Match Managers Procedures and Duties

Match Manager Duties and Procedures
2016 Wai-Coa-Bay Competition & Bay of Plenty/Coastline Youth Club
Competition
The hosting club is responsible for providing a Match Manager for all competition grades
during round robin matches. The Match Manager must sit at half-way between the two
team’s reserve benches and are responsible for managing team inter-change and side-lines
among their many other roles. Below details Match Manager Procedures to be completed
prior, during and after each competition match.
PRE MATCH DUTIES
Match Managers are expected to inspect all the following are provided by the host club(s) for
all competition games:
 A fully marked field(s) with goal posts, post pads and flags including spectator
barrier/rope at a two (2) metre minimum from the side-line (wrapping around behind
the player/team bench and match manager’s table);

Changing rooms and shower facilities for playing teams and referees;

Toilet facilities for players and public;

A Match Manager for each game and minimum of one (1) linesman;

Suitable on-ground seating and a table for the Match Manager;

Minimum of two (2) match balls per game;

Where possible, provide a designated First Aid Officer for the match.
MATCH MANAGEMENT
The Match Manager is in charge of the off field running of the game including the following:
Time Keeping, or liaise with Time Keeper if supplied
Control of the Player Interchange as per the Interchange Rules
Control of the Reserve benches as per Reserve Bench Rules
Control of the Trainers as per Trainer Protocols
Control of Ball Boys
Control of Sin Bin

Reporting of any incidents applicable to both on and off-field behaviour to the
Competition Manger

Completion of the Match Management Sheet, which includes the signing off of the
Match Sheet and the best and fairest points (if required) by the Match Referee.

Match Managers are required to text through the final score to the Competition
Manager, Mel Bennett (021 936 975) immediately within an hour.

Match Managers are to email all Match Sheet and any additional reports to the
Competition Manager, ([email protected]) no later than 7pm Saturday (for all senior
matches), 7pm Sunday (for all youth matches)
PLAYER SAFETY
The Competition is conducted within the NZRL Rules and Regulations and all competition
events operate under the control of the NZRL. The “Duty of Care” required under the ACC
legislation rests with the NZRL and individuals acting with their authority and within their
rules, (Match Managers) will not be held liable for player’s injuries.
In the event that there is a reasonable concern expressed regarding player safety, the NZRL
appointed Match Manager and the Referee would be responsible for an assessment of risk
and the decision to proceed, relocate or abandon. While these two officials may consult
whomever they deem appropriate while assessing the risk, the final decision rests solely with
them. Where such concerns arise the final decision should be made as soon as practically
possible, so as to avoid unnecessary tension and uncertainty.
TEAM CARDS

All teams are required to complete an official NZRL Team Card prior to the
commencement of each game.

Team cards must be legible and filled out correctly, stating the player’s full name as
they are registered on LeagueNet (i.e. no ‘nick names’ or initials to be used).

Team cards must be signed by all players prior to taking the field.

Team cards are to be handed to the Match Manager no later than 15 minutes prior to
kick-off.

Team cards must be signed by the referee and sent to the Competition Manager (Mel
Bennett [email protected] or text to 021936975) by Team Managers by 7pm
Saturday (for all senior matches), by 7pm Sunday (for all youth matches). Should a
team’s Team Card not be received within this timeframe, the team will be fined a
‘Late Team Card Fee’ of $50.00.

Team cards can be submitted by either scanned email, or text.

It is the responsibility of each Team Manager to send in their team cards from the
weekend’s match. Any team that passes their team card on to another team/person
is still responsible if the team card fails to reach the Competition Manager.

Any team found to be falsifying the appearance of a player in any game will be
subject to serious misconduct and the highest of penalty.
PLAYER IDENTIFICATION CARDS (ALL GRADES)

All players from all grades are required to provide clubs with proof of age. Upon
acceptance of team contractual registration form(s), clubs will be issued with
LeagueNet generated player IDs. These photo ID cards will include player’s name,
date of birth and photograph, and will verify their registration to their club, and have
their LeagueNet ID number.

Team Managers must ensure that all player photo ID cards are submitted and
checked off by the Match Manager with the Team Card 15 minutes prior to the game.
Should ID not be provided for any player, that player in question will not be permitted
to take the field. There are no exceptions to this rule.

Should a dispute arise with player proof of age/player identification, the team
manager has the right to challenge this via the Match Manager. The Match Manager
in turn will note this on the back of the team card and match sheet. Any disputes that
need to be processed from this challenge, will be dealt with by the Competition
Manager.
PLAYER INTERCHANGE

Each team are entitled to twelve (12) interchanges per game only.

The player must report to the Match Manager before replacement is made. If for any
reason a Match Manager is unavailable, the interchange must be confirmed and run
past the opposition's Team Manager before the replacement takes the field.

All interchanges are to be represented by the exchanging of and interchange card for
the player replaced.

No replacement can be made until the replaced player leaves the field of play.

The interchange of players may take place at any time during the game, except at a
scrum, unless the Referee has blown time out for an injury. The period deemed a
scrum is from the moment the Referee blows their whistle to the time the ball clears
the scrum.

No more than two (2) interchanges, per team at any one time.

During general play, all interchanges are to take place on the Match Managers side
of the field, except in the case of an injured player, or following a try being scored, a
team may drop a player off behind the dead ball area.
RESERVE BENCH
a) A maximum ten (10) personnel are permitted in the reserve bench area:
Coach
Assistant Coach
Team Manager

One (1) Statistician
Two (2) Trainers
Four (4) reserve players
b) All bench personnel, with the exception of the trainers and players (when warming up),
are to remain seated.
c) All the above personnel apart from the trainers involved in the rehydration of the players,
and reserve players who are warming up, are to remain in the reserve bench area.
d) Trainers are not permitted to wander up and down the side line, or to adopt a position
behind his team’s defensive line either on the field, in-goal, or behind the dead ball line.
Once rehydration is completed, trainers are to return to the reserve bench area.
e) All trainers are required to wear Hi-visibility vest or shirt to assist with identification of the
Trainer role.
f) A policy of zero tolerance is to be adopted for inappropriate behaviour from personnel
within the reserve bench area any such behaviour is to be reported to the Competition
Manager.
TEAM TRAINER PROTOCOL
The following team Trainer Protocols apply for all competition games:

A maximum of two (2) trainers may take the field at any one time.



Trainers must be wearing an orange or yellow coloured top. (hi-vis)

Trainers may take the field to provide medical assessment and support to players,
taking care not to interfere with the run of play.

When trainers are not rehydrating players, they are to return to the reserve bench
area and are not permitted to wander up and down the touch line.

Under no circumstance are trainers to remain standing in or behind the in-goal area
during the run of play.

Communication equipment is not permitted on the playing field.

Trainers are not permitted to hang around behind their team in the run of play.

Trainers are not permitted to enter the field of play in the event of an on-field
skirmish/altercation. They are to remain on the side-line until the altercation has
Trainers may take the field to hydrate players while their team is in possession of the
ball.
NOTE: Match Officials may report any Trainer to the Competition Manager for noncompliance with the Team Trainers Rules.
SIN BIN
a) The following sin-bin times will apply for their corresponding grades. Sin-bin time is
elapsed match time managed by the Match Manager. If no Match Manager is appointed,
then the player is to retire by behind the opposition team's dead ball line until the penalty
time is finished. Time is then monitored by the referee.
seniors: 10 minutes
b) Sin-binned players are to go to the designated area and may be rehydrated by a team
trainer. The timing of the sin bin is to commence once the player has crossed the side line.
BLOOD BIN

A blood bin player who leaves the field for treatment and who is not replaced may
return to the field, without an interchange taking place.

The Referee shall direct the bleeding player to leave the field for attention on the side
line for treatment. If the player is replaced whilst receiving attention that replacement
will count as one (1) of the twelve (12) interchanges.
FOUL PLAY
In the event of a player being forced to leave the field as a result of foul play and the
offending player being dismissed from the field, sin binned or penalised by the match
Referee a free interchange shall be allowed. If the fouled player returns to the field, this shall
count as an interchange.
DISMISSED PLAYERS
Dismissed players are to leave the playing area immediately and change out of their team
strip. Dismissed players are not permitted to return to the reserve bench area.