Lec. 9: Ch. 3 ‐ Geometrical Optics We did this We are here 1. 2. 3. Virtual images Spherical mirrors, ray tracing Spherical lenses, ray tracing Thin lens approximation 3 formulas 4. Aberrations of lenses We covered 32 of these viewgraphs. We skipped 14 and 15 for now. To change your iClicker frequency, turn on your iClicker. Hold down on the power button until the power light blinks. Then hit DC. You should see a green light indicating that you have changed the frequency. 1 Real image made by a concave mirror (demonstration) Mirror surface Axis Center Focal point A C B Review ray tracing: convex and concave mirrors Convex mirror: 3 rays: 1. Start parallel to axis, then bends thru an F 2. Thru C, no bend 3. Starts bent thru an F, becomes parallel Concave mirror: (alternatively, arrow could be closer to mirror than F) 3 Demo: blackboard optics Review ray tracing: convex and concave lenses Convex lens as a magnifier: (alternatively, could be a projection lens) Concave lens: 3 rays: 1. Start parallel to axis, then bends thru an F 2. Thru the middle, no bend 3. Starts bent thru an F, becomes parallel (demagnifier) 4 Demo: lenses and vugraf projector Review: Ray tracings (1 to 4) 5 Review: Ray tracings (5 and 6) 6 Here is one example of how to use the lens eqn with a converging lens • Given: • f = 10 cm • Object is 15 cm in front of lens: x0 = 15 • Find: – Where is image and is it real or virtual? • Solve equation for xi: – Substitute numbers for letters – Subtract 1/15 from both sides – Arithmetic on calculator – Multiply by xi/0.033 1 1 1 f 10 xo 15 xi 1 1 1 10 15 xi —=—+— —-—=— 1 0.033 = — xi 1 xi = .033 — = 30 cm Image is 30 cm to right of center of lens and is real because xi is positive Here is a sketch to show the previous result • We can verify our result by ray‐tracing f = 10 xo = 15 xi = 30 Here is an example of how to use the lens eqn with a diverging lens (see Fig. 3.28) • Given: • f = —5 cm • NOTE, THE FOCAL LENGTH OF A DIVERGING LENS IS NEGATIVE • Object is 12 cm in front of lens: x0 = 12 • Find: – Where is image and is it real or virtual? • Solve equation for xi: – – – – Substitute numbers for letters Subtract 1/12 from both sides Arithmetic on calculator Multiply by xi/(‐0.283) 1 1 1 f -5 xo 12 xi 1 1 1 -5 12 xi —=—+— —-—=— 1 -0.283 = — xi 1 xi = -0.283 — = -3.53 cm Image is 3.53 cm to left of center of lens and is virtual because xi is negative Review: Rules for mirror ray tracing • Rule 1 for mirrors: All incident rays parallel to the axis are reflected so that they appear to have come from the focal point F. • We also see that a ray coming in along a radius will have a zero angle with the normal (it IS a normal), so its reflected back on itself. • Rule 2 for mirrors: Incident rays coming toward the center of curvature, C, are reflected back onto themselves. • Notice that if I turn the reflected ray around, so that it is an incoming ray, it goes out parallel to the axis (turn around the paraxial ray so it goes out). Let’s call this rule 3: • Rule 3 for mirrors: Incident rays headed for F are reflected so that they are parallel to the axis. This is simply rule 1 with the rays turned around so the outgoing ray is the incoming ray and vice versa. 10 Review: Rules for ray tracing lenses • Rule 1. A ray parallel to the axis is deflected through F' (or as though it came from F'). Hint: In either case, the point F' will be on the ruler edge. • Rule 2. A ray through the center of the lens is not bent. • Rule 3. A ray from F (extension may be necessary) is deflected parallel to the axis. Rule 3 is rule 1 with a reversed path, just like for mirrors. You may have to extend the edge of the lens or the rays to apply the rules. 11 Lec. 9: Ch. 3 ‐ Geometrical Optics 1. 2. 3. We are here Virtual images Spherical mirrors, ray tracing Spherical lenses, ray tracing Thin lens approximation 3 formulas 4. Aberrations of lenses To change your iClicker frequency, turn on your iClicker. Hold down on the power button until the power light blinks. Then hit DC. You should see a green light indicating that you have changed the frequency. DC 12 Compound Lenses • Can have less aberration. • A modern lens can have 16 elements and can “zoom”. “stop” Reduces aberration Image plane 13 Fresnel Lens Used in lighthouses Lighthouse lens Fresnel stage light 14 http://sandiartfullyyours.com/NewFiles/lighthouse3/images/Ponce%20Fresnell.jpg 15 Web tutorials with Java Applets • • • • • Useful web links on curved mirrors http://micro.magnet.fsu.edu/primer/java/mirrors/concavemirrors/index.html http://micro.magnet.fsu.edu/primer/java/mirrors/convexmirrors/index.html http://micro.magnet.fsu.edu/primer/java/mirrors/concave.html http://micro.magnet.fsu.edu/primer/java/mirrors/convex.html • • • • • • Useful web links on lenses http://micro.magnet.fsu.edu/primer/lightandcolor/lenseshome.html http://micro.magnet.fsu.edu/primer/java/lenses/simplethinlens/index.html http://micro.magnet.fsu.edu/primer/java/lenses/converginglenses/index.html http://micro.magnet.fsu.edu/primer/java/lenses/diverginglenses/index.html http://micro.magnet.fsu.edu/primer/java/components/perfectlens/index.html 16 Lec. 8: Ch. 3 ‐ Geometrical Optics 1. Virtual images (review) 2. Spherical mirrors 3. Spherical lenses 3 formulas We are here 4. Aberrations of lenses 17 Aberrations • • • • • Field curvature Off‐axis aberration Spherical aberration Distortion Chromatic aberration 18 Aberration: field curvature Image does not lie in one plane 19 Off axis aberration Edges of images are less clear. 20 Demo with lens and bulb Spherical aberration Rays at the edge focus closer to the mirror 21 Demo with lens, not mirror Aberrations: Distortion 22 Demo with overhead and small lenses Chromatic Aberration 23 Demo with lens and bulb Concept Question 1 DC In this case, the image is: A) Virtual B) Real Eye sees an image here. 24 Concept Question 1 In this case, the image is: A) Virtual B) Real Real because the light rays really go through the image. You can put a screen there to see it. Eye sees an image here. 25 Concept Question 2 1 screen 2 Two point sources of light are imaged onto a screen by a converging lens. The images are labeled 1 and 2. You slide a mask over the left half of the lens. What happens to the images? lens mask A) B) C) Image 1 vanishes Image 2 vanishes Something else happens 26 Concept Question 2 1 screen 2 lens Two point sources of light are imaged onto a screen by a converging lens. The images are labeled 1 and 2. You slide a mask over the left half of the lens. What happens to the images? mask A) B) C) Image 1 vanishes Image 2 vanishes Something else happens The image gets dimmer, but half the lens is still a lens, and it produces a pair of images. 27 Review: The lens equation gives the same results as ray‐tracing but without any rays! • 1/x0 + 1/xi = 1/f • f is focal length of lens • xo = positive distance from object to center of lens (when object is left of the lens) • xi = distance from image to lens center • • • xi is a positive number for (real) image on other side of lens from object. • xi is a negative number for (virtual) image on same side as object. Given two, find the third. Can use the lens equation to find image position if know object position or vice versa, without any rays (will be positive number for this case) Concept Question 3 For a lens, F = 10 cm Xo = 20 cm What is Xi ? a. 10 cm b. 20 cm c. 40 cm d. 80 cm e. None of these Concept Question 3 • Given: • f = 10 cm • Object is 15 cm in front of lens: x0 = 15 • Find: – Where is image and is it real or virtual? • Solve equation for xi: – Substitute numbers for letters – Subtract 1/15 from both sides – Arithmetic on calculator – Multiply by xi/0.033 1 1 1 f xo xi 0.1 0.2 —=—+— 10 = 5 + 1/xi 5 = 1/xi 1 xi = — = 20 cm 5 Image is 20 cm to right of center of lens and is real because xi is positive Here is a sketch to show the previous result • We can verify our result by ray‐tracing xo = 15 xi = 20 Here is an example of how to use the lens eqn with a diverging lens (see Fig. 3.28) Also, we keep cm throughout, and don’t convert to m • Given: • f = —5 cm • NOTE, THE FOCAL LENGTH OF A DIVERGING LENS IS NEGATIVE • Object is 12 cm in front of lens: x0 = 12 • Find: – Where is image and is it real or virtual? • Solve equation for xi: – – – – Substitute numbers for letters Subtract 1/12 from both sides Arithmetic on calculator Multiply by xi/(‐0.283) 1 1 1 f -5 xo 12 xi 1 1 1 -5 12 xi —=—+— —-—=— 1 -0.283 = — xi 1 xi = -0.283 — = -3.53 cm Image is 3.53 cm to left of center of lens and is virtual because xi is negative
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