Can You Design a Mobile Device? Part 1: Applying the Scientific Method You are going to be engineers designing a mobile device. Your design will build on what you have already learned about motion and forces. Your device cannot be one of the devices we have already made in class, although you can use parts of the designs we created earlier. Your device needs to do the following: • Move 12 inches horizontally from its starting point without being pushed or thrown • Change speed • Change direction without external forces and continue moving at least 6 inches (included in the 12 inches) • Push over a chapter book/push aside an object (show force) without using a ramp to give your device further acceleration For Part 2 of this activity, you will create a poster exploring how your device uses scientific principles. Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 1 of 15 Can You Design a Mobile Device? Part 1: Applying the Scientific Method Suggested Grade Span 6–8 Task You are going to be engineers designing a mobile device. Your design will build on what you have already learned about motion and forces. Your device cannot be one of the devices we have already made in class, although you can use parts of the designs we created earlier. Your device needs to do the following: • Move 12 inches horizontally from its starting point without being pushed or thrown • Change speed • Change direction without external forces and continue moving at least 6 inches (included in the 12 inches) • Push over a chapter book/push aside an object (show force) without using a ramp to give your device further acceleration For Part 2 of this activity, you will create a poster exploring how your device uses scientific principles. Big Ideas and Unifying Concepts Cause and effect Design Models Physical Science Concept Motion and forces Design Technology Concepts Design constraints and advantages Invention Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 2 of 15 Mathematics Concepts Cost and pricing Data collection, organization and analysis Measurement Time Required for the Task Allow three to five lessons, depending on the length of a class period. Context This investigation follows several earlier activities from our unit on forces and motion. Students have been introduced to the related concepts, and now this investigation allows students to apply their understanding of inertia, gravity, friction and Newton’s Laws. In previous units, we have done a number of design technology challenges, so students are familiar with the scientific method as well as with the design process and the use of models to test designs. What the Task Accomplishes This task allows the teacher to assess students’ knowledge of design, forces and motion, and their understanding of how to use the scientific method. The designs should reflect conceptual understanding of motion, inertia, gravity and friction. The solution should also reflect their understanding and application of the investigation and design process. The poster, to be created for Part 2 of this task, has students present both conceptual and process learning. How Students Will Investigate I prepare student worksheets in a packet to guide this design activity. The packet includes multiple copies of the scientific method worksheet, a science vocabulary list, and a rubric that states expectations for the task. Each student decides which materials to use and is responsible for drawing sketches and making notations along the way. Other miscellaneous construction materials - scissors, tape, rubber bands, etc. - are also available in one central location in the room, along with a scraps container for clean up. To begin the design process, students consider some possible ideas (using past activities as a starting point). Then, they select one idea to begin building, make a sketch of the device, gather materials, and build, test and retest as parts are added and modified. This process will be repeated over several classes as adjustments are made along the way. Once the design is successful, students move on to preparing a poster that explains their designs and the scientific concepts applied. Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 3 of 15 Interdisciplinary Links and Extensions Science Students may decide that once their design is successful, they want to increase the number of interesting things it can do and thus make modifications to the original design. Students may also want to explore toys and other devices to see what makes them move and work, and then to explain their observations using scientific principles. The class could have a “Toy Science Fair” to display what they have learned. Language Arts/Social Studies Students may be interested in conducting research on toys or transportation whose movement can be explained using the similar that use similar scientific principles. Mathematics There are many math concepts integrated with this overall unit on forces and motion. Of course, students always enjoy trying to set records for speed and distance. Students could also figure out production costs and materials needed to mass-produce their device. Teaching Tips and Guiding Questions Students’ designs will be diverse, so it is important to have a variety of materials on hand as well as an open space to use when testing designs. To encourage creative and critical thinking, I continually move about the room thinking with the students and asking them about the concepts they are using. I remind students to document their modifications along the way on the scientific method sheets. Some possible guiding questions: • What designs have we already used that do what you want this device to do? • What materials will work best for your particular design? Why did you select that particular material? • How can you get it to change speed? direction? • What changes might you make to your design? • Is it too big? too small? too slow? Why do you think so? • How are you measuring distance? • What forces might be at work here? • What do you think will happen if you change your design? Did you write down what you modified? • Why do you think your design was successful? What did you do to make it successful? • What did you learn during this task? Did anything surprise you? Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 4 of 15 Concepts to be Assessed (Unifying concepts/big ideas and science concepts to be assessed using the Exemplars Science Rubric under the criterion: Science Concepts and Related Content) Design Technology and Invention – Constraints and Advantages: Students observe that several steps are involved in making things and that some materials are better than others, depending on the intended purposes and characteristics of the materials. Physical Science – Motion and Forces: Students demonstrate conceptual understanding of inertia, friction and gravity (three forces influencing an object’s speed and distance) in building their designs. Scientific Method: Students observe and explain reactions when variables are controlled and describe cause and effect relationships with some justification, using data and prior knowledge. Students see that how a model works after changes are made to it may suggest how the real thing would work if the same thing were done to it and that choosing a useful model (not too simple, not too complex) to explore concepts encourages insightful and creative thinking in science, mathematics and engineering (models). Mathematics: Students make precise measurements and apply the concepts of cost and pricing. Students collect, organize and analyze data appropriately. Skills to be Developed (Science process skills to be assessed using the Exemplars Science Rubric under the criteria: Scientific Procedures and Reasoning Strategies, and Scientific Communication Using Data.) Scientific Method: Planning and testing a design, predicting, observing, collecting and recording data, using data to draw conclusions, challenging misconceptions, raising new questions and communicating. Other Science Standards and Concepts Addressed Scientific Method: Students predict, observe, describe, investigate and explain phenomena. Students collect data and analyze the data to draw conclusions. Scientific Theory: Students look for evidence that explains why things happen and modify explanations/designs when new observations are made. Design Technology – Invention; Constraints and Advantages: Students understand and can explain that invention requires a series of steps and, depending on the task, careful choice of materials. Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 5 of 15 Physical Science – Forces and Motion: Students apply forces to objects and observe the objects in motion. Students understand and can explain that the three forces influencing an object in motion (speed and distance) are inertia, gravity and friction. Mathematics: Students use graphing to represent and analyze data. Students identify trends and patterns and use numerical data and (precise) measurements in describing events, answering questions, providing evidence for scientific explanations, and challenging misconceptions. Suggested Materials Refer to the worksheets on pages 8 and 9. Additionally, students bring in (recycled and other) materials from home to use. In general, materials might include things like: • • • • • • • • • • • • • • • • Parts of toys Plastic bottles and containers Box board (flattened cereal boxes, etc.) Paper-towel and toilet-paper rolls Cardboard Paper cups Foil Rubber bands Paper clips Masking tape Scissors Balloons Wheels Dowels Pipe cleaners Straws Possible Solutions Certain designs will work better than others. Students will know they have solved this challenge if their model design meets the following specifications: moves 12 inches horizontally from its starting point without being pushed or thrown; changes speed; changes direction without external forces and continues moving at least six inches, (included in the 12 inches); and pushes over a chapter book/pushes aside an object (show force) without using a ramp to give the device further acceleration. All daily scientific method worksheets must be completed, listing all modifications and clearly describing the design tested. Two sketches (moving forward and turning) and data must be clearly labeled and recorded as evidence of testing the design. Conclusions, explanations and improvements to the design should be clearly stated. Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 6 of 15 Task-Specific Assessment Notes Novice This student does not complete all parts of the recording or of the task. There is only one diagram of the design, and it is unclear how the balloon, meat tray, and wheels are attached. The last day’s recording sheet does not demonstrate a strategy that shows reasoning as to how modifications led to improvements in performance – evidence that the student does not understands how to apply the design process. There are minimaldaily notes and no charts. Apprentice This student’s solution is lacking in detail although the task is completed. Two sketches are completed and mostly labeled. The Day 3 work sample is included here. The work shows a basic understanding of the design process; however, the explanation of improvements to the design lack detail (no explanation about how the device was made) and do not show evidence of a cause-effect relationship or of reasoning using scientific or design concepts. Daily notes are limited for most days. A labeled chart is included. Practitioner This student’s solution and recordings are complete and detailed. Two sketches are clearly labeled, including materials used. This is a Day 4 sample and the student is still modifying appropriately. Each day’s work includes a chart of changes in resulting distances – evidence of a strategy used and an understanding of cause-effect relationships. The student workes until the design is successful. Expert This student’s solution is complete and detailed. There are two well-labeled diagrams of the design. Day 1 and Day 3 write-ups reflect good conceptual understanding and appropriate use of terms (force, mass, friction). Each day’s chart shows evidence of understanding cause-effect relationships. Daily notes clearly detail procedures. There is evidence of use of the design process, because the design was continually modified (and documented) over more than five days in order to meet specifications. Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 7 of 15 Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 8 of 15 Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 9 of 15 Novice Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 10 of 15 Apprentice Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 11 of 15 Practitioner Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 12 of 15 Practitioner Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 13 of 15 Expert Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 14 of 15 Expert Can You Design a Mobile Device? Part 1: Applying the Scientific Method Copyright 2007, Exemplars, Inc. All rights reserved. 15 of 15
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