swedish). Latin (Hebrew, Greek, Arabic, Turkish). Cultural Familiarities available: Western, Muslim, African Required advantages, disadvantages, and skills: Everyman TL4 Lens (5 pts), Motivational Lens (-15 pts) Especially appropriate or inappropriate advantages, disadvantages, and skills: The Action (5 pts), Adventure (10 pts), Fencing School (5 pts), and Mercenary/Militia (3 pts) Lens are appropriate, as are these specialties for Hidden Lore, Theology, etc.. There are lists of appropriate advantages, disadvantages, and skills on the webpage as well. Appropriate Patrons/Enemies: a high ranking government official(s), clergy, noblemen. Special Abilities Allowed for PCs Exotic/supernatural traits: within reason Cinematic skills: allowed Are PC psis allowed?: no Are any of the powers from Ch. 6 off limits? all of them Are PC mages allowed?: yes Are PC gadgeteers allowed? maybe Unusual Background cost(s) for these abilities: no Legal or social restrictions on these abilities: yes, e.g. only the clergy are legally allowed to perform exorcism Other Notes Optional rules or variants: Detect Lies and Interrogation skills have been modified. See the webpage for info on any other house rules. Summer 2011; Missouri Captain Joy; Monday, June 27, 2011
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