Index_files/MHF Campaign Planning From

Campaign Planning Form
GM: Image
Date: Saturday, June 18, 2011
Campaign name: Monster Hunters: Florence
Starting year: 1511
Rate game time passes: about two months of game time for one week of real time
Genre: horror
Realistic or cinematic?: cinematic
Are there multiple planes of existence?: Yes, e.g. heaven, hell
General theme of campaign: action/adventure
Campaign Background
Campaign base: Renaissance Florence
Society/government type: representative democracy (oligarchy)
Control Rating: CR3
Exceptions to general CR: sumptuary laws are often often not enforced
Tech Level: 4
Exceptions to general TL: wheellocks available but flintlocks not yet invented
Brief description of neighboring powers, political/economic situation, etc.: Roma/the Papal States; Milano (with
Genoa); Napoli; Venezia. France, Spain, Holy Roman Empire (aka Germany), (Portugal, England, Sweden).
Turkish (Ottoman) Empire.
Suggested background sources: Solomon Kane for monster hunting genre, The Palace and Assassin’s Creed II
for renaissance Florence background.
Information for PCs
Starting point value allowed for PCs: 150 Disadvantage limit: -31 pts.
Especially useful character types: Commando, Crusader, Sage, Sleuth, Techie, Warrior, Witch
Especially appropriate professions: If not a full-time Monster Hunter, something in banking, textiles, clergy,
trade or minor industries, politics, mercenary
PC species allowed: human
Starting wealth: $2000
Starting Wealth levels allowed: any
Starting Status levels allowed: -2 to 4
Starting TLs allowed: 4
Languages available: Besides Toscani, there are Ligurian (Genoa), Lombardic (Milano), Venetian (Venezia),
Romanesque (Roma), and Neapolitan (Napoli). French, German, Spanish (English, Swedish). Latin (Hebrew,
Greek, Arabic, Turkish).
Cultural Familiarities available: Western, Muslim, African
Required advantages, disadvantages, and skills: Everyman TL4 Lens (5 pts), Motivational Lens (-15 pts)
Especially appropriate or inappropriate advantages, disadvantages, and skills: The Action (5 pts), Adventure
(10 pts), Fencing School (5 pts), and Mercenary/Militia (3 pts) Lens are appropriate, as are these specialties for
Hidden Lore, Theology, etc.. There are lists of appropriate advantages, disadvantages, and skills on the
webpage as well.
Appropriate Patrons/Enemies: a high ranking government official(s), clergy, noblemen.
Special Abilities Allowed for PCs
Exotic/supernatural traits: within reason
Cinematic skills: allowed
Are PC psis allowed?: no
Are any of the powers from Ch. 6 off limits? all of them
Are PC mages allowed?: yes
Are PC gadgeteers allowed? maybe
Unusual Background cost(s) for these abilities: no
Legal or social restrictions on these abilities: yes, e.g. only the clergy are legally allowed to perform exorcism
Other Notes
Optional rules or variants: Detect Lies and Interrogation skills have been modified. See the webpage for info on
any other house rules.
Summer 2011; Missouri
Captain Joy; Monday, June 27, 2011