HoloWall: Designing a Finger; Hand, Body, and Object Sensitive Wall Nobuyuki Matsushita Jun Rekimoto Department of Computer Science, Keio Universitv 3-141 Hi oshi, KohGku-ku, Yokohama, ii anagawa 223 Japan [email protected] Sony Computer Science Laboratory Inc. 3-1413 Hlgashigotanda, Shinagawa-ku, Tokyo 141 Japan [email protected] ABSTRACT This TechNote reports on our initial results of realizing a computer augmented wall called the Holo Wd. Using an infrared camera located behind the wall, this system allows a user to interact with this computerized wall using fingers, hands, their body, or even a physical object such as a document folder. KEYWORDS: Wall interfaces, infrared, augmented reality, ubiquitous computing .‘ INTRODUCTION ! sheet . We are investigating how the future of architectures will be enhanced by computer technologies. Our project is motivated by Ubiquitous Computing [4], Augmented Interactions [3], and other related research on computer augmented environments [6]. We are particularly interested in the role of walls in a physical environment. More than just a partition, walls act as our display medium. We regularly exchange information on walls through calendars, posters, signs, notices, or bulletin boards. Thus it should be worthwhile to research how computer augmented walls will support our daily activities. We consider computerized walls as not just a large display panel. Walls must be aware of the physical environment. Since computer walls could be installed anywhere in a building, unlike whiteboard-sized computers, it is also desirable to allow interaction without’the need of any special pointing devices. (built in). 1 IR. filter (an optical filter that blocks light less below 840 nni), installed behind the wall (Figure 1). b The camera captures the images on the back surface of . the wall, which is illuminated by the IR lights. Note that the LCD projector .(an EPSON ELP-5000) has a built-in IR-cut filter so that the camera is not affected ‘*, I’ by the projector’s light. /, : HOLOWALL Inputs are recognized in an interesting way. This is done with infrared (IR) lights (we use an array of IR lightemitting diodes (LEDs)) and a video camera with an or Penn&ion 10 nulke digital/hard copies of all pnrt of his material for pe~o~ln! or clnssroonl use is granted without fee provided tlut the copies are not tllndc or distributed for prolit or conunercinl advnmage. Ule’coPYr@t notice, tile title ofthe publication and its date appear,nn'dnoticeis given tl\nt copyright is by pemkion of the ACM. lo rcpoblisll, to post on servers or to redistribute lists, requires specific , . pemiission and/or fee Inc.TOCOPY OhWJiSe. lo BnnS/; Albert, &-cut Filter Figure 1: Configuration of thd HoloWdl The HoloWall is a wall-sized computer display that allows users to interact without special pointing devices. The display part consists of a glass wall with rearprojection sheet behind it. A video projector behind the wall displays images on the wall. UIST 97 I Glass wall I Rear-projection Cnnndn Copyrigllt 1997 ACM 0-89791-881-9/97/10..$3.50 209 Since the rear-projection panel is semi-opaque and diffusive, the user’s shape or any other objects in front of the screen are invisible to the camera (Figure 1 (1)). However, when a user moves a finger close enough to the screen (between 0 cm to 30 cm, depending on the threshold value of the recognition software), it reflects IR light and thus becomes visible to the camera (Figure I (2)). With a,simple ,image processing technique such as frame subtraction, the finger shape can easily be separated from the background. By controlling the threshold value, it is also possible to detect a human body when he/she approaches the screen. In the same way, any physical objects that reflect IR light are detectable. We tested VCR tapes, paper, and document folders, and all were clearly separated from the background (Figure 2, right). We also attached a 2D-barcode to the surface of an object to make it identifiable. When a user puts an object (such as a document ,folder) with a SD-barcode on the wall, the system can’detect its ID as well as its position. This-feature makes it possible to’ implement an object-sensitive interface. ! I: Figure 2: HoloWall in action: hands (left), video tape (middle), and a captured image (right) POTENTIAL APPLICATIONS The HoloWall can.be--a simple.,:&ternative to touchsensitive panels, because.large (w#&ed) touch panels are very difficult,to construct-and.-thus are quite expen,-“r?-’ sive. . . *; ‘/*-.*..--13 ‘, ,, .‘I+ D1 _. - _” However,..the potential-of-the-H&oWall is not limited to touch panels. Since-the’.HijloWsll can detect two or more hands (or fingers) simultaneously, several multihand interfaces should be feasible.(Figure 3 left). By measuring ,the location isand%he d1stanc.e..of the user’s body from, the screen, we Can dekign a user interface that is aware,.of the,user’s movem,ents. For y,ample, the system might show a world map on the wall and when a user walks toward a specific area of the map, information; ,related to that, Trea would,, automatically appear on the map. .‘Finallyj ,rt should, ,also be possible to implement a wall that% sensitize to physical objects such as document folders (Figure 3 right). . . ‘.( ,, PELATEP,eVV$)F,K :;.,. r&i +;:, ,,‘I -,,; ;:, / ‘I : - .;< , g:’ Figure 3: Two possible enha’ncemkis bf wall’interfaces: two-hand manipulation (left) and object sensi, i tive respocse (right) I, - ;*tr, /i I ,.t .j 51, ,i ‘./ i1L,’ : (I/i {“E * !.,a 1 ( ,,, 1 I &i * ) /‘ 1 8 H&Table: The HbloTable’s top is sensitive to physical objects’ as well’ as fingers,, and thus would’& an inter4 esting enhancement on computer augmented desks such asth$DigitalDegk [5]I r “” “,:,, ) 4 ., :I E ‘iFi?, j,,T. ACKN~W~ED~EM&& Our method has many,adva&&&s overtradition$touch panels,, ‘I”$“HoloWall can detect, two ‘or more objects simultaneously, and can also detect, human, bo,dies, on physical objects other than fingers: ’ RE~E+EN+ TFeWeBe,?$PI,,is a, pen, sensitive projection .$splay designedzi& .a”cpmputerized white board.. Hnhke the HoloWall, $t ‘&q&es a&special IR emitting .pen for in-, teraction. LiveBoard ,tracks, only, one pen at. the, same $1._ >, t+w .l,, ,I ,j’ p.;0 J,’ I,’ -.,!I 1~: a ,c, is” a~’ ’artistic”i~~t~~&tioni’I~ng &: VIDEOPLACE, [i] video camera that lets ‘a visitor interact,:pith the’ en’vironment u!&g his/her bo,dy! T:he $sitor manipulates computer object$,by..ni+ns $$helr o&n silhou,ette,’ sothe interaction !s indirect &scp,mpakd. to’ the’HoloWal1. i , I: t-1’ 1‘. ‘.i’, . .‘: ” 1’: All. these systems do not&how interactions between’ !; ,. “i physical objecfs!and,the computer:: 1 ” ” .ii, '1 CONCL”S16N Air; FliThE ..;,!' $I-,,' : ,,) WORK a . ,,.- at,' I”‘,! , Y” .! I j’ . ,I , We thank. .Yuichiro, An+.i, and Mario :Tokoro for, sup porting this research,. We,also thank;Yuji Ayatsuka and Naohiko,!Kohtakefor valuable comments. i ; 1 \,-:;I/ .;, : ;:t; ” ‘:;.,-’ ’ ’ ” T. Scott:El$,d,‘Richard Bruce, ~ch:~~~d,,‘~avid’~dlil berg?. Frank IT~~~,‘;willia~,jJanas~~, David Lee, i Kim ,McCall, Elin Pederse-+,. Ken ‘Pier1 (Jhon Tang, and’ Brent Weich.’ LiveBoard: A Large Interactive Display Supporting Group ‘Meetings’,’Presentations and Remote Collaboration. In CHI’92 $~oct@ya, , / ) ) i ; ‘( I * , .L<PP;; 599$6$ 199& 21’Myron W!; KrJeger. Artijcid Rehlity II. 1Addison-’ *+’I 6 ,.,I I ’ ! 1 ._W&ley; l&JO. ,‘,-,!*, .I i.:,, n-8, .f.. >,;!I! 9: 3. Jun Rekimdto ‘22 Katashi Nagao. ,, The, World through the Computer:‘Computer Augmented Intcr,.,action.,with .Rqal :World Environments. In UIST’~S _ -r,~~~~eedilzga,.pp,,29-36, 1995. ““i i <iI! ir q 4.’ Mark Weiser. “T%e Computer jbr the Twenty-First Century. Scientific, American, pp. 94-104, 1991. ,$ , We, have proposed a.new way to’ realize a computer, augmented wall by using a camera and infrared filters.< The prototype systemi called the, HoloWall, proves the feasibility of? ourt idea and, demonstrates its potential. We are now developing complete applications featuring multi-hand and object-aware’interactions. :,We are- also; developing a table version of the HoloWall called the 5,, Pierre Wellner. Interacting with Paper on the DigitalDesk. CAgwj,Vol. 36, 7, pp. 87-96, 1993. ;No. 6’.,;ll~~~~kl~~lln~~,~,~~~dyMackay; and Rich ,G,old, editors. C&npter Augmeniez E&i~~~~me&; Bqb to the Real World. CACM, Vol: ,36,;N0.~7’,1993. \, ) 1 : 1: ,,I ,, ‘.I)r ,, 210
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