3/20/2017 Monitoring for High Dynamic Range and Wide Colour MARCH 2017 Gord Langdon Video Applications Engineer – Canada [email protected] 4K/UltraHD MORE PIXELS BUT WHO CARES? • What’s more impressive? ◦ ◦ ◦ ◦ 2048x1080 2K 4096x2160 4K 3840x2160 UHD High Dynamic Range Wider Colour Gamut Immersive Audio High Frame Rate? 1920x1080 1280x720 720x480 720x576 2 1 3/20/2017 How Does Workflow Change for HDR & WCG? • Unprecedented demand for more content to more devices creates new pain opportunities and challenges for us ◦ ‘The trick is optimizing the content for every platform’ ◦ Camera Acquisition ▪ RAW, Log and LUTs ◦ Post-Production and Delivery ▪ Colour grading, mastering • Are ‘golden eyes’ and experience enough? ◦ What tools could help you to stay ahead of the curve? 3 How Does Workflow Change for HDR & WCG? • In Production, how do you verify scene lighting, camera dynamic range (15 to 16 stops), specular highlights, etc.? • How do you determine the average light (18% grey) level in HDR capture (APL too high for display)? • In Post, how do you verify that the SDR colour grade does not have a significantly different ‘look’ than the HDR? • How do you verify that the HDR delivery coding (PQ, HLG, Dolby Vision) is correct for the target devices? 4 2 3/20/2017 Colour Gamuts Anatomy of the Eye’s Receptors • Rods ◦ Sensitive to blue-green light ◦ Used for vision in dark/dim conditions • Cones - 3 Types sensitive to: ◦ long wavelengths (red) ◦ medium wavelengths (green) ◦ short wavelengths (blue) http://webvision.med.utah.edu/index.html 6 3 3/20/2017 Colour Models – CIE Chromatcity NTSC (1953) BT2020 BT709/sRGB ~SMPTE C BT2020 D65 white NTSC (1953) BT709/sRGB (70% NTSC) ~SMPTE C D65 white CIE-1976 chart (More perceptually uniform than CIE-1931) CIE-1931 chart • CIE xy chromaticity diagrams with 2 degree observer ◦ Still foundation of most color models 7 Colour as a Volume Black Black White White Sony 8 4 3/20/2017 Pointer’s Gamut • 1980 research by Michael R. Pointer • Set of real-world colours that can be reproduced using subtractive color mixing ◦ Only light that is reflected by an object, not emitted by the source ◦ Diffuse not specular reflection www.tftcentral.co.uk 20 MARCH 2017 9 ITU 601-7 & 709-5 ITU-R BT 601-7 601-7 525 CIE x CIE y Red 0.630 0.340 Green 0.310 0.595 Blue 0.155 0.070 White 0.3127 0.3290 709-5/601 625 CIE x CIE y Red 0.640 0.330 Green 0.300 0.600 Blue 0.150 0.060 White 0.3127 0.3290 ITU-R BT 709-5 10 5 3/20/2017 DCI P3 SMPTE RP 431-2: 2011 XYZ P3 CIE 1931 x CIE 1931 y XYZ P3 CIE 1976 u CIE 1976 v Red 0.680 0.320 Red 0.496 0.526 Green 0.265 0.690 Green 0.099 0.578 Blue 0.150 0.060 Blue 0.175 0.158 12 ITU BT.2020-2 ftcentral.co.uk 2020-2 CIE 1931 x CIE 1931 y 2020-2 CIE 1976 u CIE 1976 v Red 0.708 0.292 Red 0.557 0.517 0.056 0.587 Green 0.170 0.797 Green Blue 0.131 0.046 Blue 0.160 0.126 White 0.3127 0.3290 White 0.3127 0.3290 13 6 3/20/2017 ACES SMPTE ST 2065-4:2013 ACES CIE 1931 x CIE 1931 y XYZ P3 CIE 1976 u CIE 1976 v Red 0.7347 0.2653 Red 0.6234 0.5065 0.0000 0.6000 0.0002 -0.3339 Green 0.0000 1.0000 Green Blue 0.0001 -0.0770 Blue 14 Colour Difference Equations SD 525/59.94/2:1 & 625/50/2:1 Y = 0.299 R +0.587 G +0.114 B Pb = 0.564 (B-Y) Pr = 0.713 (R-Y) HD 1920x1080 & 1280x720 (ITU-R BT. 709) Y = 0.2126 R +0.7152 G +0.0722 B Pb = [0.5/(1-0.0722)] (B-Y) Pr = [0.5/(1-0.2126)] (R-Y) UHD1/2 3840x2160 & 7160x4320 (ITU-R BT. 2020) Y = 0.2627 R +0.6780 G +0.0593 B Pb = (B-Y) /1.8814 Pr = (R-Y) /14746 15 7 3/20/2017 Code Values for Colours • 4K can use Rec 709, DCI P3, or Rec 2020 with 10 or 12 bits • SDI digital code values for RGB primaries are the same for all spaces ◦ Translation between SDR and HDR will scale the colours Dynamic Range Background 20 MARCH 2017 17 8 3/20/2017 Visual Dynamic Range 20 NITS = 0 STOPS = 18% REFLECTANCE 10^8 (5000 nits)8 Bright adaption (20nits) 0 -2 Adapted Eye ~7-stops -4 Dark adaption 10^-6 Nitere (Latin) = to shine, glitter, or look bright (100nits)2.5 2 Push Starlight Sony, ARRI, Canon ~16-stops starlight 10^-4 Dark Adaption 10^-2 Mesopic Scotopic moonlight Moonlight 4 7-stops 10^0 Adapted Eye indoor lighting (18%) 20 Bright Adaption 10^2 24-stops with some adaption Indoor Lighting Photopic Sun light outdoor 10^4 6 Pull 10^6 Sunlight outdoor -6 (.08 nits) -8 Nits (cd/m^2) Stops 18 OETF, EOTF and OOTF OETF SceneReferred Image Data Camera Encoding EOTF Display Decoding Opto-Optical Transfer Function BBC R&D • Opto-Electrical Transfer Function ◦ transforms scene luminance to digital code values • Electro-Optical Transfer Function ◦ transforms code values back to displayed luminance Display curve is NOT inverse of capture curve 9 3/20/2017 Video OETF/EOTF for SDR camera tristimulus OETF (BT.709) gamma precorrect Y’, Pb’, Pr’ encode 0.45 [M] gamma of Display Y’, Pb’, Pr’ decode delay [NPM]^-1 tristimulus of Display EOTF (BT.1886) Filter & quantize LPF Filter & interpolate Y’, Cb, Cr 274M 4:2:2 delay 2.4 [NPM] Integral to CRT’s grid drive R,G,B [M]^-1 G’,B’,R’ LPF Y’,Pb’,Pr’ • BT.709 says camera output, V, is linear to 1.8% and then proportional to (light)0.45 above that ◦ Lower gain (straight line) in the blacks mitigates camera noise (not needed with new cameras) • ITU BT.1886 says TV monitor displayed Light = (V + offset)2.4 over entire range • Note that 1/0.45 = 2.22 and not 2.4… OOTF system gamma is not unity! ◦ Blacks are s t r e t c h e d to increase the full dynamic range Gamma () Q&A ◦ It is caused by the voltage to current grid-drive of the CRT (not the phosphor) ▪ CRT response follows a black-level sensitive power-law ▫ Closely matches human vision brightness sensitivity ▫ Luminance = (V + black-level)^gamma ▫ Room light or black-level adjustment dramatically changes gamma ▫ Black-levels can track room lighting with auto-brightness since early ‘70s ◦ CRT gamma is fairly constant ~2.4 to 2.5, but what about flat panel displays? ▪ BT.1886 says all displays should be calibrated to 2.4 ◦ Why keep using gamma power-law? ▪ Cameras do not need to be set for BT.709 gamma ▪ Human Visual Response? Not needed if a display matches the scene ▪ For SDR displays, even with WCG colorimetry, BT.1886 still applies 10 3/20/2017 Image Reproduction IDEAL IF DISPLAY LIGHT PATTERN MATCHES SCENE Linear Display Current driven CRT or linear flat-panel display Need to match light output But do not look the same! D65 light source Perceptually uniform steps NTSC & MPEG (8 bits crushes blacks) Perception is 1/3 power-law “cube-root” ~100 steps (but need15 bits to show the small black level steps) Linear Camera (natural response) RGB If camera response were linear, >15-bits would be needed and MPEG & NTSC S/N fidelity would need to be better than ~90 dB Lightness perception only important for S/N considerations Image Reproduction DISPLAYED IMAGE MATCHES SCENE WITH ONLY 7 BITS! Need to match light output. Look the same with only 7-bits CRT response (BT.1886) Quantization and noise appear uniform due to inverse transform D65 light source Perceptually uniform steps ~100 steps (7-bits) 1 JND 1 JND 1 JND Perception is 1/3 power-law “cube-root” 8-bits Camera gamma R’G’B’ Thanks to the CRT gamma, we compress the signal to roughly match human perception and only 7 bits is enough! 11 3/20/2017 System Gamma Extended BT.709 Gamma Curve CRT Gamma & System Curve 1 Camera precorrection is inverse gamma (0.45) 1 CRT V k gammaX V k Lstar V k Linear display 0.5 100 gammaX V k 0.5 BT.1886 display gammaT V k 0 CRT gamma (2.4) compared to total system gamma (1.2) 0 0 0.5 1 0 V k 0.5 1 V k • Legacy system gamma is about 1.2 to compensate for dark surround viewing conditions • Amazing Coincidence! ◦ CRT gamma curve (grid-drive) nearly matches human lightness response, so the precorrected camera output is close to being ‘perceptually coded’ ◦ If CRT TVs had been designed with a linear response, we would have needed to invent gamma correction anyway! Why High Dynamic Range? HDR RETAINS BRIGHT SPECULAR HIGHLIGHTS AS WELL AS DETAIL IN BLACKS COLOURS CAN APPEAR MORE SATURATED Sky Light: >500K nits Direct sunlight > 1 billion nits (don’t look at it) Laptop or TV: 100 to 200 nits Hard to see in bright daylight Shadows: .1 to 10 nits With the day-adapted eye, shadows can be 10 nits; in a living room, less than 0.1 nits 12 3/20/2017 HDR for Camera Acquisition Camera Acquisition “We’d like to see what’s outside the window as well as what’s inside the room.” 13 3/20/2017 Camera RAW and Log • Shooting RAW ◦ Camera photosite sensor data before any processing ▪ No white balance, ISO or colour adjustments ▪ 12 to 16 bit depth ▪ Not viewable directly on a monitor – must convert to video De-Bayer ▫ De-Bayering process combines brightness + colour → RGB R G B • Shooting Log ◦ Maximizes captured sensor data using a logarithmic gamma curve ▪ Includes processing information ▪ Video formats specific to camera manufacturers ▪ Looks washed out on a monitor ▫ Use a Look Up Table (LUT) to transform for viewing 28 Log Gamma • Log gamma on modern cameras allows you to shoot a ‘flat’ image, capturing more details in both highlights and shadows • While a flat image may not look pleasing while on set, it provides more freedom for colour grading in post-production 709 Log 29 14 3/20/2017 Capturing Camera Footage • Setup your test chart within the scene Specular Highlights 18% Grey • Adjust the lighting to evenly illuminate the chart • Adjust the camera controls to set the levels ◦ ISO/Gain, Iris, Shutter, White Balance 90% Reflectance White Super Black Reflective Black Camera Log on 709 Waveform Monitor mV on left % on right 15 3/20/2017 Camera Log – Code Values, Nits, % Gamma 0% Black 10-bit CodeValue % 18% Grey (20 nits illumination) 10-bit Code-Value 3 394 90% Reflectance White 10-bit Code-Value % 37.7 636 65 % S-Log 90 S-Log2 90 3 347 32.3 582 59 S-Log3 95 3.5 420 40.6 598 61 Log C Arri 134 3.5 400 38.4 569 58 C-Log Canon 128 7.3 351 32.8 614 63 V-Log Panasonic 128 7.3 433 42 602 61 Red Log 95 4 468 46 671 69 BMD Film 95 4 400 38 743 78 ACES (proxy) ND ND 426 41.3 524 55 BT.709 64 0 423 41.0 940 100 HDR Camera Monitoring – LUT vs F-Stops 4525 nits +8 HDR (16-stops) Studio Control Router Camera Control Reference Pix Monitor Portable Recorder Etc. Live Camera Interface (SDI / IP) HDR (90%)100 nits 2.3 (18%) 20 nits 0 BT.709 SLog1 SLog2 SLog3 Canon Clog ARRI LogC Custom SDR/HDR BT709 View LUT Stop waveform Independent of Camera Format Tektronix WFM (aka Scope) 0.07 nits -8 FORMAT S-Log3 F-stop Waveform (stop/Nit scale) mV Waveform SLog3 800 700 Log2 scale 700 600 Vmv Luma_Slog3_8b 500 L, n Fstop Iyi L, n 400 Vmv Iy i L, n HDR Live Scene - up to 16 stops (white clipped 8-bit BMP ~10 stops) Depends on Camera Format 300 200 100 0 0 100 0 200 400 n The only common reference for distinguishing HDR from SDR is Light S-Log3 to BT.709 LUT 600 800 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 (SLog3 to Stop LUT) 2.5 0 0 200 400 600 800 n Raw S-Log3 33 16 3/20/2017 Simple LUT To Get Stops Waveform CONVERSION LUTS FOR CAMERAS COMPARED TO BT.709 Stop values (0 = 20 nits, 18% reflection) Camera to f-stop (light), 0=18% refl 8 420 7 940 6 5 4 3 LUT_Slog1_fstop ia 2.5 2 LUT_Slog2_fstop ia 1 LUT_Slog3_fstop ia 0 0 LUT_BT709_fstop ia 1 2 3 4 5 6 7 8 0 200 400 600 800 1000 10-bit CodeiaValues 34 Waveform Graticule in Code Values and Stops Digital Code Values on left F-Stops on right 17 3/20/2017 HDR for Delivery 36 HDR – Viewer Preferences Dolby 18 3/20/2017 HDR EOTF for No Visible Banding – 10 or 12 bits? • ‘Barten Ramp’ ◦ Contrast Sensitivity versus Luminance Dolby • Dolby ‘Perceptual Quantizer’ curve ◦ Efficient use of codewords HDR EOTF for No Visible Banding – 10 or 12 bits? Dolby • Maybe 10 bits are enough? 19 3/20/2017 HDR Standards SMPTE • ST 2084 – EOTF for Perceptual Quantization (PQ) ▪ Adopted from Dolby Vision • ST 2086 – Static metadata for colour and dynamic range of the mastering display ▪ E.g., DCI-P3 gamut, D65 white point, with max specular reflectance of 10k nits • ST 2094 draft – Dynamic metadata Master Display Color Volume ▪ Content-dependent metadata to enable compatibility with legacy displays ▪ ~15% extra bandwidth for metadata distribution (in HEVC or AVC) • SMPTE IMF – ST 2067-21 (App 2 Extended) ▪ Can signal ST 2084 and carry ST 2086 metadata ▪ Next step is a carrier for ST 2094 dynamic metadata 20 3/20/2017 SMPTE • SMPTE IMF – ST 2067-21 (App 2 Extended) ▪ Can signal ST 2084 and carry ST 2086 metadata ▪ Next step is a carrier for ST 2094 dynamic metadata • ST 352 SDI VPID –video payload identifier ◦ Progressive/interlace, picture rate, sampling structure, aspect ratio, bit-depth ◦ Colorimetry, HDR mode ◦ 4k/UHD quad-link 2SI or square-division mapping CTA • HDR10 Media Profile ◦ Adopted by the Blu-ray Disc Association (BDA) for 4K Ultra HD ◦ Based on ST 2084 PQ ▪ 10-bit, BT.2020 colour ▪ Mastered over a range of 0.05 – 1000 nits (20,000:1) ▪ Static metadata between source and display ▫ ST 2086 from mastering display ▫ MaxFALL – Max Frame Average Light Level ▫ MaxCLL – Max Content Light Level 21 3/20/2017 Dolby Vision • Licensed end-to-end solution based on ST-2084 PQ curve ◦ Mastered over a range of 0.0001 – 10,000 nits (1,000,000:1) ▪ 12 bits, Rec 2020 colour ◦ DV-mastered content, played from a DV-capable source, sent to a DV-capable display ◦ Display includes a chip that identifies its output capabilities (light output, colour space, etc.), which it passes as metadata back to the source ▪ Dynamic metadata is possible on a per frame or per scene basis ▪ Base layer of SDR content encoded with a Gamma EOTF decodable by any streaming video decoder ▪ Enhancement layer metadata tells the DV decoder how to do SDR to HDR conversion ▫ Adds ~15% to the size of the bitstream 44 Hybrid Log-Gamma (HLG) • Hybrid Log-Gamma (from BBC/NHK) ◦ Seamless ‘gamma’ power-law processing in blacks similar to BT.709 below 100 nits ◦ Extends log processing of high brightness peaks up to 3 stops to mitigate blown-out or clipped whites ◦ Can be displayed unprocessed on an SDR screen ▪ Does not require mastering metadata ▪ EOTF adjusts system gamma to correct for viewing environment (10 to 500 nits) Wikipedia ◦ Good for both SDR & HDR live production • Standards • ARIB STD-B67(Japan) • ITU-R BT.2100 and DPP (UK) approved both HLG and ST-2084 PQ 22 3/20/2017 SDR vs PQ vs HLG SDR HLG PQ • HLG has similar power-law gamma to SDR in dark range, then changes to a log gamma above ~14 nits • PQ has more gain in dark range but is less compatible with BT.1886 SDR SL-HDR ETSI TS 103 433 • Jointly developed by Technicolor, Philips, STMicro, CableLabs • Workflow to grade both HDR and SDR • Backwards compatibility ◦ metadata can reconstruct an HDR video from an SDR stream ▪ added to HEVC or AVC via SEI messages ▪ ‘single layer’ video stream 47 23 3/20/2017 HDR – Evolving Consumer Standards • UHD Alliance ◦ SMPTE ST-2084 EOTF ◦ Mastering: ▪ 100 percent of P3 colors must be displayed ▪ HDR range >1,000 nits peak brightness and <0.03 nits for black • UltraHD Premium™ TV branding specs ◦ Either >1000 nits peak brightness and <0.05 nits black ◦ OR >540 nits peak brightness and <0.0005 nits black ▪ More than a million to one ratio? How can you get that black? ◦ At least 90% of DCI P3 colour space HDR and WCG Challenges 49 24 3/20/2017 How Does Workflow Change for HDR & WCG? • In Production, how do you verify scene lighting, camera dynamic range (15 to 16 stops), specular highlights, etc.? • How do you determine the average light (18% grey) level in HDR capture (APL too high for display)? • In Post, how do you verify that the SDR colour grade does not have a significantly different ‘look’ than the HDR? • How do you verify that the HDR delivery coding (PQ, HLG, Dolby Vision) is correct for the target devices? 50 SMPTE ST-2084 PQ HDR versus BT.1886 SDR 100X Brighter @ 100 IRE maxi( x) if( x< 0 , 0 , x) 1 10 2610 4096. 4 m1 = 0.159301757813 m2 2523. 128 4096 m2 = 78.84375 c1 c3 c1 = 0.8359375 m1 c2 1 c2 c3 2413. 32 4096 c2 = 18.8515625 2392. 32 4096 c3 = 18.6875 230 1 10 Note that ST.2084 has more gain above code value 230. This means more quantization error of bright light. However, the eye is less sensitive to changes in bright regions. Conversely, it has less gain below 230 so there is less quantization error in the blacks where the eye is most sensitive. Light output (nits or cd/m^2) vs CV 4 940 3 100 Lpq = 10000 nits 10 1 PQ EOTF: Lpq. maxi v m2 c1 Lo 100 Y1886( v ) 1 c2 YoPQ m1 1 Ypq( v ) BT1886 EOTF: nits 2.4 Lo . ( maxi( v 0 b)) i 1 Yo1886 i Light output (nits or cd/m^2) vs CV 0.1 0.1 m2 c3. v 0.01 PQ OETF: Ypq_inv( v ) b c1 m1 c2. v 1 m1 c3. v 0.01 YoPQ m2 1 10 1 10 NOTE: PQ OETF is inverse of EOTF, so system gamma is unity 3 i Yo1886 1 10 i 4 1 10 3 4 100 IRE 1 10 5 200 400 600 cv i 800 1000 1 10 5 70 80 90 100 cv i 10-bit Code values 51 25 3/20/2017 ST.2084 (PQ) Dynamic Range HDR MAPPING INTO CAMERA F-STOPS (0 = 20 NITS, 2.5 = 100 NITS) Light-Stop Histograms (0=18%) (5000 nits)8 Bright adaption HDR Only Zone 8 6 4 6 2.5 Adapted Eye ~7-stops -2 2 stop1886 BT709 on BT1886 Pix • HDR coding on BT.1886 display will look washed out k 0 stopPQ k 0 • With an HDR master, DR compression can improve the SDR picture on a well calibrated BT.1886 display 2 -4 HDR on BT1886 Pix 4 Dark adaption -6 • BT.709 gamma on BT.1886 calibrated display stretches blacks and actually increases DR 4 (100nits)2.5 2 (20nits) 0 • HDR coding on HDR display is best match to viewing scene HDR on HDR Pix (matches original with only 7-bits) • HDR coding does not change APL since it only provides more light in the highlights and more light-level accuracy in the blacks 6 (.08 nits) -8 8 4 4 1 10 2 10 H1886 , Hpq k k 0 Stops 3 10 4 52 Scene Referred 709 to PQ LUT Conversion Camera-Side Conversion BT.709 toBT.709 PQ to PQ Camera-side conversion 100 2084 HDR 709 100nits HDR 1000nits 0% 2% 18 % 90% 100% 0 9 41 95 100 0 37 58 0 31 51 HDR 5000nits 0 24 42 41 80 SDR BT.709,100,1000 70 SDR BT.709,100,2000 60 SDR BT.709,100,5000 SDR_2_HDR_CS BT709 , 100 , 1000 i 75 76 SDR_2_HDR_CS BT709 , 100 , 2000 i HDR 2000nits 9 90 SDR_2_HDR_CS BT709 , 100 , 5000 i 68 68 58 59 50 40 30 20 10 0 0 20 40 60 80 100 BT709 BT.709 %i IRE SDR and HDR displays DO NOT match. % or IRE Blacks are stretched in the BT1886 Display but not in the PQ display (matches scene) 53 26 3/20/2017 Side by Side 709 and PQ 709 HDR PQ SMPTE 2084 PQ Look Up Tables Linear Ramp Test Signal BT.709 LUT ST-2084 1000 Nits Ref White 100 nits LUT ST-2084 1000 Nits Ref White 300 nits 55 27 3/20/2017 Normal or Diffuse Reflectance White Point • Same challenge as with different camera formats ◦ E.g., a diffuse white point of 100 nits is set at 61% for S-Log3, 58% for Log C, and at 63% for C-Log • HDR PQ ◦ No agreement on Diffuse White point level ◦ Many are using 100-200 nits as the default; others use 10k nits • Camera operator or colorist/editor must also know what reference monitor will be used for grading the content ◦ E.g., If a 1000 nit monitor is used for grading, a diffuse white point of 100 nits is set at 75 % for SMPTE ST 2084 (1K) ◦ If a 2000 nit monitor is used, diffuse white is set at 68 % Relative Code Value HDR Aligned at 100% Diffuse = 100 Nits Nits 57 28 3/20/2017 Code Values - Narrow or Full? • Standard ITU-R BT.2100 ◦ Full Defined ▪ Luma Y 0d –1023d for 10-bit ▪ Chroma Cb/Cr 0d –1023 for 10-bit ▪ 0d – 4092d for 12-bit Luma ▪ Chroma Cb/Cr 0d – 4092d for 12-bit ▪ Note:- SDI codewords excluded and range clipped Narrow Defined ▪ Luma Y 64d –940d for 10-bit ▪ Chroma Cb/Cr 64d – 960d for 10-bit ▪ 256d – 3760d for 12-bit Luma ▪ Chroma Cb/Cr 256d – 3840d for 12-bit 58 Potential Issues with Bright HDR displays • Colour shift in the Mesopic-level adaption • As light moves below Photopic (dominated by cones) and gets closer to Scotopic (dominated by rods) colour saturation will diminish • This may occur in dark scenes in low-light home theatres • Light/Dark Adaption (‘bleaching’ process rather than pupil size) • Sustained bright images cause the photopigment in the retina to reduce and can result in the perception of after-images • Dark adaption can take seconds or even minutes • Changes from bright to dark scenes may take longer in dark theatre as opposed to same scene in higher ambient light • Viewing Distance • Static adaption is only about 7 to 9 stops • To take full advantage of HDR (>9 stops) with local adaption, you need to be closer than 2 screen widths (eye strain risk) • Large Area Flicker • Strobing of high peak light levels may cause distress (PSE BT.1702) • Perceptual flicker frequency may be increased since it is a function of retinal adaption • Frame rate judder may be more visible 59 29 3/20/2017 Monitoring for HDR and WCG 20 MARCH 2017 60 Monitoring for Wide Colour • Tools: ◦ Waveform, vector, gamut displays • Measurements: ◦ RGB level balance checks ◦ Vector targets are slightly different ◦ Ensure within legal gamut limits if content will be down-converted from Rec 2020 or P3 to 709 or 601 colour 30 3/20/2017 Monitoring for HDR • Tools: ◦ Test patterns, charts, gadgets for camera alignment ◦ Viewing LUTs? ◦ Waveform monitor • Measurements: ◦ Depends on HDR flavour ▪ ST 2084/PQ, HLG, Dolby Vision ▪ Mastering reference (540, 1000, 1200… 10,000 Nits?) ◦ Set points will change for normal white, specular highlights, 18% gray, reflective black and super black ◦ Metadata? ▪ ST 352 VPID; ST 2086 static; ST 2094 dynamic Monitoring for HDR • Waveform monitor scales for different HDR formats ◦ EOTF curves (PQ, HLG, S-Log, C Log…) ◦ Units of nits, % reflectance, f-stops, code values ◦ Mastering reference levels for HDR delivery (1k, 1.2k, 4k, 5k, 10k nits) 31 3/20/2017 Monitoring for HDR • Zebra pattern on picture monitor for specular highlight areas above diffuse white • Luminance histogram 40 nits • Average picture level Waveform Monitoring for HDR and WCG… • Makes camera set-up easier • Makes colour grading faster and more accurate • Ensures that you master correctly for all delivery formats • Helps you… Stay ahead of the curve! 32 3/20/2017 33
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