INcA c. 1300 – 1545 CE ARMy SElEctiON

Inca c. 1300 – 1545 CE
(version March 2013)
The origins of the people and civilisation that was to become one of the most powerful and
extended empire of America are still vague. They were called Inca which means “those
who rule” in their tongue, the Quechua. Archaeologists tend to believe that Inca were first
a disparate grouping of tribes sharing the same language and culture, from which older
testimony can be found north of Titicaca lake in the south of what is now Peru, and are dated
from the end of the 12th, beginning of the 13th century. They then migrated to the area of
the Cuzco basin where they settled and founded their capital, which gave its name to the
area. Cuzco may be translated as navel, i.e. world’s navel.
The four first Inca emperors, from the mythical Manco Capac to Mayta Capac, consolidated
their settling in the Cuzco valley by political and military means. At the time of the 5th emperor,
Capac Yupanqui, the new empire was now able to expend its domination. Neighbouring
tribes of Colla and Chanca were attacked and then included in the empire by weddings with
the reigning families, but under Inca rules.
By the time of the 8th Inca, Viracocha, a powerful Chanca lord who designated himself as
the “Lord of all Earth” revolted and, gathering an army, walked to Cuzco to destroy the Inca.
Viracocha fled leaving his family including his son, Urcon. His other son, Yupanqui, decided
to face the invasion. His elite choc troops pressed the centre of the Chanca army where there
were gathered the noblemen and Chanca Huacas (mummified relics). The Chanca army was
wiped out, demoralised by the loss of the sacred mummies, giving a major victory to the
young Inca lord. The almighty “Lord of all Earth” and all Chanca noblemen were brought
back to Cuzco to be ritually executed. Their skins were used for the “Wind Drums”, their
skulls overlaid with gold and jewels as drinking cups.
Various extensions under the reigns of the Inca Yupanqui and Tupa (9th and 10th Inca)
were to make the empire one of the most extended of all human history. Under the name
“Tahuantinsuyu”, Country of the Four Quarters, it was extended from Equator in the north
(Chinchasuyu), Chile to the south (Collasuyu) and from the Pacific (Cuntisuyu) to the
Amazonian jungle (Antisuyu). Soldiers were raised from all over the empire, armed with the
traditional stone mace and the sling, but also with various head crushers from the Cunti,
with bolas from the Collas, and poisoned arrows from the dreaded head hunting Bracamoro
Amazonian indians. The empire was spending much of its energy to maintain peace and
repress various revolts arising.
In 1528 a civil war spread between Huascar Inca (12th Inca) and his brother Atahualpa who
was ruling the north territory around Quito. After a long and bloody war, Atahualpa won
and paraded his defeated brother clad like a woman in front of the people of Quito. He then
massacred all his brother’s family, his courtiers and his harem under his eyes in the most
brutal fashion. Atahualpa was reigning as the only Inca over an empire nearly devastated
by 5 years of war. Before he could enter Cuzco for his coronation, he had to solve a small
problem... Reports were mentioning that foreigners were advancing into the empire, some
riding huge animals, others clad in clothes that were shining under the sunshine...
The list is intended to allow the player to field Inca armies from the 5th Inca Capac Yupanqui
(extension of the empire), the civil war between Huascar inca and Atahualpa, the Spanish
Conquest under the reign of Atahulapa, to the revolt and the beginnings of the first kings of
Vilcabamba.
An army must include at least a general and 2 core units.
Strategy Rating: 3
Climate: Mountainous
Subject tribes special rules : unless not noted as allies all commanders, except for a Sapa
Inca general, must lead Indians from its own tribe. All other Indians are considered as allies
and may not benefit from its DL and ML bonus. Generals without specifications are Inca.
Alternative lists : if the player is willing to make a special tribe army, to play the empire
extension as an example, he should pick a general (not Sapa Inca), and choose his sub
commanders from the Subject Apu entry. Troops (core, support and skirmish) must be from
the selected nationality if any, or generic otherwise. The compulsory troops become two units
be from the selected nationality if any, or generic otherwise.
Army Selection
Command:
Must include a general
May include up to 2 sub-commanders
Core:
Must include at least 1 unit of Inca Auqua and any one other core unit, special tribe armies must include 2 units of their nationality
May include up to 9 other core troop selections
Support:
May include up to 6 support
The number of support plus skirmish selections must not exceed the number of core selections
Skirmish:
May include up to 6 skirmish
The number of support plus skirmish selections must not exceed the number of core selections
Allies:
None
Command
An Inca army must include a general and may include up to 2 sub-commanders.
General
Title
DL
ML
ATTACKS
NOTES & TRAITS
PTS
Sapa Inca
9+2
9+2
+2
army general,
king of kings
60
Apusquipay
9+2
9+2
+2
army general
50
Apusquiprantin
8+1
8+1
+1
army general
FREE
Upgrades:
May have a litter for +10 points and have the “Beloved Leader” trait. A litter reduces the general’s movement allowance from 20cm to 12cm.
If Beloved Leader trait is drawn, it is replaced by Tactician.
No litter may be used for Revolt/Vilcabamba Inca.
Note that Inca and Chanca Indians are related to go to war accompanied with their sacred
mummies (Huaca). Mummies with bearers could personalise any general or unit command
in a diorama base.
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Up to 2 Sub-commanders
Title
Apu (Inca)
Collas Warriors DL
ML
ATTACKS
8+1
8+1
+1
Models per unit: 12-30
NOTES & TRAITS
PTS
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
none
55
open
12
4+
1
3
6
4+
1
6
7
11
ally
55
Subject Apu
Upgrades: May have a litter for +10 points and have the “Beloved Leader” trait. A litter reduces the sub-commander’s movement allowance from 20cm to 12cm.
If Beloved Leader trait is drawn, it is replaced by Tactician.
No litter may be used for Revolt/Vilcabamba Inca.
The tribe of the Subject Apu must be defined when chosen.
No Subject Apu may be chosen for the start of the empire extension and for the Revolt/
Vilcabamba Inca.
Weapons: Armour:
Special Rules: Upgrades:
Hand Weapon (Champi, Stone mace), Bolas* (Ayllos)
Shield (Polcanca or Wrapped Mantel)
Allies
May add long spear for +1 point per model.
May add light armour (Canipu) for +2 points per model (ARM 5+).
May be steady for +3 points per model.
Bolas : count as sling, but any to hit roll of 1 may be re-rolled once. -1 ARM penalty when
used against horsemen.
The Revolt/Vilcabamba Inca may not pick Collas warriors.
Core
Players must include 2 and may include up to 10 core troops selections. Troops with ally unit
rule are subject warriors and do not count toward the ally selection. At least 1 Inca Auqua
unit must be chosen (unless alternative list which must take two units from the selected
nationality if any, or generic otherwise).
Inca Auqua Warriors Models per unit: 12-30
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
3
6
4+
1
7
7
11
Weapons: Armour:
Special Rules: Upgrades:
Hand Weapon (Champi, Stone mace), Sling (Huaraca)
Shield (Canipu)
None
May add long spear for +1 point per model.
May add light armour (Canipu) for +2 points per model (ARM 5+).
May be steady for +3 points per model.
Models per unit: 10-20
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
3
n/a
4+
1
7
7
10
Weapons: Armour:
Special Rules: Upgrades:
Models per unit: 18-40
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
3
6
4+
1
5
6
9
Weapons: Armour:
Special Rules: Upgrades:
Atl Atl (count as javelin), Hand Weapon (maquahuitl)
Shield
Allies, Limited Missiles, Warband
None
Cunti Warriors from the western part of the empire have a fighting style more related to
Mexican tribes. The Revolt/Vilcabamba Inca may not pick Cunti warriors.
Chimor Warriors At least one unit of Auqua Warriors must be included in the army. Those troops were raised
for caparisa (medieval ban). Since boyhood, Inca were indoctrinated to display devotion to
the nobility.
Inca Auqua Swordsmen Cunti Warriors Two handed Wooden Sword (counts as heavy hand weapon)
None
None
May add light armour (Canipu) for +1 point per model (ARM 6).
May be steady for +3 points per model.
Models per unit: 10-20
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
3
n/a
4+
1
7
7
10
Weapons: Armour:
Special Rules: Upgrades:
Two handed Wooden Heavy Mace (counts as heavy hand weapon)
None
Allies
May add light armour (Canipu) for +1 point per model (ARM 6).
May be steady for +3 points per model.
Chimor are issued from the old Chimu kingdom, on the northern coasts of the empire.
The Revolt/Vilcabamba Inca may not pick Chimor Warriors.
Support
For each unit selected from the Core section one unit may be selected from the Support
section. A maximum of 6 Support units may be chosen.
Up to 1 unit of Canari Warriors
Generic Subject Warriors Models per unit: 12-30
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
3
6
4+
1
6
7
10
Weapons: Hand Weapon (Champi, Stone mace), Sling (Huaraca)
Armour:
Shield (Polcanca or Wrapped Mantel)
Special Rules: Allies
Upgrades:
May add long spear for +1 point per model.
This entry represent the bulk of the subject tribes, fighting in the inca way.
Models per unit: 12-30
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
4+
1
4
5+
4+
1
7
8
23
Weapons: Armour:
Special Rules: Upgrades:
Hand Weapon (Champi, Stone mace), Long Spear, Sling (Huaraca)
Shield (Polcanca), Light Armour (Canipu)
Bodyguard, Steady
May exchange spear and sling for a pike at no cost.
Sapa Inca is needed to pick Canari Warriors. Canari Warriors are not allowed from the
conquest and after. They are, of course, not allowed if playing the start of the empire
extension.
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Up to 2 units of Hauminca Inca Models per unit: 6-18
Elite Subject Warriors
Models per unit: 6-18
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
open
12
3+
1
4
5+
4+
1
7
8
23
open
12
4+
1
4
5+
4+
1
7
7
19
Weapons: Hand Weapon (Champi, Stone mace), Sling (Huaraca)
Armour:
Shield (Polcanca), Light Armour (Canipu)
Special Rules: Elite Swordsmen, Steady
Upgrades:
May add either halberd (yauri) for +2 points, long spear for +1 point, or two handed wooden sword (counts as heavy hand weapon) for -3 points per model.
If two handed wooden sword is picked, shield and sling are lost.
Hauminca are either from Higher or Lower Cuzco. Each unit felt a real hatred toward other
Hauminca units. If two are fielded, each turn they are at charge range of each other, they
must make a DL test. If failed, they make a compulsory charge against the other Hauminca
unit, or move toward the other unit in the same manner as a warband does toward an
enemy unit. This test is made at the same time as for impetuous charges.
Weapons: Armour:
Special Rules: Upgrades:
Hand Weapon (Champi, Stone mace), Sling (Huaraca)
Shield (Polcanca), Light Armour (Canipu)
Allies, Elite Swordsmen, Steady
Generic tribes may add long spear for +1 point per model.
Cunti replace sling with atl atl (count as javelin) and limited missiles rule. They are also rated as Warband but have a DL 6 and ML of 7. Cost 20 points each.
Collas have Bolas instead of Sling for +1 points per model.
Chimor drop Sling and Shield (ARM 6) for a two handed heavy wooden mace (count as heavy hand weapon). Cost 17 points each.
The army must comprise at least two other units of core troops of the same tribe to pick an
Elite unit. The Elite unit must be the smallest of the three.
During the Civil War, each choose a different side. A maximum of 1 unit may be picked from
the Civil War and thereafter.
Up to 1 unit of Bracamoro Amazonian Indians
Models per unit: 8-15
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
skirmish
12
3+
1
3
n/a
4+
1
5
7
20
Weapons: Armour:
Special Rules: Upgrades:
Bow with poisoned arrows (counts as Long Bow), Improvised Weapon
None
Feigned Flight, Fearsome, Scouts
May add Shield for +1 point, upgrading ARM to 6.
Bracamoro Amazonian Indians are head hunters and cannibals. This coupled with their
habit to poison (thus the Long Bow equipment to simulate the poison) arrows made them
fearsome opponents. Not allowed from the conquest and after. They, of course are neither
allowed if playing the start of the empire extension.
Up to 1 unit of Anti or Chuncho Amazonian Indians
Models per unit: 8-15
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
skirmish
12
3+
1
3
n/a
4+
1
5
7
16
Weapons: Armour:
Special Rules: Upgrades:
Composite Bow, Improvised Weapon
None
Bodyguard, Feigned Flight
May add Shield for +1 point, upgrading ARM to 6.
Sapa Inca is needed to pick Anti or Chuncho Warriors.
Anti or Chuncho Amazonian Indians were known to be head hunters and cannibals. A unit,
alongside with Canari Warriors, acted as the personal bodyguard of the Inca. Not allowed
from the conquest and after. Not allowed if playing the start of the empire extension.
Skirmish
For each unit selected from the Core section one unit may be selected from the Support
section or Skirmish section. A maximum of 6 Skirmish units may be chosen.
Skirmishers
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
Skirmish
12
4+
1
2
n/a
4+
1
5
5
7
Weapons: Armour:
Special Rules: Upgrades:
Sling, Improvised Weapon
None
None
May add wrapped mantels (ARM 6) at a cost of 1 pt per model.
Colla Skirmishers
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Models per unit: 8-15
ORDER
MR
SHOOT
ATTACKS
HTH
ARM
KILL
HITS
DL
ML
PTS
Skirmish
12
3+
1
2
n/a
4+
1
5
6
11
Weapons: Armour:
Special Rules: Upgrades:
Bollas (see Colla Warriors entry), Improvised Weapon
None
None
May add wrapped mantels (ARM 6) at a cost of 1 pt per model.
Up to one unit of Colla Skirmishers may be picked for each 2 units of core Colla Warriors.
Inca Allies
Inca never tended to act as allies during their history. So the following list is made to represent
the natives tribes (not Inca) that allied with spaniards during their conquest and thereafter
or lesser trained Inca warriors that helped them after the conquest.” Allied armies may take
the following troops as allies. Allies are subject to the ‘Allies’ special rule (see page 101).
Up to one Subject Apu
Up to 1 unit of Elite Warriors*
Many thanks to Remi Spindler and Xavier Morlec for putting this army list together.
Models per unit: 8-15
1-4 units of Generic Warriors
Up to 1 unit of skirmishers
*only available if 2 or more units of Generic Warriors are taken
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