GPS ANALYSIS OF ELITE WOMEN’S FIELD HOCKEY TRAINING AND COMPETITION TIM J. GABBETT Brisbane Broncos Rugby League Club, Red Hill, Queensland, Australia ABSTRACT Gabbett, TJ. GPS analysis of elite women’s field hockey training and competition. J Strength Cond Res 24(5): 1321–1324, 2010—This study investigated the physiological demands of women’s field hockey competition and compared these demands to those experienced during game-based training activities. Fourteen elite women field hockey players (mean 6 SD; age, 23.3 6 3.2 years; maximal oxygen consumption, 53.5 6 4.3 mlkg21min21) participated in this study. Global positioning satellite (GPS) system analysis was completed during 19 training appearances and 32 Australian Hockey League (AHL) appearances. All training sessions consisted of game-based activities (i.e., small-sided training games) that were played on a reduced-sized pitch. Movement was recorded by a global positioning satellite unit sampling at 5 Hz. Data were categorized into discreet movement velocity bands, corresponding to low-intensity (0–1 ms21), moderate-intensity (1–3 ms21 and 3–5 ms21), and high-intensity (5–7 ms21 and .7 ms21) activities. Players covered 6.6 km (range: 3.4–9.5 km) over the course of the match. Midfielders spent more time and covered greater distances in high-intensity running (i.e., .5 ms21) than strikers and defenders. The number of high-velocity and highacceleration efforts over the course of a match was greater in midfielders. In comparison to competition, game-based training sessions resulted in more time spent in low-intensity (i.e., 0–1 ms21) activities and less time spent in moderate (i.e., 1–3 ms21 and 3–5 ms21) and high-intensity (i.e., 5–7 ms21 and .7 ms21) activities. Although game-based training is likely to be useful for improving the skill levels of players, the skill activities used in the present study did not reflect the physiological demands of competition, with players spending more time in low-intensity activities and less time in highintensity activities than competition. Modifications in training Address correspondence to Dr. Tim J. Gabbett, [email protected]. 24(5)/1321–1324 Journal of Strength and Conditioning Research Ó 2010 National Strength and Conditioning Association group size and/or drill design and complexity may better simulate the physiological demands of competition. KEY WORDS physiological demands, movement patterns, team sports, field sports, sprinting INTRODUCTION I t is well-documented that the greatest training benefits occur when the training stimulus simulates the movement patterns and physiological demands of the sport (8). Based on this premise, coaches are increasingly using game-based training activities (e.g., small-sided games) as a means of improving the skill and physical fitness levels of team sport athletes (1–5,7). The use of game-based activities as training drills allows the simulation of movement patterns of team sports, while maintaining a competitive environment where athletes must perform under pressure and fatigue (2,4,7). Perhaps more importantly, game-based training offers an additional challenge to team sport athletes that would not normally be present in nonskill-related conditioning activities (2). The amount of high-intensity running performed during a match has been shown to be an important discriminator of elite and subelite team sport athletes (6). Previous studies of high-intensity intermittent team sports (e.g., soccer, field hockey) have reported that players cover 9–12 km and perform 19–62 sprints in a match (4,9). Whereas the large variability in physiological demands between studies may reflect differences in competitive standard, sports, and/or gender, it is also possible that the discrepancy between studies reflects the subjective description of locomotor activities, using video time-motion analysis (4,10). With the introduction of global positioning satellite (GPS) technology, sport scientists and conditioning coaches are able to gain specific information on the distances covered in low- and high-intensity activities and, the sprinting velocities achieved by these athletes during training and competition. However, to date no study has documented the physiological demands of game-based training activities and competition in elite team sport athletes using GPS technology. With this in mind, the purpose of this study was to investigate the physiological demands of specific positional playing groups (i.e., strikers, midfielders, and defenders) in elite field hockey players using GPS technology. Furthermore, these demands were VOLUME 24 | NUMBER 5 | MAY 2010 | 1321 GPS Analysis in Women’s Field Hockey TABLE 1. Time spent in discreet velocity bands in elite women’s field hockey competition. Striker Velocity (ms21) 0 to 1 1 to 3 3 to 5 5 to 7 .7 Total Midfielder Defender Time (s) Time (%) Time (s) Time (%) Time (s) 2,934 6 339 1,697 6 104 530 6 66 76 6 34 667 5,242 6 289 55.9 6 3.6 32.4 6 2.6 10.2 6 1.8 1.4 6 0.7 0.1 6 0.1 100.0 6 0.0 2,674 6 586 1,901 6 566 595 6 145 101 6 42 11 6 9 5,247 6 620 50.6 6 11.7 35.9 6 8.9 11.3 6 2.5 1.9 6 0.8 0.2 6 0.2 100.0 6 0.0 2,423 6 577 2,094 6 481 487 6 153 66 6 30 768 5,078 6 1004 Time (%) 47.8 6 41.2 6 9.6 6 1.3 6 0.1 6 100.0 6 6.7 4.9 2.4 0.5 0.2 0.0 Data are mean 6 SD. compared with those experienced during training consisting entirely of game-based activities. METHODS Experimental Approach to the Problem In the present study, the physiological demands of elite women’s field hockey competition were investigated, and these demands were compared with those experienced during training consisting entirely of game-based training activities. We hypothesized that game-based training would offer a specific training stimulus to simulate the physiological demands of elite standard competition. Subjects Fourteen elite women field hockey players (mean 6 SD; age, 23.3 6 3.2 years; maximal oxygen consumption, 53.5 6 4.3 mlkg21min21) participated in this study. Athletes were scholarship holders within the Queensland Academy of Sport women’s field hockey program or members of the Australian Hockeyroos women’s field hockey team. Players had completed a 2-month general and special preparatory program consisting of continuous aerobic and interval running in addition to speed training prior to the study. Consequently, all participants were in peak physical condition and free from injury at the time of the study. All participants received a clear explanation of the study, including the risks and benefits of participation, and written consent was obtained. The Institutional Review Board for Human Investigation approved all experimental procedures. GPS Analysis Competition. GPS system analysis was completed during 19 training appearances and 32 Australian Hockey League (AHL) appearances. The AHL is an elite standard field hockey competition and is the highest standard of field hockey competition within Australia. The Australian Hockey League is a physically demanding competition that requires players to compete in 2 matches on consecutive days and often requires teams to travel considerable distances (i.e. flight time between 1 and 5 hours) to opposition venues. Game-Based Training. During the specific preparatory phase of training, coaches used game-based training (i.e., small-sided training games played on a reduced-sized pitch) to improve physical qualities, technical skill, and decision-making. Only TABLE 2. Distance covered in discreet velocity bands in elite women’s field hockey competition. Striker Midfielder Velocity (ms21) Distance (m) Distance (%) Distance (m) 0 to 1 1 to 3 3 to 5 5 to 7 .7 Total 728 6 231 3,017 6 247 1,941 6 198 423 6 195 46 6 57 6,154 6 271 11.8 6 3.3 49.1 6 5.0 31.5 6 2.3 6.9 6 3.0 0.8 6 1.0 100.0 6 0.0 681 6 243 3,422 6 989 2,181 6 558 571 6 244 77 6 69 6,931 6 1882 Data are mean 6 SD. 1322 the TM Journal of Strength and Conditioning Research Defender Distance (%) 9.8 6 49.3 6 31.7 6 8.2 6 1.1 6 100.0 6 1.8 2.6 2.4 2.7 1.0 0.0 Distance (m) 841 6 3,618 6 1,763 6 369 6 52 6 6,643 6 229 821 566 178 62 1618 Distance (%) 12.8 6 2.4 54.8 6 3.5 26.2 6 3.4 5.5 6 1.7 0.8 6 0.9 100.0 6 0.0 the TM Journal of Strength and Conditioning Research | www.nsca-jscr.org TABLE 3. Number of high-velocity and high-acceleration efforts and typical distance covered in elite women’s field hockey competition. High-velocity activities* High-acceleration activities* Distance (m) Striker Midfielder Defender Striker Midfielder Defender 0 to 5 6 to 10 11 to 20 21 to 30 31 to 40 .40 Total 16 6 4 13 6 3 16 6 2 562 363 162 54 6 9 15 6 5 12 6 4 16 6 7 864 362 463 58 6 16 11 6 10 6 11 6 56 36 36 43 6 061 21 6 1 16 6 6 161 060 060 38 6 6 262 25 6 7 16 6 6 161 060 060 44 6 12 362 19 6 6 13 6 5 162 060 060 36 6 10 4 4 4 2 2 3 14 Data are mean 6 SD. High-velocity activities, .5 ms21; high acceleration activities, .0.5 ms22 lasting for 2 or more seconds. game-based training sessions that involved minimal coaching stoppages were included in the training analysis. To account for variations in individual matches and game-based training sessions, data were collected from all matches played and all game-based training sessions designed to simulate the physiological demands of competition. Movement was recorded by a GPS unit (minimaxX Catapult Innovations, Melbourne, Australia) sampling at 5 Hz. The GPS signal provided information on speed, distance, position, and acceleration. The GPS unit also included triaxial accelerometers sampling at 100 Hz to provide greater accuracy on speed and acceleration. The unit was worn in a small vest, on the upper back of the players. Data were categorized into discreet movement velocity bands, corresponding to low-intensity (0–1 ms21), moderateintensity (1–3 ms21 and 3–5 ms21), and high-intensity (5–7 ms21 and .7 ms21) activities. Statistical Analyses Differences in the time spent and distance covered in low-, moderate-, and high-intensity activities between competition and game-based training activities were compared using an independent t-test and Cohen’s effect size statistic. Effect sizes of 0.2–0.6, 0.6–1.2, and .1.2 were considered small, moderate, and large, respectively. The level of significance was set at p # 0.05 and all data are reported as mean 6 SD. RESULTS Physiological Demands of Competition On average, players covered 6.6 km (range: 3.4–9.5 km) over the course of the match. Midfielders spent more time and covered greater distances in highintensity running (i.e., .5 ms21) than strikers and defenders (Tables 1 and 2). The number of high-velocity and highacceleration efforts over the course of a match was greater in midfielders (Table 3). Game-Based Training Figure 1. Time spent in game-based training and competition. In comparison to competition, game-based training sessions resulted in more time spent in low-intensity (i.e., 0–1 ms21) activities and less time spent in moderate (i.e., 1–3 ms21 and VOLUME 24 | NUMBER 5 | MAY 2010 | 1323 GPS Analysis in Women’s Field Hockey 3–5 ms21) and high-intensity (i.e., 5–7 ms21 and .7 ms21) activities (Figure 1). DISCUSSION This study investigated the physiological demands of women’s field hockey competition and compared these demands to those experienced during game-based training activities. Although game-based training is likely to be useful for improving the skill levels of players, the skill activities used in the present study did not reflect the physiological demands of competition, with players spending more time in lowintensity activities and less time in high-intensity activities than competition. Modifications in training group size and/or drill design and complexity may better simulate the physiological demands of competition. Whereas previous studies have investigated the physiological demands and movement patterns of various team sport activities, a limitation of these studies rests in the subjective description of locomotor activities, using video time-motion analysis (4,10). The present study is the first to investigate the physiological demands of competition and game-based training activities in elite team sport athletes using GPS technology. The total distance covered in matches was 6.6 km (but up to 9.5 km) with players spending 97.3% of total match play in low- to moderateintensity activities. However, low-intensity periods were interspersed with frequent bouts of high-acceleration and high-velocity movement activities. Although the present findings demonstrate the need for a well-developed aerobic capacity to allow athletes to cover this distance in a match and to recover after high-intensity bouts of activity, they also demonstrate the need for specific training of the anaerobic alactic (ATP-CP) system in elite women field hockey players. The typical distances covered in high-velocity and highacceleration efforts were similar among playing positions (i.e., typically up to 20 m). However, the absolute number of high-intensity efforts and total distance covered in these activities was greater in midfielders (102 efforts, 648 m) than strikers (92 efforts, 469 m) and defenders (79 efforts, 421 m). These findings emphasize the importance of individualizing conditioning programs to meet the specific demands of the different playing positions. 1324 the TM Journal of Strength and Conditioning Research PRACTICAL APPLICATIONS Whereas game-based training is likely to be useful for improving the skill levels of players, the skill activities used in the present study did not reflect the physiological demands of competition, with players spending more time in lowintensity activities and less time in high-intensity activities than competition. Several practitioners have previously shown that game-based training can be used effectively to simulate the physiological demands of competition (4,7). With this in mind, the present findings do not suggest that small-sided training games are ineffective for field hockey; rather, they provide insight to coaches into the specificity of their training activities. These results suggest that modifications in training group size and/or drill design and complexity may better simulate the physiological demands of competition. REFERENCES 1. Gabbett, TJ. Training injuries in rugby league: An evaluation of skillbased conditioning games. J Strength Cond Res 16: 236–241, 2002. 2. Gabbett, TJ. Skill-based conditioning games as an alternative to traditional conditioning for rugby league players. J Strength Cond Res 20: 309–314, 2006. 3. Gabbett, TJ. Do skill-based conditioning games offer a specific training stimulus for junior elite volleyball players? J Strength Cond Res 22: 509–517. 4. Gabbett, TJ and Mulvey, MJ. Time-motion analysis of small-sided training games and competition in elite women soccer players. 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