Feudal Wars Feudal wars is a large group card game (5-20 players) for all reading ages who are capable of understanding and respecting the rules. It is reminiscent of the feudal rank and taxation system of the middle ages where, as they say, “the rich got richer and the poor got poorer.” However, with a random deal of the cards, a peasant can often take the crown. Object of the Game Get rich, achieve status, win battles and “exhaust your army” (that is, dispose of all of your cards as soon as you can). Contents of the Game Chest: 4 unique decks of standard playing cards 50 Gold coins 16 Rank Tokens 5 Rings 1 Crown Set Up: 1) Choose Your Feudal System 2) Give each player one Gold Doubloon 3) Deal out the cards (1 deck for every 4 players) Choosing Your Feudal System Based on the number of players at your table, you may choose from these feudal rank configuration. By the end of the first war, everyone at the table will have earned a particular rank. If you only have 5 players then you can only choose the first configuration. If you have eleven or more players then you can choose any configuration. Also, if anyone joins the game after it has begun, you can deal them in as Knights. 5-8 Players: Two Royaly and Two Peasantry If your group has only 5 players, you will have no Knights other than the First Knight. If you have 6, 7 or 8 players in your group, you’ll fill 1, 2 or 3 knight positions before anyone becomes a Serf. First player to exhaust his army becomes King/Queen Second player to exhaust his army becomes Prince/Princess Third player to exhaust his army becomes First Knight. Second from last player to exhaust his army becomes Serf. Last player to exhaust his army becomes Chimney Sweep. 7-10 Players: Two Royaly, One Nobility and Three Peasantry If your group has only 7 players, you will have no Knights beside the First Knight. If you have 8, 9 or 10 players in your group, you’ll fill 1, 2 or 3 knight positions before anyone becomes a Smith. First player to exhaust his army becomes King/Queen Third from last player to exhaust his army becomes Smith. Second player to exhaust his army becomes Prince/ Princess Third player to exhaust his army becomes Duke/ Duchess Second from last player to exhaust his army becomes Serf. Fourth player to exhaust his army becomes First Knight. Last player to exhaust his army becomes Chimney Sweep. 9-12 Players: Two Royalty, Two Nobility and Four Peasantry If your group has only 9 players, you will have no Knights beside the First Knight. If you have 10, 11 or 12 players in your group, you’ll fill 1, 2 or 3 knight positions before anyone becomes a Hunter. First player to exhaust his army becomes King/Queen Fifth player to exhaust his army becomes First Knight. Second player to exhaust his army becomes Prince/Princess Third player to exhaust his army becomes Duke/ Duchess Fourth player to exhaust his army becomes Baron/Baroness Fourth from last player to exhaust his army becomes Hunter. Third from last player to exhaust his army becomes Smith. Second from last player to exhaust his army becomes Serf. Last player to exhaust his army becomes Chimney Sweep. 11+ Players: Two Royalty, Three Nobility and Five Peasantry If your group has only 11 players, you will have no Knights beside the First Knight. If you have 12 or more players in your group, you’ll fill the extra Knight positions before anyone becomes a Court Musician. First player to exhaust his army becomes King/Queen Second player to exhaust his army becomes Prince/Princess Third player to exhaust his army becomes Duke/ Duchess Fourth player to exhaust his army becomes Baron/Baroness Fifth player to exhaust his army becomes Lord/Lady Fifth from last player to exhaust his army becomes Hunter. Fourth from last player to exhaust his army becomes Hunter. Third from last player to exhaust his army becomes Smith. Second from last player to exhaust his army becomes Serf. Last player to exhaust his army becomes Chimney Sweep. Sixth player to exhaust his army becomes First Knight. More Specifically A) When you have decided on a Feudal Rank Configuration, lay out the appropriate Rank Tokens that correspond to that configuration. This game is supplied for up to 16 players. The rank tokens have no value, they are used to help everyone keep track of your kingdom’s hierarchy. B) Each player is given one gold piece at the start of the game. C) The dealer shuffles the cards and distributes all of them to the players as evenly as possible. These cards are your armies. 1) While cards are being dealt, players must sort their cards from lowest to highest and keep them in order. (A disorderly hand will greatly slow down game play and ruin the fun so organization is key.) 2) Card values should remain hidden but the cards themselves must remain above board so everyone can see how many cards you have. (There are plenty of strategies in this game but subterfuge is not one of them.) Crimes Punishable by Automatic Serfdom and Army Confiscation: a. Looking at an opponent’s cards without permission b. Hiding your own cards c. Announcing or exposing the cards being paid during taxation (ie “I just gave him a joker!”) or engaging in any other unchivalrous act of sabotage. 3) If a player is taking too long to play, you may institute a 10 count rule and force them to pass if they have not played by the count of ten. Understanding Your Army Your army of cards are ranked as follows (suits are not relevant in Feudal Wars): Card Ranks Joker Ace King Queen Jack 10 9 8 7 6 5 4 3 2 At the beginning of the game, everyone has the assumed rank of Knight. The dealer is “First Knight” and thus goes into battle first by laying down his lowest card or cards in the center of the table. Cards of the same rank may be played together. This means if the First Knight has four 3s, he can put them all down together. It is both chivalrous and prudent to play low cards first (though it is not required). The next player to the right or left (let the First Knight decide the direction of play) may place cards on top of the ones just played but only cards that out-rank them and equal or excel them in quantity. A player may pass his turn even if he has playable cards. It is helpful to announce the cards you are playing since the circle of players is large and people can’t always see the discard pile from where they are sitting. Example Battle: Remember, the cards you play must always outrank the cards previously played and if sets of identical cards are being played, you must play at least as many cards as the previous player in order to stay in the battle. Suppose the 1st Knight lays down two 2s …like so. The next player may play a pair (or more) of any card higher than 2. He chooses to play three 5’s. The next player may likewise play or pass. She knows she must play at least three identical cards that outrank a 5. She lays three 7’s. The next player may play or pass. He chooses to play four Aces. The next player passes because the only possible play would be four Jokers and he doesn’t have those. Even if he did have them, he might choose to pass anyway. So, everyone around the circle says “pass” one after another until the turn comes back to the person who laid down the aces. That player has won the battle, the cards in the discard pile are swept to the side and that player now begins the next battle (using low cards, if he is smart). Winning Wars As battles (hands) are played on, armies are exhausted and the first person to exhaust his army (get rid of all of his/her cards) is proclaimed King or Queen. - The King/Queen is given the crown to wear, one gold piece, a ring to wear and a rank token. Play continues and the next person to exhaust his/her army is made Prince/Princess - The Prince/Princess is given a gold piece, a ring to wear and a rank token. Play continues and the next person to exhaust his/her army is given the next rank token and a ring to wear if their rank is in the Nobility. The Peasantry do not wear rings. This process continues until the last person with cards is made Chimney Sweep. Note: If the last card played by the outgoing “winner” is too high for others to play on, it is swept away and the next remaining player starts a new battle. Feudal Taxation The fun part! Now that ranks have been established, you are able to assess taxes and increase your wealth or poverty. The dealer shuffles and deals out all the cards as usual. When everyone has sorted their cards, taxation begins. The peasants must pay a certain number of their very highest cards to their corresponding Royal or Nobleman. In return, the Royal or Nobleman will give them an equal number of low cards. See charts for how many. One gold coin may be paid in place of one card. This is the only way a peasant can hold on to his most valuable high cards in order to use them in battle. Is it worth a gold coin? You decide! When everyone has finished paying taxes, return all of their rank tokens to the grid so you can hand them out again as the next war is played. The Royals and Nobles may continue to wear their jewels until they have been won by other players. At that time, they must hand them over. Ending the Game The game may be played indefinitely but you may wish to set a finish time or a finish goal. Different ways to “win” are: - Have the most gold when time is called. - Be the first to obtain 10 gold doubloons. - Hold the same Royal, Noble or Peasant rank the longest. Each battle takes about 10 minutes to play (depending on the size of your group) so you should allow at least an hour for this game. Battle On!
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